Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 4823:6547943feda9
Added VS2010 build files.
author | egottlieb |
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date | Mon, 02 Aug 2010 21:43:08 -0400 |
parents | 7a602fd2121f |
children | 0b918c186938 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
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29 #include "SDL_shape.h" |
0 | 30 |
31 /* The SDL video driver */ | |
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32 |
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33 typedef struct SDL_Renderer SDL_Renderer; |
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34 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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35 typedef struct SDL_WindowShaper SDL_WindowShaper; |
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36 typedef struct SDL_ShapeDriver SDL_ShapeDriver; |
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37 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 38 typedef struct SDL_VideoDevice SDL_VideoDevice; |
39 | |
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40 /* Define the SDL texture structure */ |
2753 | 41 struct SDL_Texture |
42 { | |
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43 const void *magic; |
2753 | 44 Uint32 format; /**< The pixel format of the texture */ |
45 int access; /**< SDL_TextureAccess */ | |
46 int w; /**< The width of the texture */ | |
47 int h; /**< The height of the texture */ | |
48 int modMode; /**< The texture modulation mode */ | |
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49 int blendMode; /**< The texture blend mode */ |
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50 int scaleMode; /**< The texture scale mode */ |
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51 Uint8 r, g, b, a; /**< Texture modulation values */ |
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52 |
2753 | 53 SDL_Renderer *renderer; |
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54 |
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55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
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57 SDL_Texture *prev; |
2753 | 58 SDL_Texture *next; |
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59 }; |
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60 |
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61 /* Define the SDL renderer structure */ |
2753 | 62 struct SDL_Renderer |
63 { | |
64 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
65 int (*DisplayModeChanged) (SDL_Renderer * renderer); | |
66 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
67 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
68 void **pixels, int *pitch); | |
69 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
70 const SDL_Color * colors, int firstcolor, | |
71 int ncolors); | |
72 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
73 SDL_Color * colors, int firstcolor, | |
74 int ncolors); | |
75 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
76 SDL_Texture * texture); | |
77 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
78 SDL_Texture * texture); | |
79 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
80 SDL_Texture * texture); | |
81 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | |
82 SDL_Texture * texture); | |
83 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
84 const SDL_Rect * rect, const void *pixels, | |
85 int pitch); | |
86 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
87 const SDL_Rect * rect, int markDirty, void **pixels, | |
88 int *pitch); | |
89 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
90 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
91 int numrects, const SDL_Rect * rects); | |
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92 int (*SetDrawColor) (SDL_Renderer * renderer); |
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93 int (*SetDrawBlendMode) (SDL_Renderer * renderer); |
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94 int (*RenderClear) (SDL_Renderer * renderer); |
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95 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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96 int count); |
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97 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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98 int count); |
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99 int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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100 int count); |
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101 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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102 int count); |
2753 | 103 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
104 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
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105 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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106 Uint32 format, void * pixels, int pitch); |
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107 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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108 Uint32 format, const void * pixels, int pitch); |
2753 | 109 void (*RenderPresent) (SDL_Renderer * renderer); |
110 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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111 |
2753 | 112 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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113 |
2753 | 114 /* The current renderer info */ |
115 SDL_RendererInfo info; | |
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116 |
2753 | 117 /* The window associated with the renderer */ |
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118 SDL_Window *window; |
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119 |
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120 /* The list of textures */ |
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121 SDL_Texture *textures; |
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122 |
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123 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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124 int blendMode; /**< The drawing blend mode */ |
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125 |
2753 | 126 void *driverdata; |
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127 }; |
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128 |
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129 /* Define the SDL render driver structure */ |
2753 | 130 struct SDL_RenderDriver |
131 { | |
132 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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133 |
2753 | 134 /* Info about the renderer capabilities */ |
135 SDL_RendererInfo info; | |
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136 }; |
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137 |
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138 /* Define the SDL window-shaper structure */ |
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139 struct SDL_WindowShaper |
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140 { |
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141 /* The window associated with the shaper */ |
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142 SDL_Window *window; |
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143 |
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144 /* The user's specified SDL_WINDOW_SHOWN flag, for use once the user gives the window a shape. */ |
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145 Uint32 usershownflag; |
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146 |
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147 /* The parameters for shape calculation. */ |
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148 SDL_WindowShapeMode mode; |
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149 |
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150 /* Has this window been assigned a shape? */ |
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151 SDL_bool hasshape; |
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152 |
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153 void *driverdata; |
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154 }; |
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155 |
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156 /* Define the SDL shape driver structure */ |
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157 struct SDL_ShapeDriver |
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158 { |
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159 SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); |
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160 int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); |
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161 int (*ResizeWindowShape)(SDL_Window *window); |
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162 }; |
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163 |
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164 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 165 struct SDL_Window |
166 { | |
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167 const void *magic; |
2753 | 168 Uint32 id; |
169 char *title; | |
170 int x, y; | |
171 int w, h; | |
172 Uint32 flags; | |
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173 |
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174 SDL_VideoDisplay *display; |
2753 | 175 SDL_Renderer *renderer; |
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176 |
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177 SDL_DisplayMode fullscreen_mode; |
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178 |
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179 SDL_WindowShaper *shaper; |
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180 |
2753 | 181 void *userdata; |
182 void *driverdata; | |
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183 |
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184 SDL_Window *prev; |
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185 SDL_Window *next; |
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186 }; |
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187 #define FULLSCREEN_VISIBLE(W) \ |
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188 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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189 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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190 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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191 |
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192 /* |
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193 * Define the SDL display structure This corresponds to physical monitors |
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194 * attached to the system. |
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195 */ |
2753 | 196 struct SDL_VideoDisplay |
197 { | |
198 int max_display_modes; | |
199 int num_display_modes; | |
200 SDL_DisplayMode *display_modes; | |
201 SDL_DisplayMode desktop_mode; | |
202 SDL_DisplayMode current_mode; | |
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203 SDL_bool updating_fullscreen; |
2753 | 204 SDL_Palette *palette; |
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205 |
2753 | 206 Uint16 *gamma; |
207 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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208 |
2753 | 209 int num_render_drivers; |
210 SDL_RenderDriver *render_drivers; | |
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211 |
2753 | 212 SDL_Window *windows; |
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213 SDL_Window *fullscreen_window; |
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214 |
2753 | 215 SDL_Renderer *current_renderer; |
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216 |
2753 | 217 SDL_VideoDevice *device; |
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218 |
2753 | 219 void *driverdata; |
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220 }; |
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221 |
0 | 222 /* Define the SDL video driver structure */ |
223 #define _THIS SDL_VideoDevice *_this | |
224 | |
2753 | 225 struct SDL_VideoDevice |
226 { | |
227 /* * * */ | |
228 /* The name of this video driver */ | |
229 const char *name; | |
0 | 230 |
2753 | 231 /* * * */ |
232 /* Initialization/Query functions */ | |
0 | 233 |
2753 | 234 /* |
235 * Initialize the native video subsystem, filling in the list of | |
236 * displays for this driver, returning 0 or -1 if there's an error. | |
237 */ | |
238 int (*VideoInit) (_THIS); | |
0 | 239 |
2753 | 240 /* |
241 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
242 * if the application is shutting down the video subsystem. | |
243 */ | |
244 void (*VideoQuit) (_THIS); | |
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245 |
2753 | 246 /* * * */ |
247 /* | |
248 * Display functions | |
249 */ | |
0 | 250 |
2753 | 251 /* |
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252 * Get the bounds of a display |
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253 */ |
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254 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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255 |
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256 /* |
2753 | 257 * Get a list of the available display modes. e.g. |
258 * SDL_AddDisplayMode(_this->current_display, mode) | |
259 */ | |
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260 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 261 |
2753 | 262 /* |
263 * Setting the display mode is independent of creating windows, so | |
264 * when the display mode is changed, all existing windows should have | |
265 * their data updated accordingly, including the display surfaces | |
266 * associated with them. | |
267 */ | |
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268 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 269 |
2753 | 270 /* Set the color entries of the display palette */ |
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271 int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
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272 |
2753 | 273 /* Get the color entries of the display palette */ |
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274 int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
0 | 275 |
2753 | 276 /* Set the gamma ramp */ |
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277 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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278 |
2753 | 279 /* Get the gamma ramp */ |
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280 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 281 |
2753 | 282 /* * * */ |
283 /* | |
284 * Window functions | |
285 */ | |
286 int (*CreateWindow) (_THIS, SDL_Window * window); | |
287 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
288 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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289 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 290 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
291 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
292 void (*ShowWindow) (_THIS, SDL_Window * window); | |
293 void (*HideWindow) (_THIS, SDL_Window * window); | |
294 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
295 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
296 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
297 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
298 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
299 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
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300 |
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301 /* * * */ |
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302 /* |
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303 * Shaped-window functions |
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304 */ |
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305 SDL_ShapeDriver shape_driver; |
0 | 306 |
2753 | 307 /* Get some platform dependent window information */ |
308 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
309 struct SDL_SysWMinfo * info); | |
0 | 310 |
2753 | 311 /* * * */ |
312 /* | |
313 * OpenGL support | |
314 */ | |
315 int (*GL_LoadLibrary) (_THIS, const char *path); | |
316 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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317 void (*GL_UnloadLibrary) (_THIS); |
2753 | 318 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
319 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
320 int (*GL_SetSwapInterval) (_THIS, int interval); | |
321 int (*GL_GetSwapInterval) (_THIS); | |
322 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
323 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 324 |
2753 | 325 /* * * */ |
326 /* | |
327 * Event manager functions | |
328 */ | |
329 void (*PumpEvents) (_THIS); | |
0 | 330 |
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331 /* Suspend the screensaver */ |
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332 void (*SuspendScreenSaver) (_THIS); |
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333 |
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334 /* Text input */ |
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335 void (*StartTextInput) (_THIS); |
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336 void (*StopTextInput) (_THIS); |
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337 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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338 |
2753 | 339 /* * * */ |
340 /* Data common to all drivers */ | |
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341 SDL_bool suspend_screensaver; |
2753 | 342 int num_displays; |
343 SDL_VideoDisplay *displays; | |
344 int current_display; | |
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345 Uint8 window_magic; |
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346 Uint8 texture_magic; |
2753 | 347 Uint32 next_object_id; |
0 | 348 |
2753 | 349 /* * * */ |
350 /* Data used by the GL drivers */ | |
351 struct | |
352 { | |
353 int red_size; | |
354 int green_size; | |
355 int blue_size; | |
356 int alpha_size; | |
357 int depth_size; | |
358 int buffer_size; | |
359 int stencil_size; | |
360 int double_buffer; | |
361 int accum_red_size; | |
362 int accum_green_size; | |
363 int accum_blue_size; | |
364 int accum_alpha_size; | |
365 int stereo; | |
366 int multisamplebuffers; | |
367 int multisamplesamples; | |
368 int accelerated; | |
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369 int major_version; |
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370 int minor_version; |
2753 | 371 int retained_backing; |
372 int driver_loaded; | |
373 char driver_path[256]; | |
374 void *dll_handle; | |
375 } gl_config; | |
0 | 376 |
2753 | 377 /* * * */ |
378 /* Data private to this driver */ | |
379 void *driverdata; | |
380 struct SDL_GLDriverData *gl_data; | |
0 | 381 |
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382 #if SDL_VIDEO_DRIVER_PANDORA |
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383 struct SDL_PrivateGLESData *gles_data; |
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384 #endif |
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385 |
2753 | 386 /* * * */ |
387 /* The function used to dispose of this structure */ | |
388 void (*free) (_THIS); | |
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389 }; |
0 | 390 |
2753 | 391 typedef struct VideoBootStrap |
392 { | |
393 const char *name; | |
394 const char *desc; | |
395 int (*available) (void); | |
396 SDL_VideoDevice *(*create) (int devindex); | |
397 } VideoBootStrap; | |
0 | 398 |
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399 #if SDL_VIDEO_DRIVER_COCOA |
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400 extern VideoBootStrap COCOA_bootstrap; |
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401 #endif |
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402 #if SDL_VIDEO_DRIVER_X11 |
0 | 403 extern VideoBootStrap X11_bootstrap; |
404 #endif | |
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405 #if SDL_VIDEO_DRIVER_FBCON |
0 | 406 extern VideoBootStrap FBCON_bootstrap; |
407 #endif | |
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408 #if SDL_VIDEO_DRIVER_DIRECTFB |
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409 extern VideoBootStrap DirectFB_bootstrap; |
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410 #endif |
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411 #if SDL_VIDEO_DRIVER_PS3 |
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412 extern VideoBootStrap PS3_bootstrap; |
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413 #endif |
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414 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 415 extern VideoBootStrap SVGALIB_bootstrap; |
416 #endif | |
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417 #if SDL_VIDEO_DRIVER_GAPI |
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418 extern VideoBootStrap GAPI_bootstrap; |
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419 #endif |
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420 #if SDL_VIDEO_DRIVER_WIN32 |
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421 extern VideoBootStrap WIN32_bootstrap; |
0 | 422 #endif |
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423 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 424 extern VideoBootStrap BWINDOW_bootstrap; |
425 #endif | |
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426 #if SDL_VIDEO_DRIVER_PHOTON |
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427 extern VideoBootStrap photon_bootstrap; |
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428 #endif |
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429 #if SDL_VIDEO_DRIVER_QNXGF |
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430 extern VideoBootStrap qnxgf_bootstrap; |
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431 #endif |
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432 #if SDL_VIDEO_DRIVER_EPOC |
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433 extern VideoBootStrap EPOC_bootstrap; |
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434 #endif |
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435 #if SDL_VIDEO_DRIVER_RISCOS |
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436 extern VideoBootStrap RISCOS_bootstrap; |
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437 #endif |
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438 #if SDL_VIDEO_DRIVER_UIKIT |
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439 extern VideoBootStrap UIKIT_bootstrap; |
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440 #endif |
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441 #if SDL_VIDEO_DRIVER_DUMMY |
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442 extern VideoBootStrap DUMMY_bootstrap; |
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443 #endif |
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444 #if SDL_VIDEO_DRIVER_NDS |
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445 extern VideoBootStrap NDS_bootstrap; |
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446 #endif |
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447 #if SDL_VIDEO_DRIVER_PANDORA |
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448 extern VideoBootStrap PND_bootstrap; |
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449 #endif |
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450 |
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451 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) |
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452 #define SDL_CurrentRenderer (SDL_CurrentDisplay->current_renderer) |
0 | 453 |
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454 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
2753 | 455 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
456 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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457 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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458 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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459 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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460 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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461 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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462 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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463 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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464 extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); |
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465 extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); |
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466 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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467 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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468 extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver); |
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469 |
2753 | 470 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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471 |
2753 | 472 extern void SDL_OnWindowShown(SDL_Window * window); |
473 extern void SDL_OnWindowHidden(SDL_Window * window); | |
474 extern void SDL_OnWindowResized(SDL_Window * window); | |
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475 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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476 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 477 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
478 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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479 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 480 |
2753 | 481 #endif /* _SDL_sysvideo_h */ |
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482 |
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483 /* vi: set ts=4 sw=4 expandtab: */ |