annotate include/SDL_video.h @ 1682:7ae8018b2e5d SDL-1.3

Default palette entries to white, instead of black. More palettized video mode support...
author Sam Lantinga <slouken@libsdl.org>
date Fri, 16 Jun 2006 06:00:31 +0000
parents 80a5e6a4e1e2
children 396a35389351
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_video.h
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25 *
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26 * Header file for access to the SDL raw framebuffer window
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27 */
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28
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29 #ifndef _SDL_video_h
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30 #define _SDL_video_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_pixels.h"
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35 #include "SDL_rwops.h"
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36
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37 #include "begin_code.h"
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38 /* Set up for C function definitions, even when using C++ */
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39 #ifdef __cplusplus
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40 /* *INDENT-OFF* */
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41 extern "C" {
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42 /* *INDENT-ON* */
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43 #endif
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44
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45 /* Transparency definitions: These define alpha as the opacity of a surface */
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46 #define SDL_ALPHA_OPAQUE 255
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47 #define SDL_ALPHA_TRANSPARENT 0
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48
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49 /**
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50 * \struct SDL_Rect
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51 *
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52 * \brief A rectangle, with the origin at the upper left.
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53 */
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54 typedef struct SDL_Rect
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55 {
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56 Sint16 x, y;
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57 Uint16 w, h;
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58 } SDL_Rect;
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59
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60 /**
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61 * \struct SDL_DisplayMode
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62 *
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63 * \brief The structure that defines a display mode
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64 *
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65 * \sa SDL_GetNumDisplayModes()
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66 * \sa SDL_GetDisplayMode()
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67 * \sa SDL_GetDesktopDisplayMode()
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68 * \sa SDL_GetCurrentDisplayMode()
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69 * \sa SDL_GetClosestDisplayMode()
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70 * \sa SDL_SetDisplayMode()
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71 */
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72 typedef struct
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73 {
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74 Uint32 format; /**< pixel format */
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75 int w; /**< width */
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76 int h; /**< height */
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77 int refresh_rate; /**< refresh rate (or zero for unspecified) */
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78 } SDL_DisplayMode;
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79
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80 /**
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81 * \typedef SDL_WindowID
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82 *
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83 * \brief The type used to identify a window
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84 *
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85 * \sa SDL_CreateWindow()
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86 * \sa SDL_CreateWindowFrom()
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87 * \sa SDL_DestroyWindow()
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88 * \sa SDL_GetWindowData()
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89 * \sa SDL_GetWindowFlags()
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90 * \sa SDL_GetWindowGrab()
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91 * \sa SDL_GetWindowPosition()
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92 * \sa SDL_GetWindowSize()
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93 * \sa SDL_GetWindowTitle()
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94 * \sa SDL_HideWindow()
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95 * \sa SDL_MaximizeWindow()
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96 * \sa SDL_MinimizeWindow()
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97 * \sa SDL_RaiseWindow()
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98 * \sa SDL_RestoreWindow()
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99 * \sa SDL_SetWindowData()
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100 * \sa SDL_SetWindowGrab()
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101 * \sa SDL_SetWindowIcon()
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102 * \sa SDL_SetWindowPosition()
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103 * \sa SDL_SetWindowSize()
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104 * \sa SDL_SetWindowTitle()
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105 * \sa SDL_ShowWindow()
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106 */
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107 typedef Uint32 SDL_WindowID;
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108
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109 /**
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110 * \enum SDL_WindowFlags
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111 *
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112 * \brief The flags on a window
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113 *
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114 * \sa SDL_GetWindowFlags()
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115 */
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116 typedef enum
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117 {
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118 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
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119 SDL_WINDOW_BORDERLESS = 0x00000002, /**< no window decoration */
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120 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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121 SDL_WINDOW_OPENGL = 0x00000008, /**< window usable with OpenGL context */
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122 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
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123 SDL_WINDOW_MAXIMIZED = 0x00000020, /**< maximized */
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124 SDL_WINDOW_MINIMIZED = 0x00000040, /**< minimized */
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125 SDL_WINDOW_INPUT_GRABBED = 0x00000080, /**< window has grabbed input focus */
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126 SDL_WINDOW_KEYBOARD_FOCUS = 0x00000100, /**< window has keyboard focus */
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127 SDL_WINDOW_MOUSE_FOCUS = 0x00000200, /**< window has mouse focus */
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128 } SDL_WindowFlags;
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129
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130 /**
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131 * \enum SDL_WindowEventID
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132 *
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133 * \brief Event subtype for window events
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134 */
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135 typedef enum
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136 {
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137 SDL_WINDOWEVENT_NONE, /**< Never used */
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138 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
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139 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
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140 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */
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141 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
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142 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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143 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
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144 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */
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145 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */
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146 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */
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147 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */
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148 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */
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149 } SDL_WindowEventID;
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150
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151 /**
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152 * \enum SDL_RendererFlags
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153 *
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154 * \brief Flags used when initializing a render manager.
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155 */
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156 typedef enum
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157 {
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158 SDL_Renderer_PresentDiscard = 0x00000001, /**< Present leaves the contents of the backbuffer undefined */
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159 SDL_Renderer_PresentCopy = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */
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160 SDL_Renderer_PresentFlip2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */
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161 SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */
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162 SDL_Renderer_PresentVSync = 0x00000010, /**< Present is synchronized with the refresh rate */
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163 SDL_Renderer_RenderTarget = 0x00000020, /**< The renderer can create texture render targets */
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164 SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */
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165 SDL_Renderer_Minimal = 0x00000080, /**< The renderer only supports the read/write pixel and present functions */
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166 } SDL_RendererFlags;
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167
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168 /**
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169 * \struct SDL_RendererInfo
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170 *
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171 * \brief Information on the capabilities of a render manager.
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172 */
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173 typedef struct SDL_RendererInfo
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174 {
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175 const char *name; /**< The name of the renderer */
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176 Uint32 flags; /**< Supported SDL_RendererFlags */
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177 Uint32 blend_modes; /**< A mask of supported blend modes */
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178 Uint32 scale_modes; /**< A mask of supported scale modes */
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179 Uint32 num_texture_formats; /**< The number of available texture formats */
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180 Uint32 texture_formats[32]; /**< The available texture formats */
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181 int max_texture_width; /**< The maximimum texture width */
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182 int max_texture_height; /**< The maximimum texture height */
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183 } SDL_RendererInfo;
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184
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185 /**
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186 * \enum SDL_TextureAccess
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187 *
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188 * \brief The access pattern allowed for a texture
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189 */
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190 typedef enum
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191 {
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192 SDL_TextureAccess_Render, /**< Unlockable video memory, rendering allowed */
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193 SDL_TextureAccess_Remote, /**< Unlockable video memory */
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194 SDL_TextureAccess_Local, /**< Lockable system memory */
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195 } SDL_TextureAccess;
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196
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197 /**
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198 * \enum SDL_TextureBlendMode
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199 *
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200 * \brief The blend mode used in SDL_RenderCopy()
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201 */
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202 typedef enum
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203 {
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204 SDL_TextureBlendMode_None = 0x00000000, /**< No blending */
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205 SDL_TextureBlendMode_Mask = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */
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206 SDL_TextureBlendMode_Blend = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
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207 SDL_TextureBlendMode_Add = 0x00000004, /**< dst = (src * A) + dst */
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208 SDL_TextureBlendMode_Mod = 0x00000008, /**< dst = src * dst */
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209 } SDL_TextureBlendMode;
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210
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211 /**
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212 * \enum SDL_TextureScaleMode
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213 *
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214 * \brief The scale mode used in SDL_RenderCopy()
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215 */
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216 typedef enum
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217 {
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218 SDL_TextureScaleMode_None = 0x00000000, /**< No scaling, rectangles must match dimensions */
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219 SDL_TextureScaleMode_Fast = 0x00000001, /**< Point sampling or equivalent algorithm */
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220 SDL_TextureScaleMode_Slow = 0x00000002, /**< Linear filtering or equivalent algorithm */
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221 SDL_TextureScaleMode_Best = 0x00000004, /**< Bicubic filtering or equivalent algorithm */
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222 } SDL_TextureScaleMode;
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223
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224 /**
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225 * \typedef SDL_TextureID
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226 *
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227 * \brief An efficient driver-specific representation of pixel data
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228 */
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229 typedef Uint32 SDL_TextureID;
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230
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231
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232 /* These are the currently supported flags for the SDL_surface */
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233 /* Used internally (read-only) */
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234 #define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */
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235 #define SDL_PREALLOC 0x00000002 /* Surface uses preallocated memory */
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236 #define SDL_SRCALPHA 0x00000004 /* Blit uses source alpha blending */
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237 #define SDL_SRCCOLORKEY 0x00000008 /* Blit uses a source color key */
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238 #define SDL_RLEACCELOK 0x00000010 /* Private flag */
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239 #define SDL_RLEACCEL 0x00000020 /* Surface is RLE encoded */
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240
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241 /* Evaluates to true if the surface needs to be locked before access */
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242 #define SDL_MUSTLOCK(S) (((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0)
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243
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244 /* This structure should be treated as read-only, except for 'pixels',
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245 which, if not NULL, contains the raw pixel data for the surface.
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246 */
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247 typedef struct SDL_Surface
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248 {
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249 Uint32 flags; /* Read-only */
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250 SDL_PixelFormat *format; /* Read-only */
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251 int w, h; /* Read-only */
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252 int pitch; /* Read-only */
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253 void *pixels; /* Read-write */
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254
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255 /* information needed for surfaces requiring locks */
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256 int locked;
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257 void *lock_data;
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258
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259 /* clipping information */
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260 SDL_Rect clip_rect; /* Read-only */
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261
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262 /* info for fast blit mapping to other surfaces */
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263 struct SDL_BlitMap *map; /* Private */
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264
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265 /* format version, bumped at every change to invalidate blit maps */
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266 unsigned int format_version; /* Private */
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267
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268 /* Reference count -- used when freeing surface */
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269 int refcount; /* Read-mostly */
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270 } SDL_Surface;
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271
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272 /* typedef for private surface blitting functions */
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273 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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274 struct SDL_Surface * dst, SDL_Rect * dstrect);
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275
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276
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277 /**
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278 * \enum SDL_GLattr
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279 *
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280 * \brief OpenGL configuration attributes
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281 */
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282 typedef enum
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283 {
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284 SDL_GL_RED_SIZE,
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285 SDL_GL_GREEN_SIZE,
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286 SDL_GL_BLUE_SIZE,
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287 SDL_GL_ALPHA_SIZE,
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288 SDL_GL_BUFFER_SIZE,
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289 SDL_GL_DOUBLEBUFFER,
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290 SDL_GL_DEPTH_SIZE,
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291 SDL_GL_STENCIL_SIZE,
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292 SDL_GL_ACCUM_RED_SIZE,
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293 SDL_GL_ACCUM_GREEN_SIZE,
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294 SDL_GL_ACCUM_BLUE_SIZE,
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295 SDL_GL_ACCUM_ALPHA_SIZE,
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296 SDL_GL_STEREO,
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297 SDL_GL_MULTISAMPLEBUFFERS,
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298 SDL_GL_MULTISAMPLESAMPLES,
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299 SDL_GL_ACCELERATED_VISUAL,
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300 SDL_GL_SWAP_CONTROL
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301 } SDL_GLattr;
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302
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303
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304 /* Function prototypes */
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305
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306 /**
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307 * \fn int SDL_GetNumVideoDrivers(void)
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308 *
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309 * \brief Get the number of video drivers compiled into SDL
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310 *
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311 * \sa SDL_GetVideoDriver()
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312 */
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313 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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314
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315 /**
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316 * \fn const char *SDL_GetVideoDriver(int index)
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317 *
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318 * \brief Get the name of a built in video driver.
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319 *
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320 * \note The video drivers are presented in the order in which they are
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321 * normally checked during initialization.
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322 *
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323 * \sa SDL_GetNumVideoDrivers()
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324 */
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325 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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326
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327 /**
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328 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags)
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329 *
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330 * \brief Initialize the video subsystem, optionally specifying a video driver.
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331 *
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332 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver.
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333 * \param flags FIXME: Still needed?
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334 *
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335 * \return 0 on success, -1 on error
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336 *
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337 * This function initializes the video subsystem; setting up a connection
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338 * to the window manager, etc, and determines the available display modes
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339 * and pixel formats, but does not initialize a window or graphics mode.
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340 *
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341 * \sa SDL_VideoQuit()
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342 */
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343 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
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344 Uint32 flags);
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345
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346 /**
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347 * \fn void SDL_VideoQuit(void)
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348 *
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349 * \brief Shuts down the video subsystem.
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350 *
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351 * This function closes all windows, and restores the original video mode.
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352 *
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353 * \sa SDL_VideoInit()
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354 */
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355 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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356
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357 /**
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358 * \fn const char *SDL_GetCurrentVideoDriver(void)
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359 *
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360 * \brief Returns the name of the currently initialized video driver.
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361 *
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362 * \return The name of the current video driver or NULL if no driver
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363 * has been initialized
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364 *
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365 * \sa SDL_GetNumVideoDrivers()
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366 * \sa SDL_GetVideoDriver()
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367 */
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368 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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369
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370 /**
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371 * \fn int SDL_GetNumVideoDisplays(void)
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372 *
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373 * \brief Returns the number of available video displays.
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374 *
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375 * \sa SDL_SelectVideoDisplay()
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376 */
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377 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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378
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379 /**
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380 * \fn int SDL_SelectVideoDisplay(int index)
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381 *
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382 * \brief Set the index of the currently selected display.
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383 *
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384 * \return The index of the currently selected display.
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385 *
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386 * \note You can query the currently selected display by passing an index of -1.
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387 *
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388 * \sa SDL_GetNumVideoDisplays()
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389 */
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390 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
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391
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392 /**
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393 * \fn int SDL_GetNumDisplayModes(void)
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394 *
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395 * \brief Returns the number of available display modes for the current display.
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396 *
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397 * \sa SDL_GetDisplayMode()
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398 */
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399 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
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400
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401 /**
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402 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index)
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403 *
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404 * \brief Retrieve information about a specific display mode.
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405 *
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406 * \note The display modes are sorted in this priority:
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407 * \li bits per pixel -> more colors to fewer colors
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408 * \li width -> largest to smallest
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409 * \li height -> largest to smallest
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410 * \li refresh rate -> highest to lowest
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411 *
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412 * \sa SDL_GetNumDisplayModes()
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413 */
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414 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index);
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415
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416 /**
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417 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void)
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418 *
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419 * \brief Retrieve information about the desktop display mode for the current display.
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420 */
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421 extern DECLSPEC const SDL_DisplayMode *SDLCALL
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422 SDL_GetDesktopDisplayMode(void);
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423
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424 /**
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425 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void)
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426 *
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427 * \brief Retrieve information about the current display mode.
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428 */
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429 extern DECLSPEC const SDL_DisplayMode *SDLCALL
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430 SDL_GetCurrentDisplayMode(void);
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431
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432 /**
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433 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
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434 *
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435 * \brief Get the closest match to the requested display mode.
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436 *
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437 * \param mode The desired display mode
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438 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes.
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439 *
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440 * \return The passed in value 'closest', or NULL if no matching video mode was available.
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441 *
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442 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned.
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443 *
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444 * \sa SDL_GetNumDisplayModes()
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445 * \sa SDL_GetDisplayMode()
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446 */
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447 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
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448 SDL_DisplayMode
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449 * mode,
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450 SDL_DisplayMode
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451 * closest);
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452
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453 /**
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454 * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode)
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455 *
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456 * \brief Set up the closest available mode on the current display.
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457 *
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458 * \param mode The desired display mode
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459 *
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460 * \return 0 on success, or -1 if setting the display mode failed.
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461 */
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462 extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode);
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463
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464 /**
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465 * \fn int SDL_SetDisplayPalette(const SDL_Color *colors, int firstcolor, int ncolors)
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466 *
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467 * \brief Set the palette entries for indexed display modes.
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468 *
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469 * \return 0 on success, or -1 if the display mode isn't palettized or the colors couldn't be set.
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470 */
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471 extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors,
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472 int firstcolor,
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473 int ncolors);
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474
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475 /**
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476 * \fn int SDL_GetDisplayPalette(SDL_Color *colors, int firstcolor, int ncolors)
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477 *
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478 * \brief Gets the palette entries for indexed display modes.
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479 *
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480 * \return 0 on success, or -1 if the display mode isn't palettized
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481 */
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482 extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors,
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483 int firstcolor,
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484 int ncolors);
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485
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486 /**
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487 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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488 *
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489 * \brief Create a window with the specified position, dimensions, and flags.
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490 *
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491 * \param title The title of the window
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492 * \param x The x position of the window
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493 * \param y The y position of the window
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494 * \param w The width of the window
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495 * \param h The height of the window
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496 * \param flags The flags for the window
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497 *
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498 * \return The id of the window created, or zero if window creation failed.
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499 *
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500 * \note Setting the position to -1, -1, indicates any position is fine.
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501 *
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502 * \sa SDL_DestroyWindow()
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503 */
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504 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title,
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505 int x, int y, int w,
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506 int h, Uint32 flags);
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507
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508 /**
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509 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data)
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510 *
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511 * \brief Create an SDL window struct from an existing native window.
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512 *
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513 * \param data A pointer to driver-dependent window creation data
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514 *
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515 * \return The id of the window created, or zero if window creation failed.
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516 *
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517 * \warning This function is NOT SUPPORTED, use at your own risk!
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518 *
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519 * \sa SDL_DestroyWindow()
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520 */
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521 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(const void *data);
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522
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523 /**
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524 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID)
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525 *
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526 * \brief Get the window flags.
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527 */
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528 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID);
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529
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530 /**
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531 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
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532 *
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533 * \brief Set the title of the window, in UTF-8 format.
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534 *
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535 * \sa SDL_GetWindowTitle()
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536 */
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537 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID,
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538 const char *title);
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539
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540 /**
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541 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID)
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542 *
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543 * \brief Get the title of the window, in UTF-8 format.
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544 *
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545 * \sa SDL_SetWindowTitle()
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546 */
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547 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID);
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548
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549 /**
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550 * \fn void SDL_SetWindowIcon(SDL_Surface *icon)
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551 *
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552 * \brief Set the icon of the window.
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553 *
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554 * \param icon The icon for the window
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555 *
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556 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data?
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557 */
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558 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon);
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559
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560 /**
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561 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
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562 *
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563 * \brief Associate an arbitrary pointer with the window.
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564 *
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565 * \sa SDL_GetWindowData()
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566 */
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567 extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID,
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568 void *userdata);
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569
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570 /**
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571 * \fn void *SDL_GetWindowData(SDL_WindowID windowID)
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572 *
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573 * \brief Retrieve the data pointer associated with the window.
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574 *
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575 * \sa SDL_SetWindowData()
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576 */
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577 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID);
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578
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579 /**
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580 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
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581 *
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582 * \brief Set the position of the window.
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583 *
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584 * \sa SDL_GetWindowPosition()
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585 */
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586 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID,
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587 int x, int y);
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588
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589 /**
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590 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
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591 *
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592 * \brief Get the position of the window.
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593 *
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594 * \sa SDL_SetWindowPosition()
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595 */
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596 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID,
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597 int *x, int *y);
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598
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599 /**
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600 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w)
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601 *
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602 * \brief Set the size of the window's client area.
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603 *
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604 * \note You can't change the size of a fullscreen window, it automatically
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605 * matches the size of the display mode.
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606 *
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607 * \sa SDL_GetWindowSize()
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608 */
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609 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w,
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610 int h);
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611
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612 /**
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613 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w)
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614 *
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615 * \brief Get the size of the window's client area.
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616 *
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617 * \sa SDL_SetWindowSize()
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618 */
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619 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w,
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620 int *h);
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621
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622 /**
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623 * \fn void SDL_ShowWindow(SDL_WindowID windowID)
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624 *
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625 * \brief Show the window
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626 *
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627 * \sa SDL_HideWindow()
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628 */
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629 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID);
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630
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631 /**
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632 * \fn void SDL_HideWindow(SDL_WindowID windowID)
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633 *
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634 * \brief Hide the window
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635 *
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636 * \sa SDL_ShowWindow()
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637 */
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638 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID);
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639
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640 /**
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641 * \fn void SDL_RaiseWindow(SDL_WindowID windowID)
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642 *
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643 * \brief Raise the window so it's above other windows.
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644 */
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645 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID);
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646
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647 /**
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648 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID)
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649 *
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650 * \brief Make the window as large as possible.
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651 *
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652 * \sa SDL_RestoreWindow()
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653 */
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654 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID);
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655
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656 /**
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657 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID)
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658 *
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659 * \brief Minimize the window to an iconic representation.
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660 *
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661 * \sa SDL_RestoreWindow()
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662 */
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663 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID);
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664
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665 /**
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666 * \fn void SDL_RestoreWindow(SDL_WindowID windowID)
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667 *
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668 * \brief Restore the size and position of a minimized or maximized window.
0
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669 *
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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670 * \sa SDL_MaximizeWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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671 * \sa SDL_MinimizeWindow()
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672 */
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673 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID);
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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674
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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675 /**
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676 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
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677 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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678 * \brief Set the window's input grab mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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679 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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680 * \param mode This is 1 to grab input, and 0 to release input.
0
74212992fb08 Initial revision
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diff changeset
681 *
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
682 * \sa SDL_GrabMode
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
683 * \sa SDL_GetWindowGrab()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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684 */
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685 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID,
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686 int mode);
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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687
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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688 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
689 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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690 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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691 * \brief Get the window's input grab mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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692 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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693 * \return This returns 1 if input is grabbed, and 0 otherwise.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 *
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
695 * \sa SDL_GrabMode
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
696 * \sa SDL_SetWindowGrab()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
697 */
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698 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID);
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
699
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
700 /**
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
701 * \fn void SDL_DestroyWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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702 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
703 * \brief Destroy a window.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 */
1668
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705 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID);
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
706
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
707 /**
1670
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diff changeset
708 * \fn int SDL_GetNumRenderers(void)
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diff changeset
709 *
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diff changeset
710 * \brief Get the number of render managers on the current display.
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diff changeset
711 *
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diff changeset
712 * A render manager is a set of code that handles rendering and texture
eef792d31de8 Work in progress. :)
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diff changeset
713 * management on a particular display. Normally there is only one, but
eef792d31de8 Work in progress. :)
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diff changeset
714 * some drivers may have several available with different capabilities.
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diff changeset
715 *
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diff changeset
716 * \sa SDL_GetRendererInfo()
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diff changeset
717 * \sa SDL_CreateRenderer()
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diff changeset
718 */
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diff changeset
719 extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void);
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diff changeset
720
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diff changeset
721 /**
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diff changeset
722 * \fn SDL_RendererInfo *SDL_GetRendererInfo(int index)
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diff changeset
723 *
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diff changeset
724 * \brief Get information about a specific render manager on the current
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diff changeset
725 * display.
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diff changeset
726 *
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diff changeset
727 * \sa SDL_CreateRenderer()
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diff changeset
728 */
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diff changeset
729 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index,
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diff changeset
730 SDL_RendererInfo * info);
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731
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diff changeset
732 /**
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diff changeset
733 * \fn int SDL_CreateRenderer(SDL_WindowID window, int index, Uint32 flags)
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diff changeset
734 *
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diff changeset
735 * \brief Create and make active a 2D rendering context for a window.
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diff changeset
736 *
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737 * \param windowID The window used for rendering.
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diff changeset
738 * \param index The index of the render manager to initialize, or -1 to initialize the first one supporting the requested flags.
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diff changeset
739 * \param flags SDL_RendererFlags
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740 *
1670
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diff changeset
741 * \return 0 on success, -1 if the flags were not supported, or -2 if
eef792d31de8 Work in progress. :)
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diff changeset
742 * there isn't enough memory to support the requested flags
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diff changeset
743 *
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diff changeset
744 * \sa SDL_SelectRenderer()
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diff changeset
745 * \sa SDL_DestroyRenderer()
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diff changeset
746 */
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diff changeset
747 extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_WindowID windowID,
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diff changeset
748 int index, Uint32 flags);
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diff changeset
749
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diff changeset
750 /**
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diff changeset
751 * \fn int SDL_SelectRenderer(SDL_WindowID windowID)
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diff changeset
752 *
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diff changeset
753 * \brief Select the rendering context for a particular window.
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diff changeset
754 *
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diff changeset
755 * \return 0 on success, -1 if the selected window doesn't have a
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diff changeset
756 * rendering context.
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diff changeset
757 */
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diff changeset
758 extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID);
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diff changeset
759
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diff changeset
760 /**
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761 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h)
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diff changeset
762 *
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diff changeset
763 * \brief Create a texture
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diff changeset
764 *
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diff changeset
765 * \param format The format of the texture
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diff changeset
766 * \param access One of the enumerated values in SDL_TextureAccess
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diff changeset
767 * \param w The width of the texture in pixels
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diff changeset
768 * \param h The height of the texture in pixels
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diff changeset
769 *
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diff changeset
770 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the width or height were out of range.
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diff changeset
771 *
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diff changeset
772 * \sa SDL_QueryTexture()
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diff changeset
773 * \sa SDL_DestroyTexture()
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
774 */
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
775 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
776 int access, int w,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
777 int h);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
778
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
779 /**
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
780 * \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface)
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
781 *
1678
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
782 * \brief Create a texture from an existing surface.
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
783 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
784 * \param format The format of the texture, or 0 to pick an appropriate format
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
785 * \param access One of the enumerated values in SDL_TextureAccess
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
786 * \param surface The surface containing pixel data used to fill the texture
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
787 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
788 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the surface width or height were out of range.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
789 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
790 * \note The surface is not modified or freed by this function.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
791 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
792 * \sa SDL_QueryTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
793 * \sa SDL_DestroyTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
794 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
795 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
796 format,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
797 int access,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
798 SDL_Surface
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
799 * surface);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
800
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
801 /**
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
802 * \fn int SDL_QueryTexture(SDL_TextureID textureID, Uint32 *format, int *access, int *w, int *h)
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
803 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
804 * \brief Query the attributes of a texture
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
805 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
806 * \param texture A texture to be queried
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
807 * \param format A pointer filled in with the raw format of the texture. The actual format may differ, but pixel transfers will use this format.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
808 * \param access A pointer filled in with the actual access to the texture.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
809 * \param w A pointer filled in with the width of the texture in pixels
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
810 * \param h A pointer filled in with the height of the texture in pixels
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
811 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
812 * \return 0 on success, or -1 if the texture is not valid
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
813 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
814 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
815 Uint32 * format, int *access,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
816 int *w, int *h);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
817
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
818 /**
1678
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
819 * \fn int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int pitch)
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
820 *
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
821 * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
822 *
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
823 * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
824 * \param pixels A pointer filled with a pointer to the pixels for the texture
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
825 * \param pitch A pointer filled in with the pitch of the pixel data
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
826 *
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
827 * \return 0 on success, or -1 if the texture is not valid, or must be locked for pixel access.
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
828 */
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
829 extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_TextureID textureID,
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
830 void **pixels, int *pitch);
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
831
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
832 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
833 * \fn int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, int firstcolor, int ncolors)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
834 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
835 * \brief Update an indexed texture with a color palette
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
836 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
837 * \param texture The texture to update
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
838 * \param colors The array of RGB color data
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
839 * \param firstcolor The first index to update
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
840 * \param ncolors The number of palette entries to fill with the color data
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
841 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
842 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
843 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
844 extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
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diff changeset
845 const SDL_Color * colors,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
846 int firstcolor,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
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diff changeset
847 int ncolors);
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
848
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
849 /**
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
850 * \fn int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors)
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
851 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
852 * \brief Update an indexed texture with a color palette
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
853 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
854 * \param texture The texture to update
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
855 * \param colors The array to fill with RGB color data
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
856 * \param firstcolor The first index to retrieve
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
857 * \param ncolors The number of palette entries to retrieve
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
858 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
859 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
860 */
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
861 extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
862 SDL_Color * colors,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
863 int firstcolor,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
864 int ncolors);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
865
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
866 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
867 * \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
868 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
869 * \brief Update the given texture rectangle with new pixel data.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
870 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
871 * \param texture The texture to update
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
872 * \param rect A pointer to the rectangle of pixels to update, or NULL to update the entire texture.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
873 * \param pixels The raw pixel data
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
874 * \param pitch The number of bytes between rows of pixel data
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
875 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
876 * \return 0 on success, or -1 if the texture is not valid
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
877 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
878 * \note This is a very slow function for textures not created with SDL_TextureAccess_Local.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
879 */
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
880 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
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diff changeset
881 const SDL_Rect * rect,
1670
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
882 const void *pixels, int pitch);
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parents: 1669
diff changeset
883
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
884 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
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parents: 1678
diff changeset
885 * \fn void SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect *rect, int markDirty, void **pixels, int *pitch)
1670
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
886 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
887 * \brief Lock a portion of the texture for pixel access.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
888 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
889 * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
890 * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
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parents: 1669
diff changeset
891 * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
892 * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
893 * \param pitch This is filled in with the pitch of the locked pixels.
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
894 *
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
895 * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
896 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
897 * \sa SDL_DirtyTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
898 * \sa SDL_UnlockTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
899 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
900 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
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diff changeset
901 const SDL_Rect * rect,
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diff changeset
902 int markDirty, void **pixels,
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diff changeset
903 int *pitch);
1670
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
904
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
905 /**
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diff changeset
906 * \fn void SDL_UnlockTexture(SDL_TextureID textureID)
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
907 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
908 * \brief Unlock a texture, uploading the changes to video memory, if needed.
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
909 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
910 * \sa SDL_LockTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
911 * \sa SDL_DirtyTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
912 */
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parents: 1669
diff changeset
913 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID);
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parents: 1669
diff changeset
914
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
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diff changeset
915 /**
1681
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parents: 1678
diff changeset
916 * \fn void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, const SDL_Rect * rects)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
917 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
918 * \brief Mark the specified rectangles of the texture as dirty.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
919 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
920 * \note The texture must have been created with SDL_TextureAccess_Local.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
921 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
922 * \sa SDL_LockTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
923 * \sa SDL_UnlockTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
924 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
925 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
926 int numrects,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
927 const SDL_Rect * rects);
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
928
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
929 /**
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
930 * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID)
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
931 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
932 * \brief Select a texture as the rendering target, or 0 to reselect the current window.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
933 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
934 * \note The texture must have been created with SDL_TextureAccess_Render.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
935 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
936 extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
937
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
938 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
939 * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
940 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
941 * \brief Fill the current rendering target with the specified color.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
942 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
943 * \param rect A pointer to the destination rectangle, or NULL for the entire rendering target.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
944 * \param color An ARGB color value.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
945 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
946 * \return 0 on success, or -1 if there is no renderer current
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
947 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
948 extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
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parents: 1678
diff changeset
949 Uint32 color);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
950
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
951 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
952 * \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode)
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
953 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
954 * \brief Copy a portion of the texture to the current rendering target.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
955 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
956 * \param texture The source texture.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
957 * \param srcrect A pointer to the source rectangle, or NULL for the entire texture.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
958 * \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
959 * \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
960 * \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
961 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
962 * \return 0 on success, or -1 if there is no renderer current, or the driver doesn't support the requested operation.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
963 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
964 * \note You can check the video driver info to see what operations are supported.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
965 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
966 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
967 const SDL_Rect * srcrect,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
968 const SDL_Rect * dstrect,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
969 int blendMode, int scaleMode);
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
970
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
971 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
972 * \fn int SDL_RenderReadPixels(const SDL_Rect *rect, void *pixels, int pitch)
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
973 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
974 * \brief Read pixels from the current rendering target.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
975 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
976 * \param rect A pointer to the rectangle to read, or NULL for the entire render target
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
977 * \param pixels A pointer to be filled in with the pixel data
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
978 * \param pitch The pitch of the pixels parameter
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
979 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
980 * \return 0 on success, or -1 if pixel reading is not supported.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
981 *
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parents: 1669
diff changeset
982 * \warning This is a very slow operation, and should not be used frequently.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
983 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
984 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
985 void *pixels, int pitch);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
986
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
987 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
988 * \fn int SDL_RenderWritePixels(const SDL_Rect *rect, const void *pixels, int pitch)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
989 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
990 * \brief Write pixels to the current rendering target.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
991 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
992 * \param rect A pointer to the rectangle to write, or NULL for the entire render target
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
993 * \param pixels A pointer to the pixel data to write
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
994 * \param pitch The pitch of the pixels parameter
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
995 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
996 * \return 0 on success, or -1 if pixel writing is not supported.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
997 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
998 * \warning This is a very slow operation, and should not be used frequently.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
999 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
1000 extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
1670
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1001 const void *pixels,
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1002 int pitch);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1003
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
1004 /**
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1005 * \fn void SDL_RenderPresent(void)
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1006 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1007 * \brief Update the screen with rendering performed.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1008 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1009 extern DECLSPEC void SDLCALL SDL_RenderPresent(void);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1010
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1011 /**
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1012 * \fn void SDL_DestroyTexture(SDL_TextureID textureID);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1013 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1014 * \brief Destroy the specified texture.
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1015 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1016 * \sa SDL_CreateTexture()
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1017 * \sa SDL_CreateTextureFromSurface()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1018 */
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1019 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_TextureID textureID);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1020
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
1021 /**
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1022 * \fn void SDL_DestroyRenderer(SDL_WindowID windowID);
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1023 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1024 * \brief Destroy the rendering context for a window and free associated
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1025 * textures.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1026 *
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Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1027 * \sa SDL_CreateRenderer()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1028 */
eef792d31de8 Work in progress. :)
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parents: 1669
diff changeset
1029 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID);
0
74212992fb08 Initial revision
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parents:
diff changeset
1030
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diff changeset
1031 /*
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parents:
diff changeset
1032 * Set the gamma correction for each of the color channels.
74212992fb08 Initial revision
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parents:
diff changeset
1033 * The gamma values range (approximately) between 0.1 and 10.0
74212992fb08 Initial revision
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parents:
diff changeset
1034 *
74212992fb08 Initial revision
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parents:
diff changeset
1035 * If this function isn't supported directly by the hardware, it will
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1036 * be emulated using gamma ramps, if available. If successful, this
74212992fb08 Initial revision
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parents:
diff changeset
1037 * function returns 0, otherwise it returns -1.
74212992fb08 Initial revision
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parents:
diff changeset
1038 */
1668
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diff changeset
1039 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
0
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parents:
diff changeset
1040
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diff changeset
1041 /*
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parents:
diff changeset
1042 * Set the gamma translation table for the red, green, and blue channels
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parents:
diff changeset
1043 * of the video hardware. Each table is an array of 256 16-bit quantities,
74212992fb08 Initial revision
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parents:
diff changeset
1044 * representing a mapping between the input and output for that channel.
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parents:
diff changeset
1045 * The input is the index into the array, and the output is the 16-bit
74212992fb08 Initial revision
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parents:
diff changeset
1046 * gamma value at that index, scaled to the output color precision.
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parents:
diff changeset
1047 *
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parents:
diff changeset
1048 * You may pass NULL for any of the channels to leave it unchanged.
74212992fb08 Initial revision
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parents:
diff changeset
1049 * If the call succeeds, it will return 0. If the display driver or
74212992fb08 Initial revision
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parents:
diff changeset
1050 * hardware does not support gamma translation, or otherwise fails,
74212992fb08 Initial revision
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parents:
diff changeset
1051 * this function will return -1.
74212992fb08 Initial revision
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parents:
diff changeset
1052 */
1668
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diff changeset
1053 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
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diff changeset
1054 const Uint16 * green,
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diff changeset
1055 const Uint16 * blue);
0
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diff changeset
1056
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diff changeset
1057 /*
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parents:
diff changeset
1058 * Retrieve the current values of the gamma translation tables.
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parents:
diff changeset
1059 *
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parents:
diff changeset
1060 * You must pass in valid pointers to arrays of 256 16-bit quantities.
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parents:
diff changeset
1061 * Any of the pointers may be NULL to ignore that channel.
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parents:
diff changeset
1062 * If the call succeeds, it will return 0. If the display driver or
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parents:
diff changeset
1063 * hardware does not support gamma translation, or otherwise fails,
74212992fb08 Initial revision
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parents:
diff changeset
1064 * this function will return -1.
74212992fb08 Initial revision
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parents:
diff changeset
1065 */
1668
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1066 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
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diff changeset
1067 Uint16 * blue);
0
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parents:
diff changeset
1068
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parents:
diff changeset
1069 /*
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parents:
diff changeset
1070 * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
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parents:
diff changeset
1071 * is not a palettized surface, this function does nothing, returning 0.
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parents:
diff changeset
1072 * If all of the colors were set as passed to SDL_SetColors(), it will
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parents:
diff changeset
1073 * return 1. If not all the color entries were set exactly as given,
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parents:
diff changeset
1074 * it will return 0, and you should look at the surface palette to
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parents:
diff changeset
1075 * determine the actual color palette.
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parents:
diff changeset
1076 *
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parents:
diff changeset
1077 * When 'surface' is the surface associated with the current display, the
74212992fb08 Initial revision
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parents:
diff changeset
1078 * display colormap will be updated with the requested colors. If
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parents:
diff changeset
1079 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
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parents:
diff changeset
1080 * will always return 1, and the palette is guaranteed to be set the way
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parents:
diff changeset
1081 * you desire, even if the window colormap has to be warped or run under
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parents:
diff changeset
1082 * emulation.
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parents:
diff changeset
1083 */
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1084 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
1682
7ae8018b2e5d Default palette entries to white, instead of black.
Sam Lantinga <slouken@libsdl.org>
parents: 1681
diff changeset
1085 const SDL_Color * colors,
7ae8018b2e5d Default palette entries to white, instead of black.
Sam Lantinga <slouken@libsdl.org>
parents: 1681
diff changeset
1086 int firstcolor, int ncolors);
0
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parents:
diff changeset
1087
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diff changeset
1088 /*
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parents:
diff changeset
1089 * Maps an RGB triple to an opaque pixel value for a given pixel format
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parents:
diff changeset
1090 */
337
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diff changeset
1091 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
1662
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Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1092 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b);
0
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parents:
diff changeset
1093
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parents:
diff changeset
1094 /*
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parents:
diff changeset
1095 * Maps an RGBA quadruple to a pixel value for a given pixel format
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parents:
diff changeset
1096 */
1668
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diff changeset
1097 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format,
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diff changeset
1098 Uint8 r, Uint8 g, Uint8 b,
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diff changeset
1099 Uint8 a);
0
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parents:
diff changeset
1100
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parents:
diff changeset
1101 /*
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parents:
diff changeset
1102 * Maps a pixel value into the RGB components for a given pixel format
74212992fb08 Initial revision
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parents:
diff changeset
1103 */
1668
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diff changeset
1104 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt,
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1105 Uint8 * r, Uint8 * g, Uint8 * b);
0
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parents:
diff changeset
1106
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parents:
diff changeset
1107 /*
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parents:
diff changeset
1108 * Maps a pixel value into the RGBA components for a given pixel format
74212992fb08 Initial revision
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parents:
diff changeset
1109 */
1668
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diff changeset
1110 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
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1111 Uint8 * r, Uint8 * g, Uint8 * b,
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diff changeset
1112 Uint8 * a);
0
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diff changeset
1113
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diff changeset
1114 /*
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parents:
diff changeset
1115 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
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parents:
diff changeset
1116 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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parents:
diff changeset
1117 * If the depth is greater than 8 bits, the pixel format is set using the
74212992fb08 Initial revision
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parents:
diff changeset
1118 * flags '[RGB]mask'.
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parents:
diff changeset
1119 * If the function runs out of memory, it will return NULL.
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parents:
diff changeset
1120 *
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parents:
diff changeset
1121 * The 'flags' tell what kind of surface to create.
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parents:
diff changeset
1122 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1123 * SDL_SRCALPHA means that the surface will be used for alpha blits.
0
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diff changeset
1124 */
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1125 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1126 (Uint32 flags, int width, int height, int depth,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1127 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
1668
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1128 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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1129 int width,
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diff changeset
1130 int height,
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diff changeset
1131 int depth,
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diff changeset
1132 int pitch,
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diff changeset
1133 Uint32 Rmask,
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diff changeset
1134 Uint32 Gmask,
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diff changeset
1135 Uint32 Bmask,
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diff changeset
1136 Uint32 Amask);
1670
eef792d31de8 Work in progress. :)
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parents: 1669
diff changeset
1137 extern DECLSPEC SDL_Surface *SDLCALL
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
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diff changeset
1138 SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID);
1668
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1139 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
0
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diff changeset
1140
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diff changeset
1141 /*
74212992fb08 Initial revision
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parents:
diff changeset
1142 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
74212992fb08 Initial revision
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parents:
diff changeset
1143 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1144 * to and read from 'surface->pixels', using the pixel format stored in
74212992fb08 Initial revision
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parents:
diff changeset
1145 * 'surface->format'. Once you are done accessing the surface, you should
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parents:
diff changeset
1146 * use SDL_UnlockSurface() to release it.
74212992fb08 Initial revision
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parents:
diff changeset
1147 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1148 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1149 * to 0, then you can read and write to the surface at any time, and the
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1150 * pixel format of the surface will not change.
0
74212992fb08 Initial revision
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parents:
diff changeset
1151 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1152 * No operating system or library calls should be made between lock/unlock
74212992fb08 Initial revision
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parents:
diff changeset
1153 * pairs, as critical system locks may be held during this time.
74212992fb08 Initial revision
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parents:
diff changeset
1154 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1155 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
74212992fb08 Initial revision
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parents:
diff changeset
1156 */
1668
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1157 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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1158 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
0
74212992fb08 Initial revision
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parents:
diff changeset
1159
74212992fb08 Initial revision
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parents:
diff changeset
1160 /*
74212992fb08 Initial revision
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parents:
diff changeset
1161 * Load a surface from a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
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parents:
diff changeset
1162 * If 'freesrc' is non-zero, the source will be closed after being read.
74212992fb08 Initial revision
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parents:
diff changeset
1163 * Returns the new surface, or NULL if there was an error.
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parents:
diff changeset
1164 * The new surface should be freed with SDL_FreeSurface().
74212992fb08 Initial revision
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parents:
diff changeset
1165 */
1668
4da1ee79c9af more tweaking indent options
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1166 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
4da1ee79c9af more tweaking indent options
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1167 int freesrc);
0
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parents:
diff changeset
1168
74212992fb08 Initial revision
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parents:
diff changeset
1169 /* Convenience macro -- load a surface from a file */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1170 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
74212992fb08 Initial revision
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parents:
diff changeset
1171
74212992fb08 Initial revision
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parents:
diff changeset
1172 /*
74212992fb08 Initial revision
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parents:
diff changeset
1173 * Save a surface to a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
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parents:
diff changeset
1174 * If 'freedst' is non-zero, the source will be closed after being written.
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parents:
diff changeset
1175 * Returns 0 if successful or -1 if there was an error.
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parents:
diff changeset
1176 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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diff changeset
1177 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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diff changeset
1178 (SDL_Surface * surface, SDL_RWops * dst, int freedst);
0
74212992fb08 Initial revision
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parents:
diff changeset
1179
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parents:
diff changeset
1180 /* Convenience macro -- save a surface to a file */
74212992fb08 Initial revision
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parents:
diff changeset
1181 #define SDL_SaveBMP(surface, file) \
74212992fb08 Initial revision
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parents:
diff changeset
1182 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
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parents:
diff changeset
1183
74212992fb08 Initial revision
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diff changeset
1184 /*
74212992fb08 Initial revision
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parents:
diff changeset
1185 * Sets the color key (transparent pixel) in a blittable surface.
74212992fb08 Initial revision
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parents:
diff changeset
1186 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
74212992fb08 Initial revision
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parents:
diff changeset
1187 * 'key' will be the transparent pixel in the source image of a blit.
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parents:
diff changeset
1188 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
74212992fb08 Initial revision
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parents:
diff changeset
1189 * and removes RLE acceleration if absent.
74212992fb08 Initial revision
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parents:
diff changeset
1190 * If 'flag' is 0, this function clears any current color key.
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parents:
diff changeset
1191 * This function returns 0, or -1 if there was an error.
74212992fb08 Initial revision
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parents:
diff changeset
1192 */
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diff changeset
1193 extern DECLSPEC int SDLCALL SDL_SetColorKey
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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1194 (SDL_Surface * surface, Uint32 flag, Uint32 key);
0
74212992fb08 Initial revision
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parents:
diff changeset
1195
74212992fb08 Initial revision
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diff changeset
1196 /*
74212992fb08 Initial revision
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parents:
diff changeset
1197 * This function sets the alpha value for the entire surface, as opposed to
74212992fb08 Initial revision
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parents:
diff changeset
1198 * using the alpha component of each pixel. This value measures the range
74212992fb08 Initial revision
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parents:
diff changeset
1199 * of transparency of the surface, 0 being completely transparent to 255
74212992fb08 Initial revision
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parents:
diff changeset
1200 * being completely opaque. An 'alpha' value of 255 causes blits to be
74212992fb08 Initial revision
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parents:
diff changeset
1201 * opaque, the source pixels copied to the destination (the default). Note
74212992fb08 Initial revision
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parents:
diff changeset
1202 * that per-surface alpha can be combined with colorkey transparency.
74212992fb08 Initial revision
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parents:
diff changeset
1203 *
74212992fb08 Initial revision
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parents:
diff changeset
1204 * If 'flag' is 0, alpha blending is disabled for the surface.
74212992fb08 Initial revision
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parents:
diff changeset
1205 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
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parents:
diff changeset
1206 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
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parents:
diff changeset
1207 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
432
80a35d43a58f *** empty log message ***
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diff changeset
1208 *
80a35d43a58f *** empty log message ***
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diff changeset
1209 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
0
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parents:
diff changeset
1210 */
1668
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1211 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag,
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1212 Uint8 alpha);
0
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parents:
diff changeset
1213
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1214 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1215 * Sets the clipping rectangle for the destination surface in a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1216 *
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1217 * If the clip rectangle is NULL, clipping will be disabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1218 * If the clip rectangle doesn't intersect the surface, the function will
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1219 * return SDL_FALSE and blits will be completely clipped. Otherwise the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1220 * function returns SDL_TRUE and blits to the surface will be clipped to
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1221 * the intersection of the surface area and the clipping rectangle.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1222 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1223 * Note that blits are automatically clipped to the edges of the source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1224 * and destination surfaces.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1225 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1226 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1227 const SDL_Rect * rect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1228
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1229 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1230 * Gets the clipping rectangle for the destination surface in a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1231 * 'rect' must be a pointer to a valid rectangle which will be filled
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1232 * with the correct values.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1233 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1234 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1235 SDL_Rect * rect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1236
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1237 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1238 * Creates a new surface of the specified format, and then copies and maps
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1239 * the given surface to it so the blit of the converted surface will be as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1240 * fast as possible. If this function fails, it returns NULL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1241 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1242 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1243 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1244 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1245 * surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1246 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1247 * This function is used internally by SDL_DisplayFormat().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1248 */
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1249 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1250 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1251
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1252 /*
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1253 * This function performs a fast fill of the given rectangle with 'color'
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1254 * The given rectangle is clipped to the destination surface clip area
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1255 * and the final fill rectangle is saved in the passed in pointer.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1256 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1257 * The color should be a pixel of the format used by the surface, and
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1258 * can be generated by the SDL_MapRGB() function.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1259 * This function returns 0 on success, or -1 on error.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1260 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1261 extern DECLSPEC int SDLCALL SDL_FillRect
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1262 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1263
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1264 /*
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1265 * This performs a fast blit from the source surface to the destination
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1266 * surface. It assumes that the source and destination rectangles are
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1267 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1268 * surface (src or dst) is copied. The final blit rectangles are saved
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1269 * in 'srcrect' and 'dstrect' after all clipping is performed.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1270 * If the blit is successful, it returns 0, otherwise it returns -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1271 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1272 * The blit function should not be called on a locked surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1273 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1274 * The blit semantics for surfaces with and without alpha and colorkey
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1275 * are defined as follows:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1276 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1277 * RGBA->RGB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1278 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1279 * alpha-blend (using alpha-channel).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1280 * SDL_SRCCOLORKEY ignored.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1281 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1282 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1283 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1284 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1285 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1286 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1287 * RGB->RGBA:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1288 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1289 * alpha-blend (using the source per-surface alpha value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1290 * set destination alpha to opaque.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1291 * SDL_SRCALPHA not set:
431
41cadcba32e8 Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
Sam Lantinga <slouken@libsdl.org>
parents: 337
diff changeset
1292 * copy RGB, set destination alpha to source per-surface alpha value.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1293 * both:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1294 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1295 * source colour key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1296 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1297 * RGBA->RGBA:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1298 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1299 * alpha-blend (using the source alpha channel) the RGB values;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1300 * leave destination alpha untouched. [Note: is this correct?]
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1301 * SDL_SRCCOLORKEY ignored.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1302 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1303 * copy all of RGBA to the destination.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1304 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1305 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1306 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1307 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1308 * RGB->RGB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1309 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1310 * alpha-blend (using the source per-surface alpha value).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1311 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1312 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1313 * both:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1314 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1315 * source colour key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1316 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1317 * If either of the surfaces were in video memory, and the blit returns -2,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1318 * the video memory was lost, so it should be reloaded with artwork and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1319 * re-blitted:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1320 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1321 while ( SDL_LockSurface(image) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1322 Sleep(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1323 -- Write image pixels to image->pixels --
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1324 SDL_UnlockSurface(image);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1325 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1326 * This happens under DirectX 5.0 when the system switches away from your
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1327 * fullscreen application. The lock will also fail until you have access
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1328 * to the video memory again.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1329 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1330 /* You should call SDL_BlitSurface() unless you know exactly how SDL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1331 blitting works internally and how to use the other blit functions.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1332 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1333 #define SDL_BlitSurface SDL_UpperBlit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1334
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1335 /* This is the public blit function, SDL_BlitSurface(), and it performs
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1336 rectangle validation and clipping before passing it to SDL_LowerBlit()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1337 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
1338 extern DECLSPEC int SDLCALL SDL_UpperBlit
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1339 (SDL_Surface * src, SDL_Rect * srcrect,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1340 SDL_Surface * dst, SDL_Rect * dstrect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1341 /* This is a semi-private blit function and it performs low-level surface
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1342 blitting only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1343 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
1344 extern DECLSPEC int SDLCALL SDL_LowerBlit
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1345 (SDL_Surface * src, SDL_Rect * srcrect,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1346 SDL_Surface * dst, SDL_Rect * dstrect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1347
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1348 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1349 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1350 *
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1351 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1352 * \note This function uses a static buffer, and is not thread-safe.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1353 */
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1354 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1355 SDL_Rect * srcrect,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1356 SDL_Surface * dst,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1357 SDL_Rect * dstrect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1358
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1359 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1360 /* OpenGL support functions. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1361 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1362
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1363 /*
1490
8f3e602904d1 Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
1364 * Dynamically load an OpenGL library, or the default one if path is NULL
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1365 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1366 * If you do this, you need to retrieve all of the GL functions used in
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1367 * your program from the dynamic library using SDL_GL_GetProcAddress().
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1368 */
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1369 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
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1370
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1371 /*
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1372 * Get the address of a GL function
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1373 */
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1374 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
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1375
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1376 /*
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1377 * Set an attribute of the OpenGL subsystem before window creation.
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1378 */
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1379 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
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1380
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1381 /*
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1382 * Get an attribute of the OpenGL subsystem from the windowing
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1383 * interface, such as glX. This is of course different from getting
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1384 * the values from SDL's internal OpenGL subsystem, which only
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1385 * stores the values you request before initialization.
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1386 *
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1387 * Developers should track the values they pass into SDL_GL_SetAttribute
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1388 * themselves if they want to retrieve these values.
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1389 */
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1390 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
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1391
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1392 /*
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1393 * Swap the OpenGL buffers, if double-buffering is supported.
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1394 */
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1395 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
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1396
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1397 /* Ends C function definitions when using C++ */
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1398 #ifdef __cplusplus
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1399 /* *INDENT-OFF* */
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1400 }
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1401 /* *INDENT-ON* */
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1402 #endif
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1403 #include "close_code.h"
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1404
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1405 #endif /* _SDL_video_h */
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1406
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1407 /* vi: set ts=4 sw=4 expandtab: */