Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3837:7c9663fb0860 SDL-ryan-multiple-audio-device
BeOS audio now works in 1.3 branch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 08 Oct 2006 01:39:01 +0000 |
parents | de857f0708f5 |
children | be9bd1067c6c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
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31 #define _THIS SDL_AudioDevice *this |
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32 |
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33 static SDL_AudioDriver current_audio; |
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34 static SDL_AudioDevice *open_devices[16]; |
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35 |
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36 /* !!! FIXME: These are wordy and unlocalized... */ |
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37 #define DEFAULT_OUTPUT_DEVNAME "System audio output device" |
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38 #define DEFAULT_INPUT_DEVNAME "System audio capture device" |
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39 |
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40 |
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41 /* |
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42 * Not all of these will be compiled and linked in, but it's convenient |
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43 * to have a complete list here and saves yet-another block of #ifdefs... |
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44 * Please see bootstrap[], below, for the actual #ifdef mess. |
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45 */ |
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46 extern AudioBootStrap BSD_AUDIO_bootstrap; |
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47 extern AudioBootStrap DSP_bootstrap; |
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48 extern AudioBootStrap DMA_bootstrap; |
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49 extern AudioBootStrap ALSA_bootstrap; |
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50 extern AudioBootStrap QNXNTOAUDIO_bootstrap; |
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51 extern AudioBootStrap SUNAUDIO_bootstrap; |
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52 extern AudioBootStrap DMEDIA_bootstrap; |
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53 extern AudioBootStrap ARTS_bootstrap; |
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54 extern AudioBootStrap ESD_bootstrap; |
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55 extern AudioBootStrap NAS_bootstrap; |
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56 extern AudioBootStrap DSOUND_bootstrap; |
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57 extern AudioBootStrap WAVEOUT_bootstrap; |
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58 extern AudioBootStrap PAUDIO_bootstrap; |
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59 extern AudioBootStrap BEOSAUDIO_bootstrap; |
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60 extern AudioBootStrap COREAUDIO_bootstrap; |
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61 extern AudioBootStrap SNDMGR_bootstrap; |
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62 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; |
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63 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; |
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64 extern AudioBootStrap MINTAUDIO_STFA_bootstrap; |
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65 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; |
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66 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; |
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67 extern AudioBootStrap DISKAUD_bootstrap; |
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68 extern AudioBootStrap DUMMYAUD_bootstrap; |
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69 extern AudioBootStrap DCAUD_bootstrap; |
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70 extern AudioBootStrap MMEAUDIO_bootstrap; |
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71 extern AudioBootStrap DART_bootstrap; |
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72 |
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73 |
0 | 74 /* Available audio drivers */ |
75 static AudioBootStrap *bootstrap[] = { | |
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76 #if SDL_AUDIO_DRIVER_BSD |
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77 &BSD_AUDIO_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_OSS |
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80 &DSP_bootstrap, |
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81 &DMA_bootstrap, |
0 | 82 #endif |
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83 #if SDL_AUDIO_DRIVER_ALSA |
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84 &ALSA_bootstrap, |
0 | 85 #endif |
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86 #if SDL_AUDIO_DRIVER_QNXNTO |
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87 &QNXNTOAUDIO_bootstrap, |
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88 #endif |
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89 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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90 &SUNAUDIO_bootstrap, |
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91 #endif |
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92 #if SDL_AUDIO_DRIVER_DMEDIA |
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93 &DMEDIA_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_ARTS |
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96 &ARTS_bootstrap, |
0 | 97 #endif |
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98 #if SDL_AUDIO_DRIVER_ESD |
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99 &ESD_bootstrap, |
0 | 100 #endif |
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101 #if SDL_AUDIO_DRIVER_NAS |
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102 &NAS_bootstrap, |
0 | 103 #endif |
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104 #if SDL_AUDIO_DRIVER_DSOUND |
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105 &DSOUND_bootstrap, |
0 | 106 #endif |
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107 #if SDL_AUDIO_DRIVER_WAVEOUT |
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108 &WAVEOUT_bootstrap, |
0 | 109 #endif |
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110 #if SDL_AUDIO_DRIVER_PAUDIO |
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111 &PAUDIO_bootstrap, |
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112 #endif |
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113 #if SDL_AUDIO_DRIVER_BEOSAUDIO |
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114 &BEOSAUDIO_bootstrap, |
0 | 115 #endif |
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116 #if SDL_AUDIO_DRIVER_COREAUDIO |
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117 &COREAUDIO_bootstrap, |
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118 #endif |
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119 #if SDL_AUDIO_DRIVER_SNDMGR |
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120 &SNDMGR_bootstrap, |
0 | 121 #endif |
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122 #if SDL_AUDIO_DRIVER_MINT |
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123 &MINTAUDIO_GSXB_bootstrap, |
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124 &MINTAUDIO_MCSN_bootstrap, |
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125 &MINTAUDIO_STFA_bootstrap, |
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126 &MINTAUDIO_XBIOS_bootstrap, |
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127 &MINTAUDIO_DMA8_bootstrap, |
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128 #endif |
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129 #if SDL_AUDIO_DRIVER_DISK |
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130 &DISKAUD_bootstrap, |
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131 #endif |
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132 #if SDL_AUDIO_DRIVER_DUMMY |
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133 &DUMMYAUD_bootstrap, |
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134 #endif |
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135 #if SDL_AUDIO_DRIVER_DC |
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136 &DCAUD_bootstrap, |
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137 #endif |
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138 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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139 &MMEAUDIO_bootstrap, |
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140 #endif |
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141 #if SDL_AUDIO_DRIVER_DART |
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142 &DART_bootstrap, |
1190 | 143 #endif |
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144 NULL |
0 | 145 }; |
146 | |
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147 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) |
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148 { |
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149 id--; |
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150 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { |
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151 SDL_SetError("Invalid audio device ID"); |
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152 return NULL; |
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153 } |
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154 |
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155 return open_devices[id]; |
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156 } |
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157 |
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158 |
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159 /* stubs for audio drivers that don't need a specific entry point... */ |
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160 static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; } |
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161 static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ } |
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162 static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ } |
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163 static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ } |
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164 static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; } |
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165 static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ } |
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166 static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ } |
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167 static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ } |
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168 |
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169 static int |
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170 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) |
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171 { |
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172 return 0; |
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173 } |
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174 |
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175 static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture) |
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176 { |
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177 SDL_SetError("No such device"); |
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178 return NULL; |
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179 } |
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180 |
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181 static void |
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182 SDL_AudioLockDevice_Default(SDL_AudioDevice * device) |
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183 { |
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184 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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185 return; |
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186 } |
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187 SDL_mutexP(device->mixer_lock); |
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188 } |
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189 |
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190 static void |
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191 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) |
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192 { |
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193 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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194 return; |
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195 } |
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196 SDL_mutexV(device->mixer_lock); |
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197 } |
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198 |
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199 |
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200 static void finalize_audio_entry_points(void) |
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201 { |
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202 /* |
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203 * Fill in stub functions for unused driver entry points. This lets us |
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204 * blindly call them without having to check for validity first. |
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205 */ |
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206 |
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207 #define FILL_STUB(x) \ |
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208 if (current_audio.impl.x == NULL) { \ |
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209 current_audio.impl.x = SDL_Audio##x##_Default; \ |
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210 } |
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211 FILL_STUB(DetectDevices); |
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212 FILL_STUB(GetDeviceName); |
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213 FILL_STUB(OpenDevice); |
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214 FILL_STUB(ThreadInit); |
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215 FILL_STUB(WaitDevice); |
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216 FILL_STUB(PlayDevice); |
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217 FILL_STUB(GetDeviceBuf); |
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218 FILL_STUB(WaitDone); |
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219 FILL_STUB(CloseDevice); |
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220 FILL_STUB(LockDevice); |
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221 FILL_STUB(UnlockDevice); |
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222 FILL_STUB(Deinitialize); |
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223 #undef FILL_STUB |
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224 } |
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225 |
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226 |
0 | 227 /* The general mixing thread function */ |
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228 int SDLCALL |
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229 SDL_RunAudio(void *devicep) |
0 | 230 { |
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231 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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232 const int legacy_device = (device == open_devices[0]); |
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233 Uint8 *stream; |
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234 int stream_len; |
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235 void *udata; |
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236 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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237 int silence; |
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238 |
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239 /* Perform any thread setup */ |
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240 device->threadid = SDL_ThreadID(); |
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241 current_audio.impl.ThreadInit(device); |
0 | 242 |
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243 /* Set up the mixing function */ |
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244 fill = device->spec.callback; |
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245 udata = device->spec.userdata; |
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246 |
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247 if (device->convert.needed) { |
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248 if (device->convert.src_format == AUDIO_U8) { |
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249 silence = 0x80; |
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250 } else { |
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251 silence = 0; |
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252 } |
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253 stream_len = device->convert.len; |
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254 } else { |
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255 silence = device->spec.silence; |
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256 stream_len = device->spec.size; |
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257 } |
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258 |
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259 /* Loop, filling the audio buffers */ |
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260 while (device->enabled) { |
0 | 261 |
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262 /* Fill the current buffer with sound */ |
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263 if (device->convert.needed) { |
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264 if (device->convert.buf) { |
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265 stream = device->convert.buf; |
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266 } else { |
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267 continue; |
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268 } |
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269 } else { |
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270 stream = current_audio.impl.GetDeviceBuf(device); |
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271 if (stream == NULL) { |
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272 stream = device->fake_stream; |
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273 } |
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274 } |
0 | 275 |
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276 /* New code should fill buffer or set it to silence themselves. */ |
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277 if (legacy_device) { |
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278 SDL_memset(stream, silence, stream_len); |
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279 } |
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280 |
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281 if (!device->paused) { |
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282 SDL_mutexP(device->mixer_lock); |
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283 (*fill) (udata, stream, stream_len); |
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284 SDL_mutexV(device->mixer_lock); |
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285 } |
0 | 286 |
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287 /* Convert the audio if necessary */ |
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288 if (device->convert.needed) { |
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289 SDL_ConvertAudio(&device->convert); |
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290 stream = current_audio.impl.GetDeviceBuf(device); |
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291 if (stream == NULL) { |
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292 stream = device->fake_stream; |
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293 } |
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294 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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295 } |
0 | 296 |
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297 /* Ready current buffer for play and change current buffer */ |
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298 if (stream != device->fake_stream) { |
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299 current_audio.impl.PlayDevice(device); |
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300 } |
1562 | 301 |
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302 /* Wait for an audio buffer to become available */ |
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303 if (stream == device->fake_stream) { |
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304 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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305 } else { |
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306 current_audio.impl.WaitDevice(device); |
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307 } |
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308 } |
1562 | 309 |
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310 /* Wait for the audio to drain.. */ |
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311 current_audio.impl.WaitDone(device); |
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312 |
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313 return (0); |
0 | 314 } |
315 | |
322
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316 |
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317 static SDL_AudioFormat |
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318 SDL_ParseAudioFormat(const char *string) |
1794 | 319 { |
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320 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x |
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321 CHECK_FMT_STRING(U8); |
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322 CHECK_FMT_STRING(S8); |
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323 CHECK_FMT_STRING(U16LSB); |
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324 CHECK_FMT_STRING(S16LSB); |
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325 CHECK_FMT_STRING(U16MSB); |
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326 CHECK_FMT_STRING(S16MSB); |
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327 CHECK_FMT_STRING(U16SYS); |
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328 CHECK_FMT_STRING(S16SYS); |
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329 CHECK_FMT_STRING(U16); |
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330 CHECK_FMT_STRING(S16); |
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331 CHECK_FMT_STRING(S32LSB); |
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332 CHECK_FMT_STRING(S32MSB); |
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333 CHECK_FMT_STRING(S32SYS); |
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334 CHECK_FMT_STRING(S32); |
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335 CHECK_FMT_STRING(F32LSB); |
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336 CHECK_FMT_STRING(F32MSB); |
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337 CHECK_FMT_STRING(F32SYS); |
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338 CHECK_FMT_STRING(F32); |
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339 #undef CHECK_FMT_STRING |
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340 return 0; |
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341 } |
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342 |
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343 int |
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344 SDL_GetNumAudioDrivers(void) |
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345 { |
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346 return (SDL_arraysize(bootstrap) - 1); |
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347 } |
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348 |
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349 const char * |
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350 SDL_GetAudioDriver(int index) |
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351 { |
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352 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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353 return (bootstrap[index]->name); |
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354 } |
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355 return (NULL); |
1794 | 356 } |
357 | |
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358 int |
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359 SDL_AudioInit(const char *driver_name) |
0 | 360 { |
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361 int i = 0; |
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362 int initialized = 0; |
0 | 363 |
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364 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
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365 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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366 } |
0 | 367 |
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368 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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369 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
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370 |
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371 /* Select the proper audio driver */ |
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372 if (driver_name == NULL) { |
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373 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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374 } |
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375 |
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376 if (driver_name != NULL) { |
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377 for (i = 0; bootstrap[i]; ++i) { |
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378 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
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379 if (bootstrap[i]->available()) { |
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380 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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381 current_audio.name = bootstrap[i]->name; |
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382 current_audio.desc = bootstrap[i]->desc; |
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383 initialized = bootstrap[i]->init(¤t_audio.impl); |
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384 } |
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385 break; |
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386 } |
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387 } |
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388 } else { |
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389 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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390 if ((!bootstrap[i]->demand_only) && (bootstrap[i]->available())) { |
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391 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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392 current_audio.name = bootstrap[i]->name; |
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393 current_audio.desc = bootstrap[i]->desc; |
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394 initialized = bootstrap[i]->init(¤t_audio.impl); |
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395 } |
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396 } |
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397 } |
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398 |
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399 if (!initialized) { |
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400 if (driver_name) { |
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401 SDL_SetError("%s not available", driver_name); |
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402 } else { |
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403 SDL_SetError("No available audio device"); |
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404 } |
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405 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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406 return (-1); /* No driver was available, so fail. */ |
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407 } |
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408 |
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409 finalize_audio_entry_points(); |
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410 |
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411 return (0); |
0 | 412 } |
413 | |
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414 /* |
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415 * Get the current audio driver name |
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416 */ |
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417 const char * |
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418 SDL_GetCurrentAudioDriver() |
0 | 419 { |
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420 return current_audio.name; |
0 | 421 } |
422 | |
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423 |
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424 int |
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425 SDL_GetNumAudioDevices(int iscapture) |
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426 { |
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427 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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428 return -1; |
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429 } |
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430 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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431 return 0; |
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432 } |
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433 |
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434 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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435 return 1; |
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436 } |
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437 |
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438 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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439 return 1; |
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440 } |
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441 |
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|
442 return current_audio.impl.DetectDevices(iscapture); |
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443 } |
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|
444 |
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|
445 |
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|
446 const char * |
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Changed some 1.3 audio symbol names.
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|
447 SDL_GetAudioDeviceName(int index, int iscapture) |
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448 { |
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|
449 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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450 SDL_SetError("Audio subsystem is not initialized"); |
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451 return NULL; |
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|
452 } |
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|
453 |
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454 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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455 SDL_SetError("No capture support"); |
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456 return NULL; |
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|
457 } |
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458 |
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|
459 if (index < 0) { |
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|
460 SDL_SetError("No such device"); |
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|
461 return NULL; |
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|
462 } |
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Added audio device enumeration for 1.3.
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|
463 |
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464 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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465 return DEFAULT_INPUT_DEVNAME; |
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|
466 } |
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|
467 |
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468 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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|
469 return DEFAULT_OUTPUT_DEVNAME; |
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470 } |
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|
471 |
3792
866c310e2cb5
Changed some 1.3 audio symbol names.
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3790
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|
472 return current_audio.impl.GetDeviceName(index, iscapture); |
3790
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|
473 } |
8f8209f8da6d
Added audio device enumeration for 1.3.
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|
474 |
8f8209f8da6d
Added audio device enumeration for 1.3.
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|
475 |
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|
476 static void |
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|
477 close_audio_device(SDL_AudioDevice *device) |
0 | 478 { |
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|
479 device->enabled = 0; |
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|
480 if (device->thread != NULL) { |
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|
481 SDL_WaitThread(device->thread, NULL); |
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|
482 } |
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|
483 if (device->mixer_lock != NULL) { |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
484 SDL_DestroyMutex(device->mixer_lock); |
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485 } |
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486 if (device->fake_stream != NULL) { |
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487 SDL_FreeAudioMem(device->fake_stream); |
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488 } |
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489 if (device->convert.needed) { |
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490 SDL_FreeAudioMem(device->convert.buf); |
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491 } |
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492 if (device->opened) { |
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|
493 current_audio.impl.CloseDevice(device); |
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494 device->opened = 0; |
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495 } |
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496 SDL_FreeAudioMem(device); |
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497 } |
0 | 498 |
499 | |
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500 /* |
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501 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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502 * Fills in a sanitized copy in (prepared). |
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503 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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504 */ |
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505 static int |
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506 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) |
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507 { |
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508 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); |
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509 |
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510 if (orig->callback == NULL) { |
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511 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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512 return 0; |
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513 } |
262
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514 |
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515 if (orig->freq == 0) { |
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516 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
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517 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { |
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518 prepared->freq = 22050; /* a reasonable default */ |
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519 } |
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520 } |
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521 |
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522 if (orig->format == 0) { |
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523 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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524 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
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525 prepared->format = AUDIO_S16; /* a reasonable default */ |
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526 } |
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527 } |
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528 |
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529 switch (orig->channels) { |
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530 case 0: { |
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|
531 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
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532 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { |
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533 prepared->channels = 2; /* a reasonable default */ |
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534 } |
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535 break; |
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536 } |
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537 case 1: /* Mono */ |
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538 case 2: /* Stereo */ |
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539 case 4: /* surround */ |
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540 case 6: /* surround with center and lfe */ |
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541 break; |
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542 default: |
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543 SDL_SetError("Unsupported number of audio channels."); |
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544 return 0; |
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545 } |
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546 |
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547 if (orig->samples == 0) { |
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548 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
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549 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { |
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|
550 /* Pick a default of ~46 ms at desired frequency */ |
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551 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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552 const int samples = (prepared->freq / 1000) * 46; |
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553 int power2 = 1; |
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|
554 while (power2 < samples) { |
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|
555 power2 *= 2; |
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|
556 } |
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|
557 prepared->samples = power2; |
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558 } |
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|
559 } |
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|
560 |
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|
561 /* Calculate the silence and size of the audio specification */ |
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562 SDL_CalculateAudioSpec(prepared); |
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|
563 |
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|
564 return 1; |
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|
565 } |
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|
566 |
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|
567 |
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|
568 static SDL_AudioDeviceID |
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|
569 open_audio_device(const char *devname, int iscapture, |
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570 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, |
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571 int min_id) |
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|
572 { |
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|
573 SDL_AudioDeviceID id = 0; |
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574 SDL_AudioSpec desired; |
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575 SDL_AudioDevice *device; |
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576 int i = 0; |
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|
577 |
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|
578 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
579 SDL_SetError("Audio subsystem is not initialized"); |
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580 return 0; |
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|
581 } |
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|
582 |
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583 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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|
584 SDL_SetError("No capture support"); |
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585 return 0; |
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|
586 } |
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|
587 |
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588 if (!prepare_audiospec(_desired, &desired)) { |
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589 return 0; |
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590 } |
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|
591 |
3786
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|
592 /* If app doesn't care about a specific device, let the user override. */ |
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|
593 if (devname == NULL) { |
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594 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
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|
595 } |
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|
596 |
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|
597 /* |
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|
598 * Catch device names at the high level for the simple case... |
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599 * This lets us have a basic "device enumeration" for systems that |
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|
600 * don't have multiple devices, but makes sure the device name is |
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601 * always NULL when it hits the low level. |
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602 * |
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603 * Also make sure that the simple case prevents multiple simultaneous |
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604 * opens of the default system device. |
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605 */ |
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606 |
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607 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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608 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { |
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609 SDL_SetError("No such device"); |
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610 return 0; |
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611 } |
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612 devname = NULL; |
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613 |
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614 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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615 if ((open_devices[i]) && (open_devices[i]->iscapture)) { |
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616 SDL_SetError("Audio device already open"); |
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617 return; |
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618 } |
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619 } |
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620 } |
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621 |
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622 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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623 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { |
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624 SDL_SetError("No such device"); |
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625 return 0; |
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626 } |
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627 devname = NULL; |
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628 |
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629 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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630 if ((open_devices[i]) && (!open_devices[i]->iscapture)) { |
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631 SDL_SetError("Audio device already open"); |
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632 return; |
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633 } |
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634 } |
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635 } |
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636 |
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637 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); |
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638 if (device == NULL) { |
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639 SDL_OutOfMemory(); |
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640 return 0; |
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641 } |
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642 SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); |
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643 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); |
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644 device->enabled = 1; |
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645 device->paused = 1; |
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646 device->iscapture = iscapture; |
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647 |
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648 /* Create a semaphore for locking the sound buffers */ |
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649 if (!current_audio.impl.SkipMixerLock) { |
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650 device->mixer_lock = SDL_CreateMutex(); |
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651 if (device->mixer_lock == NULL) { |
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652 close_audio_device(device); |
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653 SDL_SetError("Couldn't create mixer lock"); |
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654 return 0; |
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655 } |
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656 } |
0 | 657 |
3792
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|
658 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { |
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659 close_audio_device(device); |
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660 return 0; |
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|
661 } |
3796
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662 device->opened = 1; |
0 | 663 |
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664 /* If the audio driver changes the buffer size, accept it */ |
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665 if (device->spec.samples != desired.samples) { |
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666 desired.samples = device->spec.samples; |
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667 SDL_CalculateAudioSpec(&device->spec); |
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668 } |
0 | 669 |
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|
670 /* Allocate a fake audio memory buffer */ |
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671 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
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672 if (device->fake_stream == NULL) { |
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673 close_audio_device(device); |
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674 SDL_OutOfMemory(); |
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675 return 0; |
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676 } |
0 | 677 |
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678 /* See if we need to do any conversion */ |
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|
679 if (obtained != NULL) { |
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|
680 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
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681 } else if (desired.freq != device->spec.freq || |
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|
682 desired.format != device->spec.format || |
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|
683 desired.channels != device->spec.channels) { |
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|
684 /* Build an audio conversion block */ |
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|
685 if (SDL_BuildAudioCVT(&device->convert, |
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|
686 desired.format, desired.channels, |
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|
687 desired.freq, |
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|
688 device->spec.format, device->spec.channels, |
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|
689 device->spec.freq) < 0) { |
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|
690 close_audio_device(device); |
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|
691 return 0; |
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|
692 } |
3784
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|
693 if (device->convert.needed) { |
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|
694 device->convert.len = desired.size; |
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|
695 device->convert.buf = |
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|
696 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
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|
697 device->convert.len_mult); |
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|
698 if (device->convert.buf == NULL) { |
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|
699 close_audio_device(device); |
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|
700 SDL_OutOfMemory(); |
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|
701 return 0; |
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702 } |
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|
703 } |
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|
704 } |
3784
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|
705 |
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changeset
|
706 /* Find an available device ID and store the structure... */ |
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|
707 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { |
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|
708 if (open_devices[id] == NULL) { |
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changeset
|
709 open_devices[id] = device; |
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changeset
|
710 break; |
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|
711 } |
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|
712 } |
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changeset
|
713 |
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changeset
|
714 if (id == SDL_arraysize(open_devices)) { |
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diff
changeset
|
715 SDL_SetError("Too many open audio devices"); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
716 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
717 return 0; |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
718 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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|
719 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
720 /* Start the audio thread if necessary */ |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
721 if (!current_audio.impl.ProvidesOwnCallbackThread) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
722 /* Start the audio thread */ |
3784
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changeset
|
723 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1379
diff
changeset
|
724 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
725 #undef SDL_CreateThread |
3784
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|
726 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
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|
727 #else |
3784
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|
728 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
729 #endif |
3784
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changeset
|
730 if (device->thread == NULL) { |
37c9c4590689
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|
731 SDL_CloseAudioDevice(id+1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
732 SDL_SetError("Couldn't create audio thread"); |
3784
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|
733 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
734 } |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
735 } |
0 | 736 |
3784
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changeset
|
737 return id+1; |
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|
738 } |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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|
739 |
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changeset
|
740 |
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changeset
|
741 int |
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|
742 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
743 { |
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changeset
|
744 SDL_AudioDeviceID id = 0; |
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|
745 |
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changeset
|
746 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
37c9c4590689
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|
747 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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Ryan C. Gordon <icculus@icculus.org>
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|
748 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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|
749 return (-1); |
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First batch of heavy lifting on supporting multiple audio devices at once.
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diff
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|
750 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
751 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
752 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
753 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
754 if (open_devices[0] != NULL) { |
37c9c4590689
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diff
changeset
|
755 SDL_SetError("Audio device is already opened"); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
756 return (-1); |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
757 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
758 |
37c9c4590689
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diff
changeset
|
759 id = open_audio_device(NULL, 0, desired, obtained, 1); |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
760 if (id > 1) { /* this should never happen in theory... */ |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
761 SDL_CloseAudioDevice(id); |
37c9c4590689
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changeset
|
762 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
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changeset
|
763 return (-1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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|
764 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
765 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
766 return ((id == 0) ? -1 : 0); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
767 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
768 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
769 SDL_AudioDeviceID |
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changeset
|
770 SDL_OpenAudioDevice(const char *device, int iscapture, |
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|
771 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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|
772 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
773 return open_audio_device(device, iscapture, desired, obtained, 2); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
774 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
775 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
776 SDL_audiostatus |
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|
777 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
778 { |
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|
779 SDL_AudioDevice *device = get_audio_device(devid); |
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|
780 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
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changeset
|
781 if (device && device->enabled) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
782 if (device->paused) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
783 status = SDL_AUDIO_PAUSED; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
784 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
785 status = SDL_AUDIO_PLAYING; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
786 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
787 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
788 return (status); |
0 | 789 } |
790 | |
3784
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changeset
|
791 |
37c9c4590689
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changeset
|
792 SDL_audiostatus |
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diff
changeset
|
793 SDL_GetAudioStatus(void) |
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diff
changeset
|
794 { |
37c9c4590689
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changeset
|
795 return SDL_GetAudioDeviceStatus(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
796 } |
37c9c4590689
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parents:
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diff
changeset
|
797 |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
798 void |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
799 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
800 { |
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diff
changeset
|
801 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
802 if (device) { |
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diff
changeset
|
803 device->paused = pause_on; |
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changeset
|
804 } |
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
805 } |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
806 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
807 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
808 SDL_PauseAudio(int pause_on) |
0 | 809 { |
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changeset
|
810 SDL_PauseAudioDevice(1, pause_on); |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
811 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
812 |
0 | 813 |
3784
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
814 void |
37c9c4590689
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changeset
|
815 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
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changeset
|
816 { |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
817 /* Obtain a lock on the mixing buffers */ |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
818 SDL_AudioDevice *device = get_audio_device(devid); |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
819 if (device) { |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
820 current_audio.impl.LockDevice(device); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
821 } |
0 | 822 } |
823 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
824 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
825 SDL_LockAudio(void) |
0 | 826 { |
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changeset
|
827 SDL_LockAudioDevice(1); |
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changeset
|
828 } |
0 | 829 |
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changeset
|
830 void |
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changeset
|
831 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
832 { |
3796
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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changeset
|
833 /* Obtain a lock on the mixing buffers */ |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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changeset
|
834 SDL_AudioDevice *device = get_audio_device(devid); |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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changeset
|
835 if (device) { |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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diff
changeset
|
836 current_audio.impl.UnlockDevice(device); |
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|
837 } |
0 | 838 } |
839 | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
840 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
841 SDL_UnlockAudio(void) |
0 | 842 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
843 SDL_UnlockAudioDevice(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
844 } |
0 | 845 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
846 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
847 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
848 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
849 SDL_AudioDevice *device = get_audio_device(devid); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
850 if (device) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
851 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
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|
852 open_devices[devid-1] = NULL; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
853 } |
0 | 854 } |
855 | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
856 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
857 SDL_CloseAudio(void) |
0 | 858 { |
3784
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
859 SDL_CloseAudioDevice(1); |
0 | 860 } |
861 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
862 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
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|
863 SDL_AudioQuit(void) |
0 | 864 { |
3784
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parents:
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|
865 SDL_AudioDeviceID i; |
37c9c4590689
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|
866 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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|
867 SDL_CloseAudioDevice(i); |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
868 } |
3787
8d74a4721ca9
Added deinitialize hook.
Ryan C. Gordon <icculus@icculus.org>
parents:
3786
diff
changeset
|
869 |
3784
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Ryan C. Gordon <icculus@icculus.org>
parents:
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|
870 /* Free the driver data */ |
3788
7006b176ef4f
More work on the 1.3 CoreAudio code.
Ryan C. Gordon <icculus@icculus.org>
parents:
3787
diff
changeset
|
871 current_audio.impl.Deinitialize(); |
3784
37c9c4590689
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|
872 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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parents:
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|
873 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
0 | 874 } |
875 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
876 #define NUM_FORMATS 10 |
0 | 877 static int format_idx; |
878 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
879 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
880 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
881 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
882 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
883 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
884 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
885 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
886 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
887 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
888 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
889 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
890 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
891 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
892 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
893 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
894 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
895 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
896 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
897 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
898 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
899 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 900 }; |
901 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
902 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
903 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 904 { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
905 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
906 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
907 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
908 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
909 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
910 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
911 return (SDL_NextAudioFormat()); |
0 | 912 } |
913 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
914 SDL_AudioFormat |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
915 SDL_NextAudioFormat(void) |
0 | 916 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
917 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
918 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
919 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
920 return (format_list[format_idx][format_idx_sub++]); |
0 | 921 } |
922 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
923 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
924 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 925 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
926 switch (spec->format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
927 case AUDIO_U8: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
928 spec->silence = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
929 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
930 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
931 spec->silence = 0x00; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
932 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
933 } |
3784
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
934 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
935 spec->size *= spec->channels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
936 spec->size *= spec->samples; |
0 | 937 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
938 |
3784
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
939 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
940 /* |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
941 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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parents:
3781
diff
changeset
|
942 * audio device (and is deprecated, by the way!). |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
943 */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
944 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
945 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
946 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
947 /* Mix the user-level audio format */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
948 SDL_AudioDevice *device = get_audio_device(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
949 if (device != NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
950 SDL_AudioFormat format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
951 if (device->convert.needed) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
952 format = device->convert.src_format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
953 } else { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
954 format = device->spec.format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
955 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
956 SDL_MixAudioFormat(dst, src, format, len, volume); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
957 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
958 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
959 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
960 /* vi: set ts=4 sw=4 expandtab: */ |