Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1682:7ae8018b2e5d SDL-1.3
Default palette entries to white, instead of black.
More palettized video mode support...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 16 Jun 2006 06:00:31 +0000 |
parents | 80a5e6a4e1e2 |
children | 396a35389351 |
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1681:80a5e6a4e1e2 | 1682:7ae8018b2e5d |
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1080 * will always return 1, and the palette is guaranteed to be set the way | 1080 * will always return 1, and the palette is guaranteed to be set the way |
1081 * you desire, even if the window colormap has to be warped or run under | 1081 * you desire, even if the window colormap has to be warped or run under |
1082 * emulation. | 1082 * emulation. |
1083 */ | 1083 */ |
1084 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, | 1084 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, |
1085 SDL_Color * colors, int firstcolor, | 1085 const SDL_Color * colors, |
1086 int ncolors); | 1086 int firstcolor, int ncolors); |
1087 | 1087 |
1088 /* | 1088 /* |
1089 * Maps an RGB triple to an opaque pixel value for a given pixel format | 1089 * Maps an RGB triple to an opaque pixel value for a given pixel format |
1090 */ | 1090 */ |
1091 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB | 1091 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |