Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 8e961ef35d4b |
children | f6a8be3fefa0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Renderer SDL_Renderer; |
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33 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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34 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 35 typedef struct SDL_VideoDevice SDL_VideoDevice; |
36 | |
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37 /* Define the SDL texture structure */ |
2753 | 38 struct SDL_Texture |
39 { | |
40 Uint32 format; /**< The pixel format of the texture */ | |
41 int access; /**< SDL_TextureAccess */ | |
42 int w; /**< The width of the texture */ | |
43 int h; /**< The height of the texture */ | |
44 int modMode; /**< The texture modulation mode */ | |
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45 int blendMode; /**< The texture blend mode */ |
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46 int scaleMode; /**< The texture scale mode */ |
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47 Uint8 r, g, b, a; /**< Texture modulation values */ |
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48 |
2753 | 49 SDL_Renderer *renderer; |
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50 |
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51 void *driverdata; /**< Driver specific texture representation */ |
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52 |
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53 SDL_Texture *prev; |
2753 | 54 SDL_Texture *next; |
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55 }; |
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56 |
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57 /* Define the SDL renderer structure */ |
2753 | 58 struct SDL_Renderer |
59 { | |
60 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
61 int (*DisplayModeChanged) (SDL_Renderer * renderer); | |
62 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
63 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
64 void **pixels, int *pitch); | |
65 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
66 const SDL_Color * colors, int firstcolor, | |
67 int ncolors); | |
68 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
69 SDL_Color * colors, int firstcolor, | |
70 int ncolors); | |
71 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
72 SDL_Texture * texture); | |
73 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
74 SDL_Texture * texture); | |
75 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
76 SDL_Texture * texture); | |
77 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | |
78 SDL_Texture * texture); | |
79 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
80 const SDL_Rect * rect, const void *pixels, | |
81 int pitch); | |
82 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
83 const SDL_Rect * rect, int markDirty, void **pixels, | |
84 int *pitch); | |
85 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
86 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
87 int numrects, const SDL_Rect * rects); | |
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88 int (*SetDrawColor) (SDL_Renderer * renderer); |
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89 int (*SetDrawBlendMode) (SDL_Renderer * renderer); |
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90 int (*RenderClear) (SDL_Renderer * renderer); |
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91 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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92 int count); |
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93 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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94 int count); |
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95 int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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96 int count); |
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97 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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98 int count); |
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99 int (*RenderDrawEllipse) (SDL_Renderer * renderer, int x, int y, |
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100 int w, int h); |
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101 int (*RenderFillEllipse) (SDL_Renderer * renderer, int x, int y, |
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102 int w, int h); |
2753 | 103 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
104 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
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105 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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106 Uint32 format, void * pixels, int pitch); |
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107 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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108 Uint32 format, const void * pixels, int pitch); |
2753 | 109 void (*RenderPresent) (SDL_Renderer * renderer); |
110 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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111 |
2753 | 112 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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113 |
2753 | 114 /* The current renderer info */ |
115 SDL_RendererInfo info; | |
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116 |
2753 | 117 /* The window associated with the renderer */ |
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118 SDL_Window *window; |
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119 |
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120 /* The list of textures */ |
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121 SDL_Texture *textures; |
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122 |
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123 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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124 int blendMode; /**< The drawing blend mode */ |
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125 |
2753 | 126 void *driverdata; |
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127 }; |
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128 |
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129 /* Define the SDL render driver structure */ |
2753 | 130 struct SDL_RenderDriver |
131 { | |
132 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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133 |
2753 | 134 /* Info about the renderer capabilities */ |
135 SDL_RendererInfo info; | |
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136 }; |
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137 |
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138 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 139 struct SDL_Window |
140 { | |
141 Uint32 id; | |
142 char *title; | |
143 int x, y; | |
144 int w, h; | |
145 Uint32 flags; | |
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146 |
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147 SDL_VideoDisplay *display; |
2753 | 148 SDL_Renderer *renderer; |
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149 |
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150 SDL_DisplayMode fullscreen_mode; |
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151 |
2753 | 152 void *userdata; |
153 void *driverdata; | |
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154 |
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155 SDL_Window *prev; |
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156 SDL_Window *next; |
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157 }; |
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158 #define FULLSCREEN_VISIBLE(W) \ |
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159 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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160 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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161 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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162 |
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163 /* |
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164 * Define the SDL display structure This corresponds to physical monitors |
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165 * attached to the system. |
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166 */ |
2753 | 167 struct SDL_VideoDisplay |
168 { | |
169 int max_display_modes; | |
170 int num_display_modes; | |
171 SDL_DisplayMode *display_modes; | |
172 SDL_DisplayMode desktop_mode; | |
173 SDL_DisplayMode current_mode; | |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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174 SDL_bool updating_fullscreen; |
2753 | 175 SDL_Palette *palette; |
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176 |
2753 | 177 Uint16 *gamma; |
178 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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179 |
2753 | 180 int num_render_drivers; |
181 SDL_RenderDriver *render_drivers; | |
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182 |
2753 | 183 int num_windows; |
184 SDL_Window *windows; | |
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185 SDL_Window *fullscreen_window; |
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186 |
2753 | 187 SDL_Renderer *current_renderer; |
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188 |
2753 | 189 SDL_VideoDevice *device; |
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190 |
2753 | 191 void *driverdata; |
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192 }; |
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193 |
0 | 194 /* Define the SDL video driver structure */ |
195 #define _THIS SDL_VideoDevice *_this | |
196 | |
2753 | 197 struct SDL_VideoDevice |
198 { | |
199 /* * * */ | |
200 /* The name of this video driver */ | |
201 const char *name; | |
0 | 202 |
2753 | 203 /* * * */ |
204 /* Initialization/Query functions */ | |
0 | 205 |
2753 | 206 /* |
207 * Initialize the native video subsystem, filling in the list of | |
208 * displays for this driver, returning 0 or -1 if there's an error. | |
209 */ | |
210 int (*VideoInit) (_THIS); | |
0 | 211 |
2753 | 212 /* |
213 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
214 * if the application is shutting down the video subsystem. | |
215 */ | |
216 void (*VideoQuit) (_THIS); | |
1913
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217 |
2753 | 218 /* * * */ |
219 /* | |
220 * Display functions | |
221 */ | |
0 | 222 |
2753 | 223 /* |
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224 * Get the bounds of a display |
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225 */ |
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226 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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227 |
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228 /* |
2753 | 229 * Get a list of the available display modes. e.g. |
230 * SDL_AddDisplayMode(_this->current_display, mode) | |
231 */ | |
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232 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 233 |
2753 | 234 /* |
235 * Setting the display mode is independent of creating windows, so | |
236 * when the display mode is changed, all existing windows should have | |
237 * their data updated accordingly, including the display surfaces | |
238 * associated with them. | |
239 */ | |
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240 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 241 |
2753 | 242 /* Set the color entries of the display palette */ |
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243 int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
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244 |
2753 | 245 /* Get the color entries of the display palette */ |
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246 int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
0 | 247 |
2753 | 248 /* Set the gamma ramp */ |
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249 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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250 |
2753 | 251 /* Get the gamma ramp */ |
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252 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 253 |
2753 | 254 /* * * */ |
255 /* | |
256 * Window functions | |
257 */ | |
258 int (*CreateWindow) (_THIS, SDL_Window * window); | |
259 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
260 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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261 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 262 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
263 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
264 void (*ShowWindow) (_THIS, SDL_Window * window); | |
265 void (*HideWindow) (_THIS, SDL_Window * window); | |
266 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
267 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
268 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
269 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
270 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
271 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
0 | 272 |
2753 | 273 /* Get some platform dependent window information */ |
274 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
275 struct SDL_SysWMinfo * info); | |
0 | 276 |
2753 | 277 /* * * */ |
278 /* | |
279 * OpenGL support | |
280 */ | |
281 int (*GL_LoadLibrary) (_THIS, const char *path); | |
282 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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283 void (*GL_UnloadLibrary) (_THIS); |
2753 | 284 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
285 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
286 int (*GL_SetSwapInterval) (_THIS, int interval); | |
287 int (*GL_GetSwapInterval) (_THIS); | |
288 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
289 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 290 |
2753 | 291 /* * * */ |
292 /* | |
293 * Event manager functions | |
294 */ | |
295 void (*PumpEvents) (_THIS); | |
0 | 296 |
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297 /* Suspend the screensaver */ |
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298 void (*SuspendScreenSaver) (_THIS); |
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299 |
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300 /* Text input */ |
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301 void (*StartTextInput) (_THIS); |
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302 void (*StopTextInput) (_THIS); |
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303 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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304 |
2753 | 305 /* * * */ |
306 /* Data common to all drivers */ | |
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307 SDL_bool suspend_screensaver; |
2753 | 308 int num_displays; |
309 SDL_VideoDisplay *displays; | |
310 int current_display; | |
311 Uint32 next_object_id; | |
0 | 312 |
2753 | 313 /* * * */ |
314 /* Data used by the GL drivers */ | |
315 struct | |
316 { | |
317 int red_size; | |
318 int green_size; | |
319 int blue_size; | |
320 int alpha_size; | |
321 int depth_size; | |
322 int buffer_size; | |
323 int stencil_size; | |
324 int double_buffer; | |
325 int accum_red_size; | |
326 int accum_green_size; | |
327 int accum_blue_size; | |
328 int accum_alpha_size; | |
329 int stereo; | |
330 int multisamplebuffers; | |
331 int multisamplesamples; | |
332 int accelerated; | |
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333 int major_version; |
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334 int minor_version; |
2753 | 335 int retained_backing; |
336 int driver_loaded; | |
337 char driver_path[256]; | |
338 void *dll_handle; | |
339 } gl_config; | |
0 | 340 |
2753 | 341 /* * * */ |
342 /* Data private to this driver */ | |
343 void *driverdata; | |
344 struct SDL_GLDriverData *gl_data; | |
0 | 345 |
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346 #if SDL_VIDEO_DRIVER_PANDORA |
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347 struct SDL_PrivateGLESData *gles_data; |
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348 #endif |
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349 |
2753 | 350 /* * * */ |
351 /* The function used to dispose of this structure */ | |
352 void (*free) (_THIS); | |
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353 }; |
0 | 354 |
2753 | 355 typedef struct VideoBootStrap |
356 { | |
357 const char *name; | |
358 const char *desc; | |
359 int (*available) (void); | |
360 SDL_VideoDevice *(*create) (int devindex); | |
361 } VideoBootStrap; | |
0 | 362 |
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363 #if SDL_VIDEO_DRIVER_COCOA |
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364 extern VideoBootStrap COCOA_bootstrap; |
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365 #endif |
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366 #if SDL_VIDEO_DRIVER_X11 |
0 | 367 extern VideoBootStrap X11_bootstrap; |
368 #endif | |
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369 #if SDL_VIDEO_DRIVER_FBCON |
0 | 370 extern VideoBootStrap FBCON_bootstrap; |
371 #endif | |
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372 #if SDL_VIDEO_DRIVER_DIRECTFB |
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373 extern VideoBootStrap DirectFB_bootstrap; |
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374 #endif |
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375 #if SDL_VIDEO_DRIVER_PS3 |
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376 extern VideoBootStrap PS3_bootstrap; |
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377 #endif |
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378 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 379 extern VideoBootStrap SVGALIB_bootstrap; |
380 #endif | |
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381 #if SDL_VIDEO_DRIVER_GAPI |
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382 extern VideoBootStrap GAPI_bootstrap; |
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383 #endif |
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384 #if SDL_VIDEO_DRIVER_WIN32 |
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385 extern VideoBootStrap WIN32_bootstrap; |
0 | 386 #endif |
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387 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 388 extern VideoBootStrap BWINDOW_bootstrap; |
389 #endif | |
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390 #if SDL_VIDEO_DRIVER_PHOTON |
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391 extern VideoBootStrap photon_bootstrap; |
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392 #endif |
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393 #if SDL_VIDEO_DRIVER_QNXGF |
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394 extern VideoBootStrap qnxgf_bootstrap; |
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395 #endif |
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396 #if SDL_VIDEO_DRIVER_EPOC |
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397 extern VideoBootStrap EPOC_bootstrap; |
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398 #endif |
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399 #if SDL_VIDEO_DRIVER_RISCOS |
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400 extern VideoBootStrap RISCOS_bootstrap; |
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401 #endif |
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402 #if SDL_VIDEO_DRIVER_UIKIT |
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403 extern VideoBootStrap UIKIT_bootstrap; |
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404 #endif |
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405 #if SDL_VIDEO_DRIVER_DUMMY |
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406 extern VideoBootStrap DUMMY_bootstrap; |
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407 #endif |
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408 #if SDL_VIDEO_DRIVER_NDS |
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409 extern VideoBootStrap NDS_bootstrap; |
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410 #endif |
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411 #if SDL_VIDEO_DRIVER_PANDORA |
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412 extern VideoBootStrap PND_bootstrap; |
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413 #endif |
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414 |
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415 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) |
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416 #define SDL_CurrentRenderer (SDL_CurrentDisplay->current_renderer) |
0 | 417 |
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418 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
2753 | 419 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
420 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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421 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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422 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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423 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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424 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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425 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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426 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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427 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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428 extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); |
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429 extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); |
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430 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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431 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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432 extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver); |
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433 |
2753 | 434 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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435 |
2753 | 436 extern void SDL_OnWindowShown(SDL_Window * window); |
437 extern void SDL_OnWindowHidden(SDL_Window * window); | |
438 extern void SDL_OnWindowResized(SDL_Window * window); | |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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439 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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440 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 441 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
442 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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443 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 444 |
2753 | 445 #endif /* _SDL_sysvideo_h */ |
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446 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 /* vi: set ts=4 sw=4 expandtab: */ |