annotate src/video/x11/SDL_x11wm.c @ 1168:045f186426e1

Dynamically load X11 libraries like we currently do for alsa, esd, etc. This allows you to run an SDL program on a system without Xlib, since it'll just report the x11 target unavailable at runtime.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 05 Nov 2005 19:53:37 +0000
parents 3acd16ea0180
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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b8d311d90021 Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <stdlib.h>
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29 #include <string.h>
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30 #include <X11/Xlib.h>
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31 #include <X11/Xutil.h>
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32
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33 #include "SDL_version.h"
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34 #include "SDL_error.h"
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35 #include "SDL_timer.h"
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36 #include "SDL_video.h"
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37 #include "SDL_syswm.h"
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38 #include "SDL_events_c.h"
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39 #include "SDL_pixels_c.h"
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40 #include "SDL_x11modes_c.h"
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41 #include "SDL_x11wm_c.h"
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42
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43 static Uint8 reverse_byte(Uint8 x)
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44 {
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45 x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
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46 x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
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47 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
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48 return x;
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49 }
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50
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51 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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52 {
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53 SDL_Surface *sicon;
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54 XWMHints *wmhints;
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55 XImage *icon_image;
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56 Pixmap icon_pixmap;
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57 Pixmap mask_pixmap;
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58 Window icon_window = None;
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59 GC gc;
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60 XGCValues GCvalues;
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61 int i, dbpp;
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62 SDL_Rect bounds;
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63 Uint8 *LSBmask;
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64 Visual *dvis;
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65 char *p;
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66 int masksize;
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67
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68 SDL_Lock_EventThread();
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69
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70 /* The icon must use the default visual, depth and colormap of the
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71 screen, so it might need a conversion */
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72 dvis = DefaultVisual(SDL_Display, SDL_Screen);
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73 dbpp = DefaultDepth(SDL_Display, SDL_Screen);
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74 for(i = 0; i < this->hidden->nvisuals; i++) {
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75 if(this->hidden->visuals[i].visual == dvis) {
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76 dbpp = this->hidden->visuals[i].bpp;
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77 break;
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78 }
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79 }
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80
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81 /* The Visual struct is supposed to be opaque but we cheat a little */
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82 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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83 dbpp,
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84 dvis->red_mask, dvis->green_mask,
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85 dvis->blue_mask, 0);
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86 if ( sicon == NULL )
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87 goto done;
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88
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89 if(dbpp == 8) {
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90 /* Default visual is 8bit; we need to allocate colours from
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91 the default colormap */
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92 SDL_Color want[256], got[256];
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93 int nwant;
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94 Colormap dcmap;
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95 int missing;
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96 dcmap = DefaultColormap(SDL_Display, SDL_Screen);
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97 if(icon->format->palette) {
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98 /* The icon has a palette as well - we just have to
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99 find those colours */
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100 nwant = icon->format->palette->ncolors;
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101 memcpy(want, icon->format->palette->colors,
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102 nwant * sizeof want[0]);
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103 } else {
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104 /* try the standard 6x6x6 cube for lack of better
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105 ideas */
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106 int r, g, b, i;
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107 for(r = i = 0; r < 256; r += 0x33)
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108 for(g = 0; g < 256; g += 0x33)
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109 for(b = 0; b < 256; b += 0x33, i++) {
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110 want[i].r = r;
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111 want[i].g = g;
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112 want[i].b = b;
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113 }
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114 nwant = 216;
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115 }
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116 if(SDL_iconcolors) {
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117 /* free already allocated colours first */
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118 unsigned long freelist[512];
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119 int nfree = 0;
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120 for(i = 0; i < 256; i++) {
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121 while(SDL_iconcolors[i]) {
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122 freelist[nfree++] = i;
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123 SDL_iconcolors[i]--;
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124 }
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125 }
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126 pXFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
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127 }
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128 if(!SDL_iconcolors)
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129 SDL_iconcolors = malloc(256 * sizeof *SDL_iconcolors);
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130 memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
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131
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132 /* try to allocate the colours */
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133 memset(got, 0, sizeof got);
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134 missing = 0;
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135 for(i = 0; i < nwant; i++) {
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136 XColor c;
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137 c.red = want[i].r << 8;
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138 c.green = want[i].g << 8;
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139 c.blue = want[i].b << 8;
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140 c.flags = DoRed | DoGreen | DoBlue;
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141 if(pXAllocColor(GFX_Display, dcmap, &c)) {
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142 /* got the colour */
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143 SDL_iconcolors[c.pixel]++;
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144 got[c.pixel] = want[i];
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145 } else {
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146 missing = 1;
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147 }
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Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
148 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
149 if(missing) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
150 /* Some colours were apparently missing, so we just
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
151 allocate all the rest as well */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
152 XColor cols[256];
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
153 for(i = 0; i < 256; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
154 cols[i].pixel = i;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
155 pXQueryColors(GFX_Display, dcmap, cols, 256);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
156 for(i = 0; i < 256; i++) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
157 got[i].r = cols[i].red >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
158 got[i].g = cols[i].green >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
159 got[i].b = cols[i].blue >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
160 if(!SDL_iconcolors[i]) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
161 if(pXAllocColor(GFX_Display, dcmap,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
162 cols + i)) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
163 SDL_iconcolors[i] = 1;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
164 } else {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
165 /* index not available */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
166 got[i].r = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
167 got[i].g = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
168 got[i].b = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
169 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
170 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
171 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
172 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
173
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
174 SDL_SetColors(sicon, got, 0, 256);
0
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parents:
diff changeset
175 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
177 bounds.x = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
178 bounds.y = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
179 bounds.w = icon->w;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
180 bounds.h = icon->h;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
181 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
182 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
183
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
184 /* We need the mask as given, except in LSBfirst format instead of
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
185 MSBfirst. Reverse the bits in each byte. */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
186 masksize = ((sicon->w + 7) >> 3) * sicon->h;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
187 LSBmask = malloc(masksize);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
188 if ( LSBmask == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
189 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
190 }
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
191 memset(LSBmask, 0, masksize);
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
192 for(i = 0; i < masksize; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
193 LSBmask[i] = reverse_byte(mask[i]);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
194 mask_pixmap = pXCreatePixmapFromBitmapData(SDL_Display, WMwindow,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
195 (char *)LSBmask,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
196 sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
197 1L, 0L, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198
74212992fb08 Initial revision
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parents:
diff changeset
199 /* Transfer the image to an X11 pixmap */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
200 icon_image = pXCreateImage(SDL_Display,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
201 DefaultVisual(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
202 DefaultDepth(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
203 ZPixmap, 0, sicon->pixels,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
204 sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
205 32, 0);
246
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
206 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
207 ? MSBFirst : LSBFirst;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
208 icon_pixmap = pXCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
209 DefaultDepth(SDL_Display, SDL_Screen));
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
210 gc = pXCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
211 pXPutImage(SDL_Display, icon_pixmap, gc, icon_image,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
212 0, 0, 0, 0, sicon->w, sicon->h);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
213 pXFreeGC(SDL_Display, gc);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
214 pXDestroyImage(icon_image);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 free(LSBmask);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 sicon->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
218 /* Some buggy window managers (some versions of Enlightenment, it
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
219 seems) need an icon window *and* icon pixmap to work properly, while
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
220 it screws up others. The default is only to use a pixmap. */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
221 p = getenv("SDL_VIDEO_X11_ICONWIN");
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
222 if(p && *p) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
223 icon_window = pXCreateSimpleWindow(SDL_Display, SDL_Root,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
224 0, 0, sicon->w, sicon->h, 0,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
225 CopyFromParent,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
226 CopyFromParent);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
227 pXSetWindowBackgroundPixmap(SDL_Display, icon_window,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
228 icon_pixmap);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
229 pXClearWindow(SDL_Display, icon_window);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
230 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 /* Set the window icon to the icon pixmap (and icon window) */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
233 wmhints = pXAllocWMHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 wmhints->flags = (IconPixmapHint | IconMaskHint);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 wmhints->icon_pixmap = icon_pixmap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 wmhints->icon_mask = mask_pixmap;
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
237 if(icon_window != None) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
238 wmhints->flags |= IconWindowHint;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
239 wmhints->icon_window = icon_window;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
240 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
241 pXSetWMHints(SDL_Display, WMwindow, wmhints);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
242 pXFree(wmhints);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
243 pXSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 SDL_Unlock_EventThread();
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
247 SDL_FreeSurface(sicon);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 void X11_SetCaption(_THIS, const char *title, const char *icon)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 XTextProperty titleprop, iconprop;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 if ( title != NULL ) {
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
258 int error = XLocaleNotSupported;
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
259 #ifdef X_HAVE_UTF8_STRING
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
260 error = pXutf8TextListToTextProperty(SDL_Display,
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
261 (char **)&title, 1, XUTF8StringStyle,
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
262 &titleprop);
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
263 #endif
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
264 if ( error != Success ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
265 pXStringListToTextProperty((char **)&title, 1,
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
266 &titleprop);
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
267 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
268 pXSetWMName(SDL_Display, WMwindow, &titleprop);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
269 pXFree(titleprop.value);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 if ( icon != NULL ) {
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
272 int error = XLocaleNotSupported;
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
273 #ifdef X_HAVE_UTF8_STRING
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
274 error = pXutf8TextListToTextProperty(SDL_Display,
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
275 (char **)&icon, 1, XUTF8StringStyle, &iconprop);
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
276 #endif
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
277 if ( error != Success ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
278 pXStringListToTextProperty((char **)&icon, 1, &iconprop);
954
3acd16ea0180 Date: Thu, 02 Sep 2004 01:06:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 913
diff changeset
279 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
280 pXSetWMIconName(SDL_Display, WMwindow, &iconprop);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
281 pXFree(iconprop.value);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 954
diff changeset
283 pXSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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284
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285 SDL_Unlock_EventThread();
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286 }
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287
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288 /* Iconify the window */
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289 int X11_IconifyWindow(_THIS)
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290 {
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291 int result;
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292
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293 SDL_Lock_EventThread();
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294 result = pXIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
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295 pXSync(SDL_Display, False);
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296 SDL_Unlock_EventThread();
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297 return(result);
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298 }
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299
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300 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
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301 {
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302 int result;
0
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303
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304 if ( this->screen == NULL ) {
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305 return(SDL_GRAB_OFF);
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306 }
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307 if ( ! SDL_Window ) {
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308 return(mode); /* Will be set later on mode switch */
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309 }
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310 if ( mode == SDL_GRAB_OFF ) {
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311 pXUngrabPointer(SDL_Display, CurrentTime);
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312 pXUngrabKeyboard(SDL_Display, CurrentTime);
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313 } else {
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314 if ( this->screen->flags & SDL_FULLSCREEN ) {
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315 /* Unbind the mouse from the fullscreen window */
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316 pXUngrabPointer(SDL_Display, CurrentTime);
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317 }
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318 /* Try to grab the mouse */
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319 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
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320 for ( numtries = 0; numtries < 10; ++numtries ) {
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321 #else
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322 while ( 1 ) {
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323 #endif
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324 result = pXGrabPointer(SDL_Display, SDL_Window, True, 0,
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325 GrabModeAsync, GrabModeAsync,
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326 SDL_Window, None, CurrentTime);
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327 if ( result == GrabSuccess ) {
0
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328 break;
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329 }
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330 SDL_Delay(100);
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331 }
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332 if ( result != GrabSuccess ) {
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333 /* Uh, oh, what do we do here? */ ;
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334 }
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335 /* Now grab the keyboard */
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336 pXGrabKeyboard(SDL_Display, WMwindow, True,
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337 GrabModeAsync, GrabModeAsync, CurrentTime);
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338
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339 /* Raise the window if we grab the mouse */
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340 if ( !(this->screen->flags & SDL_FULLSCREEN) )
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341 pXRaiseWindow(SDL_Display, WMwindow);
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342
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343 /* Make sure we register input focus */
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344 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
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345 }
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346 pXSync(SDL_Display, False);
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347
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348 return(mode);
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349 }
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350
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351 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
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352 {
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353 SDL_Lock_EventThread();
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354 mode = X11_GrabInputNoLock(this, mode);
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355 SDL_Unlock_EventThread();
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356
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357 return(mode);
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358 }
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359
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360 /* If 'info' is the right version, this function fills it and returns 1.
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361 Otherwise, in case of a version mismatch, it returns -1.
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362 */
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363 static void lock_display(void)
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364 {
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365 SDL_Lock_EventThread();
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366 }
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367 static void unlock_display(void)
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368 {
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369 /* Make sure any X11 transactions are completed */
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370 SDL_VideoDevice *this = current_video;
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371 pXSync(SDL_Display, False);
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372 SDL_Unlock_EventThread();
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373 }
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374 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
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375 {
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376 if ( info->version.major <= SDL_MAJOR_VERSION ) {
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377 info->subsystem = SDL_SYSWM_X11;
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378 info->info.x11.display = SDL_Display;
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379 info->info.x11.window = SDL_Window;
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380 if ( SDL_VERSIONNUM(info->version.major,
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381 info->version.minor,
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382 info->version.patch) >= 1002 ) {
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383 info->info.x11.fswindow = FSwindow;
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384 info->info.x11.wmwindow = WMwindow;
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385 }
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386 info->info.x11.lock_func = lock_display;
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387 info->info.x11.unlock_func = unlock_display;
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388 return(1);
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389 } else {
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390 SDL_SetError("Application not compiled with SDL %d.%d\n",
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391 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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392 return(-1);
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393 }
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394 }