Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11wm.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
line wrap: on
line diff
--- a/src/video/x11/SDL_x11wm.c Sun May 21 17:27:13 2006 +0000 +++ b/src/video/x11/SDL_x11wm.c Sun May 28 13:04:16 2006 +0000 @@ -33,389 +33,405 @@ #include "SDL_x11modes_c.h" #include "SDL_x11wm_c.h" -static Uint8 reverse_byte(Uint8 x) +static Uint8 +reverse_byte (Uint8 x) { - x = (x & 0xaa) >> 1 | (x & 0x55) << 1; - x = (x & 0xcc) >> 2 | (x & 0x33) << 2; - x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; - return x; + x = (x & 0xaa) >> 1 | (x & 0x55) << 1; + x = (x & 0xcc) >> 2 | (x & 0x33) << 2; + x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; + return x; } -void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) +void +X11_SetIcon (_THIS, SDL_Surface * icon, Uint8 * mask) { - SDL_Surface *sicon; - XWMHints *wmhints; - XImage *icon_image; - Pixmap icon_pixmap; - Pixmap mask_pixmap; - Window icon_window = None; - GC gc; - XGCValues GCvalues; - int i, dbpp; - SDL_Rect bounds; - Uint8 *LSBmask; - Visual *dvis; - char *p; - int masksize; - - SDL_Lock_EventThread(); + SDL_Surface *sicon; + XWMHints *wmhints; + XImage *icon_image; + Pixmap icon_pixmap; + Pixmap mask_pixmap; + Window icon_window = None; + GC gc; + XGCValues GCvalues; + int i, dbpp; + SDL_Rect bounds; + Uint8 *LSBmask; + Visual *dvis; + char *p; + int masksize; - /* The icon must use the default visual, depth and colormap of the - screen, so it might need a conversion */ - dvis = DefaultVisual(SDL_Display, SDL_Screen); - dbpp = DefaultDepth(SDL_Display, SDL_Screen); - for(i = 0; i < this->hidden->nvisuals; i++) { - if(this->hidden->visuals[i].visual == dvis) { - dbpp = this->hidden->visuals[i].bpp; - break; - } - } + SDL_Lock_EventThread (); - /* The Visual struct is supposed to be opaque but we cheat a little */ - sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, - dbpp, - dvis->red_mask, dvis->green_mask, - dvis->blue_mask, 0); - if ( sicon == NULL ) - goto done; + /* The icon must use the default visual, depth and colormap of the + screen, so it might need a conversion */ + dvis = DefaultVisual (SDL_Display, SDL_Screen); + dbpp = DefaultDepth (SDL_Display, SDL_Screen); + for (i = 0; i < this->hidden->nvisuals; i++) { + if (this->hidden->visuals[i].visual == dvis) { + dbpp = this->hidden->visuals[i].bpp; + break; + } + } + + /* The Visual struct is supposed to be opaque but we cheat a little */ + sicon = SDL_CreateRGBSurface (SDL_SWSURFACE, icon->w, icon->h, + dbpp, + dvis->red_mask, dvis->green_mask, + dvis->blue_mask, 0); + if (sicon == NULL) + goto done; - if(dbpp == 8) { - /* Default visual is 8bit; we need to allocate colours from - the default colormap */ - SDL_Color want[256], got[256]; - int nwant; - Colormap dcmap; - int missing; - dcmap = DefaultColormap(SDL_Display, SDL_Screen); - if(icon->format->palette) { - /* The icon has a palette as well - we just have to - find those colours */ - nwant = icon->format->palette->ncolors; - SDL_memcpy(want, icon->format->palette->colors, - nwant * sizeof want[0]); - } else { - /* try the standard 6x6x6 cube for lack of better - ideas */ - int r, g, b, i; - for(r = i = 0; r < 256; r += 0x33) - for(g = 0; g < 256; g += 0x33) - for(b = 0; b < 256; b += 0x33, i++) { - want[i].r = r; - want[i].g = g; - want[i].b = b; - } - nwant = 216; - } - if(SDL_iconcolors) { - /* free already allocated colours first */ - unsigned long freelist[512]; - int nfree = 0; - for(i = 0; i < 256; i++) { - while(SDL_iconcolors[i]) { - freelist[nfree++] = i; - SDL_iconcolors[i]--; - } - } - XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); - } - if(!SDL_iconcolors) - SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors); - SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); + if (dbpp == 8) { + /* Default visual is 8bit; we need to allocate colours from + the default colormap */ + SDL_Color want[256], got[256]; + int nwant; + Colormap dcmap; + int missing; + dcmap = DefaultColormap (SDL_Display, SDL_Screen); + if (icon->format->palette) { + /* The icon has a palette as well - we just have to + find those colours */ + nwant = icon->format->palette->ncolors; + SDL_memcpy (want, icon->format->palette->colors, + nwant * sizeof want[0]); + } else { + /* try the standard 6x6x6 cube for lack of better + ideas */ + int r, g, b, i; + for (r = i = 0; r < 256; r += 0x33) + for (g = 0; g < 256; g += 0x33) + for (b = 0; b < 256; b += 0x33, i++) { + want[i].r = r; + want[i].g = g; + want[i].b = b; + } + nwant = 216; + } + if (SDL_iconcolors) { + /* free already allocated colours first */ + unsigned long freelist[512]; + int nfree = 0; + for (i = 0; i < 256; i++) { + while (SDL_iconcolors[i]) { + freelist[nfree++] = i; + SDL_iconcolors[i]--; + } + } + XFreeColors (GFX_Display, dcmap, freelist, nfree, 0); + } + if (!SDL_iconcolors) + SDL_iconcolors = SDL_malloc (256 * sizeof *SDL_iconcolors); + SDL_memset (SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); - /* try to allocate the colours */ - SDL_memset(got, 0, sizeof got); - missing = 0; - for(i = 0; i < nwant; i++) { - XColor c; - c.red = want[i].r << 8; - c.green = want[i].g << 8; - c.blue = want[i].b << 8; - c.flags = DoRed | DoGreen | DoBlue; - if(XAllocColor(GFX_Display, dcmap, &c)) { - /* got the colour */ - SDL_iconcolors[c.pixel]++; - got[c.pixel] = want[i]; - } else { - missing = 1; - } - } - if(missing) { - /* Some colours were apparently missing, so we just - allocate all the rest as well */ - XColor cols[256]; - for(i = 0; i < 256; i++) - cols[i].pixel = i; - XQueryColors(GFX_Display, dcmap, cols, 256); - for(i = 0; i < 256; i++) { - got[i].r = cols[i].red >> 8; - got[i].g = cols[i].green >> 8; - got[i].b = cols[i].blue >> 8; - if(!SDL_iconcolors[i]) { - if(XAllocColor(GFX_Display, dcmap, - cols + i)) { - SDL_iconcolors[i] = 1; - } else { - /* index not available */ - got[i].r = 0; - got[i].g = 0; - got[i].b = 0; - } - } - } - } + /* try to allocate the colours */ + SDL_memset (got, 0, sizeof got); + missing = 0; + for (i = 0; i < nwant; i++) { + XColor c; + c.red = want[i].r << 8; + c.green = want[i].g << 8; + c.blue = want[i].b << 8; + c.flags = DoRed | DoGreen | DoBlue; + if (XAllocColor (GFX_Display, dcmap, &c)) { + /* got the colour */ + SDL_iconcolors[c.pixel]++; + got[c.pixel] = want[i]; + } else { + missing = 1; + } + } + if (missing) { + /* Some colours were apparently missing, so we just + allocate all the rest as well */ + XColor cols[256]; + for (i = 0; i < 256; i++) + cols[i].pixel = i; + XQueryColors (GFX_Display, dcmap, cols, 256); + for (i = 0; i < 256; i++) { + got[i].r = cols[i].red >> 8; + got[i].g = cols[i].green >> 8; + got[i].b = cols[i].blue >> 8; + if (!SDL_iconcolors[i]) { + if (XAllocColor (GFX_Display, dcmap, cols + i)) { + SDL_iconcolors[i] = 1; + } else { + /* index not available */ + got[i].r = 0; + got[i].g = 0; + got[i].b = 0; + } + } + } + } - SDL_SetColors(sicon, got, 0, 256); - } + SDL_SetColors (sicon, got, 0, 256); + } - bounds.x = 0; - bounds.y = 0; - bounds.w = icon->w; - bounds.h = icon->h; - if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) - goto done; + bounds.x = 0; + bounds.y = 0; + bounds.w = icon->w; + bounds.h = icon->h; + if (SDL_LowerBlit (icon, &bounds, sicon, &bounds) < 0) + goto done; - /* We need the mask as given, except in LSBfirst format instead of - MSBfirst. Reverse the bits in each byte. */ - masksize = ((sicon->w + 7) >> 3) * sicon->h; - LSBmask = SDL_malloc(masksize); - if ( LSBmask == NULL ) { - goto done; - } - SDL_memset(LSBmask, 0, masksize); - for(i = 0; i < masksize; i++) - LSBmask[i] = reverse_byte(mask[i]); - mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, - (char *)LSBmask, - sicon->w, sicon->h, - 1L, 0L, 1); + /* We need the mask as given, except in LSBfirst format instead of + MSBfirst. Reverse the bits in each byte. */ + masksize = ((sicon->w + 7) >> 3) * sicon->h; + LSBmask = SDL_malloc (masksize); + if (LSBmask == NULL) { + goto done; + } + SDL_memset (LSBmask, 0, masksize); + for (i = 0; i < masksize; i++) + LSBmask[i] = reverse_byte (mask[i]); + mask_pixmap = XCreatePixmapFromBitmapData (SDL_Display, WMwindow, + (char *) LSBmask, + sicon->w, sicon->h, 1L, 0L, 1); - /* Transfer the image to an X11 pixmap */ - icon_image = XCreateImage(SDL_Display, - DefaultVisual(SDL_Display, SDL_Screen), - DefaultDepth(SDL_Display, SDL_Screen), - ZPixmap, 0, sicon->pixels, - sicon->w, sicon->h, - 32, 0); - icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) - ? MSBFirst : LSBFirst; - icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, - DefaultDepth(SDL_Display, SDL_Screen)); - gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); - XPutImage(SDL_Display, icon_pixmap, gc, icon_image, - 0, 0, 0, 0, sicon->w, sicon->h); - XFreeGC(SDL_Display, gc); - XDestroyImage(icon_image); - SDL_free(LSBmask); - sicon->pixels = NULL; + /* Transfer the image to an X11 pixmap */ + icon_image = XCreateImage (SDL_Display, + DefaultVisual (SDL_Display, SDL_Screen), + DefaultDepth (SDL_Display, SDL_Screen), + ZPixmap, 0, sicon->pixels, + sicon->w, sicon->h, 32, 0); + icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) + ? MSBFirst : LSBFirst; + icon_pixmap = XCreatePixmap (SDL_Display, SDL_Root, sicon->w, sicon->h, + DefaultDepth (SDL_Display, SDL_Screen)); + gc = XCreateGC (SDL_Display, icon_pixmap, 0, &GCvalues); + XPutImage (SDL_Display, icon_pixmap, gc, icon_image, + 0, 0, 0, 0, sicon->w, sicon->h); + XFreeGC (SDL_Display, gc); + XDestroyImage (icon_image); + SDL_free (LSBmask); + sicon->pixels = NULL; - /* Some buggy window managers (some versions of Enlightenment, it - seems) need an icon window *and* icon pixmap to work properly, while - it screws up others. The default is only to use a pixmap. */ - p = SDL_getenv("SDL_VIDEO_X11_ICONWIN"); - if(p && *p) { - icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, - 0, 0, sicon->w, sicon->h, 0, - CopyFromParent, - CopyFromParent); - XSetWindowBackgroundPixmap(SDL_Display, icon_window, - icon_pixmap); - XClearWindow(SDL_Display, icon_window); - } + /* Some buggy window managers (some versions of Enlightenment, it + seems) need an icon window *and* icon pixmap to work properly, while + it screws up others. The default is only to use a pixmap. */ + p = SDL_getenv ("SDL_VIDEO_X11_ICONWIN"); + if (p && *p) { + icon_window = XCreateSimpleWindow (SDL_Display, SDL_Root, + 0, 0, sicon->w, sicon->h, 0, + CopyFromParent, CopyFromParent); + XSetWindowBackgroundPixmap (SDL_Display, icon_window, icon_pixmap); + XClearWindow (SDL_Display, icon_window); + } - /* Set the window icon to the icon pixmap (and icon window) */ - wmhints = XAllocWMHints(); - wmhints->flags = (IconPixmapHint | IconMaskHint); - wmhints->icon_pixmap = icon_pixmap; - wmhints->icon_mask = mask_pixmap; - if(icon_window != None) { - wmhints->flags |= IconWindowHint; - wmhints->icon_window = icon_window; - } - XSetWMHints(SDL_Display, WMwindow, wmhints); - XFree(wmhints); - XSync(SDL_Display, False); + /* Set the window icon to the icon pixmap (and icon window) */ + wmhints = XAllocWMHints (); + wmhints->flags = (IconPixmapHint | IconMaskHint); + wmhints->icon_pixmap = icon_pixmap; + wmhints->icon_mask = mask_pixmap; + if (icon_window != None) { + wmhints->flags |= IconWindowHint; + wmhints->icon_window = icon_window; + } + XSetWMHints (SDL_Display, WMwindow, wmhints); + XFree (wmhints); + XSync (SDL_Display, False); done: - SDL_Unlock_EventThread(); - SDL_FreeSurface(sicon); + SDL_Unlock_EventThread (); + SDL_FreeSurface (sicon); } -void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon) +void +X11_SetCaptionNoLock (_THIS, const char *title, const char *icon) { - XTextProperty titleprop, iconprop; - Status status; + XTextProperty titleprop, iconprop; + Status status; #ifdef X_HAVE_UTF8_STRING - Atom _NET_WM_NAME; - Atom _NET_WM_ICON_NAME; + Atom _NET_WM_NAME; + Atom _NET_WM_ICON_NAME; - /* Look up some useful Atoms */ - if (SDL_X11_HAVE_UTF8) { - _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False); - _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False); - } + /* Look up some useful Atoms */ + if (SDL_X11_HAVE_UTF8) { + _NET_WM_NAME = XInternAtom (SDL_Display, "_NET_WM_NAME", False); + _NET_WM_ICON_NAME = + XInternAtom (SDL_Display, "_NET_WM_ICON_NAME", False); + } #endif - if ( title != NULL ) { - char *title_latin1 = SDL_iconv_utf8_latin1((char *)title); - if ( !title_latin1 ) { - SDL_OutOfMemory(); - return; - } - status = XStringListToTextProperty(&title_latin1, 1, &titleprop); - SDL_free(title_latin1); - if ( status ) { - XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME); - XFree(titleprop.value); - } + if (title != NULL) { + char *title_latin1 = SDL_iconv_utf8_latin1 ((char *) title); + if (!title_latin1) { + SDL_OutOfMemory (); + return; + } + status = XStringListToTextProperty (&title_latin1, 1, &titleprop); + SDL_free (title_latin1); + if (status) { + XSetTextProperty (SDL_Display, WMwindow, &titleprop, XA_WM_NAME); + XFree (titleprop.value); + } #ifdef X_HAVE_UTF8_STRING - if (SDL_X11_HAVE_UTF8) { - status = Xutf8TextListToTextProperty(SDL_Display, - (char **)&title, 1, XUTF8StringStyle, &titleprop); - if ( status == Success ) { - XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); - XFree(titleprop.value); - } - } + if (SDL_X11_HAVE_UTF8) { + status = Xutf8TextListToTextProperty (SDL_Display, + (char **) &title, 1, + XUTF8StringStyle, + &titleprop); + if (status == Success) { + XSetTextProperty (SDL_Display, WMwindow, &titleprop, + _NET_WM_NAME); + XFree (titleprop.value); + } + } #endif - } - if ( icon != NULL ) { - char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon); - if ( !icon_latin1 ) { - SDL_OutOfMemory(); - return; - } - status = XStringListToTextProperty(&icon_latin1, 1, &iconprop); - SDL_free(icon_latin1); - if ( status ) { - XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); - XFree(iconprop.value); - } + } + if (icon != NULL) { + char *icon_latin1 = SDL_iconv_utf8_latin1 ((char *) icon); + if (!icon_latin1) { + SDL_OutOfMemory (); + return; + } + status = XStringListToTextProperty (&icon_latin1, 1, &iconprop); + SDL_free (icon_latin1); + if (status) { + XSetTextProperty (SDL_Display, WMwindow, &iconprop, + XA_WM_ICON_NAME); + XFree (iconprop.value); + } #ifdef X_HAVE_UTF8_STRING - if (SDL_X11_HAVE_UTF8) { - status = Xutf8TextListToTextProperty(SDL_Display, - (char **)&icon, 1, XUTF8StringStyle, &iconprop); - if ( status == Success ) { - XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); - XFree(iconprop.value); - } - } + if (SDL_X11_HAVE_UTF8) { + status = Xutf8TextListToTextProperty (SDL_Display, + (char **) &icon, 1, + XUTF8StringStyle, + &iconprop); + if (status == Success) { + XSetTextProperty (SDL_Display, WMwindow, &iconprop, + _NET_WM_ICON_NAME); + XFree (iconprop.value); + } + } #endif - } - XSync(SDL_Display, False); + } + XSync (SDL_Display, False); } -void X11_SetCaption(_THIS, const char *title, const char *icon) +void +X11_SetCaption (_THIS, const char *title, const char *icon) { - SDL_Lock_EventThread(); - X11_SetCaptionNoLock(this, title, icon); - SDL_Unlock_EventThread(); + SDL_Lock_EventThread (); + X11_SetCaptionNoLock (this, title, icon); + SDL_Unlock_EventThread (); } /* Iconify the window */ -int X11_IconifyWindow(_THIS) +int +X11_IconifyWindow (_THIS) { - int result; + int result; - SDL_Lock_EventThread(); - result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); - XSync(SDL_Display, False); - SDL_Unlock_EventThread(); - return(result); + SDL_Lock_EventThread (); + result = XIconifyWindow (SDL_Display, WMwindow, SDL_Screen); + XSync (SDL_Display, False); + SDL_Unlock_EventThread (); + return (result); } -SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) +SDL_GrabMode +X11_GrabInputNoLock (_THIS, SDL_GrabMode mode) { - int result; + int result; - if ( this->screen == NULL ) { - return(SDL_GRAB_OFF); - } - if ( ! SDL_Window ) { - return(mode); /* Will be set later on mode switch */ - } - if ( mode == SDL_GRAB_OFF ) { - XUngrabPointer(SDL_Display, CurrentTime); - XUngrabKeyboard(SDL_Display, CurrentTime); - } else { - if ( this->screen->flags & SDL_FULLSCREEN ) { - /* Unbind the mouse from the fullscreen window */ - XUngrabPointer(SDL_Display, CurrentTime); - } - /* Try to grab the mouse */ -#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ - for ( numtries = 0; numtries < 10; ++numtries ) { + if (SDL_VideoSurface == NULL) { + return (SDL_GRAB_OFF); + } + if (!SDL_Window) { + return (mode); /* Will be set later on mode switch */ + } + if (mode == SDL_GRAB_OFF) { + XUngrabPointer (SDL_Display, CurrentTime); + XUngrabKeyboard (SDL_Display, CurrentTime); + } else { + if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { + /* Unbind the mouse from the fullscreen window */ + XUngrabPointer (SDL_Display, CurrentTime); + } + /* Try to grab the mouse */ +#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ + for (numtries = 0; numtries < 10; ++numtries) { #else - for ( ; ; ) { + for (;;) { #endif - result = XGrabPointer(SDL_Display, SDL_Window, True, 0, - GrabModeAsync, GrabModeAsync, - SDL_Window, None, CurrentTime); - if ( result == GrabSuccess ) { - break; - } - SDL_Delay(100); - } - if ( result != GrabSuccess ) { - /* Uh, oh, what do we do here? */ ; - } - /* Now grab the keyboard */ - XGrabKeyboard(SDL_Display, WMwindow, True, - GrabModeAsync, GrabModeAsync, CurrentTime); + result = XGrabPointer (SDL_Display, SDL_Window, True, 0, + GrabModeAsync, GrabModeAsync, + SDL_Window, None, CurrentTime); + if (result == GrabSuccess) { + break; + } + SDL_Delay (100); + } + if (result != GrabSuccess) { + /* Uh, oh, what do we do here? */ ; + } + /* Now grab the keyboard */ + XGrabKeyboard (SDL_Display, WMwindow, True, + GrabModeAsync, GrabModeAsync, CurrentTime); - /* Raise the window if we grab the mouse */ - if ( !(this->screen->flags & SDL_FULLSCREEN) ) - XRaiseWindow(SDL_Display, WMwindow); + /* Raise the window if we grab the mouse */ + if (!(SDL_VideoSurface->flags & SDL_FULLSCREEN)) + XRaiseWindow (SDL_Display, WMwindow); - /* Make sure we register input focus */ - SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); - } - XSync(SDL_Display, False); + /* Make sure we register input focus */ + SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); + } + XSync (SDL_Display, False); - return(mode); + return (mode); } -SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) +SDL_GrabMode +X11_GrabInput (_THIS, SDL_GrabMode mode) { - SDL_Lock_EventThread(); - mode = X11_GrabInputNoLock(this, mode); - SDL_Unlock_EventThread(); + SDL_Lock_EventThread (); + mode = X11_GrabInputNoLock (this, mode); + SDL_Unlock_EventThread (); - return(mode); + return (mode); } /* If 'info' is the right version, this function fills it and returns 1. Otherwise, in case of a version mismatch, it returns -1. */ -static void lock_display(void) +static void +lock_display (void) { - SDL_Lock_EventThread(); + SDL_Lock_EventThread (); } -static void unlock_display(void) +static void +unlock_display (void) { - /* Make sure any X11 transactions are completed */ - SDL_VideoDevice *this = current_video; - XSync(SDL_Display, False); - SDL_Unlock_EventThread(); + /* Make sure any X11 transactions are completed */ + SDL_VideoDevice *this = current_video; + XSync (SDL_Display, False); + SDL_Unlock_EventThread (); } -int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) + +int +X11_GetWMInfo (_THIS, SDL_SysWMinfo * info) { - if ( info->version.major <= SDL_MAJOR_VERSION ) { - info->subsystem = SDL_SYSWM_X11; - info->info.x11.display = SDL_Display; - info->info.x11.window = SDL_Window; - if ( SDL_VERSIONNUM(info->version.major, - info->version.minor, - info->version.patch) >= 1002 ) { - info->info.x11.fswindow = FSwindow; - info->info.x11.wmwindow = WMwindow; - } - info->info.x11.lock_func = lock_display; - info->info.x11.unlock_func = unlock_display; - return(1); - } else { - SDL_SetError("Application not compiled with SDL %d.%d\n", - SDL_MAJOR_VERSION, SDL_MINOR_VERSION); - return(-1); - } + if (info->version.major <= SDL_MAJOR_VERSION) { + info->subsystem = SDL_SYSWM_X11; + info->info.x11.display = SDL_Display; + info->info.x11.window = SDL_Window; + if (SDL_VERSIONNUM (info->version.major, + info->version.minor, + info->version.patch) >= 1002) { + info->info.x11.fswindow = FSwindow; + info->info.x11.wmwindow = WMwindow; + } + info->info.x11.lock_func = lock_display; + info->info.x11.unlock_func = unlock_display; + return (1); + } else { + SDL_SetError ("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return (-1); + } } + +/* vi: set ts=4 sw=4 expandtab: */