Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1183:634d85aefc8c
Fixed bug reported here:
http://www.devolution.com/pipermail/sdl/2005-October/070998.html
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 22 Nov 2005 09:59:42 +0000 |
parents | fe1fa56dcbc6 |
children | 19d8949b4584 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
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48 #ifdef ENABLE_QUARTZ |
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49 &QZ_bootstrap, |
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50 #endif |
0 | 51 #ifdef ENABLE_X11 |
52 &X11_bootstrap, | |
53 #endif | |
54 #ifdef ENABLE_DGA | |
55 &DGA_bootstrap, | |
56 #endif | |
30
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57 #ifdef ENABLE_NANOX |
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58 &NX_bootstrap, |
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59 #endif |
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60 #ifdef ENABLE_IPOD |
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61 &iPod_bootstrap, |
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62 #endif |
567 | 63 #ifdef ENABLE_QTOPIA |
64 &Qtopia_bootstrap, | |
65 #endif | |
0 | 66 #ifdef ENABLE_FBCON |
67 &FBCON_bootstrap, | |
68 #endif | |
167
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69 #ifdef ENABLE_DIRECTFB |
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70 &DirectFB_bootstrap, |
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71 #endif |
0 | 72 #ifdef ENABLE_PS2GS |
73 &PS2GS_bootstrap, | |
74 #endif | |
75 #ifdef ENABLE_GGI | |
76 &GGI_bootstrap, | |
77 #endif | |
75
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78 #ifdef ENABLE_VGL |
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79 &VGL_bootstrap, |
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80 #endif |
0 | 81 #ifdef ENABLE_SVGALIB |
82 &SVGALIB_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_AALIB | |
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85 &AALIB_bootstrap, |
0 | 86 #endif |
87 #ifdef ENABLE_DIRECTX | |
88 &DIRECTX_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_WINDIB | |
91 &WINDIB_bootstrap, | |
92 #endif | |
93 #ifdef ENABLE_BWINDOW | |
94 &BWINDOW_bootstrap, | |
95 #endif | |
96 #ifdef ENABLE_TOOLBOX | |
97 &TOOLBOX_bootstrap, | |
98 #endif | |
99 #ifdef ENABLE_DRAWSPROCKET | |
100 &DSp_bootstrap, | |
101 #endif | |
102 #ifdef ENABLE_CYBERGRAPHICS | |
103 &CGX_bootstrap, | |
104 #endif | |
173
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105 #ifdef ENABLE_PHOTON |
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106 &ph_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_EPOC |
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109 &EPOC_bootstrap, |
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110 #endif |
281
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111 #ifdef ENABLE_XBIOS |
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112 &XBIOS_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_GEM |
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115 &GEM_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_PICOGUI |
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118 &PG_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_DC |
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121 &DC_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_RISCOS |
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124 &RISCOS_bootstrap, |
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125 #endif |
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126 #ifdef ENABLE_DUMMYVIDEO |
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127 &DUMMY_bootstrap, |
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128 #endif |
0 | 129 NULL |
130 }; | |
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131 |
0 | 132 SDL_VideoDevice *current_video = NULL; |
133 | |
134 /* Various local functions */ | |
135 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
136 void SDL_VideoQuit(void); | |
137 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
138 | |
139 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
140 #ifdef HAVE_OPENGL | |
141 static int lock_count = 0; | |
142 #endif | |
143 | |
144 | |
145 /* | |
146 * Initialize the video and event subsystems -- determine native pixel format | |
147 */ | |
148 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
149 { | |
150 SDL_VideoDevice *video; | |
151 int index; | |
152 int i; | |
153 SDL_PixelFormat vformat; | |
154 Uint32 video_flags; | |
155 | |
156 /* Toggle the event thread flags, based on OS requirements */ | |
157 #if defined(MUST_THREAD_EVENTS) | |
158 flags |= SDL_INIT_EVENTTHREAD; | |
159 #elif defined(CANT_THREAD_EVENTS) | |
160 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
161 SDL_SetError("OS doesn't support threaded events"); | |
162 return(-1); | |
163 } | |
164 #endif | |
165 | |
166 /* Check to make sure we don't overwrite 'current_video' */ | |
167 if ( current_video != NULL ) { | |
168 SDL_VideoQuit(); | |
169 } | |
170 | |
171 /* Select the proper video driver */ | |
172 index = 0; | |
173 video = NULL; | |
174 if ( driver_name != NULL ) { | |
175 #if 0 /* This will be replaced with a better driver selection API */ | |
176 if ( strrchr(driver_name, ':') != NULL ) { | |
177 index = atoi(strrchr(driver_name, ':')+1); | |
178 } | |
179 #endif | |
180 for ( i=0; bootstrap[i]; ++i ) { | |
181 if ( strncmp(bootstrap[i]->name, driver_name, | |
182 strlen(bootstrap[i]->name)) == 0 ) { | |
183 if ( bootstrap[i]->available() ) { | |
184 video = bootstrap[i]->create(index); | |
185 break; | |
186 } | |
187 } | |
188 } | |
189 } else { | |
190 for ( i=0; bootstrap[i]; ++i ) { | |
191 if ( bootstrap[i]->available() ) { | |
192 video = bootstrap[i]->create(index); | |
193 if ( video != NULL ) { | |
194 break; | |
195 } | |
196 } | |
197 } | |
198 } | |
199 if ( video == NULL ) { | |
200 SDL_SetError("No available video device"); | |
201 return(-1); | |
202 } | |
203 current_video = video; | |
204 current_video->name = bootstrap[i]->name; | |
205 | |
206 /* Do some basic variable initialization */ | |
207 video->screen = NULL; | |
208 video->shadow = NULL; | |
209 video->visible = NULL; | |
210 video->physpal = NULL; | |
211 video->gammacols = NULL; | |
212 video->gamma = NULL; | |
213 video->wm_title = NULL; | |
214 video->wm_icon = NULL; | |
215 video->offset_x = 0; | |
216 video->offset_y = 0; | |
217 memset(&video->info, 0, (sizeof video->info)); | |
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218 |
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219 video->displayformatalphapixel = NULL; |
0 | 220 |
221 /* Set some very sane GL defaults */ | |
222 video->gl_config.driver_loaded = 0; | |
223 video->gl_config.dll_handle = NULL; | |
224 video->gl_config.red_size = 5; | |
225 #if 1 /* This seems to work on more video cards, as a default */ | |
226 video->gl_config.green_size = 5; | |
227 #else | |
228 video->gl_config.green_size = 6; | |
229 #endif | |
230 video->gl_config.blue_size = 5; | |
231 video->gl_config.alpha_size = 0; | |
232 video->gl_config.buffer_size = 0; | |
233 video->gl_config.depth_size = 16; | |
234 video->gl_config.stencil_size = 0; | |
235 video->gl_config.double_buffer = 1; | |
236 video->gl_config.accum_red_size = 0; | |
237 video->gl_config.accum_green_size = 0; | |
238 video->gl_config.accum_blue_size = 0; | |
239 video->gl_config.accum_alpha_size = 0; | |
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240 video->gl_config.stereo = 0; |
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241 video->gl_config.multisamplebuffers = 0; |
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242 video->gl_config.multisamplesamples = 0; |
0 | 243 |
244 /* Initialize the video subsystem */ | |
245 memset(&vformat, 0, sizeof(vformat)); | |
246 if ( video->VideoInit(video, &vformat) < 0 ) { | |
247 SDL_VideoQuit(); | |
248 return(-1); | |
249 } | |
250 | |
251 /* Create a zero sized video surface of the appropriate format */ | |
252 video_flags = SDL_SWSURFACE; | |
253 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
254 vformat.BitsPerPixel, | |
255 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
256 if ( SDL_VideoSurface == NULL ) { | |
257 SDL_VideoQuit(); | |
258 return(-1); | |
259 } | |
260 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
261 | |
262 #if 0 /* Don't change the current palette - may be used by other programs. | |
263 * The application can't do anything with the display surface until | |
264 * a video mode has been set anyway. :) | |
265 */ | |
266 /* If we have a palettized surface, create a default palette */ | |
267 if ( SDL_VideoSurface->format->palette ) { | |
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268 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 269 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
270 video->SetColors(video, | |
271 0, vf->palette->ncolors, vf->palette->colors); | |
272 } | |
273 #endif | |
274 video->info.vfmt = SDL_VideoSurface->format; | |
275 | |
276 /* Start the event loop */ | |
277 if ( SDL_StartEventLoop(flags) < 0 ) { | |
278 SDL_VideoQuit(); | |
279 return(-1); | |
280 } | |
281 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
282 | |
283 /* We're ready to go! */ | |
284 return(0); | |
285 } | |
286 | |
287 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
288 { | |
289 if ( current_video != NULL ) { | |
290 strncpy(namebuf, current_video->name, maxlen-1); | |
291 namebuf[maxlen-1] = '\0'; | |
292 return(namebuf); | |
293 } | |
294 return(NULL); | |
295 } | |
296 | |
297 /* | |
298 * Get the current display surface | |
299 */ | |
300 SDL_Surface *SDL_GetVideoSurface(void) | |
301 { | |
302 SDL_Surface *visible; | |
303 | |
304 visible = NULL; | |
305 if ( current_video ) { | |
306 visible = current_video->visible; | |
307 } | |
308 return(visible); | |
309 } | |
310 | |
311 /* | |
312 * Get the current information about the video hardware | |
313 */ | |
314 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
315 { | |
316 const SDL_VideoInfo *info; | |
317 | |
318 info = NULL; | |
319 if ( current_video ) { | |
320 info = ¤t_video->info; | |
321 } | |
322 return(info); | |
323 } | |
324 | |
325 /* | |
326 * Return a pointer to an array of available screen dimensions for the | |
327 * given format, sorted largest to smallest. Returns NULL if there are | |
328 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
329 * if any dimension is okay for the given format. If 'format' is NULL, | |
330 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
331 */ | |
332 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
333 { | |
334 SDL_VideoDevice *video = current_video; | |
335 SDL_VideoDevice *this = current_video; | |
336 SDL_Rect **modes; | |
337 | |
338 modes = NULL; | |
339 if ( SDL_VideoSurface ) { | |
340 if ( format == NULL ) { | |
341 format = SDL_VideoSurface->format; | |
342 } | |
343 modes = video->ListModes(this, format, flags); | |
344 } | |
345 return(modes); | |
346 } | |
347 | |
348 /* | |
349 * Check to see if a particular video mode is supported. | |
350 * It returns 0 if the requested mode is not supported under any bit depth, | |
351 * or returns the bits-per-pixel of the closest available mode with the | |
352 * given width and height. If this bits-per-pixel is different from the | |
353 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
354 * but will emulate the requested bits-per-pixel with a shadow surface. | |
355 */ | |
356 static Uint8 SDL_closest_depths[4][8] = { | |
357 /* 8 bit closest depth ordering */ | |
358 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
359 /* 15,16 bit closest depth ordering */ | |
360 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
361 /* 24 bit closest depth ordering */ | |
362 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
363 /* 32 bit closest depth ordering */ | |
364 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
365 }; | |
366 | |
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367 |
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368 #ifdef macintosh /* MPW optimization bug? */ |
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369 #define NEGATIVE_ONE 0xFFFFFFFF |
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370 #else |
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371 #define NEGATIVE_ONE -1 |
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372 #endif |
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373 |
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374 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 375 { |
376 int table, b, i; | |
377 int supported; | |
378 SDL_PixelFormat format; | |
379 SDL_Rect **sizes; | |
380 | |
381 /* Currently 1 and 4 bpp are not supported */ | |
382 if ( bpp < 8 || bpp > 32 ) { | |
383 return(0); | |
384 } | |
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385 if ( (width <= 0) || (height <= 0) ) { |
0 | 386 return(0); |
387 } | |
388 | |
389 /* Search through the list valid of modes */ | |
390 memset(&format, 0, sizeof(format)); | |
391 supported = 0; | |
392 table = ((bpp+7)/8)-1; | |
393 SDL_closest_depths[table][0] = bpp; | |
394 SDL_closest_depths[table][7] = 0; | |
395 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
396 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
397 sizes = SDL_ListModes(&format, flags); | |
398 if ( sizes == (SDL_Rect **)0 ) { | |
399 /* No sizes supported at this bit-depth */ | |
400 continue; | |
401 } else | |
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402 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 403 /* Any size supported at this bit-depth */ |
404 supported = 1; | |
405 continue; | |
853
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406 } else if (current_video->handles_any_size) { |
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407 /* Driver can center a smaller surface to simulate fullscreen */ |
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408 for ( i=0; sizes[i]; ++i ) { |
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409 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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410 supported = 1; /* this mode can fit the centered window. */ |
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411 break; |
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412 } |
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413 } |
0 | 414 } else |
415 for ( i=0; sizes[i]; ++i ) { | |
416 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
417 supported = 1; | |
418 break; | |
419 } | |
420 } | |
421 } | |
422 if ( supported ) { | |
423 --b; | |
424 return(SDL_closest_depths[table][b]); | |
425 } else { | |
426 return(0); | |
427 } | |
428 } | |
429 | |
430 /* | |
431 * Get the closest non-emulated video mode to the one requested | |
432 */ | |
433 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
434 { | |
435 int table, b, i; | |
436 int supported; | |
437 int native_bpp; | |
438 SDL_PixelFormat format; | |
439 SDL_Rect **sizes; | |
440 | |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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441 /* Check parameters */ |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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442 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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443 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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444 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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445 } |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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446 if ((*w <= 0) || (*h <= 0)) { |
456
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
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447 SDL_SetError("Invalid width or height"); |
430
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448 return(0); |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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449 } |
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Ryan C. Gordon <icculus@icculus.org>
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450 |
0 | 451 /* Try the original video mode, get the closest depth */ |
452 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
453 if ( native_bpp == *BitsPerPixel ) { | |
454 return(1); | |
455 } | |
456 if ( native_bpp > 0 ) { | |
457 *BitsPerPixel = native_bpp; | |
458 return(1); | |
459 } | |
460 | |
461 /* No exact size match at any depth, look for closest match */ | |
462 memset(&format, 0, sizeof(format)); | |
463 supported = 0; | |
464 table = ((*BitsPerPixel+7)/8)-1; | |
465 SDL_closest_depths[table][0] = *BitsPerPixel; | |
466 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
467 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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[PATCH] SDL_GetVideoMode() do not find the best video mode
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468 int best; |
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469 |
0 | 470 format.BitsPerPixel = SDL_closest_depths[table][b]; |
471 sizes = SDL_ListModes(&format, flags); | |
472 if ( sizes == (SDL_Rect **)0 ) { | |
473 /* No sizes supported at this bit-depth */ | |
474 continue; | |
475 } | |
1076
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[PATCH] SDL_GetVideoMode() do not find the best video mode
Patrice Mandin <patmandin@gmail.com>
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476 best=0; |
0 | 477 for ( i=0; sizes[i]; ++i ) { |
1076
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478 /* Mode with both dimensions bigger or equal than asked ? */ |
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479 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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480 /* Mode with any dimension smaller or equal than current best ? */ |
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481 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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482 best=i; |
0 | 483 supported = 1; |
484 } | |
485 } | |
486 } | |
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487 if (supported) { |
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488 *w=sizes[best]->w; |
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489 *h=sizes[best]->h; |
0 | 490 *BitsPerPixel = SDL_closest_depths[table][b]; |
491 } | |
492 } | |
493 if ( ! supported ) { | |
494 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
495 } | |
496 return(supported); | |
497 } | |
498 | |
499 /* This should probably go somewhere else -- like SDL_surface.c */ | |
500 static void SDL_ClearSurface(SDL_Surface *surface) | |
501 { | |
502 Uint32 black; | |
503 | |
504 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
505 SDL_FillRect(surface, NULL, black); | |
506 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
507 SDL_Flip(surface); | |
508 SDL_FillRect(surface, NULL, black); | |
509 } | |
510 SDL_Flip(surface); | |
511 } | |
512 | |
513 /* | |
514 * Create a shadow surface suitable for fooling the app. :-) | |
515 */ | |
516 static void SDL_CreateShadowSurface(int depth) | |
517 { | |
518 Uint32 Rmask, Gmask, Bmask; | |
519 | |
520 /* Allocate the shadow surface */ | |
521 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
522 Rmask = (SDL_VideoSurface->format)->Rmask; | |
523 Gmask = (SDL_VideoSurface->format)->Gmask; | |
524 Bmask = (SDL_VideoSurface->format)->Bmask; | |
525 } else { | |
526 Rmask = Gmask = Bmask = 0; | |
527 } | |
528 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
529 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
530 depth, Rmask, Gmask, Bmask, 0); | |
531 if ( SDL_ShadowSurface == NULL ) { | |
532 return; | |
533 } | |
534 | |
535 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
536 if ( SDL_ShadowSurface->format->palette ) { | |
537 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
538 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
539 memcpy(SDL_ShadowSurface->format->palette->colors, | |
540 SDL_VideoSurface->format->palette->colors, | |
541 SDL_VideoSurface->format->palette->ncolors* | |
542 sizeof(SDL_Color)); | |
543 } else { | |
544 SDL_DitherColors( | |
545 SDL_ShadowSurface->format->palette->colors, depth); | |
546 } | |
547 } | |
548 | |
549 /* If the video surface is resizable, the shadow should say so */ | |
550 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
551 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
552 } | |
553 /* If the video surface has no frame, the shadow should say so */ | |
554 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
555 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
556 } | |
557 /* If the video surface is fullscreen, the shadow should say so */ | |
558 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
559 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
560 } | |
561 /* If the video surface is flippable, the shadow should say so */ | |
562 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
563 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
564 } | |
565 return; | |
566 } | |
567 | |
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568 #ifdef __QNXNTO__ |
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569 #include <sys/neutrino.h> |
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570 #endif /* __QNXNTO__ */ |
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571 |
0 | 572 /* |
573 * Set the requested video mode, allocating a shadow buffer if necessary. | |
574 */ | |
575 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
576 { | |
577 SDL_VideoDevice *video, *this; | |
578 SDL_Surface *prev_mode, *mode; | |
579 int video_w; | |
580 int video_h; | |
581 int video_bpp; | |
582 int is_opengl; | |
583 SDL_GrabMode saved_grab; | |
584 | |
585 /* Start up the video driver, if necessary.. | |
586 WARNING: This is the only function protected this way! | |
587 */ | |
588 if ( ! current_video ) { | |
589 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
590 return(NULL); | |
591 } | |
592 } | |
593 this = video = current_video; | |
594 | |
595 /* Default to the current video bpp */ | |
596 if ( bpp == 0 ) { | |
597 flags |= SDL_ANYFORMAT; | |
598 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
599 } | |
600 | |
601 /* Get a good video mode, the closest one possible */ | |
602 video_w = width; | |
603 video_h = height; | |
604 video_bpp = bpp; | |
605 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
606 return(NULL); | |
607 } | |
608 | |
609 /* Check the requested flags */ | |
610 /* There's no palette in > 8 bits-per-pixel mode */ | |
611 if ( video_bpp > 8 ) { | |
612 flags &= ~SDL_HWPALETTE; | |
613 } | |
614 #if 0 | |
615 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
616 /* There's no windowed double-buffering */ | |
617 flags &= ~SDL_DOUBLEBUF; | |
618 } | |
619 #endif | |
620 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
621 /* Use hardware surfaces when double-buffering */ | |
622 flags |= SDL_HWSURFACE; | |
623 } | |
624 | |
625 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
626 if ( is_opengl ) { | |
627 /* These flags are for 2D video modes only */ | |
628 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
629 } | |
630 | |
14
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
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631 /* Reset the keyboard here so event callbacks can run */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
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diff
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632 SDL_ResetKeyboard(); |
460
a888b3ae31ff
Reset mouse state when changing video modes
Sam Lantinga <slouken@libsdl.org>
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diff
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633 SDL_ResetMouse(); |
14
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
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634 |
0 | 635 /* Clean up any previous video mode */ |
636 if ( SDL_PublicSurface != NULL ) { | |
637 SDL_PublicSurface = NULL; | |
638 } | |
639 if ( SDL_ShadowSurface != NULL ) { | |
640 SDL_Surface *ready_to_go; | |
641 ready_to_go = SDL_ShadowSurface; | |
642 SDL_ShadowSurface = NULL; | |
643 SDL_FreeSurface(ready_to_go); | |
644 } | |
645 if ( video->physpal ) { | |
646 free(video->physpal->colors); | |
647 free(video->physpal); | |
648 video->physpal = NULL; | |
649 } | |
650 if( video->gammacols) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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651 free(video->gammacols); |
0 | 652 video->gammacols = NULL; |
653 } | |
654 | |
655 /* Save the previous grab state and turn off grab for mode switch */ | |
656 saved_grab = SDL_WM_GrabInputOff(); | |
657 | |
658 /* Try to set the video mode, along with offset and clipping */ | |
659 prev_mode = SDL_VideoSurface; | |
660 SDL_LockCursor(); | |
661 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
662 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
663 if ( mode ) { /* Prevent resize events from mode change */ | |
664 SDL_PrivateResize(mode->w, mode->h); | |
229
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Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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665 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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216
diff
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|
666 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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216
diff
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667 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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diff
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668 mode = NULL; |
883
50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
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669 SDL_SetError("OpenGL not available"); |
229
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670 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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diff
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671 } |
0 | 672 /* |
673 * rcg11292000 | |
674 * If you try to set an SDL_OPENGL surface, and fail to find a | |
675 * matching visual, then the next call to SDL_SetVideoMode() | |
676 * will segfault, since we no longer point to a dummy surface, | |
677 * but rather NULL. | |
678 * Sam 11/29/00 | |
679 * WARNING, we need to make sure that the previous mode hasn't | |
680 * already been freed by the video driver. What do we do in | |
681 * that case? Should we call SDL_VideoInit() again? | |
682 */ | |
683 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
684 | |
685 if ( (mode != NULL) && (!is_opengl) ) { | |
686 /* Sanity check */ | |
687 if ( (mode->w < width) || (mode->h < height) ) { | |
688 SDL_SetError("Video mode smaller than requested"); | |
689 return(NULL); | |
690 } | |
691 | |
692 /* If we have a palettized surface, create a default palette */ | |
693 if ( mode->format->palette ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
694 SDL_PixelFormat *vf = mode->format; |
0 | 695 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
696 video->SetColors(this, 0, vf->palette->ncolors, | |
697 vf->palette->colors); | |
698 } | |
699 | |
700 /* Clear the surface to black */ | |
701 video->offset_x = 0; | |
702 video->offset_y = 0; | |
703 mode->offset = 0; | |
704 SDL_SetClipRect(mode, NULL); | |
705 SDL_ClearSurface(mode); | |
706 | |
707 /* Now adjust the offsets to match the desired mode */ | |
708 video->offset_x = (mode->w-width)/2; | |
709 video->offset_y = (mode->h-height)/2; | |
710 mode->offset = video->offset_y*mode->pitch + | |
711 video->offset_x*mode->format->BytesPerPixel; | |
712 #ifdef DEBUG_VIDEO | |
713 fprintf(stderr, | |
714 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
715 width, height, bpp, | |
716 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
717 #endif | |
718 mode->w = width; | |
719 mode->h = height; | |
720 SDL_SetClipRect(mode, NULL); | |
721 } | |
722 SDL_ResetCursor(); | |
723 SDL_UnlockCursor(); | |
724 | |
725 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
726 if ( mode == NULL ) { | |
727 return(NULL); | |
728 } | |
729 | |
730 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
731 if ( ! video->info.wm_available ) { | |
732 mode->flags |= SDL_NOFRAME; | |
733 } | |
734 | |
735 /* Reset the mouse cursor and grab for new video mode */ | |
736 SDL_SetCursor(NULL); | |
737 if ( video->UpdateMouse ) { | |
738 video->UpdateMouse(this); | |
739 } | |
740 SDL_WM_GrabInput(saved_grab); | |
741 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
742 | |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
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743 #ifdef HAVE_OPENGL |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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744 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
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745 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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746 |
1032
c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
989
diff
changeset
|
747 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
910
diff
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|
748 #define __SDL_NOGETPROCADDR__ |
989
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
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|
749 #elif defined(__MINT__) |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
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750 #define __SDL_NOGETPROCADDR__ |
916
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parents:
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751 #endif |
910
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Date: Sat, 26 Jun 2004 14:58:42 +0300
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752 #ifdef __SDL_NOGETPROCADDR__ |
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Sam Lantinga <slouken@libsdl.org>
parents:
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753 #define SDL_PROC(ret,func,params) video->func=func; |
663
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Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
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754 #else |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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|
755 #define SDL_PROC(ret,func,params) \ |
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Sam Lantinga <slouken@libsdl.org>
parents:
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756 do { \ |
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Sam Lantinga <slouken@libsdl.org>
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|
757 video->func = SDL_GL_GetProcAddress(#func); \ |
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Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
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758 if ( ! video->func ) { \ |
1141
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If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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759 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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760 return(NULL); \ |
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Sam Lantinga <slouken@libsdl.org>
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|
761 } \ |
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Sam Lantinga <slouken@libsdl.org>
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762 } while ( 0 ); |
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|
763 |
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Date: Sat, 26 Jun 2004 14:58:42 +0300
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|
764 #endif /* __SDL_NOGETPROCADDR__ */ |
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Sam Lantinga <slouken@libsdl.org>
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diff
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765 |
650
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We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
766 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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767 #undef SDL_PROC |
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We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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diff
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|
768 } |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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|
769 #endif /* HAVE_OPENGL */ |
650
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Ryan C. Gordon <icculus@icculus.org>
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|
770 |
0 | 771 /* If we're running OpenGL, make the context current */ |
772 if ( (video->screen->flags & SDL_OPENGL) && | |
773 video->GL_MakeCurrent ) { | |
774 if ( video->GL_MakeCurrent(this) < 0 ) { | |
775 return(NULL); | |
776 } | |
777 } | |
778 | |
779 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
780 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
781 /* Load GL functions for performing the texture updates */ | |
782 #ifdef HAVE_OPENGL | |
783 | |
784 /* Create a software surface for blitting */ | |
785 #ifdef GL_VERSION_1_2 | |
786 /* If the implementation either supports the packed pixels | |
787 extension, or implements the core OpenGL 1.2 API, it will | |
788 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
789 */ | |
790 if ( (bpp == 16) && | |
282
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diff
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|
791 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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Sam Lantinga <slouken@libsdl.org>
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|
792 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
793 ) { |
0 | 794 video->is_32bit = 0; |
795 SDL_VideoSurface = SDL_CreateRGBSurface( | |
796 flags, | |
797 width, | |
798 height, | |
799 16, | |
800 31 << 11, | |
801 63 << 5, | |
802 31, | |
803 0 | |
804 ); | |
805 } | |
806 else | |
807 #endif /* OpenGL 1.2 */ | |
808 { | |
809 video->is_32bit = 1; | |
810 SDL_VideoSurface = SDL_CreateRGBSurface( | |
811 flags, | |
812 width, | |
813 height, | |
814 32, | |
815 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
816 0x000000FF, | |
817 0x0000FF00, | |
818 0x00FF0000, | |
819 0xFF000000 | |
820 #else | |
821 0xFF000000, | |
822 0x00FF0000, | |
823 0x0000FF00, | |
824 0x000000FF | |
825 #endif | |
826 ); | |
827 } | |
828 if ( ! SDL_VideoSurface ) { | |
829 return(NULL); | |
830 } | |
831 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
832 | |
833 /* Free the original video mode surface (is this safe?) */ | |
834 SDL_FreeSurface(mode); | |
835 | |
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
836 /* Set the surface completely opaque & white by default */ |
0 | 837 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
838 video->glGenTextures( 1, &video->texture ); | |
839 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
840 video->glTexImage2D( | |
841 GL_TEXTURE_2D, | |
842 0, | |
843 video->is_32bit ? GL_RGBA : GL_RGB, | |
844 256, | |
845 256, | |
846 0, | |
847 video->is_32bit ? GL_RGBA : GL_RGB, | |
848 #ifdef GL_VERSION_1_2 | |
849 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
850 #else | |
851 GL_UNSIGNED_BYTE, | |
852 #endif | |
853 NULL); | |
854 | |
855 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
856 #else | |
857 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
858 return(NULL); | |
859 #endif | |
860 } | |
861 | |
862 /* Create a shadow surface if necessary */ | |
863 /* There are three conditions under which we create a shadow surface: | |
864 1. We need a particular bits-per-pixel that we didn't get. | |
865 2. We need a hardware palette and didn't get one. | |
866 3. We need a software surface and got a hardware surface. | |
867 */ | |
868 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
869 ( | |
870 ( !(flags&SDL_ANYFORMAT) && | |
871 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
872 ( (flags&SDL_HWPALETTE) && | |
873 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
874 /* If the surface is in hardware, video writes are visible | |
875 as soon as they are performed, so we need to buffer them | |
876 */ | |
877 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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878 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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879 ( (flags&SDL_DOUBLEBUF) && |
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880 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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881 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 882 ) ) { |
883 SDL_CreateShadowSurface(bpp); | |
884 if ( SDL_ShadowSurface == NULL ) { | |
885 SDL_SetError("Couldn't create shadow surface"); | |
886 return(NULL); | |
887 } | |
888 SDL_PublicSurface = SDL_ShadowSurface; | |
889 } else { | |
890 SDL_PublicSurface = SDL_VideoSurface; | |
891 } | |
892 video->info.vfmt = SDL_VideoSurface->format; | |
893 | |
894 /* We're done! */ | |
895 return(SDL_PublicSurface); | |
896 } | |
897 | |
898 /* | |
899 * Convert a surface into the video pixel format. | |
900 */ | |
901 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
902 { | |
903 Uint32 flags; | |
904 | |
905 if ( ! SDL_PublicSurface ) { | |
906 SDL_SetError("No video mode has been set"); | |
907 return(NULL); | |
908 } | |
909 /* Set the flags appropriate for copying to display surface */ | |
313
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*** empty log message ***
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910 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
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911 flags = SDL_HWSURFACE; |
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912 else |
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913 flags = SDL_SWSURFACE; |
0 | 914 #ifdef AUTORLE_DISPLAYFORMAT |
915 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
916 flags |= SDL_RLEACCELOK; | |
917 #else | |
918 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
919 #endif | |
920 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
921 } | |
922 | |
923 /* | |
924 * Convert a surface into a format that's suitable for blitting to | |
925 * the screen, but including an alpha channel. | |
926 */ | |
927 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
928 { | |
929 SDL_PixelFormat *vf; | |
930 SDL_PixelFormat *format; | |
931 SDL_Surface *converted; | |
932 Uint32 flags; | |
933 /* default to ARGB8888 */ | |
934 Uint32 amask = 0xff000000; | |
935 Uint32 rmask = 0x00ff0000; | |
936 Uint32 gmask = 0x0000ff00; | |
937 Uint32 bmask = 0x000000ff; | |
938 | |
939 if ( ! SDL_PublicSurface ) { | |
940 SDL_SetError("No video mode has been set"); | |
941 return(NULL); | |
942 } | |
943 vf = SDL_PublicSurface->format; | |
944 | |
945 switch(vf->BytesPerPixel) { | |
946 case 2: | |
947 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
948 For anything else (like ARGB4444) it doesn't matter | |
949 since we have no special code for it anyway */ | |
950 if ( (vf->Rmask == 0x1f) && | |
951 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
952 rmask = 0xff; | |
953 bmask = 0xff0000; | |
954 } | |
955 break; | |
956 | |
957 case 3: | |
958 case 4: | |
959 /* Keep the video format, as long as the high 8 bits are | |
960 unused or alpha */ | |
961 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
962 rmask = 0xff; | |
963 bmask = 0xff0000; | |
964 } | |
965 break; | |
966 | |
967 default: | |
968 /* We have no other optimised formats right now. When/if a new | |
969 optimised alpha format is written, add the converter here */ | |
970 break; | |
971 } | |
972 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
973 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
974 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
975 converted = SDL_ConvertSurface(surface, format, flags); | |
976 SDL_FreeFormat(format); | |
977 return(converted); | |
978 } | |
979 | |
980 /* | |
981 * Update a specific portion of the physical screen | |
982 */ | |
983 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
984 { | |
985 if ( screen ) { | |
986 SDL_Rect rect; | |
987 | |
988 /* Perform some checking */ | |
989 if ( w == 0 ) | |
990 w = screen->w; | |
991 if ( h == 0 ) | |
992 h = screen->h; | |
993 if ( (int)(x+w) > screen->w ) | |
994 return; | |
995 if ( (int)(y+h) > screen->h ) | |
996 return; | |
997 | |
998 /* Fill the rectangle */ | |
999 rect.x = x; | |
1000 rect.y = y; | |
1001 rect.w = w; | |
1002 rect.h = h; | |
1003 SDL_UpdateRects(screen, 1, &rect); | |
1004 } | |
1005 } | |
1006 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1007 { | |
1008 int i; | |
1009 SDL_VideoDevice *video = current_video; | |
1010 SDL_VideoDevice *this = current_video; | |
1011 | |
1012 if ( screen == SDL_ShadowSurface ) { | |
1013 /* Blit the shadow surface using saved mapping */ | |
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1014 SDL_Palette *pal = screen->format->palette; |
0 | 1015 SDL_Color *saved_colors = NULL; |
488
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1016 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1017 /* simulated 8bpp, use correct physical palette */ |
1018 saved_colors = pal->colors; | |
1019 if ( video->gammacols ) { | |
1020 /* gamma-corrected palette */ | |
1021 pal->colors = video->gammacols; | |
1022 } else if ( video->physpal ) { | |
1023 /* physical palette different from logical */ | |
1024 pal->colors = video->physpal->colors; | |
1025 } | |
1026 } | |
1027 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1028 SDL_LockCursor(); | |
1029 SDL_DrawCursor(SDL_ShadowSurface); | |
1030 for ( i=0; i<numrects; ++i ) { | |
1031 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1032 SDL_VideoSurface, &rects[i]); | |
1033 } | |
1034 SDL_EraseCursor(SDL_ShadowSurface); | |
1035 SDL_UnlockCursor(); | |
1036 } else { | |
1037 for ( i=0; i<numrects; ++i ) { | |
1038 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1039 SDL_VideoSurface, &rects[i]); | |
1040 } | |
1041 } | |
488
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1042 if ( saved_colors ) { |
0 | 1043 pal->colors = saved_colors; |
488
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1044 } |
0 | 1045 |
1046 /* Fall through to video surface update */ | |
1047 screen = SDL_VideoSurface; | |
1048 } | |
1049 if ( screen == SDL_VideoSurface ) { | |
1050 /* Update the video surface */ | |
1051 if ( screen->offset ) { | |
1052 for ( i=0; i<numrects; ++i ) { | |
1053 rects[i].x += video->offset_x; | |
1054 rects[i].y += video->offset_y; | |
1055 } | |
1056 video->UpdateRects(this, numrects, rects); | |
1057 for ( i=0; i<numrects; ++i ) { | |
1058 rects[i].x -= video->offset_x; | |
1059 rects[i].y -= video->offset_y; | |
1060 } | |
1061 } else { | |
1062 video->UpdateRects(this, numrects, rects); | |
1063 } | |
1064 } | |
1065 } | |
1066 | |
1067 /* | |
1068 * Performs hardware double buffering, if possible, or a full update if not. | |
1069 */ | |
1070 int SDL_Flip(SDL_Surface *screen) | |
1071 { | |
1072 SDL_VideoDevice *video = current_video; | |
1073 /* Copy the shadow surface to the video surface */ | |
1074 if ( screen == SDL_ShadowSurface ) { | |
1075 SDL_Rect rect; | |
488
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1076 SDL_Palette *pal = screen->format->palette; |
0 | 1077 SDL_Color *saved_colors = NULL; |
488
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1078 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1079 /* simulated 8bpp, use correct physical palette */ |
1080 saved_colors = pal->colors; | |
1081 if ( video->gammacols ) { | |
1082 /* gamma-corrected palette */ | |
1083 pal->colors = video->gammacols; | |
1084 } else if ( video->physpal ) { | |
1085 /* physical palette different from logical */ | |
1086 pal->colors = video->physpal->colors; | |
1087 } | |
1088 } | |
1089 | |
1090 rect.x = 0; | |
1091 rect.y = 0; | |
1092 rect.w = screen->w; | |
1093 rect.h = screen->h; | |
488
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1094 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1095 SDL_LockCursor(); |
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1096 SDL_DrawCursor(SDL_ShadowSurface); |
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1097 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1098 SDL_VideoSurface, &rect); |
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1099 SDL_EraseCursor(SDL_ShadowSurface); |
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1100 SDL_UnlockCursor(); |
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1101 } else { |
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1102 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1103 SDL_VideoSurface, &rect); |
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1104 } |
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1105 if ( saved_colors ) { |
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1106 pal->colors = saved_colors; |
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1107 } |
0 | 1108 |
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1109 /* Fall through to video surface update */ |
0 | 1110 screen = SDL_VideoSurface; |
1111 } | |
1112 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1113 SDL_VideoDevice *this = current_video; | |
1114 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1115 } else { | |
1116 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1117 } | |
1118 return(0); | |
1119 } | |
1120 | |
1121 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1122 int firstcolor, int ncolors) | |
1123 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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1124 SDL_Palette *pal = screen->format->palette; |
0 | 1125 SDL_Palette *vidpal; |
1126 | |
1127 if ( colors != (pal->colors + firstcolor) ) { | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1128 memcpy(pal->colors + firstcolor, colors, |
0 | 1129 ncolors * sizeof(*colors)); |
1130 } | |
1131 | |
1132 vidpal = SDL_VideoSurface->format->palette; | |
1133 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1134 /* |
0 | 1135 * This is a shadow surface, and the physical |
1136 * framebuffer is also indexed. Propagate the | |
1137 * changes to its logical palette so that | |
1138 * updates are always identity blits | |
1139 */ | |
1140 memcpy(vidpal->colors + firstcolor, colors, | |
1141 ncolors * sizeof(*colors)); | |
1142 } | |
1143 SDL_FormatChanged(screen); | |
1144 } | |
1145 | |
1146 static int SetPalette_physical(SDL_Surface *screen, | |
1147 SDL_Color *colors, int firstcolor, int ncolors) | |
1148 { | |
1149 SDL_VideoDevice *video = current_video; | |
1150 int gotall = 1; | |
1151 | |
1152 if ( video->physpal ) { | |
1153 /* We need to copy the new colors, since we haven't | |
1154 * already done the copy in the logical set above. | |
1155 */ | |
1156 memcpy(video->physpal->colors + firstcolor, | |
1157 colors, ncolors * sizeof(*colors)); | |
1158 } | |
1159 if ( screen == SDL_ShadowSurface ) { | |
1160 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1161 /* | |
1162 * The real screen is also indexed - set its physical | |
1163 * palette. The physical palette does not include the | |
1164 * gamma modification, we apply it directly instead, | |
1165 * but this only happens if we have hardware palette. | |
1166 */ | |
1167 screen = SDL_VideoSurface; | |
1168 } else { | |
1169 /* | |
1170 * The video surface is not indexed - invalidate any | |
1171 * active shadow-to-video blit mappings. | |
1172 */ | |
1173 if ( screen->map->dst == SDL_VideoSurface ) { | |
1174 SDL_InvalidateMap(screen->map); | |
1175 } | |
1176 if ( video->gamma ) { | |
1177 if( ! video->gammacols ) { | |
1178 SDL_Palette *pp = video->physpal; | |
1179 if(!pp) | |
1180 pp = screen->format->palette; | |
1181 video->gammacols = malloc(pp->ncolors | |
1182 * sizeof(SDL_Color)); | |
1183 SDL_ApplyGamma(video->gamma, | |
1184 pp->colors, | |
1185 video->gammacols, | |
1186 pp->ncolors); | |
1187 } else { | |
1188 SDL_ApplyGamma(video->gamma, colors, | |
1189 video->gammacols | |
1190 + firstcolor, | |
1191 ncolors); | |
1192 } | |
1193 } | |
1194 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1195 } | |
1196 } | |
1197 | |
1198 if ( screen == SDL_VideoSurface ) { | |
1199 SDL_Color gcolors[256]; | |
1200 | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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parents:
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1201 if ( video->gamma ) { |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1202 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1203 colors = gcolors; |
1204 } | |
1205 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1206 if ( ! gotall ) { | |
1207 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1208 the video driver is responsible for copying back the | |
1209 correct colors into the video surface palette. | |
1210 */ | |
1211 ; | |
1212 } | |
1213 SDL_CursorPaletteChanged(); | |
1214 } | |
1215 return gotall; | |
1216 } | |
1217 | |
1218 /* | |
1219 * Set the physical and/or logical colormap of a surface: | |
1220 * Only the screen has a physical colormap. It determines what is actually | |
1221 * sent to the display. | |
1222 * The logical colormap is used to map blits to/from the surface. | |
1223 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1224 * | |
1225 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1226 */ | |
1227 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1228 SDL_Color *colors, int firstcolor, int ncolors) | |
1229 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1230 SDL_Palette *pal; |
0 | 1231 int gotall; |
1232 int palsize; | |
1233 | |
34 | 1234 if ( ! current_video ) { |
1235 return 0; | |
1236 } | |
0 | 1237 if ( screen != SDL_PublicSurface ) { |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
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|
1238 /* only screens have physical palettes */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1239 which &= ~SDL_PHYSPAL; |
0 | 1240 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
1241 /* hardware palettes required for split colormaps */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1242 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1243 } |
1244 | |
1245 /* Verify the parameters */ | |
1246 pal = screen->format->palette; | |
1247 if( !pal ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1248 return 0; /* not a palettized surface */ |
0 | 1249 } |
1250 gotall = 1; | |
1251 palsize = 1 << screen->format->BitsPerPixel; | |
1252 if ( ncolors > (palsize - firstcolor) ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1253 ncolors = (palsize - firstcolor); |
0 | 1254 gotall = 0; |
1255 } | |
1256 | |
1257 if ( which & SDL_LOGPAL ) { | |
1258 /* | |
1259 * Logical palette change: The actual screen isn't affected, | |
1260 * but the internal colormap is altered so that the | |
1261 * interpretation of the pixel values (for blits etc) is | |
1262 * changed. | |
1263 */ | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1264 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1265 } |
1266 if ( which & SDL_PHYSPAL ) { | |
1267 SDL_VideoDevice *video = current_video; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1268 /* |
0 | 1269 * Physical palette change: This doesn't affect the |
1270 * program's idea of what the screen looks like, but changes | |
1271 * its actual appearance. | |
1272 */ | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
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|
1273 if(!video) |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1274 return gotall; /* video not yet initialized */ |
0 | 1275 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1276 /* Lazy physical palette allocation */ | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1277 int size; |
0 | 1278 SDL_Palette *pp = malloc(sizeof(*pp)); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1279 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1280 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1281 } |
0 | 1282 current_video->physpal = pp; |
1283 pp->ncolors = pal->ncolors; | |
1284 size = pp->ncolors * sizeof(SDL_Color); | |
1285 pp->colors = malloc(size); | |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1286 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
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|
1287 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1288 } |
0 | 1289 memcpy(pp->colors, pal->colors, size); |
1290 } | |
1291 if ( ! SetPalette_physical(screen, | |
1292 colors, firstcolor, ncolors) ) { | |
1293 gotall = 0; | |
1294 } | |
1295 } | |
1296 return gotall; | |
1297 } | |
1298 | |
1299 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1300 int ncolors) | |
1301 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1302 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1303 colors, firstcolor, ncolors); |
1304 } | |
1305 | |
1306 /* | |
1307 * Clean up the video subsystem | |
1308 */ | |
1309 void SDL_VideoQuit (void) | |
1310 { | |
1311 SDL_Surface *ready_to_go; | |
1312 | |
1313 if ( current_video ) { | |
1314 SDL_VideoDevice *video = current_video; | |
1315 SDL_VideoDevice *this = current_video; | |
1316 | |
1317 /* Halt event processing before doing anything else */ | |
1318 SDL_StopEventLoop(); | |
1319 | |
1320 /* Clean up allocated window manager items */ | |
1321 if ( SDL_PublicSurface ) { | |
1322 SDL_PublicSurface = NULL; | |
1323 } | |
1324 SDL_CursorQuit(); | |
1325 | |
1326 /* Just in case... */ | |
1327 SDL_WM_GrabInputOff(); | |
1328 | |
1329 /* Clean up the system video */ | |
1330 video->VideoQuit(this); | |
1331 | |
1332 /* Free any lingering surfaces */ | |
1333 ready_to_go = SDL_ShadowSurface; | |
1334 SDL_ShadowSurface = NULL; | |
1335 SDL_FreeSurface(ready_to_go); | |
1336 if ( SDL_VideoSurface != NULL ) { | |
1337 ready_to_go = SDL_VideoSurface; | |
1338 SDL_VideoSurface = NULL; | |
1339 SDL_FreeSurface(ready_to_go); | |
1340 } | |
1341 SDL_PublicSurface = NULL; | |
1342 | |
1343 /* Clean up miscellaneous memory */ | |
1344 if ( video->physpal ) { | |
1345 free(video->physpal->colors); | |
1346 free(video->physpal); | |
1347 video->physpal = NULL; | |
1348 } | |
1349 if ( video->gammacols ) { | |
1350 free(video->gammacols); | |
1351 video->gammacols = NULL; | |
1352 } | |
1353 if ( video->gamma ) { | |
1354 free(video->gamma); | |
1355 video->gamma = NULL; | |
1356 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1357 if ( video->wm_title != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1358 free(video->wm_title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1359 video->wm_title = NULL; |
0 | 1360 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1361 if ( video->wm_icon != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1362 free(video->wm_icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1363 video->wm_icon = NULL; |
0 | 1364 } |
1365 | |
1366 /* Finish cleaning up video subsystem */ | |
1367 video->free(this); | |
1368 current_video = NULL; | |
1369 } | |
1370 return; | |
1371 } | |
1372 | |
1373 /* Load the GL driver library */ | |
1374 int SDL_GL_LoadLibrary(const char *path) | |
1375 { | |
1376 SDL_VideoDevice *video = current_video; | |
1377 SDL_VideoDevice *this = current_video; | |
1378 int retval; | |
1379 | |
1380 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
1381 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1382 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1383 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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1384 if ( video->GL_LoadLibrary ) { |
d1565c52ded5
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|
1385 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
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1386 } else { |
d1565c52ded5
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|
1387 SDL_SetError("No dynamic GL support in video driver"); |
d1565c52ded5
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|
1388 } |
0 | 1389 } |
1390 return(retval); | |
1391 } | |
1392 | |
1393 void *SDL_GL_GetProcAddress(const char* proc) | |
1394 { | |
1395 SDL_VideoDevice *video = current_video; | |
1396 SDL_VideoDevice *this = current_video; | |
1397 void *func; | |
1398 | |
1399 func = NULL; | |
1400 if ( video->GL_GetProcAddress ) { | |
1401 if ( video->gl_config.driver_loaded ) { | |
1402 func = video->GL_GetProcAddress(this, proc); | |
1403 } else { | |
1404 SDL_SetError("No GL driver has been loaded"); | |
1405 } | |
1406 } else { | |
1407 SDL_SetError("No dynamic GL support in video driver"); | |
1408 } | |
1409 return func; | |
1410 } | |
1411 | |
1412 /* Set the specified GL attribute for setting up a GL video mode */ | |
1413 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1414 { | |
1415 int retval; | |
1416 SDL_VideoDevice *video = current_video; | |
1417 | |
1418 retval = 0; | |
1419 switch (attr) { | |
1420 case SDL_GL_RED_SIZE: | |
1421 video->gl_config.red_size = value; | |
1422 break; | |
1423 case SDL_GL_GREEN_SIZE: | |
1424 video->gl_config.green_size = value; | |
1425 break; | |
1426 case SDL_GL_BLUE_SIZE: | |
1427 video->gl_config.blue_size = value; | |
1428 break; | |
1429 case SDL_GL_ALPHA_SIZE: | |
1430 video->gl_config.alpha_size = value; | |
1431 break; | |
1432 case SDL_GL_DOUBLEBUFFER: | |
1433 video->gl_config.double_buffer = value; | |
1434 break; | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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1435 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
1436 video->gl_config.buffer_size = value; |
0 | 1437 break; |
1438 case SDL_GL_DEPTH_SIZE: | |
1439 video->gl_config.depth_size = value; | |
1440 break; | |
1441 case SDL_GL_STENCIL_SIZE: | |
1442 video->gl_config.stencil_size = value; | |
1443 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1444 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1445 video->gl_config.accum_red_size = value; |
1446 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1447 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1448 video->gl_config.accum_green_size = value; |
1449 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
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|
1450 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1451 video->gl_config.accum_blue_size = value; |
1452 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1453 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1454 video->gl_config.accum_alpha_size = value; |
1455 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1456 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1457 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1458 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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|
1459 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1460 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1461 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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|
1462 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1463 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1464 break; |
0 | 1465 default: |
1466 SDL_SetError("Unknown OpenGL attribute"); | |
1467 retval = -1; | |
1468 break; | |
1469 } | |
1470 return(retval); | |
1471 } | |
1472 | |
1473 /* Retrieve an attribute value from the windowing system. */ | |
1474 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1475 { | |
1476 int retval = -1; | |
1477 SDL_VideoDevice* video = current_video; | |
1478 SDL_VideoDevice* this = current_video; | |
1479 | |
1480 if ( video->GL_GetAttribute ) { | |
1481 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1482 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1483 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1484 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1485 } |
1486 return retval; | |
1487 } | |
1488 | |
1489 /* Perform a GL buffer swap on the current GL context */ | |
1490 void SDL_GL_SwapBuffers(void) | |
1491 { | |
1492 SDL_VideoDevice *video = current_video; | |
1493 SDL_VideoDevice *this = current_video; | |
1494 | |
1495 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
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1496 video->GL_SwapBuffers(this); |
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1497 } else { |
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1498 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1499 } |
1500 } | |
1501 | |
1502 /* Update rects with locking */ | |
1503 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1504 { | |
1505 SDL_GL_Lock(); | |
1506 SDL_GL_UpdateRects(numrects, rects); | |
1507 SDL_GL_Unlock(); | |
1508 } | |
1509 | |
1510 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1511 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1512 { | |
1513 #ifdef HAVE_OPENGL | |
1514 SDL_VideoDevice *this = current_video; | |
1515 SDL_Rect update, tmp; | |
1516 int x, y, i; | |
1517 | |
1518 for ( i = 0; i < numrects; i++ ) | |
1519 { | |
1520 tmp.y = rects[i].y; | |
1521 tmp.h = rects[i].h; | |
1522 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1523 { | |
1524 tmp.x = rects[i].x; | |
1525 tmp.w = rects[i].w; | |
1526 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1527 { | |
1528 update.x = tmp.x; | |
1529 update.y = tmp.y; | |
1530 update.w = tmp.w; | |
1531 update.h = tmp.h; | |
1532 | |
1533 if ( update.w > 256 ) | |
1534 update.w = 256; | |
1535 | |
1536 if ( update.h > 256 ) | |
1537 update.h = 256; | |
1538 | |
1539 this->glFlush(); | |
1540 this->glTexSubImage2D( | |
1541 GL_TEXTURE_2D, | |
1542 0, | |
1543 0, | |
1544 0, | |
1545 update.w, | |
1546 update.h, | |
1547 this->is_32bit? GL_RGBA : GL_RGB, | |
1548 #ifdef GL_VERSION_1_2 | |
1549 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1550 #else | |
1551 GL_UNSIGNED_BYTE, | |
1552 #endif | |
1553 (Uint8 *)this->screen->pixels + | |
1554 this->screen->format->BytesPerPixel * update.x + | |
1555 update.y * this->screen->pitch ); | |
1556 | |
1557 this->glFlush(); | |
1558 /* | |
1559 * Note the parens around the function name: | |
1560 * This is because some OpenGL implementations define glTexCoord etc | |
1561 * as macros, and we don't want them expanded here. | |
1562 */ | |
1563 this->glBegin(GL_TRIANGLE_STRIP); | |
1564 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1565 (this->glVertex2i)( update.x, update.y ); | |
1566 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1567 (this->glVertex2i)( update.x + update.w, update.y ); | |
1568 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1569 (this->glVertex2i)( update.x, update.y + update.h ); | |
1570 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1571 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1572 this->glEnd(); | |
1573 | |
1574 tmp.x += 256; | |
1575 tmp.w -= 256; | |
1576 } | |
1577 tmp.y += 256; | |
1578 tmp.h -= 256; | |
1579 } | |
1580 } | |
1581 #endif | |
1582 } | |
1583 | |
1584 /* Lock == save current state */ | |
1585 void SDL_GL_Lock() | |
1586 { | |
1587 #ifdef HAVE_OPENGL | |
1588 lock_count--; | |
1589 if (lock_count==-1) | |
1590 { | |
1591 SDL_VideoDevice *this = current_video; | |
1592 | |
1593 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1594 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1595 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1596 #endif |
0 | 1597 |
1598 this->glEnable(GL_TEXTURE_2D); | |
1599 this->glEnable(GL_BLEND); | |
1600 this->glDisable(GL_FOG); | |
1601 this->glDisable(GL_ALPHA_TEST); | |
1602 this->glDisable(GL_DEPTH_TEST); | |
1603 this->glDisable(GL_SCISSOR_TEST); | |
1604 this->glDisable(GL_STENCIL_TEST); | |
1605 this->glDisable(GL_CULL_FACE); | |
1606 | |
1607 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1608 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1609 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1610 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1611 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1612 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1613 | |
1614 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1615 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1616 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1617 | |
1618 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1619 this->glMatrixMode(GL_PROJECTION); | |
1620 this->glPushMatrix(); | |
1621 this->glLoadIdentity(); | |
1622 | |
1623 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1624 | |
1625 this->glMatrixMode(GL_MODELVIEW); | |
1626 this->glPushMatrix(); | |
1627 this->glLoadIdentity(); | |
1628 } | |
1629 #endif | |
1630 } | |
1631 | |
1632 /* Unlock == restore saved state */ | |
1633 void SDL_GL_Unlock() | |
1634 { | |
1635 #ifdef HAVE_OPENGL | |
1636 lock_count++; | |
1637 if (lock_count==0) | |
1638 { | |
1639 SDL_VideoDevice *this = current_video; | |
1640 | |
1641 this->glPopMatrix(); | |
1642 this->glMatrixMode(GL_PROJECTION); | |
1643 this->glPopMatrix(); | |
1644 | |
1645 this->glPopClientAttrib(); | |
1646 this->glPopAttrib(); | |
1647 } | |
1648 #endif | |
1649 } | |
1650 | |
1651 /* | |
1652 * Sets/Gets the title and icon text of the display window, if any. | |
1653 */ | |
1654 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1655 { | |
1656 SDL_VideoDevice *video = current_video; | |
1657 SDL_VideoDevice *this = current_video; | |
1658 | |
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1659 if ( video ) { |
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1660 if ( title ) { |
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1661 if ( video->wm_title ) { |
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1662 free(video->wm_title); |
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1663 } |
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1664 video->wm_title = (char *)malloc(strlen(title)+1); |
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1665 if ( video->wm_title != NULL ) { |
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1666 strcpy(video->wm_title, title); |
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1667 } |
0 | 1668 } |
58
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1669 if ( icon ) { |
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1670 if ( video->wm_icon ) { |
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1671 free(video->wm_icon); |
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1672 } |
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1673 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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1674 if ( video->wm_icon != NULL ) { |
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1675 strcpy(video->wm_icon, icon); |
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1676 } |
0 | 1677 } |
58
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1678 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1679 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1680 } |
1681 } | |
1682 } | |
1683 void SDL_WM_GetCaption (char **title, char **icon) | |
1684 { | |
58
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1685 SDL_VideoDevice *video = current_video; |
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1686 |
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1687 if ( video ) { |
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1688 if ( title ) { |
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1689 *title = video->wm_title; |
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1690 } |
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1691 if ( icon ) { |
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1692 *icon = video->wm_icon; |
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1693 } |
0 | 1694 } |
1695 } | |
1696 | |
541
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1697 /* Utility function used by SDL_WM_SetIcon(); |
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1698 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1699 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1700 { |
1701 int x, y; | |
1702 Uint32 colorkey; | |
1703 #define SET_MASKBIT(icon, x, y, mask) \ | |
1704 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1705 | |
1706 colorkey = icon->format->colorkey; | |
1707 switch (icon->format->BytesPerPixel) { | |
1708 case 1: { Uint8 *pixels; | |
1709 for ( y=0; y<icon->h; ++y ) { | |
1710 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1711 for ( x=0; x<icon->w; ++x ) { | |
1712 if ( *pixels++ == colorkey ) { | |
1713 SET_MASKBIT(icon, x, y, mask); | |
1714 } | |
1715 } | |
1716 } | |
1717 } | |
1718 break; | |
1719 | |
1720 case 2: { Uint16 *pixels; | |
1721 for ( y=0; y<icon->h; ++y ) { | |
1722 pixels = (Uint16 *)icon->pixels + | |
1723 y*icon->pitch/2; | |
1724 for ( x=0; x<icon->w; ++x ) { | |
541
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1725 if ( (flags & 1) && *pixels == colorkey ) { |
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1726 SET_MASKBIT(icon, x, y, mask); |
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1727 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1728 SET_MASKBIT(icon, x, y, mask); |
1729 } | |
541
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|
1730 pixels++; |
0 | 1731 } |
1732 } | |
1733 } | |
1734 break; | |
1735 | |
1736 case 4: { Uint32 *pixels; | |
1737 for ( y=0; y<icon->h; ++y ) { | |
1738 pixels = (Uint32 *)icon->pixels + | |
1739 y*icon->pitch/4; | |
1740 for ( x=0; x<icon->w; ++x ) { | |
541
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1741 if ( (flags & 1) && *pixels == colorkey ) { |
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1742 SET_MASKBIT(icon, x, y, mask); |
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1743 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1744 SET_MASKBIT(icon, x, y, mask); |
1745 } | |
541
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1746 pixels++; |
0 | 1747 } |
1748 } | |
1749 } | |
1750 break; | |
1751 } | |
1752 } | |
1753 | |
1754 /* | |
1755 * Sets the window manager icon for the display window. | |
1756 */ | |
1757 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1758 { | |
1759 SDL_VideoDevice *video = current_video; | |
1760 SDL_VideoDevice *this = current_video; | |
1761 | |
1762 if ( icon && video->SetIcon ) { | |
1763 /* Generate a mask if necessary, and create the icon! */ | |
1764 if ( mask == NULL ) { | |
1765 int mask_len = icon->h*(icon->w+7)/8; | |
541
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1766 int flags = 0; |
0 | 1767 mask = (Uint8 *)malloc(mask_len); |
1768 if ( mask == NULL ) { | |
1769 return; | |
1770 } | |
1771 memset(mask, ~0, mask_len); | |
541
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1772 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1773 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1774 if( flags ) { |
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1775 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1776 } |
1777 video->SetIcon(video, icon, mask); | |
1778 free(mask); | |
1779 } else { | |
1780 video->SetIcon(this, icon, mask); | |
1781 } | |
1782 } | |
1783 } | |
1784 | |
1785 /* | |
1786 * Grab or ungrab the keyboard and mouse input. | |
1787 * This function returns the final grab mode after calling the | |
1788 * driver dependent function. | |
1789 */ | |
1790 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1791 { | |
1792 SDL_VideoDevice *video = current_video; | |
1793 SDL_VideoDevice *this = current_video; | |
1794 | |
1795 /* Only do something if we have support for grabs */ | |
1796 if ( video->GrabInput == NULL ) { | |
1797 return(video->input_grab); | |
1798 } | |
1799 | |
1800 /* If the final grab mode if off, only then do we actually grab */ | |
1801 #ifdef DEBUG_GRAB | |
1802 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1803 #endif | |
1804 if ( mode == SDL_GRAB_OFF ) { | |
1805 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1806 mode = video->GrabInput(this, mode); | |
1807 } | |
1808 } else { | |
1809 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1810 mode = video->GrabInput(this, mode); | |
1811 } | |
1812 } | |
1813 if ( mode != video->input_grab ) { | |
1814 video->input_grab = mode; | |
1815 if ( video->CheckMouseMode ) { | |
1816 video->CheckMouseMode(this); | |
1817 } | |
1818 } | |
1819 #ifdef DEBUG_GRAB | |
1820 printf("Final mode %d\n", video->input_grab); | |
1821 #endif | |
1822 | |
1823 /* Return the final grab state */ | |
1824 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1825 mode -= SDL_GRAB_FULLSCREEN; | |
1826 } | |
1827 return(mode); | |
1828 } | |
1829 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1830 { | |
1831 SDL_VideoDevice *video = current_video; | |
1832 | |
11
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1833 /* If the video isn't initialized yet, we can't do anything */ |
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1834 if ( ! video ) { |
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1835 return SDL_GRAB_OFF; |
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1836 } |
0 | 1837 |
1838 /* Return the current mode on query */ | |
1839 if ( mode == SDL_GRAB_QUERY ) { | |
1840 mode = video->input_grab; | |
1841 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1842 mode -= SDL_GRAB_FULLSCREEN; | |
1843 } | |
1844 return(mode); | |
1845 } | |
1846 | |
1847 #ifdef DEBUG_GRAB | |
1848 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1849 #endif | |
1850 /* If the video surface is fullscreen, we always grab */ | |
1851 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1852 mode -= SDL_GRAB_FULLSCREEN; | |
1853 } | |
1854 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1855 mode += SDL_GRAB_FULLSCREEN; | |
1856 } | |
1857 return(SDL_WM_GrabInputRaw(mode)); | |
1858 } | |
1859 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1860 { | |
1861 SDL_GrabMode mode; | |
1862 | |
1863 /* First query the current grab state */ | |
1864 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1865 | |
1866 /* Now explicitly turn off input grab */ | |
1867 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1868 | |
1869 /* Return the old state */ | |
1870 return(mode); | |
1871 } | |
1872 | |
1873 /* | |
1874 * Iconify the window in window managed environments. | |
1875 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1876 */ | |
1877 int SDL_WM_IconifyWindow(void) | |
1878 { | |
1879 SDL_VideoDevice *video = current_video; | |
1880 SDL_VideoDevice *this = current_video; | |
1881 int retval; | |
1882 | |
1883 retval = 0; | |
1884 if ( video->IconifyWindow ) { | |
1885 retval = video->IconifyWindow(this); | |
1886 } | |
1887 return(retval); | |
1888 } | |
1889 | |
1890 /* | |
1891 * Toggle fullscreen mode | |
1892 */ | |
1893 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1894 { | |
1895 SDL_VideoDevice *video = current_video; | |
1896 SDL_VideoDevice *this = current_video; | |
1897 int toggled; | |
1898 | |
1899 toggled = 0; | |
1900 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1901 video->ToggleFullScreen ) { | |
1902 if ( surface->flags & SDL_FULLSCREEN ) { | |
1903 toggled = video->ToggleFullScreen(this, 0); | |
1904 if ( toggled ) { | |
1905 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1906 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1907 } | |
1908 } else { | |
1909 toggled = video->ToggleFullScreen(this, 1); | |
1910 if ( toggled ) { | |
1911 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1912 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1913 } | |
1914 } | |
1915 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1916 if ( toggled ) { | |
1917 SDL_WM_GrabInput(video->input_grab); | |
1918 } | |
1919 } | |
1920 return(toggled); | |
1921 } | |
1922 | |
1923 /* | |
1924 * Get some platform dependent window manager information | |
1925 */ | |
1926 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1927 { | |
1928 SDL_VideoDevice *video = current_video; | |
1929 SDL_VideoDevice *this = current_video; | |
1930 | |
1931 if ( video && video->GetWMInfo ) { | |
1932 return(video->GetWMInfo(this, info)); | |
1933 } else { | |
1934 return(0); | |
1935 } | |
1936 } |