annotate src/video/windib/SDL_dibvideo.c @ 1456:84de7511f79f

Fixed a bunch of 64-bit compatibility problems
author Sam Lantinga <slouken@libsdl.org>
date Wed, 01 Mar 2006 09:43:47 +0000
parents bb6839704ed6
children 8dfa9a6d69a5
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #define WIN32_LEAN_AND_MEAN
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25 #include <windows.h>
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26
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27 #if defined(_WIN32_WCE)
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28
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29 // defined and used in SDL_sysevents.c
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30 extern HINSTANCE aygshell;
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31
514
1080bfc4aa96 *** empty log message ***
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32 #endif
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33
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34 /* Not yet in the mingw32 cross-compile headers */
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35 #ifndef CDS_FULLSCREEN
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36 #define CDS_FULLSCREEN 4
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37 #endif
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38
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39 #include "SDL_syswm.h"
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40 #include "../SDL_sysvideo.h"
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41 #include "../SDL_pixels_c.h"
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42 #include "../../events/SDL_sysevents.h"
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43 #include "../../events/SDL_events_c.h"
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44 #include "SDL_dibvideo.h"
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45 #include "../wincommon/SDL_syswm_c.h"
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46 #include "../wincommon/SDL_sysmouse_c.h"
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47 #include "SDL_dibevents_c.h"
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48 #include "../wincommon/SDL_wingl_c.h"
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49
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50 #ifdef _WIN32_WCE
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51 #define NO_GETDIBITS
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52 #define NO_CHANGEDISPLAYSETTINGS
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53 #define NO_GAMMA_SUPPORT
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54 #endif
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55 #ifndef WS_MAXIMIZE
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56 #define WS_MAXIMIZE 0
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57 #endif
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58 #ifndef WS_THICKFRAME
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59 #define WS_THICKFRAME 0
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60 #endif
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61 #ifndef SWP_NOCOPYBITS
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62 #define SWP_NOCOPYBITS 0
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63 #endif
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64 #ifndef PC_NOCOLLAPSE
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65 #define PC_NOCOLLAPSE 0
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66 #endif
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67
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68 /* Initialization/Query functions */
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69 static int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat);
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70 static SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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71 SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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72 static int DIB_SetColors(_THIS, int firstcolor, int ncolors,
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73 SDL_Color *colors);
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74 static void DIB_CheckGamma(_THIS);
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75 void DIB_SwapGamma(_THIS);
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76 void DIB_QuitGamma(_THIS);
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77 int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
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78 int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
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79 static void DIB_VideoQuit(_THIS);
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80
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81 /* Hardware surface functions */
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82 static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface);
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83 static int DIB_LockHWSurface(_THIS, SDL_Surface *surface);
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84 static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface);
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85 static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface);
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86
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87 /* Windows message handling functions */
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88 static void DIB_RealizePalette(_THIS);
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89 static void DIB_PaletteChanged(_THIS, HWND window);
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90 static void DIB_WinPAINT(_THIS, HDC hdc);
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91
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92 /* helper fn */
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93 static int DIB_SussScreenDepth();
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94
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95 /* DIB driver bootstrap functions */
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96
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97 static int DIB_Available(void)
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98 {
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99 return(1);
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100 }
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101
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102 static void DIB_DeleteDevice(SDL_VideoDevice *device)
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103 {
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104 if ( device ) {
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105 if ( device->hidden ) {
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106 SDL_free(device->hidden);
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107 }
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108 if ( device->gl_data ) {
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109 SDL_free(device->gl_data);
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110 }
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111 SDL_free(device);
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112 }
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113 }
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114
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115 static SDL_VideoDevice *DIB_CreateDevice(int devindex)
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116 {
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117 SDL_VideoDevice *device;
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118
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119 /* Initialize all variables that we clean on shutdown */
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120 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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121 if ( device ) {
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122 SDL_memset(device, 0, (sizeof *device));
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123 device->hidden = (struct SDL_PrivateVideoData *)
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124 SDL_malloc((sizeof *device->hidden));
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125 device->gl_data = (struct SDL_PrivateGLData *)
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126 SDL_malloc((sizeof *device->gl_data));
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127 }
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128 if ( (device == NULL) || (device->hidden == NULL) ||
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129 (device->gl_data == NULL) ) {
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130 SDL_OutOfMemory();
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131 DIB_DeleteDevice(device);
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132 return(NULL);
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133 }
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134 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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135 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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136
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137 /* Set the function pointers */
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138 device->VideoInit = DIB_VideoInit;
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139 device->ListModes = DIB_ListModes;
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140 device->SetVideoMode = DIB_SetVideoMode;
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141 device->UpdateMouse = WIN_UpdateMouse;
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142 device->SetColors = DIB_SetColors;
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143 device->UpdateRects = NULL;
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144 device->VideoQuit = DIB_VideoQuit;
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145 device->AllocHWSurface = DIB_AllocHWSurface;
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146 device->CheckHWBlit = NULL;
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147 device->FillHWRect = NULL;
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148 device->SetHWColorKey = NULL;
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149 device->SetHWAlpha = NULL;
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150 device->LockHWSurface = DIB_LockHWSurface;
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diff changeset
151 device->UnlockHWSurface = DIB_UnlockHWSurface;
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diff changeset
152 device->FlipHWSurface = NULL;
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diff changeset
153 device->FreeHWSurface = DIB_FreeHWSurface;
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154 device->SetGammaRamp = DIB_SetGammaRamp;
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155 device->GetGammaRamp = DIB_GetGammaRamp;
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19418e4422cb New configure-based build system. Still work in progress, but much improved
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parents: 1358
diff changeset
156 #if SDL_VIDEO_OPENGL
453
a6fa62b1be09 Updated for embedded Visual C++ 4.0
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parents: 448
diff changeset
157 device->GL_LoadLibrary = WIN_GL_LoadLibrary;
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parents: 448
diff changeset
158 device->GL_GetProcAddress = WIN_GL_GetProcAddress;
a6fa62b1be09 Updated for embedded Visual C++ 4.0
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parents: 448
diff changeset
159 device->GL_GetAttribute = WIN_GL_GetAttribute;
a6fa62b1be09 Updated for embedded Visual C++ 4.0
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parents: 448
diff changeset
160 device->GL_MakeCurrent = WIN_GL_MakeCurrent;
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parents: 448
diff changeset
161 device->GL_SwapBuffers = WIN_GL_SwapBuffers;
0
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diff changeset
162 #endif
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diff changeset
163 device->SetCaption = WIN_SetWMCaption;
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164 device->SetIcon = WIN_SetWMIcon;
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165 device->IconifyWindow = WIN_IconifyWindow;
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166 device->GrabInput = WIN_GrabInput;
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167 device->GetWMInfo = WIN_GetWMInfo;
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168 device->FreeWMCursor = WIN_FreeWMCursor;
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169 device->CreateWMCursor = WIN_CreateWMCursor;
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170 device->ShowWMCursor = WIN_ShowWMCursor;
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171 device->WarpWMCursor = WIN_WarpWMCursor;
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172 device->CheckMouseMode = WIN_CheckMouseMode;
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173 device->InitOSKeymap = DIB_InitOSKeymap;
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174 device->PumpEvents = DIB_PumpEvents;
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175
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parents:
diff changeset
176 /* Set up the windows message handling functions */
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177 WIN_RealizePalette = DIB_RealizePalette;
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178 WIN_PaletteChanged = DIB_PaletteChanged;
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179 WIN_WinPAINT = DIB_WinPAINT;
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180 HandleMessage = DIB_HandleMessage;
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181
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182 device->free = DIB_DeleteDevice;
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diff changeset
183
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184 /* We're finally ready */
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185 return device;
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186 }
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187
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188 VideoBootStrap WINDIB_bootstrap = {
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
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189 "windib", "Win95/98/NT/2000/CE GDI",
0
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190 DIB_Available, DIB_CreateDevice
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191 };
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192
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193 #ifndef NO_CHANGEDISPLAYSETTINGS
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194
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195 static int cmpmodes(const void *va, const void *vb)
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196 {
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197 SDL_Rect *a = *(SDL_Rect **)va;
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198 SDL_Rect *b = *(SDL_Rect **)vb;
966
f72cc0c7305f Video modes are sorted width first, then height
Sam Lantinga <slouken@libsdl.org>
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diff changeset
199 if ( a->w == b->w )
f72cc0c7305f Video modes are sorted width first, then height
Sam Lantinga <slouken@libsdl.org>
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diff changeset
200 return b->h - a->h;
f72cc0c7305f Video modes are sorted width first, then height
Sam Lantinga <slouken@libsdl.org>
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diff changeset
201 else
f72cc0c7305f Video modes are sorted width first, then height
Sam Lantinga <slouken@libsdl.org>
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diff changeset
202 return b->w - a->w;
0
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diff changeset
203 }
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parents:
diff changeset
204
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diff changeset
205 static int DIB_AddMode(_THIS, int bpp, int w, int h)
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diff changeset
206 {
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diff changeset
207 SDL_Rect *mode;
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parents:
diff changeset
208 int i, index;
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diff changeset
209 int next_mode;
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parents:
diff changeset
210
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parents:
diff changeset
211 /* Check to see if we already have this mode */
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parents:
diff changeset
212 if ( bpp < 8 ) { /* Not supported */
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parents:
diff changeset
213 return(0);
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parents:
diff changeset
214 }
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diff changeset
215 index = ((bpp+7)/8)-1;
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parents:
diff changeset
216 for ( i=0; i<SDL_nummodes[index]; ++i ) {
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parents:
diff changeset
217 mode = SDL_modelist[index][i];
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parents:
diff changeset
218 if ( (mode->w == w) && (mode->h == h) ) {
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parents:
diff changeset
219 return(0);
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parents:
diff changeset
220 }
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diff changeset
221 }
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parents:
diff changeset
222
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diff changeset
223 /* Set up the new video mode rectangle */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
224 mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
0
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parents:
diff changeset
225 if ( mode == NULL ) {
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diff changeset
226 SDL_OutOfMemory();
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diff changeset
227 return(-1);
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parents:
diff changeset
228 }
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diff changeset
229 mode->x = 0;
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parents:
diff changeset
230 mode->y = 0;
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parents:
diff changeset
231 mode->w = w;
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diff changeset
232 mode->h = h;
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parents:
diff changeset
233
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parents:
diff changeset
234 /* Allocate the new list of modes, and fill in the new mode */
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parents:
diff changeset
235 next_mode = SDL_nummodes[index];
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parents:
diff changeset
236 SDL_modelist[index] = (SDL_Rect **)
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
237 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
0
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parents:
diff changeset
238 if ( SDL_modelist[index] == NULL ) {
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parents:
diff changeset
239 SDL_OutOfMemory();
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parents:
diff changeset
240 SDL_nummodes[index] = 0;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
241 SDL_free(mode);
0
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parents:
diff changeset
242 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 SDL_modelist[index][next_mode] = mode;
74212992fb08 Initial revision
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parents:
diff changeset
245 SDL_modelist[index][next_mode+1] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 SDL_nummodes[index]++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247
74212992fb08 Initial revision
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parents:
diff changeset
248 return(0);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 }
74212992fb08 Initial revision
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parents:
diff changeset
250
74212992fb08 Initial revision
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parents:
diff changeset
251 #endif /* !NO_CHANGEDISPLAYSETTINGS */
74212992fb08 Initial revision
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parents:
diff changeset
252
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parents:
diff changeset
253 static HPALETTE DIB_CreatePalette(int bpp)
74212992fb08 Initial revision
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parents:
diff changeset
254 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 /* RJR: March 28, 2000
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 moved palette creation here from "DIB_VideoInit" */
74212992fb08 Initial revision
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parents:
diff changeset
257
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 HPALETTE handle = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259
74212992fb08 Initial revision
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parents:
diff changeset
260 if ( bpp <= 8 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 LOGPALETTE *palette;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 int ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266
74212992fb08 Initial revision
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parents:
diff changeset
267 ncolors = 1;
74212992fb08 Initial revision
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parents:
diff changeset
268 for ( i=0; i<bpp; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 ncolors *= 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
271 palette = (LOGPALETTE *)SDL_malloc(sizeof(*palette)+
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 ncolors*sizeof(PALETTEENTRY));
74212992fb08 Initial revision
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parents:
diff changeset
273 palette->palVersion = 0x300;
74212992fb08 Initial revision
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parents:
diff changeset
274 palette->palNumEntries = ncolors;
74212992fb08 Initial revision
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parents:
diff changeset
275 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
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parents:
diff changeset
276 GetSystemPaletteEntries(hdc, 0, ncolors, palette->palPalEntry);
74212992fb08 Initial revision
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parents:
diff changeset
277 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
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parents:
diff changeset
278 handle = CreatePalette(palette);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
279 SDL_free(palette);
0
74212992fb08 Initial revision
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parents:
diff changeset
280 }
74212992fb08 Initial revision
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parents:
diff changeset
281
74212992fb08 Initial revision
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parents:
diff changeset
282 return handle;
74212992fb08 Initial revision
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parents:
diff changeset
283 }
74212992fb08 Initial revision
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parents:
diff changeset
284
74212992fb08 Initial revision
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parents:
diff changeset
285 int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat)
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parents:
diff changeset
286 {
74212992fb08 Initial revision
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parents:
diff changeset
287 #ifndef NO_CHANGEDISPLAYSETTINGS
74212992fb08 Initial revision
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parents:
diff changeset
288 int i;
74212992fb08 Initial revision
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parents:
diff changeset
289 DEVMODE settings;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 #endif
74212992fb08 Initial revision
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parents:
diff changeset
291
74212992fb08 Initial revision
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parents:
diff changeset
292 /* Create the window */
74212992fb08 Initial revision
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parents:
diff changeset
293 if ( DIB_CreateWindow(this) < 0 ) {
74212992fb08 Initial revision
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parents:
diff changeset
294 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 }
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
296 #if !SDL_AUDIO_DISABLED
0
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parents:
diff changeset
297 DX5_SoundFocus(SDL_Window);
169
8039a5b760b9 Allow building SDL on Windows without audio support
Sam Lantinga <slouken@libsdl.org>
parents: 145
diff changeset
298 #endif
0
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parents:
diff changeset
299
74212992fb08 Initial revision
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parents:
diff changeset
300 /* Determine the screen depth */
74212992fb08 Initial revision
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parents:
diff changeset
301 vformat->BitsPerPixel = DIB_SussScreenDepth();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 switch (vformat->BitsPerPixel) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 case 15:
74212992fb08 Initial revision
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parents:
diff changeset
304 vformat->Rmask = 0x00007c00;
74212992fb08 Initial revision
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parents:
diff changeset
305 vformat->Gmask = 0x000003e0;
74212992fb08 Initial revision
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parents:
diff changeset
306 vformat->Bmask = 0x0000001f;
74212992fb08 Initial revision
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parents:
diff changeset
307 vformat->BitsPerPixel = 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 case 16:
74212992fb08 Initial revision
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parents:
diff changeset
310 vformat->Rmask = 0x0000f800;
74212992fb08 Initial revision
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parents:
diff changeset
311 vformat->Gmask = 0x000007e0;
74212992fb08 Initial revision
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parents:
diff changeset
312 vformat->Bmask = 0x0000001f;
74212992fb08 Initial revision
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parents:
diff changeset
313 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 case 24:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 case 32:
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parents:
diff changeset
316 /* GDI defined as 8-8-8 */
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diff changeset
317 vformat->Rmask = 0x00ff0000;
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318 vformat->Gmask = 0x0000ff00;
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parents:
diff changeset
319 vformat->Bmask = 0x000000ff;
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parents:
diff changeset
320 break;
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parents:
diff changeset
321 default:
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parents:
diff changeset
322 break;
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parents:
diff changeset
323 }
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parents:
diff changeset
324
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parents:
diff changeset
325 /* See if gamma is supported on this screen */
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parents:
diff changeset
326 DIB_CheckGamma(this);
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parents:
diff changeset
327
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parents:
diff changeset
328 #ifndef NO_CHANGEDISPLAYSETTINGS
1295
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parents: 1292
diff changeset
329 /* Query for the desktop resolution */
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parents: 1292
diff changeset
330 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
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parents: 1292
diff changeset
331
0
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parents:
diff changeset
332 /* Query for the list of available video modes */
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parents:
diff changeset
333 for ( i=0; EnumDisplaySettings(NULL, i, &settings); ++i ) {
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parents:
diff changeset
334 DIB_AddMode(this, settings.dmBitsPerPel,
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parents:
diff changeset
335 settings.dmPelsWidth, settings.dmPelsHeight);
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parents:
diff changeset
336 }
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parents:
diff changeset
337 /* Sort the mode lists */
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parents:
diff changeset
338 for ( i=0; i<NUM_MODELISTS; ++i ) {
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parents:
diff changeset
339 if ( SDL_nummodes[i] > 0 ) {
1336
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parents: 1330
diff changeset
340 SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes);
0
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parents:
diff changeset
341 }
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parents:
diff changeset
342 }
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parents:
diff changeset
343 #endif /* !NO_CHANGEDISPLAYSETTINGS */
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parents:
diff changeset
344
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parents:
diff changeset
345 /* Grab an identity palette if we are in a palettized mode */
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parents:
diff changeset
346 if ( vformat->BitsPerPixel <= 8 ) {
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parents:
diff changeset
347 /* RJR: March 28, 2000
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parents:
diff changeset
348 moved palette creation to "DIB_CreatePalette" */
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parents:
diff changeset
349 screen_pal = DIB_CreatePalette(vformat->BitsPerPixel);
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parents:
diff changeset
350 }
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parents:
diff changeset
351
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parents:
diff changeset
352 /* Fill in some window manager capabilities */
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parents:
diff changeset
353 this->info.wm_available = 1;
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parents:
diff changeset
354
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parents:
diff changeset
355 /* We're done! */
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parents:
diff changeset
356 return(0);
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parents:
diff changeset
357 }
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parents:
diff changeset
358
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parents:
diff changeset
359 /* We support any format at any dimension */
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parents:
diff changeset
360 SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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parents:
diff changeset
361 {
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parents:
diff changeset
362 #ifdef NO_CHANGEDISPLAYSETTINGS
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parents:
diff changeset
363 return((SDL_Rect **)-1);
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parents:
diff changeset
364 #else
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parents:
diff changeset
365 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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parents:
diff changeset
366 return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
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parents:
diff changeset
367 } else {
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parents:
diff changeset
368 return((SDL_Rect **)-1);
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parents:
diff changeset
369 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 #endif
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372
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parents:
diff changeset
373
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 /*
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 Helper fn to work out which screen depth windows is currently using.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 15 bit mode is considered 555 format, 16 bit is 565.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 returns 0 for unknown mode.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 (Derived from code in sept 1999 Windows Developer Journal
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 http://www.wdj.com/code/archive.html)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 static int DIB_SussScreenDepth()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 #ifdef NO_GETDIBITS
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 int depth;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 HDC hdc;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386
74212992fb08 Initial revision
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parents:
diff changeset
387 hdc = GetDC(SDL_Window);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
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parents:
diff changeset
389 ReleaseDC(SDL_Window, hdc);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 return(depth);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 #else
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 int dib_size;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 LPBITMAPINFOHEADER dib_hdr;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 HDC hdc;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 HBITMAP hbm;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 /* Allocate enough space for a DIB header plus palette (for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 * 8-bit modes) or bitfields (for 16- and 32-bit modes)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
401 dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc(dib_size);
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
402 SDL_memset(dib_hdr, 0, dib_size);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 dib_hdr->biSize = sizeof(BITMAPINFOHEADER);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 /* Get a device-dependent bitmap that's compatible with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 screen.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 hdc = GetDC(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 hbm = CreateCompatibleBitmap( hdc, 1, 1 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 /* Convert the DDB to a DIB. We need to call GetDIBits twice:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 * the first call just fills in the BITMAPINFOHEADER; the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 * second fills in the bitfields or palette.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 DeleteObject(hbm);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 ReleaseDC(NULL, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 switch( dib_hdr->biBitCount )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 case 8: return 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 case 24: return 24;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 case 32: return 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 case 16:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 if( dib_hdr->biCompression == BI_BITFIELDS ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 /* check the red mask */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 case 0xf800: return 16; /* 565 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 case 0x7c00: return 15; /* 555 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 return 0; /* poo. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 #endif /* NO_GETDIBITS */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 /* Various screen update functions available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 int width, int height, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 SDL_Surface *video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 Uint32 prev_flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 DWORD style;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 const DWORD directstyle =
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 (WS_POPUP);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 const DWORD windowstyle =
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 const DWORD resizestyle =
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 (WS_THICKFRAME|WS_MAXIMIZEBOX);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 int binfo_size;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 BITMAPINFO *binfo;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 RECT bounds;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 int x, y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 Uint32 Rmask, Gmask, Bmask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 /* Clean up any GL context that may be hanging around */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 if ( current->flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 WIN_GL_ShutDown(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 }
1291
31331c444ea2 Only save the window position if we're in windowed mode
Sam Lantinga <slouken@libsdl.org>
parents: 1290
diff changeset
465 SDL_resizing = 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 /* Recalculate the bitmasks if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 if ( bpp == current->format->BitsPerPixel ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 video = current;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 switch (bpp) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 case 15:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 case 16:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 if ( DIB_SussScreenDepth() == 15 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 /* 5-5-5 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 Rmask = 0x00007c00;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 Gmask = 0x000003e0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 Bmask = 0x0000001f;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 /* 5-6-5 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 Rmask = 0x0000f800;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 Gmask = 0x000007e0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 Bmask = 0x0000001f;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 case 24:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 case 32:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 /* GDI defined as 8-8-8 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 Rmask = 0x00ff0000;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 Gmask = 0x0000ff00;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 Bmask = 0x000000ff;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 Rmask = 0x00000000;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 Gmask = 0x00000000;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 Bmask = 0x00000000;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 video = SDL_CreateRGBSurface(SDL_SWSURFACE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 0, 0, bpp, Rmask, Gmask, Bmask, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 if ( video == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 return(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 /* Fill in part of the video surface */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 prev_flags = video->flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 video->flags = 0; /* Clear flags */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 video->w = width;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 video->h = height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 video->pitch = SDL_CalculatePitch(video);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
514 /* Small fix for WinCE/Win32 - when activating window
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
515 SDL_VideoSurface is equal to zero, so activating code
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
516 is not called properly for fullscreen windows because
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
517 macros WINDIB_FULLSCREEN uses SDL_VideoSurface
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
518 */
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
519 SDL_VideoSurface = video;
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
520
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
521 #if defined(_WIN32_WCE)
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
522 if ( flags & SDL_FULLSCREEN )
514
1080bfc4aa96 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 453
diff changeset
523 video->flags |= SDL_FULLSCREEN;
1080bfc4aa96 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 453
diff changeset
524 #endif
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
525
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 #ifndef NO_CHANGEDISPLAYSETTINGS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 /* Set fullscreen mode if appropriate */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 DEVMODE settings;
1295
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
530 BOOL changed;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
532 SDL_memset(&settings, 0, sizeof(DEVMODE));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 settings.dmSize = sizeof(DEVMODE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 settings.dmBitsPerPel = video->format->BitsPerPixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 settings.dmPelsWidth = width;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 settings.dmPelsHeight = height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
538 if ( width <= (int)SDL_desktop_mode.dmPelsWidth &&
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
539 height <= (int)SDL_desktop_mode.dmPelsHeight ) {
1295
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
540 settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
541 settings.dmFields |= DM_DISPLAYFREQUENCY;
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
542 }
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
543 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
544 if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) {
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
545 settings.dmFields &= ~DM_DISPLAYFREQUENCY;
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
546 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
547 }
c3e36ac8a94c Date: Sun, 6 Mar 2005 17:06:20 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 1292
diff changeset
548 if ( changed ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 video->flags |= SDL_FULLSCREEN;
304
ec53caed9fb2 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
550 SDL_fullscreen_mode = settings;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 #endif /* !NO_CHANGEDISPLAYSETTINGS */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554
45
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
555 /* Reset the palette and create a new one if necessary */
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
556 if ( screen_pal != NULL ) {
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
557 /* RJR: March 28, 2000
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
558 delete identity palette if switching from a palettized mode */
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
559 DeleteObject(screen_pal);
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
560 screen_pal = NULL;
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
561 }
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
562 if ( bpp <= 8 )
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
563 {
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
564 /* RJR: March 28, 2000
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
565 create identity palette switching to a palettized mode */
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
566 screen_pal = DIB_CreatePalette(bpp);
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
567 }
60a6e045808e Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
568
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 style = GetWindowLong(SDL_Window, GWL_STYLE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 style &= ~(resizestyle|WS_MAXIMIZE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 style &= ~windowstyle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 style |= directstyle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 #ifndef NO_CHANGEDISPLAYSETTINGS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 if ( (prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 ChangeDisplaySettings(NULL, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 if ( flags & SDL_NOFRAME ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 style &= ~windowstyle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 style |= directstyle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 video->flags |= SDL_NOFRAME;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 style &= ~directstyle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 style |= windowstyle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 if ( flags & SDL_RESIZABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 style |= resizestyle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 video->flags |= SDL_RESIZABLE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 }
453
a6fa62b1be09 Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents: 448
diff changeset
592 #if WS_MAXIMIZE
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
36
13ee9f4834ea Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
594 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 }
145
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
596
448
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
597 /* DJM: Don't piss of anyone who has setup his own window */
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
598 if ( !SDL_windowid )
448
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
599 SetWindowLong(SDL_Window, GWL_STYLE, style);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 /* Delete the old bitmap if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 if ( screen_bmp != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 DeleteObject(screen_bmp);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 if ( ! (flags & SDL_OPENGL) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 BOOL is16bitmode = (video->format->BytesPerPixel == 2);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 /* Suss out the bitmap info header */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 binfo_size = sizeof(*binfo);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 if( is16bitmode ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 /* 16bit modes, palette area used for rgb bitmasks */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 binfo_size += 3*sizeof(DWORD);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 } else if ( video->format->palette ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 binfo_size += video->format->palette->ncolors *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 sizeof(RGBQUAD);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
617 binfo = (BITMAPINFO *)SDL_malloc(binfo_size);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 if ( ! binfo ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 if ( video != current ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 SDL_FreeSurface(video);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 return(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 binfo->bmiHeader.biWidth = video->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 binfo->bmiHeader.biHeight = -video->h; /* -ve for topdown bitmap */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 binfo->bmiHeader.biPlanes = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 binfo->bmiHeader.biSizeImage = video->h * video->pitch;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 binfo->bmiHeader.biXPelsPerMeter = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 binfo->bmiHeader.biYPelsPerMeter = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 binfo->bmiHeader.biClrUsed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 binfo->bmiHeader.biClrImportant = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 binfo->bmiHeader.biBitCount = video->format->BitsPerPixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 if ( is16bitmode ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 /* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 binfo->bmiHeader.biCompression = BI_BITFIELDS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 ((Uint32*)binfo->bmiColors)[0] = video->format->Rmask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 ((Uint32*)binfo->bmiColors)[1] = video->format->Gmask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 ((Uint32*)binfo->bmiColors)[2] = video->format->Bmask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 binfo->bmiHeader.biCompression = BI_RGB; /* BI_BITFIELDS for 565 vs 555 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 if ( video->format->palette ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
646 SDL_memset(binfo->bmiColors, 0,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 video->format->palette->ncolors*sizeof(RGBQUAD));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 /* Create the offscreen bitmap buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 (void **)(&video->pixels), NULL, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 ReleaseDC(SDL_Window, hdc);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
656 SDL_free(binfo);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 if ( screen_bmp == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 if ( video != current ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 SDL_FreeSurface(video);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 SDL_SetError("Couldn't create DIB section");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 return(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 this->UpdateRects = DIB_NormalUpdate;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 /* Set video surface flags */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667 if ( bpp <= 8 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 /* BitBlt() maps colors for us */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 video->flags |= SDL_HWPALETTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 /* Resize the window */
1290
c4a5a772c5d9 The event code was fine, and calculated the SDL_windowX/Y correctly.
Sam Lantinga <slouken@libsdl.org>
parents: 1288
diff changeset
674 if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
448
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
675 HWND top;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676 UINT swp_flags;
1290
c4a5a772c5d9 The event code was fine, and calculated the SDL_windowX/Y correctly.
Sam Lantinga <slouken@libsdl.org>
parents: 1288
diff changeset
677 const char *window = NULL;
c4a5a772c5d9 The event code was fine, and calculated the SDL_windowX/Y correctly.
Sam Lantinga <slouken@libsdl.org>
parents: 1288
diff changeset
678 const char *center = NULL;
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
679
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
680 if ( !SDL_windowX && !SDL_windowY ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
681 window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
682 center = SDL_getenv("SDL_VIDEO_CENTERED");
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
683 if ( window ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
684 if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) {
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
685 SDL_windowX = x;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
686 SDL_windowY = y;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
687 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
688 if ( SDL_strcmp(window, "center") == 0 ) {
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
689 center = window;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
690 }
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
691 }
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
692 }
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
693 swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
695 bounds.left = SDL_windowX;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
696 bounds.top = SDL_windowY;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
697 bounds.right = SDL_windowX+video->w;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
698 bounds.bottom = SDL_windowY+video->h;
453
a6fa62b1be09 Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents: 448
diff changeset
699 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
700 width = bounds.right-bounds.left;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701 height = bounds.bottom-bounds.top;
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
702 if ( (flags & SDL_FULLSCREEN) ) {
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
703 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
704 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
971
96671ebc50a4 Date: Mon, 25 Oct 2004 17:30:06 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 966
diff changeset
705 } else if ( center ) {
96671ebc50a4 Date: Mon, 25 Oct 2004 17:30:06 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 966
diff changeset
706 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
96671ebc50a4 Date: Mon, 25 Oct 2004 17:30:06 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 966
diff changeset
707 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
708 } else if ( SDL_windowX || SDL_windowY || window ) {
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
709 x = bounds.left;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
710 y = bounds.top;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
711 } else {
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
712 x = y = -1;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
713 swp_flags |= SWP_NOMOVE;
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 766
diff changeset
714 }
448
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
715 if ( flags & SDL_FULLSCREEN ) {
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
716 top = HWND_TOPMOST;
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
717 } else {
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
718 top = HWND_NOTOPMOST;
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
719 }
323c766f5a46 Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents: 442
diff changeset
720 SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
1291
31331c444ea2 Only save the window position if we're in windowed mode
Sam Lantinga <slouken@libsdl.org>
parents: 1290
diff changeset
721 if ( !(flags & SDL_FULLSCREEN) ) {
31331c444ea2 Only save the window position if we're in windowed mode
Sam Lantinga <slouken@libsdl.org>
parents: 1290
diff changeset
722 SDL_windowX = SDL_bounds.left;
31331c444ea2 Only save the window position if we're in windowed mode
Sam Lantinga <slouken@libsdl.org>
parents: 1290
diff changeset
723 SDL_windowY = SDL_bounds.top;
31331c444ea2 Only save the window position if we're in windowed mode
Sam Lantinga <slouken@libsdl.org>
parents: 1290
diff changeset
724 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725 SetForegroundWindow(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 }
1291
31331c444ea2 Only save the window position if we're in windowed mode
Sam Lantinga <slouken@libsdl.org>
parents: 1290
diff changeset
727 SDL_resizing = 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 /* Set up for OpenGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
731 if ( WIN_GL_SetupWindow(this) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
732 return(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
733 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
734 video->flags |= SDL_OPENGL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
735 }
36
13ee9f4834ea Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
736
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
737 /* We're live! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
738 return(video);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
739 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
741 /* We don't actually allow hardware surfaces in the DIB driver */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
742 static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
743 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
744 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
745 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
746 static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
747 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
748 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
749 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
750 static int DIB_LockHWSurface(_THIS, SDL_Surface *surface)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
751 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
752 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
753 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
754 static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
755 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
756 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
757 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
758
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
759 static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
760 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
761 HDC hdc, mdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
762 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
763
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
764 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
765 if ( screen_pal ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
766 SelectPalette(hdc, screen_pal, FALSE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
767 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
768 mdc = CreateCompatibleDC(hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
769 SelectObject(mdc, screen_bmp);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
770 for ( i=0; i<numrects; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
771 BitBlt(hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
772 mdc, rects[i].x, rects[i].y, SRCCOPY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
773 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
774 DeleteDC(mdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
775 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
776 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
777
1251
86d0d01290ea Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents: 1152
diff changeset
778
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
779 int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
780 {
1292
59c7a470a51e Fixed palette bug on non-WinCE
Sam Lantinga <slouken@libsdl.org>
parents: 1291
diff changeset
781 #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
59c7a470a51e Fixed palette bug on non-WinCE
Sam Lantinga <slouken@libsdl.org>
parents: 1291
diff changeset
782 HDC hdc, mdc;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
783 RGBQUAD *pal;
1292
59c7a470a51e Fixed palette bug on non-WinCE
Sam Lantinga <slouken@libsdl.org>
parents: 1291
diff changeset
784 #else
1251
86d0d01290ea Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents: 1152
diff changeset
785 HDC hdc;
36
13ee9f4834ea Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
786 #endif
1292
59c7a470a51e Fixed palette bug on non-WinCE
Sam Lantinga <slouken@libsdl.org>
parents: 1291
diff changeset
787 int i;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
788
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
789 /* Update the display palette */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
790 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
791 if ( screen_pal ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
792 PALETTEENTRY *entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
793
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
794 entries = SDL_stack_alloc(PALETTEENTRY, ncolors);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
795 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
796 entries[i].peRed = colors[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
797 entries[i].peGreen = colors[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
798 entries[i].peBlue = colors[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
799 entries[i].peFlags = PC_NOCOLLAPSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
800 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
801 SetPaletteEntries(screen_pal, firstcolor, ncolors, entries);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
802 SelectPalette(hdc, screen_pal, FALSE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
803 RealizePalette(hdc);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
804 SDL_stack_free(entries);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
805 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
806
1292
59c7a470a51e Fixed palette bug on non-WinCE
Sam Lantinga <slouken@libsdl.org>
parents: 1291
diff changeset
807 #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
808 /* Copy palette colors into DIB palette */
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
809 pal = SDL_stack_alloc(RGBQUAD, ncolors);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
810 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
811 pal[i].rgbRed = colors[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
812 pal[i].rgbGreen = colors[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
813 pal[i].rgbBlue = colors[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
814 pal[i].rgbReserved = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
815 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
816
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
817 /* Set the DIB palette and update the display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
818 mdc = CreateCompatibleDC(hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
819 SelectObject(mdc, screen_bmp);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
820 SetDIBColorTable(mdc, firstcolor, ncolors, pal);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
821 BitBlt(hdc, 0, 0, this->screen->w, this->screen->h,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
822 mdc, 0, 0, SRCCOPY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
823 DeleteDC(mdc);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
824 SDL_stack_free(pal);
36
13ee9f4834ea Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
825 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
826 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
827 return(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
828 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
829
1251
86d0d01290ea Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents: 1152
diff changeset
830
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
831 static void DIB_CheckGamma(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
832 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
833 #ifndef NO_GAMMA_SUPPORT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
834 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
835 WORD ramp[3*256];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
836
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
837 /* If we fail to get gamma, disable gamma control */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
838 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
839 if ( ! GetDeviceGammaRamp(hdc, ramp) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
840 this->GetGammaRamp = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
841 this->SetGammaRamp = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
842 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
843 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
844 #endif /* !NO_GAMMA_SUPPORT */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
845 }
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
846 void DIB_SwapGamma(_THIS)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
847 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
848 #ifndef NO_GAMMA_SUPPORT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
849 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
850
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
851 if ( gamma_saved ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
852 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
853 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
854 /* About to leave active state, restore gamma */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
855 SetDeviceGammaRamp(hdc, gamma_saved);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
856 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
857 /* About to enter active state, set game gamma */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
858 GetDeviceGammaRamp(hdc, gamma_saved);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
859 SetDeviceGammaRamp(hdc, this->gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
860 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
861 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
862 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
863 #endif /* !NO_GAMMA_SUPPORT */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
864 }
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
865 void DIB_QuitGamma(_THIS)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
866 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
867 #ifndef NO_GAMMA_SUPPORT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
868 if ( gamma_saved ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
869 /* Restore the original gamma if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
870 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
871 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
872
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
873 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
874 SetDeviceGammaRamp(hdc, gamma_saved);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
875 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
876 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
877
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
878 /* Free the saved gamma memory */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
879 SDL_free(gamma_saved);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
880 gamma_saved = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
881 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
882 #endif /* !NO_GAMMA_SUPPORT */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
883 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
884
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
885 int DIB_SetGammaRamp(_THIS, Uint16 *ramp)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
886 {
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
887 #ifdef NO_GAMMA_SUPPORT
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
888 SDL_SetError("SDL compiled without gamma ramp support");
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
889 return -1;
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
890 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
891 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
892 BOOL succeeded;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
893
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
894 /* Set the ramp for the display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
895 if ( ! gamma_saved ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
896 gamma_saved = (WORD *)SDL_malloc(3*256*sizeof(*gamma_saved));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
897 if ( ! gamma_saved ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
898 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
899 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
900 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
901 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
902 GetDeviceGammaRamp(hdc, gamma_saved);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
903 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
904 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
905 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
906 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
907 succeeded = SetDeviceGammaRamp(hdc, ramp);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
908 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
909 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
910 succeeded = TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
911 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
912 return succeeded ? 0 : -1;
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
913 #endif /* !NO_GAMMA_SUPPORT */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
914 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
915
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
916 int DIB_GetGammaRamp(_THIS, Uint16 *ramp)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
917 {
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
918 #ifdef NO_GAMMA_SUPPORT
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
919 SDL_SetError("SDL compiled without gamma ramp support");
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
920 return -1;
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
921 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
922 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
923 BOOL succeeded;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
924
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
925 /* Get the ramp from the display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
926 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
927 succeeded = GetDeviceGammaRamp(hdc, ramp);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
928 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
929 return succeeded ? 0 : -1;
338
518ffd98a8f6 Fixed gamma ramps in DirectX windowed and OpenGL modes
Sam Lantinga <slouken@libsdl.org>
parents: 304
diff changeset
930 #endif /* !NO_GAMMA_SUPPORT */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
931 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
932
442
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
933 static void FlushMessageQueue()
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
934 {
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
935 MSG msg;
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
936 while ( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) {
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
937 if ( msg.message == WM_QUIT ) break;
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
938 TranslateMessage( &msg );
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
939 DispatchMessage( &msg );
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
940 }
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
941 }
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
942
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
943 void DIB_VideoQuit(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
944 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
945 /* Destroy the window and everything associated with it */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
946 if ( SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
947 /* Delete the screen bitmap (also frees screen->pixels) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
948 if ( this->screen ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
949 #ifndef NO_CHANGEDISPLAYSETTINGS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
950 if ( this->screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
951 ChangeDisplaySettings(NULL, 0);
376
a5f60a847a89 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 374
diff changeset
952 ShowWindow(SDL_Window, SW_HIDE);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
953 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
954 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
955 if ( this->screen->flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
956 WIN_GL_ShutDown(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
957 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
958 this->screen->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
959 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
960 if ( screen_bmp ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
961 DeleteObject(screen_bmp);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
962 screen_bmp = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
963 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
964 if ( screen_icn ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
965 DestroyIcon(screen_icn);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
966 screen_icn = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
967 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
968 DIB_QuitGamma(this);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
969 DIB_DestroyWindow(this);
442
b37ce4813ad4 Flush message queue when shutting down video mode on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 376
diff changeset
970 FlushMessageQueue();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
971
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
972 SDL_Window = NULL;
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
973
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
974 #if defined(_WIN32_WCE)
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
975
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
976 // Unload wince aygshell library to prevent leak
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
977 if( aygshell )
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
978 {
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
979 FreeLibrary(aygshell);
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
980 aygshell = NULL;
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
981 }
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
982 #endif
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1145
diff changeset
983
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
984 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
985 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
986
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
987 /* Exported for the windows message loop only */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
988 static void DIB_FocusPalette(_THIS, int foreground)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
989 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
990 if ( screen_pal != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
991 HDC hdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
992
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
993 hdc = GetDC(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
994 SelectPalette(hdc, screen_pal, FALSE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
995 if ( RealizePalette(hdc) )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
996 InvalidateRect(SDL_Window, NULL, FALSE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
997 ReleaseDC(SDL_Window, hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
998 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
999 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1000 static void DIB_RealizePalette(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1001 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1002 DIB_FocusPalette(this, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1003 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1004 static void DIB_PaletteChanged(_THIS, HWND window)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1005 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1006 if ( window != SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1007 DIB_FocusPalette(this, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1008 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1009 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1010
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1011 /* Exported for the windows message loop only */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1012 static void DIB_WinPAINT(_THIS, HDC hdc)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1013 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1014 HDC mdc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1015
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1016 if ( screen_pal ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1017 SelectPalette(hdc, screen_pal, FALSE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1018 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1019 mdc = CreateCompatibleDC(hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1020 SelectObject(mdc, screen_bmp);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1021 BitBlt(hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1022 mdc, 0, 0, SRCCOPY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1023 DeleteDC(mdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1024 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1025
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1026 /* Stub in case DirectX isn't available */
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
1027 #if !SDL_AUDIO_DRIVER_DSOUND
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1028 void DX5_SoundFocus(HWND hwnd)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1029 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1030 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1031 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1032 #endif