Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 3782:8225ef1f4dee SDL-ryan-multiple-audio-device
Removed the pre-Carbon Mac OS 9 audio code, so Mac OS 8 is officially
unsupported now. :)
The "USE_RYANS_SOUNDCODE" portion, which is what remains, has been the
active codepath for years now without complaint, and was used in several
shipping OS X titles before the CoreAudio support obsoleted it, so it's a
good fallback to keep around for testing if nothing else.
This code should still work on both OS 9, and PowerPC/Intel Mac OS X.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 01 Oct 2006 05:19:16 +0000 |
parents | c27292a690b7 |
children | 37c9c4590689 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ |
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25 |
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26 #if defined(__APPLE__) && defined(__MACH__) |
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27 # define SDL_MACOS_NAME "Mac OS X" |
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28 # include <Carbon/Carbon.h> |
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
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30 # define SDL_MACOS_NAME "Mac OS 9" |
0 | 31 # include <Carbon.h> |
32 #else | |
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33 # define SDL_MACOS_NAME "Mac OS 9" |
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34 # include <Sound.h> /* SoundManager interface */ |
0 | 35 # include <Gestalt.h> |
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36 # include <DriverServices.h> |
0 | 37 #endif |
38 | |
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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41 #define NewSndCallBackUPP NewSndCallBackProc |
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42 #endif |
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43 #if !defined(NewSndCallBackUPP) |
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44 #define NewSndCallBackUPP NewSndCallBackProc |
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45 #endif |
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46 #endif |
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47 |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audio_c.h" |
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50 #include "../SDL_sysaudio.h" |
0 | 51 #include "SDL_romaudio.h" |
52 | |
53 /* Audio driver functions */ | |
54 | |
55 static void Mac_CloseAudio(_THIS); | |
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56 static int Mac_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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57 static void Mac_LockAudio(_THIS); |
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58 static void Mac_UnlockAudio(_THIS); |
0 | 59 |
60 /* Audio driver bootstrap functions */ | |
61 | |
62 | |
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63 static int |
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64 Audio_Available(void) |
0 | 65 { |
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66 return (1); |
0 | 67 } |
68 | |
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69 static void |
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70 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 71 { |
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72 SDL_free(device->hidden); |
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73 SDL_free(device); |
0 | 74 } |
75 | |
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76 static SDL_AudioDevice * |
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77 Audio_CreateDevice(int devindex) |
0 | 78 { |
79 SDL_AudioDevice *this; | |
80 | |
81 /* Initialize all variables that we clean on shutdown */ | |
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82 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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83 if (this) { |
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84 SDL_memset(this, 0, (sizeof *this)); |
0 | 85 this->hidden = (struct SDL_PrivateAudioData *) |
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86 SDL_malloc((sizeof *this->hidden)); |
0 | 87 } |
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88 if ((this == NULL) || (this->hidden == NULL)) { |
0 | 89 SDL_OutOfMemory(); |
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90 if (this) { |
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91 SDL_free(this); |
0 | 92 } |
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93 return (0); |
0 | 94 } |
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95 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 96 |
97 /* Set the function pointers */ | |
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98 this->OpenAudio = Mac_OpenAudio; |
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99 this->CloseAudio = Mac_CloseAudio; |
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100 this->LockAudio = Mac_LockAudio; |
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101 this->UnlockAudio = Mac_UnlockAudio; |
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102 this->free = Audio_DeleteDevice; |
0 | 103 |
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104 #ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */ |
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105 this->LockAudio = NULL; |
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106 this->UnlockAudio = NULL; |
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107 #endif |
0 | 108 return this; |
109 } | |
110 | |
111 AudioBootStrap SNDMGR_bootstrap = { | |
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112 "sndmgr", SDL_MACOS_NAME " SoundManager", |
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113 Audio_Available, Audio_CreateDevice |
0 | 114 }; |
115 | |
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116 #pragma options align=power |
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117 |
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118 static volatile SInt32 audio_is_locked = 0; |
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119 static volatile SInt32 need_to_mix = 0; |
0 | 120 |
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121 static UInt8 *buffer[2]; |
0 | 122 static volatile UInt32 running = 0; |
123 static CmpSoundHeader header; | |
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124 static volatile Uint32 fill_me = 0; |
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125 |
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126 static void |
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127 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
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128 { |
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129 if (!audio->paused) { |
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130 #ifdef __MACOSX__ |
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131 SDL_mutexP(audio->mixer_lock); |
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132 #endif |
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133 if (audio->convert.needed) { |
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134 audio->spec.callback(audio->spec.userdata, |
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135 (Uint8 *) audio->convert.buf, |
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136 audio->convert.len); |
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137 SDL_ConvertAudio(&audio->convert); |
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138 if (audio->convert.len_cvt != audio->spec.size) { |
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139 /* Uh oh... probably crashes here */ ; |
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140 } |
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141 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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142 } else { |
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143 audio->spec.callback(audio->spec.userdata, buffer, |
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144 audio->spec.size); |
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145 } |
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146 #ifdef __MACOSX__ |
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147 SDL_mutexV(audio->mixer_lock); |
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148 #endif |
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149 } |
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150 |
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151 DecrementAtomic((SInt32 *) & need_to_mix); |
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152 } |
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153 |
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154 static void |
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155 Mac_LockAudio(_THIS) |
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156 { |
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157 IncrementAtomic((SInt32 *) & audio_is_locked); |
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158 } |
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159 |
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160 static void |
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161 Mac_UnlockAudio(_THIS) |
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162 { |
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163 SInt32 oldval; |
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164 |
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165 oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
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166 if (oldval != 1) /* != 1 means audio is still locked. */ |
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167 return; |
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168 |
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169 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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170 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
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171 /* |
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172 * Note that this could be a problem if you missed an interrupt |
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173 * while the audio was locked, and get preempted by a second |
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174 * interrupt here, but that means you locked for way too long anyhow. |
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175 */ |
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176 mix_buffer(this, buffer[fill_me]); |
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177 } |
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178 } |
0 | 179 |
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180 static void |
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181 callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
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182 { |
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183 UInt32 play_me; |
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184 SndCommand cmd; |
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185 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
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186 |
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187 IncrementAtomic((SInt32 *) & need_to_mix); |
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188 |
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189 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
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190 play_me = !fill_me; /* filled buffer to play _now_ */ |
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191 |
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192 if (!audio->enabled) { |
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193 return; |
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194 } |
0 | 195 |
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196 /* queue previously mixed buffer for playback. */ |
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197 header.samplePtr = (Ptr) buffer[play_me]; |
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198 cmd.cmd = bufferCmd; |
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199 cmd.param1 = 0; |
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200 cmd.param2 = (long) &header; |
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201 SndDoCommand(chan, &cmd, 0); |
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202 |
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203 memset(buffer[fill_me], 0, audio->spec.size); |
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204 |
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205 /* |
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206 * if audio device isn't locked, mix the next buffer to be queued in |
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207 * the memory block that just finished playing. |
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208 */ |
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209 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
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210 mix_buffer(audio, buffer[fill_me]); |
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211 } |
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212 |
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213 /* set this callback to run again when current buffer drains. */ |
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214 if (running) { |
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215 cmd.cmd = callBackCmd; |
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216 cmd.param1 = 0; |
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217 cmd.param2 = play_me; |
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218 |
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219 SndDoCommand(chan, &cmd, 0); |
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220 } |
0 | 221 } |
222 | |
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223 static int |
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224 Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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225 { |
0 | 226 |
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227 SndCallBackUPP callback; |
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228 int sample_bits; |
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229 int i; |
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230 long initOptions; |
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231 |
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232 /* Very few conversions are required, but... */ |
0 | 233 switch (spec->format) { |
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234 case AUDIO_S8: |
0 | 235 spec->format = AUDIO_U8; |
236 break; | |
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237 case AUDIO_U16LSB: |
0 | 238 spec->format = AUDIO_S16LSB; |
239 break; | |
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240 case AUDIO_U16MSB: |
0 | 241 spec->format = AUDIO_S16MSB; |
242 break; | |
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243 case AUDIO_F32LSB: |
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244 spec->format = AUDIO_F32MSB; |
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245 break; |
0 | 246 } |
247 SDL_CalculateAudioSpec(spec); | |
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248 |
0 | 249 /* initialize bufferCmd header */ |
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250 memset(&header, 0, sizeof(header)); |
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251 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
0 | 252 sample_bits = spec->size / spec->samples / spec->channels * 8; |
253 | |
254 #ifdef DEBUG_AUDIO | |
255 fprintf(stderr, | |
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256 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
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257 spec->format, spec->channels, sample_bits, spec->freq); |
0 | 258 #endif /* DEBUG_AUDIO */ |
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259 |
0 | 260 header.numChannels = spec->channels; |
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261 header.sampleSize = sample_bits; |
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262 header.sampleRate = spec->freq << 16; |
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263 header.numFrames = spec->samples; |
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264 header.encode = cmpSH; |
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265 |
0 | 266 /* Note that we install the 16bitLittleEndian Converter if needed. */ |
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267 if (spec->format == AUDIO_S16LSB) { |
0 | 268 header.compressionID = fixedCompression; |
269 header.format = k16BitLittleEndianFormat; | |
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270 } else if (spec->format == AUDIO_S32MSB) { |
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271 header.compressionID = fixedCompression; |
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272 header.format = k32BitFormat; |
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273 } else if (spec->format == AUDIO_S32LSB) { |
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274 header.compressionID = fixedCompression; |
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275 header.format = k32BitLittleEndianFormat; |
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276 } else if (spec->format == AUDIO_F32MSB) { |
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277 header.compressionID = fixedCompression; |
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278 header.format = kFloat32Format; |
0 | 279 } |
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280 |
0 | 281 /* allocate 2 buffers */ |
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282 for (i = 0; i < 2; i++) { |
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283 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size); |
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284 if (buffer[i] == NULL) { |
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285 SDL_OutOfMemory(); |
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286 return (-1); |
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287 } |
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288 memset(buffer[i], 0, spec->size); |
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289 } |
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290 |
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291 /* Create the sound manager channel */ |
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292 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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293 if (channel == NULL) { |
0 | 294 SDL_OutOfMemory(); |
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295 return (-1); |
0 | 296 } |
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297 if (spec->channels >= 2) { |
0 | 298 initOptions = initStereo; |
299 } else { | |
300 initOptions = initMono; | |
301 } | |
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302 channel->userInfo = (long) this; |
0 | 303 channel->qLength = 128; |
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304 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
0 | 305 SDL_SetError("Unable to create audio channel"); |
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306 SDL_free(channel); |
0 | 307 channel = NULL; |
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308 return (-1); |
0 | 309 } |
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310 |
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311 /* start playback */ |
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312 { |
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313 SndCommand cmd; |
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314 cmd.cmd = callBackCmd; |
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315 cmd.param2 = 0; |
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316 running = 1; |
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317 SndDoCommand(channel, &cmd, 0); |
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318 } |
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319 |
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320 return 1; |
0 | 321 } |
322 | |
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323 static void |
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324 Mac_CloseAudio(_THIS) |
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325 { |
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326 |
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327 int i; |
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328 |
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329 running = 0; |
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330 |
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331 if (channel) { |
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332 SndDisposeChannel(channel, true); |
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333 channel = NULL; |
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334 } |
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335 |
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336 for (i = 0; i < 2; ++i) { |
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337 if (buffer[i]) { |
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338 SDL_free(buffer[i]); |
0 | 339 buffer[i] = NULL; |
340 } | |
341 } | |
342 } | |
343 | |
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344 /* vi: set ts=4 sw=4 expandtab: */ |