annotate src/audio/macrom/SDL_romaudio.c @ 3782:8225ef1f4dee SDL-ryan-multiple-audio-device

Removed the pre-Carbon Mac OS 9 audio code, so Mac OS 8 is officially unsupported now. :) The "USE_RYANS_SOUNDCODE" portion, which is what remains, has been the active codepath for years now without complaint, and was used in several shipping OS X titles before the CoreAudio support obsoleted it, so it's a good fallback to keep around for testing if nothing else. This code should still work on both OS 9, and PowerPC/Intel Mac OS X.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Oct 2006 05:19:16 +0000
parents c27292a690b7
children 37c9c4590689
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */
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25
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26 #if defined(__APPLE__) && defined(__MACH__)
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27 # define SDL_MACOS_NAME "Mac OS X"
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28 # include <Carbon/Carbon.h>
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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30 # define SDL_MACOS_NAME "Mac OS 9"
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31 # include <Carbon.h>
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32 #else
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33 # define SDL_MACOS_NAME "Mac OS 9"
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34 # include <Sound.h> /* SoundManager interface */
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35 # include <Gestalt.h>
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36 # include <DriverServices.h>
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37 #endif
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38
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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41 #define NewSndCallBackUPP NewSndCallBackProc
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42 #endif
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43 #if !defined(NewSndCallBackUPP)
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44 #define NewSndCallBackUPP NewSndCallBackProc
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45 #endif
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46 #endif
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47
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48 #include "SDL_audio.h"
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49 #include "../SDL_audio_c.h"
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50 #include "../SDL_sysaudio.h"
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51 #include "SDL_romaudio.h"
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52
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53 /* Audio driver functions */
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54
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55 static void Mac_CloseAudio(_THIS);
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56 static int Mac_OpenAudio(_THIS, SDL_AudioSpec * spec);
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57 static void Mac_LockAudio(_THIS);
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58 static void Mac_UnlockAudio(_THIS);
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59
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60 /* Audio driver bootstrap functions */
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61
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62
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63 static int
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64 Audio_Available(void)
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65 {
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66 return (1);
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67 }
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68
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69 static void
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70 Audio_DeleteDevice(SDL_AudioDevice * device)
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71 {
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72 SDL_free(device->hidden);
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73 SDL_free(device);
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74 }
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75
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76 static SDL_AudioDevice *
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77 Audio_CreateDevice(int devindex)
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78 {
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79 SDL_AudioDevice *this;
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80
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81 /* Initialize all variables that we clean on shutdown */
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82 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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83 if (this) {
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84 SDL_memset(this, 0, (sizeof *this));
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85 this->hidden = (struct SDL_PrivateAudioData *)
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86 SDL_malloc((sizeof *this->hidden));
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87 }
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88 if ((this == NULL) || (this->hidden == NULL)) {
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89 SDL_OutOfMemory();
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90 if (this) {
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91 SDL_free(this);
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92 }
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93 return (0);
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94 }
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95 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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96
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97 /* Set the function pointers */
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98 this->OpenAudio = Mac_OpenAudio;
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99 this->CloseAudio = Mac_CloseAudio;
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100 this->LockAudio = Mac_LockAudio;
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101 this->UnlockAudio = Mac_UnlockAudio;
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102 this->free = Audio_DeleteDevice;
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103
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104 #ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */
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105 this->LockAudio = NULL;
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106 this->UnlockAudio = NULL;
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107 #endif
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108 return this;
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109 }
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110
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111 AudioBootStrap SNDMGR_bootstrap = {
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112 "sndmgr", SDL_MACOS_NAME " SoundManager",
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113 Audio_Available, Audio_CreateDevice
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114 };
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115
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116 #pragma options align=power
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117
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118 static volatile SInt32 audio_is_locked = 0;
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119 static volatile SInt32 need_to_mix = 0;
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120
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121 static UInt8 *buffer[2];
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122 static volatile UInt32 running = 0;
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123 static CmpSoundHeader header;
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124 static volatile Uint32 fill_me = 0;
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125
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126 static void
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127 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer)
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128 {
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129 if (!audio->paused) {
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130 #ifdef __MACOSX__
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131 SDL_mutexP(audio->mixer_lock);
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132 #endif
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133 if (audio->convert.needed) {
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134 audio->spec.callback(audio->spec.userdata,
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135 (Uint8 *) audio->convert.buf,
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136 audio->convert.len);
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137 SDL_ConvertAudio(&audio->convert);
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138 if (audio->convert.len_cvt != audio->spec.size) {
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139 /* Uh oh... probably crashes here */ ;
323
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140 }
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141 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
323
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142 } else {
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143 audio->spec.callback(audio->spec.userdata, buffer,
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144 audio->spec.size);
323
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145 }
1402
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146 #ifdef __MACOSX__
348
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147 SDL_mutexV(audio->mixer_lock);
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148 #endif
323
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149 }
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150
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151 DecrementAtomic((SInt32 *) & need_to_mix);
323
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152 }
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153
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154 static void
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155 Mac_LockAudio(_THIS)
323
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156 {
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157 IncrementAtomic((SInt32 *) & audio_is_locked);
323
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158 }
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159
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160 static void
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161 Mac_UnlockAudio(_THIS)
323
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162 {
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163 SInt32 oldval;
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164
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165 oldval = DecrementAtomic((SInt32 *) & audio_is_locked);
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166 if (oldval != 1) /* != 1 means audio is still locked. */
323
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167 return;
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168
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169 /* Did we miss the chance to mix in an interrupt? Do it now. */
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170 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) {
323
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171 /*
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172 * Note that this could be a problem if you missed an interrupt
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173 * while the audio was locked, and get preempted by a second
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174 * interrupt here, but that means you locked for way too long anyhow.
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175 */
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176 mix_buffer(this, buffer[fill_me]);
323
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177 }
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178 }
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179
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180 static void
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181 callBackProc(SndChannel * chan, SndCommand * cmd_passed)
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182 {
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183 UInt32 play_me;
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184 SndCommand cmd;
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185 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo;
323
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186
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187 IncrementAtomic((SInt32 *) & need_to_mix);
323
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diff changeset
188
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189 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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190 play_me = !fill_me; /* filled buffer to play _now_ */
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191
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192 if (!audio->enabled) {
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193 return;
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194 }
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195
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196 /* queue previously mixed buffer for playback. */
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197 header.samplePtr = (Ptr) buffer[play_me];
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198 cmd.cmd = bufferCmd;
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199 cmd.param1 = 0;
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200 cmd.param2 = (long) &header;
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201 SndDoCommand(chan, &cmd, 0);
47
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202
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203 memset(buffer[fill_me], 0, audio->spec.size);
47
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204
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205 /*
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206 * if audio device isn't locked, mix the next buffer to be queued in
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207 * the memory block that just finished playing.
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208 */
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209 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) {
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210 mix_buffer(audio, buffer[fill_me]);
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211 }
323
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diff changeset
212
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213 /* set this callback to run again when current buffer drains. */
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214 if (running) {
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215 cmd.cmd = callBackCmd;
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216 cmd.param1 = 0;
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217 cmd.param2 = play_me;
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diff changeset
218
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219 SndDoCommand(chan, &cmd, 0);
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220 }
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221 }
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222
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223 static int
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224 Mac_OpenAudio(_THIS, SDL_AudioSpec * spec)
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225 {
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226
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227 SndCallBackUPP callback;
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228 int sample_bits;
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229 int i;
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230 long initOptions;
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diff changeset
231
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232 /* Very few conversions are required, but... */
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233 switch (spec->format) {
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234 case AUDIO_S8:
0
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235 spec->format = AUDIO_U8;
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236 break;
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237 case AUDIO_U16LSB:
0
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238 spec->format = AUDIO_S16LSB;
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239 break;
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240 case AUDIO_U16MSB:
0
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241 spec->format = AUDIO_S16MSB;
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242 break;
2004
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diff changeset
243 case AUDIO_F32LSB:
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244 spec->format = AUDIO_F32MSB;
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245 break;
0
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246 }
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247 SDL_CalculateAudioSpec(spec);
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248
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249 /* initialize bufferCmd header */
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250 memset(&header, 0, sizeof(header));
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251 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc);
0
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252 sample_bits = spec->size / spec->samples / spec->channels * 8;
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253
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254 #ifdef DEBUG_AUDIO
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255 fprintf(stderr,
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256 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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257 spec->format, spec->channels, sample_bits, spec->freq);
0
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258 #endif /* DEBUG_AUDIO */
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259
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260 header.numChannels = spec->channels;
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261 header.sampleSize = sample_bits;
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262 header.sampleRate = spec->freq << 16;
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263 header.numFrames = spec->samples;
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diff changeset
264 header.encode = cmpSH;
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diff changeset
265
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266 /* Note that we install the 16bitLittleEndian Converter if needed. */
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diff changeset
267 if (spec->format == AUDIO_S16LSB) {
0
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diff changeset
268 header.compressionID = fixedCompression;
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269 header.format = k16BitLittleEndianFormat;
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270 } else if (spec->format == AUDIO_S32MSB) {
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271 header.compressionID = fixedCompression;
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272 header.format = k32BitFormat;
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273 } else if (spec->format == AUDIO_S32LSB) {
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274 header.compressionID = fixedCompression;
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275 header.format = k32BitLittleEndianFormat;
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276 } else if (spec->format == AUDIO_F32MSB) {
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277 header.compressionID = fixedCompression;
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278 header.format = kFloat32Format;
0
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279 }
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280
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281 /* allocate 2 buffers */
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282 for (i = 0; i < 2; i++) {
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283 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size);
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284 if (buffer[i] == NULL) {
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285 SDL_OutOfMemory();
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286 return (-1);
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287 }
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288 memset(buffer[i], 0, spec->size);
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289 }
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290
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291 /* Create the sound manager channel */
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292 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel));
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293 if (channel == NULL) {
0
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294 SDL_OutOfMemory();
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295 return (-1);
0
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296 }
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297 if (spec->channels >= 2) {
0
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298 initOptions = initStereo;
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299 } else {
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300 initOptions = initMono;
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301 }
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302 channel->userInfo = (long) this;
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303 channel->qLength = 128;
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304 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) {
0
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305 SDL_SetError("Unable to create audio channel");
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306 SDL_free(channel);
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307 channel = NULL;
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308 return (-1);
0
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309 }
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310
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311 /* start playback */
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312 {
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313 SndCommand cmd;
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314 cmd.cmd = callBackCmd;
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315 cmd.param2 = 0;
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316 running = 1;
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317 SndDoCommand(channel, &cmd, 0);
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318 }
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319
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320 return 1;
0
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321 }
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322
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323 static void
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324 Mac_CloseAudio(_THIS)
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325 {
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326
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327 int i;
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328
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329 running = 0;
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330
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331 if (channel) {
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332 SndDisposeChannel(channel, true);
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333 channel = NULL;
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334 }
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335
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336 for (i = 0; i < 2; ++i) {
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337 if (buffer[i]) {
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338 SDL_free(buffer[i]);
0
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339 buffer[i] = NULL;
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340 }
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341 }
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342 }
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343
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344 /* vi: set ts=4 sw=4 expandtab: */