Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11wm.c @ 1168:045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
This allows you to run an SDL program on a system without Xlib, since it'll
just report the x11 target unavailable at runtime.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 05 Nov 2005 19:53:37 +0000 |
parents | 3acd16ea0180 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdlib.h> | |
29 #include <string.h> | |
30 #include <X11/Xlib.h> | |
31 #include <X11/Xutil.h> | |
32 | |
33 #include "SDL_version.h" | |
34 #include "SDL_error.h" | |
35 #include "SDL_timer.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_syswm.h" | |
38 #include "SDL_events_c.h" | |
39 #include "SDL_pixels_c.h" | |
40 #include "SDL_x11modes_c.h" | |
41 #include "SDL_x11wm_c.h" | |
42 | |
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43 static Uint8 reverse_byte(Uint8 x) |
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44 { |
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45 x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
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46 x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
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47 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
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48 return x; |
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49 } |
0 | 50 |
51 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
52 { | |
53 SDL_Surface *sicon; | |
54 XWMHints *wmhints; | |
55 XImage *icon_image; | |
56 Pixmap icon_pixmap; | |
57 Pixmap mask_pixmap; | |
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58 Window icon_window = None; |
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59 GC gc; |
0 | 60 XGCValues GCvalues; |
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61 int i, dbpp; |
0 | 62 SDL_Rect bounds; |
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63 Uint8 *LSBmask; |
0 | 64 Visual *dvis; |
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65 char *p; |
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66 int masksize; |
0 | 67 |
68 SDL_Lock_EventThread(); | |
69 | |
70 /* The icon must use the default visual, depth and colormap of the | |
71 screen, so it might need a conversion */ | |
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72 dvis = DefaultVisual(SDL_Display, SDL_Screen); |
0 | 73 dbpp = DefaultDepth(SDL_Display, SDL_Screen); |
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74 for(i = 0; i < this->hidden->nvisuals; i++) { |
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75 if(this->hidden->visuals[i].visual == dvis) { |
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76 dbpp = this->hidden->visuals[i].bpp; |
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77 break; |
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78 } |
0 | 79 } |
80 | |
81 /* The Visual struct is supposed to be opaque but we cheat a little */ | |
82 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
83 dbpp, | |
84 dvis->red_mask, dvis->green_mask, | |
85 dvis->blue_mask, 0); | |
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86 if ( sicon == NULL ) |
0 | 87 goto done; |
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88 |
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89 if(dbpp == 8) { |
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90 /* Default visual is 8bit; we need to allocate colours from |
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91 the default colormap */ |
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92 SDL_Color want[256], got[256]; |
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93 int nwant; |
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94 Colormap dcmap; |
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95 int missing; |
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96 dcmap = DefaultColormap(SDL_Display, SDL_Screen); |
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97 if(icon->format->palette) { |
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98 /* The icon has a palette as well - we just have to |
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99 find those colours */ |
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100 nwant = icon->format->palette->ncolors; |
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101 memcpy(want, icon->format->palette->colors, |
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102 nwant * sizeof want[0]); |
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103 } else { |
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104 /* try the standard 6x6x6 cube for lack of better |
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105 ideas */ |
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106 int r, g, b, i; |
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107 for(r = i = 0; r < 256; r += 0x33) |
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108 for(g = 0; g < 256; g += 0x33) |
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109 for(b = 0; b < 256; b += 0x33, i++) { |
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110 want[i].r = r; |
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111 want[i].g = g; |
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112 want[i].b = b; |
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113 } |
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114 nwant = 216; |
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115 } |
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116 if(SDL_iconcolors) { |
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117 /* free already allocated colours first */ |
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118 unsigned long freelist[512]; |
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119 int nfree = 0; |
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120 for(i = 0; i < 256; i++) { |
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121 while(SDL_iconcolors[i]) { |
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122 freelist[nfree++] = i; |
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123 SDL_iconcolors[i]--; |
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124 } |
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125 } |
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126 pXFreeColors(GFX_Display, dcmap, freelist, nfree, 0); |
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127 } |
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128 if(!SDL_iconcolors) |
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129 SDL_iconcolors = malloc(256 * sizeof *SDL_iconcolors); |
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130 memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
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131 |
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132 /* try to allocate the colours */ |
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133 memset(got, 0, sizeof got); |
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134 missing = 0; |
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135 for(i = 0; i < nwant; i++) { |
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136 XColor c; |
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137 c.red = want[i].r << 8; |
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138 c.green = want[i].g << 8; |
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139 c.blue = want[i].b << 8; |
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140 c.flags = DoRed | DoGreen | DoBlue; |
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141 if(pXAllocColor(GFX_Display, dcmap, &c)) { |
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142 /* got the colour */ |
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143 SDL_iconcolors[c.pixel]++; |
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144 got[c.pixel] = want[i]; |
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145 } else { |
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146 missing = 1; |
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147 } |
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148 } |
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149 if(missing) { |
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150 /* Some colours were apparently missing, so we just |
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151 allocate all the rest as well */ |
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152 XColor cols[256]; |
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153 for(i = 0; i < 256; i++) |
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154 cols[i].pixel = i; |
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155 pXQueryColors(GFX_Display, dcmap, cols, 256); |
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156 for(i = 0; i < 256; i++) { |
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157 got[i].r = cols[i].red >> 8; |
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158 got[i].g = cols[i].green >> 8; |
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159 got[i].b = cols[i].blue >> 8; |
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160 if(!SDL_iconcolors[i]) { |
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161 if(pXAllocColor(GFX_Display, dcmap, |
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162 cols + i)) { |
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163 SDL_iconcolors[i] = 1; |
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164 } else { |
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165 /* index not available */ |
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166 got[i].r = 0; |
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167 got[i].g = 0; |
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168 got[i].b = 0; |
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169 } |
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170 } |
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171 } |
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172 } |
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173 |
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174 SDL_SetColors(sicon, got, 0, 256); |
0 | 175 } |
176 | |
177 bounds.x = 0; | |
178 bounds.y = 0; | |
179 bounds.w = icon->w; | |
180 bounds.h = icon->h; | |
181 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) | |
182 goto done; | |
183 | |
236
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184 /* We need the mask as given, except in LSBfirst format instead of |
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185 MSBfirst. Reverse the bits in each byte. */ |
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186 masksize = ((sicon->w + 7) >> 3) * sicon->h; |
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187 LSBmask = malloc(masksize); |
0 | 188 if ( LSBmask == NULL ) { |
189 goto done; | |
190 } | |
236
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191 memset(LSBmask, 0, masksize); |
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192 for(i = 0; i < masksize; i++) |
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193 LSBmask[i] = reverse_byte(mask[i]); |
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194 mask_pixmap = pXCreatePixmapFromBitmapData(SDL_Display, WMwindow, |
236
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195 (char *)LSBmask, |
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196 sicon->w, sicon->h, |
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197 1L, 0L, 1); |
0 | 198 |
199 /* Transfer the image to an X11 pixmap */ | |
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200 icon_image = pXCreateImage(SDL_Display, |
236
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201 DefaultVisual(SDL_Display, SDL_Screen), |
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202 DefaultDepth(SDL_Display, SDL_Screen), |
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203 ZPixmap, 0, sicon->pixels, |
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204 sicon->w, sicon->h, |
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205 32, 0); |
246
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From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
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206 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) |
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207 ? MSBFirst : LSBFirst; |
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208 icon_pixmap = pXCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, |
236
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209 DefaultDepth(SDL_Display, SDL_Screen)); |
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210 gc = pXCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); |
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211 pXPutImage(SDL_Display, icon_pixmap, gc, icon_image, |
236
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212 0, 0, 0, 0, sicon->w, sicon->h); |
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213 pXFreeGC(SDL_Display, gc); |
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214 pXDestroyImage(icon_image); |
0 | 215 free(LSBmask); |
216 sicon->pixels = NULL; | |
217 | |
236
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218 /* Some buggy window managers (some versions of Enlightenment, it |
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219 seems) need an icon window *and* icon pixmap to work properly, while |
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220 it screws up others. The default is only to use a pixmap. */ |
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221 p = getenv("SDL_VIDEO_X11_ICONWIN"); |
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222 if(p && *p) { |
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223 icon_window = pXCreateSimpleWindow(SDL_Display, SDL_Root, |
236
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224 0, 0, sicon->w, sicon->h, 0, |
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225 CopyFromParent, |
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226 CopyFromParent); |
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227 pXSetWindowBackgroundPixmap(SDL_Display, icon_window, |
236
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228 icon_pixmap); |
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229 pXClearWindow(SDL_Display, icon_window); |
236
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230 } |
0 | 231 |
232 /* Set the window icon to the icon pixmap (and icon window) */ | |
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233 wmhints = pXAllocWMHints(); |
0 | 234 wmhints->flags = (IconPixmapHint | IconMaskHint); |
235 wmhints->icon_pixmap = icon_pixmap; | |
236 wmhints->icon_mask = mask_pixmap; | |
236
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237 if(icon_window != None) { |
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238 wmhints->flags |= IconWindowHint; |
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239 wmhints->icon_window = icon_window; |
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240 } |
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241 pXSetWMHints(SDL_Display, WMwindow, wmhints); |
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242 pXFree(wmhints); |
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243 pXSync(SDL_Display, False); |
0 | 244 |
245 done: | |
246 SDL_Unlock_EventThread(); | |
236
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247 SDL_FreeSurface(sicon); |
0 | 248 } |
249 | |
250 void X11_SetCaption(_THIS, const char *title, const char *icon) | |
251 { | |
252 XTextProperty titleprop, iconprop; | |
253 | |
254 /* Lock the event thread, in multi-threading environments */ | |
255 SDL_Lock_EventThread(); | |
256 | |
257 if ( title != NULL ) { | |
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258 int error = XLocaleNotSupported; |
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259 #ifdef X_HAVE_UTF8_STRING |
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260 error = pXutf8TextListToTextProperty(SDL_Display, |
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261 (char **)&title, 1, XUTF8StringStyle, |
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262 &titleprop); |
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263 #endif |
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264 if ( error != Success ) { |
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265 pXStringListToTextProperty((char **)&title, 1, |
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266 &titleprop); |
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267 } |
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268 pXSetWMName(SDL_Display, WMwindow, &titleprop); |
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269 pXFree(titleprop.value); |
0 | 270 } |
271 if ( icon != NULL ) { | |
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272 int error = XLocaleNotSupported; |
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273 #ifdef X_HAVE_UTF8_STRING |
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274 error = pXutf8TextListToTextProperty(SDL_Display, |
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275 (char **)&icon, 1, XUTF8StringStyle, &iconprop); |
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276 #endif |
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277 if ( error != Success ) { |
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278 pXStringListToTextProperty((char **)&icon, 1, &iconprop); |
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279 } |
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280 pXSetWMIconName(SDL_Display, WMwindow, &iconprop); |
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281 pXFree(iconprop.value); |
0 | 282 } |
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283 pXSync(SDL_Display, False); |
0 | 284 |
285 SDL_Unlock_EventThread(); | |
286 } | |
287 | |
288 /* Iconify the window */ | |
289 int X11_IconifyWindow(_THIS) | |
290 { | |
291 int result; | |
292 | |
293 SDL_Lock_EventThread(); | |
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294 result = pXIconifyWindow(SDL_Display, WMwindow, SDL_Screen); |
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295 pXSync(SDL_Display, False); |
0 | 296 SDL_Unlock_EventThread(); |
297 return(result); | |
298 } | |
299 | |
300 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) | |
301 { | |
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302 int result; |
0 | 303 |
304 if ( this->screen == NULL ) { | |
305 return(SDL_GRAB_OFF); | |
306 } | |
307 if ( ! SDL_Window ) { | |
308 return(mode); /* Will be set later on mode switch */ | |
309 } | |
310 if ( mode == SDL_GRAB_OFF ) { | |
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311 pXUngrabPointer(SDL_Display, CurrentTime); |
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312 pXUngrabKeyboard(SDL_Display, CurrentTime); |
0 | 313 } else { |
314 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
315 /* Unbind the mouse from the fullscreen window */ | |
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316 pXUngrabPointer(SDL_Display, CurrentTime); |
0 | 317 } |
318 /* Try to grab the mouse */ | |
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319 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ |
0 | 320 for ( numtries = 0; numtries < 10; ++numtries ) { |
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321 #else |
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322 while ( 1 ) { |
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323 #endif |
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324 result = pXGrabPointer(SDL_Display, SDL_Window, True, 0, |
0 | 325 GrabModeAsync, GrabModeAsync, |
326 SDL_Window, None, CurrentTime); | |
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327 if ( result == GrabSuccess ) { |
0 | 328 break; |
329 } | |
330 SDL_Delay(100); | |
331 } | |
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332 if ( result != GrabSuccess ) { |
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333 /* Uh, oh, what do we do here? */ ; |
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334 } |
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335 /* Now grab the keyboard */ |
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336 pXGrabKeyboard(SDL_Display, WMwindow, True, |
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337 GrabModeAsync, GrabModeAsync, CurrentTime); |
0 | 338 |
339 /* Raise the window if we grab the mouse */ | |
340 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
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341 pXRaiseWindow(SDL_Display, WMwindow); |
98
8a5aff5c1294
Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
342 |
8a5aff5c1294
Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
343 /* Make sure we register input focus */ |
8a5aff5c1294
Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
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344 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); |
0 | 345 } |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
954
diff
changeset
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346 pXSync(SDL_Display, False); |
0 | 347 |
348 return(mode); | |
349 } | |
350 | |
351 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) | |
352 { | |
353 SDL_Lock_EventThread(); | |
354 mode = X11_GrabInputNoLock(this, mode); | |
355 SDL_Unlock_EventThread(); | |
356 | |
357 return(mode); | |
358 } | |
359 | |
360 /* If 'info' is the right version, this function fills it and returns 1. | |
361 Otherwise, in case of a version mismatch, it returns -1. | |
362 */ | |
363 static void lock_display(void) | |
364 { | |
365 SDL_Lock_EventThread(); | |
366 } | |
367 static void unlock_display(void) | |
368 { | |
369 /* Make sure any X11 transactions are completed */ | |
370 SDL_VideoDevice *this = current_video; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
954
diff
changeset
|
371 pXSync(SDL_Display, False); |
0 | 372 SDL_Unlock_EventThread(); |
373 } | |
374 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) | |
375 { | |
376 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
377 info->subsystem = SDL_SYSWM_X11; | |
378 info->info.x11.display = SDL_Display; | |
379 info->info.x11.window = SDL_Window; | |
380 if ( SDL_VERSIONNUM(info->version.major, | |
381 info->version.minor, | |
382 info->version.patch) >= 1002 ) { | |
383 info->info.x11.fswindow = FSwindow; | |
384 info->info.x11.wmwindow = WMwindow; | |
385 } | |
386 info->info.x11.lock_func = lock_display; | |
387 info->info.x11.unlock_func = unlock_display; | |
388 return(1); | |
389 } else { | |
390 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
391 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
392 return(-1); | |
393 } | |
394 } |