Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11wm.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include <X11/Xlib.h> | |
25 #include <X11/Xutil.h> | |
26 | |
27 #include "SDL_version.h" | |
28 #include "SDL_timer.h" | |
29 #include "SDL_video.h" | |
30 #include "SDL_syswm.h" | |
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31 #include "../SDL_pixels_c.h" |
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32 #include "../../events/SDL_events_c.h" |
0 | 33 #include "SDL_x11modes_c.h" |
34 #include "SDL_x11wm_c.h" | |
35 | |
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36 static Uint8 |
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37 reverse_byte (Uint8 x) |
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38 { |
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39 x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
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40 x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
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41 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
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42 return x; |
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43 } |
0 | 44 |
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45 void |
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46 X11_SetIcon (_THIS, SDL_Surface * icon, Uint8 * mask) |
0 | 47 { |
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48 SDL_Surface *sicon; |
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49 XWMHints *wmhints; |
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50 XImage *icon_image; |
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51 Pixmap icon_pixmap; |
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52 Pixmap mask_pixmap; |
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53 Window icon_window = None; |
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54 GC gc; |
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55 XGCValues GCvalues; |
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56 int i, dbpp; |
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57 SDL_Rect bounds; |
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58 Uint8 *LSBmask; |
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59 Visual *dvis; |
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60 char *p; |
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61 int masksize; |
0 | 62 |
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63 SDL_Lock_EventThread (); |
0 | 64 |
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65 /* The icon must use the default visual, depth and colormap of the |
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66 screen, so it might need a conversion */ |
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67 dvis = DefaultVisual (SDL_Display, SDL_Screen); |
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68 dbpp = DefaultDepth (SDL_Display, SDL_Screen); |
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69 for (i = 0; i < this->hidden->nvisuals; i++) { |
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70 if (this->hidden->visuals[i].visual == dvis) { |
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71 dbpp = this->hidden->visuals[i].bpp; |
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72 break; |
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73 } |
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74 } |
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75 |
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76 /* The Visual struct is supposed to be opaque but we cheat a little */ |
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77 sicon = SDL_CreateRGBSurface (SDL_SWSURFACE, icon->w, icon->h, |
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78 dbpp, |
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79 dvis->red_mask, dvis->green_mask, |
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80 dvis->blue_mask, 0); |
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81 if (sicon == NULL) |
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82 goto done; |
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83 |
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84 if (dbpp == 8) { |
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85 /* Default visual is 8bit; we need to allocate colours from |
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86 the default colormap */ |
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87 SDL_Color want[256], got[256]; |
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88 int nwant; |
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89 Colormap dcmap; |
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90 int missing; |
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91 dcmap = DefaultColormap (SDL_Display, SDL_Screen); |
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92 if (icon->format->palette) { |
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93 /* The icon has a palette as well - we just have to |
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94 find those colours */ |
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95 nwant = icon->format->palette->ncolors; |
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96 SDL_memcpy (want, icon->format->palette->colors, |
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97 nwant * sizeof want[0]); |
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98 } else { |
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99 /* try the standard 6x6x6 cube for lack of better |
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100 ideas */ |
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101 int r, g, b, i; |
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102 for (r = i = 0; r < 256; r += 0x33) |
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103 for (g = 0; g < 256; g += 0x33) |
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104 for (b = 0; b < 256; b += 0x33, i++) { |
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105 want[i].r = r; |
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106 want[i].g = g; |
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107 want[i].b = b; |
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108 } |
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109 nwant = 216; |
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110 } |
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111 if (SDL_iconcolors) { |
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112 /* free already allocated colours first */ |
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113 unsigned long freelist[512]; |
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114 int nfree = 0; |
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115 for (i = 0; i < 256; i++) { |
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116 while (SDL_iconcolors[i]) { |
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117 freelist[nfree++] = i; |
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118 SDL_iconcolors[i]--; |
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119 } |
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120 } |
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121 XFreeColors (GFX_Display, dcmap, freelist, nfree, 0); |
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122 } |
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123 if (!SDL_iconcolors) |
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124 SDL_iconcolors = SDL_malloc (256 * sizeof *SDL_iconcolors); |
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125 SDL_memset (SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
236
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126 |
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127 /* try to allocate the colours */ |
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128 SDL_memset (got, 0, sizeof got); |
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129 missing = 0; |
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130 for (i = 0; i < nwant; i++) { |
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131 XColor c; |
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132 c.red = want[i].r << 8; |
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133 c.green = want[i].g << 8; |
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134 c.blue = want[i].b << 8; |
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135 c.flags = DoRed | DoGreen | DoBlue; |
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136 if (XAllocColor (GFX_Display, dcmap, &c)) { |
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137 /* got the colour */ |
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138 SDL_iconcolors[c.pixel]++; |
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139 got[c.pixel] = want[i]; |
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140 } else { |
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141 missing = 1; |
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142 } |
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143 } |
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144 if (missing) { |
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145 /* Some colours were apparently missing, so we just |
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146 allocate all the rest as well */ |
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147 XColor cols[256]; |
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148 for (i = 0; i < 256; i++) |
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149 cols[i].pixel = i; |
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150 XQueryColors (GFX_Display, dcmap, cols, 256); |
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151 for (i = 0; i < 256; i++) { |
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152 got[i].r = cols[i].red >> 8; |
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153 got[i].g = cols[i].green >> 8; |
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154 got[i].b = cols[i].blue >> 8; |
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155 if (!SDL_iconcolors[i]) { |
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156 if (XAllocColor (GFX_Display, dcmap, cols + i)) { |
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157 SDL_iconcolors[i] = 1; |
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158 } else { |
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159 /* index not available */ |
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160 got[i].r = 0; |
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161 got[i].g = 0; |
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162 got[i].b = 0; |
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163 } |
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164 } |
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165 } |
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166 } |
236
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167 |
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168 SDL_SetColors (sicon, got, 0, 256); |
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169 } |
0 | 170 |
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171 bounds.x = 0; |
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172 bounds.y = 0; |
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173 bounds.w = icon->w; |
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174 bounds.h = icon->h; |
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175 if (SDL_LowerBlit (icon, &bounds, sicon, &bounds) < 0) |
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176 goto done; |
0 | 177 |
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178 /* We need the mask as given, except in LSBfirst format instead of |
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179 MSBfirst. Reverse the bits in each byte. */ |
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180 masksize = ((sicon->w + 7) >> 3) * sicon->h; |
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181 LSBmask = SDL_malloc (masksize); |
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182 if (LSBmask == NULL) { |
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183 goto done; |
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184 } |
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185 SDL_memset (LSBmask, 0, masksize); |
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186 for (i = 0; i < masksize; i++) |
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187 LSBmask[i] = reverse_byte (mask[i]); |
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188 mask_pixmap = XCreatePixmapFromBitmapData (SDL_Display, WMwindow, |
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189 (char *) LSBmask, |
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190 sicon->w, sicon->h, 1L, 0L, 1); |
0 | 191 |
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192 /* Transfer the image to an X11 pixmap */ |
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193 icon_image = XCreateImage (SDL_Display, |
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194 DefaultVisual (SDL_Display, SDL_Screen), |
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195 DefaultDepth (SDL_Display, SDL_Screen), |
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196 ZPixmap, 0, sicon->pixels, |
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197 sicon->w, sicon->h, 32, 0); |
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198 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) |
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199 ? MSBFirst : LSBFirst; |
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200 icon_pixmap = XCreatePixmap (SDL_Display, SDL_Root, sicon->w, sicon->h, |
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201 DefaultDepth (SDL_Display, SDL_Screen)); |
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202 gc = XCreateGC (SDL_Display, icon_pixmap, 0, &GCvalues); |
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203 XPutImage (SDL_Display, icon_pixmap, gc, icon_image, |
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204 0, 0, 0, 0, sicon->w, sicon->h); |
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205 XFreeGC (SDL_Display, gc); |
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206 XDestroyImage (icon_image); |
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207 SDL_free (LSBmask); |
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208 sicon->pixels = NULL; |
0 | 209 |
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210 /* Some buggy window managers (some versions of Enlightenment, it |
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211 seems) need an icon window *and* icon pixmap to work properly, while |
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212 it screws up others. The default is only to use a pixmap. */ |
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213 p = SDL_getenv ("SDL_VIDEO_X11_ICONWIN"); |
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214 if (p && *p) { |
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215 icon_window = XCreateSimpleWindow (SDL_Display, SDL_Root, |
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216 0, 0, sicon->w, sicon->h, 0, |
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217 CopyFromParent, CopyFromParent); |
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218 XSetWindowBackgroundPixmap (SDL_Display, icon_window, icon_pixmap); |
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219 XClearWindow (SDL_Display, icon_window); |
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220 } |
0 | 221 |
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222 /* Set the window icon to the icon pixmap (and icon window) */ |
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223 wmhints = XAllocWMHints (); |
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224 wmhints->flags = (IconPixmapHint | IconMaskHint); |
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225 wmhints->icon_pixmap = icon_pixmap; |
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226 wmhints->icon_mask = mask_pixmap; |
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227 if (icon_window != None) { |
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228 wmhints->flags |= IconWindowHint; |
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229 wmhints->icon_window = icon_window; |
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230 } |
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231 XSetWMHints (SDL_Display, WMwindow, wmhints); |
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232 XFree (wmhints); |
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233 XSync (SDL_Display, False); |
0 | 234 |
235 done: | |
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236 SDL_Unlock_EventThread (); |
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237 SDL_FreeSurface (sicon); |
0 | 238 } |
239 | |
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240 void |
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241 X11_SetCaptionNoLock (_THIS, const char *title, const char *icon) |
0 | 242 { |
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243 XTextProperty titleprop, iconprop; |
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244 Status status; |
1558 | 245 |
246 #ifdef X_HAVE_UTF8_STRING | |
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247 Atom _NET_WM_NAME; |
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248 Atom _NET_WM_ICON_NAME; |
1558 | 249 |
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250 /* Look up some useful Atoms */ |
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251 if (SDL_X11_HAVE_UTF8) { |
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252 _NET_WM_NAME = XInternAtom (SDL_Display, "_NET_WM_NAME", False); |
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253 _NET_WM_ICON_NAME = |
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254 XInternAtom (SDL_Display, "_NET_WM_ICON_NAME", False); |
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255 } |
1558 | 256 #endif |
0 | 257 |
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258 if (title != NULL) { |
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259 char *title_latin1 = SDL_iconv_utf8_latin1 ((char *) title); |
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260 if (!title_latin1) { |
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261 SDL_OutOfMemory (); |
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262 return; |
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263 } |
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264 status = XStringListToTextProperty (&title_latin1, 1, &titleprop); |
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265 SDL_free (title_latin1); |
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266 if (status) { |
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267 XSetTextProperty (SDL_Display, WMwindow, &titleprop, XA_WM_NAME); |
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268 XFree (titleprop.value); |
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269 } |
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270 #ifdef X_HAVE_UTF8_STRING |
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271 if (SDL_X11_HAVE_UTF8) { |
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272 status = Xutf8TextListToTextProperty (SDL_Display, |
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273 (char **) &title, 1, |
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274 XUTF8StringStyle, |
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275 &titleprop); |
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276 if (status == Success) { |
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277 XSetTextProperty (SDL_Display, WMwindow, &titleprop, |
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278 _NET_WM_NAME); |
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279 XFree (titleprop.value); |
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280 } |
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281 } |
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282 #endif |
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283 } |
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284 if (icon != NULL) { |
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285 char *icon_latin1 = SDL_iconv_utf8_latin1 ((char *) icon); |
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286 if (!icon_latin1) { |
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287 SDL_OutOfMemory (); |
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288 return; |
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289 } |
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290 status = XStringListToTextProperty (&icon_latin1, 1, &iconprop); |
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291 SDL_free (icon_latin1); |
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292 if (status) { |
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293 XSetTextProperty (SDL_Display, WMwindow, &iconprop, |
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294 XA_WM_ICON_NAME); |
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295 XFree (iconprop.value); |
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296 } |
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297 #ifdef X_HAVE_UTF8_STRING |
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298 if (SDL_X11_HAVE_UTF8) { |
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299 status = Xutf8TextListToTextProperty (SDL_Display, |
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300 (char **) &icon, 1, |
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301 XUTF8StringStyle, |
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302 &iconprop); |
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303 if (status == Success) { |
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304 XSetTextProperty (SDL_Display, WMwindow, &iconprop, |
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305 _NET_WM_ICON_NAME); |
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306 XFree (iconprop.value); |
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307 } |
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308 } |
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309 #endif |
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310 } |
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311 XSync (SDL_Display, False); |
1659 | 312 } |
0 | 313 |
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314 void |
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315 X11_SetCaption (_THIS, const char *title, const char *icon) |
1659 | 316 { |
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317 SDL_Lock_EventThread (); |
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318 X11_SetCaptionNoLock (this, title, icon); |
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319 SDL_Unlock_EventThread (); |
0 | 320 } |
321 | |
322 /* Iconify the window */ | |
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323 int |
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324 X11_IconifyWindow (_THIS) |
0 | 325 { |
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326 int result; |
0 | 327 |
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328 SDL_Lock_EventThread (); |
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329 result = XIconifyWindow (SDL_Display, WMwindow, SDL_Screen); |
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330 XSync (SDL_Display, False); |
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331 SDL_Unlock_EventThread (); |
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332 return (result); |
0 | 333 } |
334 | |
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335 SDL_GrabMode |
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336 X11_GrabInputNoLock (_THIS, SDL_GrabMode mode) |
0 | 337 { |
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338 int result; |
0 | 339 |
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340 if (SDL_VideoSurface == NULL) { |
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341 return (SDL_GRAB_OFF); |
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342 } |
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343 if (!SDL_Window) { |
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344 return (mode); /* Will be set later on mode switch */ |
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345 } |
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346 if (mode == SDL_GRAB_OFF) { |
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347 XUngrabPointer (SDL_Display, CurrentTime); |
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348 XUngrabKeyboard (SDL_Display, CurrentTime); |
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349 } else { |
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350 if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { |
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351 /* Unbind the mouse from the fullscreen window */ |
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352 XUngrabPointer (SDL_Display, CurrentTime); |
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353 } |
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354 /* Try to grab the mouse */ |
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355 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ |
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356 for (numtries = 0; numtries < 10; ++numtries) { |
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357 #else |
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358 for (;;) { |
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359 #endif |
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360 result = XGrabPointer (SDL_Display, SDL_Window, True, 0, |
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361 GrabModeAsync, GrabModeAsync, |
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362 SDL_Window, None, CurrentTime); |
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363 if (result == GrabSuccess) { |
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364 break; |
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365 } |
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366 SDL_Delay (100); |
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367 } |
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368 if (result != GrabSuccess) { |
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369 /* Uh, oh, what do we do here? */ ; |
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370 } |
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371 /* Now grab the keyboard */ |
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372 XGrabKeyboard (SDL_Display, WMwindow, True, |
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373 GrabModeAsync, GrabModeAsync, CurrentTime); |
0 | 374 |
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375 /* Raise the window if we grab the mouse */ |
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376 if (!(SDL_VideoSurface->flags & SDL_FULLSCREEN)) |
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377 XRaiseWindow (SDL_Display, WMwindow); |
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378 |
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379 /* Make sure we register input focus */ |
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380 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); |
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381 } |
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382 XSync (SDL_Display, False); |
0 | 383 |
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384 return (mode); |
0 | 385 } |
386 | |
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387 SDL_GrabMode |
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388 X11_GrabInput (_THIS, SDL_GrabMode mode) |
0 | 389 { |
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390 SDL_Lock_EventThread (); |
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391 mode = X11_GrabInputNoLock (this, mode); |
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392 SDL_Unlock_EventThread (); |
0 | 393 |
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394 return (mode); |
0 | 395 } |
396 | |
397 /* If 'info' is the right version, this function fills it and returns 1. | |
398 Otherwise, in case of a version mismatch, it returns -1. | |
399 */ | |
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400 static void |
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401 lock_display (void) |
0 | 402 { |
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403 SDL_Lock_EventThread (); |
0 | 404 } |
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405 static void |
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406 unlock_display (void) |
0 | 407 { |
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408 /* Make sure any X11 transactions are completed */ |
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409 SDL_VideoDevice *this = current_video; |
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410 XSync (SDL_Display, False); |
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411 SDL_Unlock_EventThread (); |
0 | 412 } |
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413 |
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414 int |
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415 X11_GetWMInfo (_THIS, SDL_SysWMinfo * info) |
0 | 416 { |
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417 if (info->version.major <= SDL_MAJOR_VERSION) { |
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418 info->subsystem = SDL_SYSWM_X11; |
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419 info->info.x11.display = SDL_Display; |
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420 info->info.x11.window = SDL_Window; |
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421 if (SDL_VERSIONNUM (info->version.major, |
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422 info->version.minor, |
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423 info->version.patch) >= 1002) { |
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424 info->info.x11.fswindow = FSwindow; |
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425 info->info.x11.wmwindow = WMwindow; |
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426 } |
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427 info->info.x11.lock_func = lock_display; |
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428 info->info.x11.unlock_func = unlock_display; |
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429 return (1); |
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430 } else { |
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431 SDL_SetError ("Application not compiled with SDL %d.%d\n", |
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432 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); |
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433 return (-1); |
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434 } |
0 | 435 } |
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436 |
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437 /* vi: set ts=4 sw=4 expandtab: */ |