annotate src/video/SDL_sysvideo.h @ 2825:620a91b6d263

Date: Tue, 02 Dec 2008 23:38:26 +0100 From: Couriersud Subject: Re: SDL: Keyboard layout unknown I have attached a diff which will add an additional keyboard layout to the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was only able to map the keys available on my keyboard. The differences to the existing keyboard was the mapping of HOME,UP,DOWN and some other keys. Now only one issue remains. Dead keys (e.g. ^, ` ') on european keyboards do not generate a "scancode" event. Just a text event when the key is composed (e.g. ?? ?? ??).
author Sam Lantinga <slouken@libsdl.org>
date Wed, 03 Dec 2008 04:32:24 +0000
parents 0969758c8809
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_sysvideo_h
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25 #define _SDL_sysvideo_h
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26
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27 #include "SDL_mouse.h"
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28 #include "SDL_keysym.h"
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29
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30 /* The SDL video driver */
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31
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32 typedef struct SDL_Window SDL_Window;
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33 typedef struct SDL_Texture SDL_Texture;
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34 typedef struct SDL_Renderer SDL_Renderer;
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35 typedef struct SDL_RenderDriver SDL_RenderDriver;
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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37 typedef struct SDL_VideoDevice SDL_VideoDevice;
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38
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39 /* Define the SDL texture structure */
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40 struct SDL_Texture
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41 {
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42 Uint32 id;
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43
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44 Uint32 format; /**< The pixel format of the texture */
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45 int access; /**< SDL_TextureAccess */
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46 int w; /**< The width of the texture */
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47 int h; /**< The height of the texture */
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48 int modMode; /**< The texture modulation mode */
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49 int blendMode; /**< The texture blend mode */
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50 int scaleMode; /**< The texture scale mode */
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51 Uint8 r, g, b, a; /**< Texture modulation values */
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52
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53 SDL_Renderer *renderer;
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54
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55 void *driverdata; /**< Driver specific texture representation */
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56
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57 SDL_Texture *next;
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58 };
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59
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60 /* Define the SDL renderer structure */
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61 struct SDL_Renderer
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62 {
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63 int (*ActivateRenderer) (SDL_Renderer * renderer);
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64 int (*DisplayModeChanged) (SDL_Renderer * renderer);
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65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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67 void **pixels, int *pitch);
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68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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69 const SDL_Color * colors, int firstcolor,
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70 int ncolors);
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71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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72 SDL_Color * colors, int firstcolor,
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73 int ncolors);
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74 int (*SetTextureColorMod) (SDL_Renderer * renderer,
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75 SDL_Texture * texture);
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76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
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77 SDL_Texture * texture);
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78 int (*SetTextureBlendMode) (SDL_Renderer * renderer,
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79 SDL_Texture * texture);
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80 int (*SetTextureScaleMode) (SDL_Renderer * renderer,
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81 SDL_Texture * texture);
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82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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83 const SDL_Rect * rect, const void *pixels,
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84 int pitch);
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85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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86 const SDL_Rect * rect, int markDirty, void **pixels,
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87 int *pitch);
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88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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90 int numrects, const SDL_Rect * rects);
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91 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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92 Uint8 a, const SDL_Rect * rect);
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93 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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94 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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95 void (*RenderPresent) (SDL_Renderer * renderer);
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96 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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97
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98 void (*DestroyRenderer) (SDL_Renderer * renderer);
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99
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100 /* The current renderer info */
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101 SDL_RendererInfo info;
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102
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103 /* The window associated with the renderer */
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104 SDL_WindowID window;
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105
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106 void *driverdata;
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107 };
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108
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109 /* Define the SDL render driver structure */
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110 struct SDL_RenderDriver
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111 {
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112 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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113
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114 /* Info about the renderer capabilities */
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115 SDL_RendererInfo info;
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116 };
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117
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118 /* Define the SDL window structure, corresponding to toplevel windows */
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119 struct SDL_Window
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120 {
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121 Uint32 id;
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122
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123 char *title;
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124 int x, y;
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125 int w, h;
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126 Uint32 flags;
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127
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128 int display;
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129 SDL_Renderer *renderer;
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130
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131 void *userdata;
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132 void *driverdata;
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133 };
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134 #define FULLSCREEN_VISIBLE(W) \
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135 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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136 ((W)->flags & SDL_WINDOW_SHOWN) && \
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137 !((W)->flags & SDL_WINDOW_MINIMIZED))
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138
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139 /*
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140 * Define the SDL display structure This corresponds to physical monitors
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141 * attached to the system.
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142 */
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143 struct SDL_VideoDisplay
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144 {
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145 int max_display_modes;
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146 int num_display_modes;
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147 SDL_DisplayMode *display_modes;
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148 SDL_DisplayMode desktop_mode;
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149 SDL_DisplayMode current_mode;
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150 SDL_DisplayMode fullscreen_mode;
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151 SDL_Palette *palette;
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152
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153 Uint16 *gamma;
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154 Uint16 *saved_gamma; /* (just offset into gamma) */
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155
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156 int num_render_drivers;
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157 SDL_RenderDriver *render_drivers;
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158
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159 int num_windows;
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160 SDL_Window *windows;
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161
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162 SDL_Renderer *current_renderer;
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163
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164 /* The hash list of textures */
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165 SDL_Texture *textures[64];
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166
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167 SDL_VideoDevice *device;
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168
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169 void *driverdata;
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170 };
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171
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172 /* Define the SDL video driver structure */
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173 #define _THIS SDL_VideoDevice *_this
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174
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175 struct SDL_VideoDevice
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176 {
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177 /* * * */
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178 /* The name of this video driver */
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179 const char *name;
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180
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181 /* * * */
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182 /* Initialization/Query functions */
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183
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184 /*
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185 * Initialize the native video subsystem, filling in the list of
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186 * displays for this driver, returning 0 or -1 if there's an error.
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187 */
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188 int (*VideoInit) (_THIS);
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189
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190 /*
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191 * Reverse the effects VideoInit() -- called if VideoInit() fails or
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192 * if the application is shutting down the video subsystem.
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193 */
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194 void (*VideoQuit) (_THIS);
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195
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196 /* * * */
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197 /*
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198 * Display functions
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199 */
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200
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201 /*
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202 * Get a list of the available display modes. e.g.
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203 * SDL_AddDisplayMode(_this->current_display, mode)
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204 */
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205 void (*GetDisplayModes) (_THIS);
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206
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207 /*
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208 * Setting the display mode is independent of creating windows, so
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209 * when the display mode is changed, all existing windows should have
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210 * their data updated accordingly, including the display surfaces
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211 * associated with them.
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212 */
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213 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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214
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215 /* Set the color entries of the display palette */
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216 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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217
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218 /* Get the color entries of the display palette */
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219 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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220
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221 /* Set the gamma ramp */
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222 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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223
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224 /* Get the gamma ramp */
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225 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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226
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227 /* * * */
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228 /*
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229 * Window functions
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230 */
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231 int (*CreateWindow) (_THIS, SDL_Window * window);
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232 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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233 void (*SetWindowTitle) (_THIS, SDL_Window * window);
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234 void (*SetWindowPosition) (_THIS, SDL_Window * window);
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235 void (*SetWindowSize) (_THIS, SDL_Window * window);
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236 void (*ShowWindow) (_THIS, SDL_Window * window);
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237 void (*HideWindow) (_THIS, SDL_Window * window);
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238 void (*RaiseWindow) (_THIS, SDL_Window * window);
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239 void (*MaximizeWindow) (_THIS, SDL_Window * window);
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240 void (*MinimizeWindow) (_THIS, SDL_Window * window);
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241 void (*RestoreWindow) (_THIS, SDL_Window * window);
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242 void (*SetWindowGrab) (_THIS, SDL_Window * window);
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243 void (*DestroyWindow) (_THIS, SDL_Window * window);
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244
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245 /* Get some platform dependent window information */
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246 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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247 struct SDL_SysWMinfo * info);
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248
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249 /* * * */
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250 /*
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251 * OpenGL support
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252 */
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253 int (*GL_LoadLibrary) (_THIS, const char *path);
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254 void *(*GL_GetProcAddress) (_THIS, const char *proc);
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255 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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256 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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257 int (*GL_SetSwapInterval) (_THIS, int interval);
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258 int (*GL_GetSwapInterval) (_THIS);
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259 void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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260 void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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261
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262 /* * * */
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263 /*
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264 * Event manager functions
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265 */
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266 void (*PumpEvents) (_THIS);
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267
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268 /* * * */
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269 /* Data common to all drivers */
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270 int num_displays;
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271 SDL_VideoDisplay *displays;
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272 int current_display;
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273 Uint32 next_object_id;
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274
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275 /* * * */
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276 /* Data used by the GL drivers */
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277 struct
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278 {
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279 int red_size;
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280 int green_size;
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281 int blue_size;
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282 int alpha_size;
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283 int depth_size;
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284 int buffer_size;
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285 int stencil_size;
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286 int double_buffer;
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287 int accum_red_size;
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288 int accum_green_size;
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289 int accum_blue_size;
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290 int accum_alpha_size;
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291 int stereo;
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292 int multisamplebuffers;
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293 int multisamplesamples;
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294 int accelerated;
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295 int retained_backing;
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296 int driver_loaded;
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297 char driver_path[256];
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298 void *dll_handle;
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299 } gl_config;
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300
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301 /* * * */
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302 /* Data private to this driver */
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303 void *driverdata;
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304 struct SDL_GLDriverData *gl_data;
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305
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306 /* * * */
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307 /* The function used to dispose of this structure */
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308 void (*free) (_THIS);
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309 };
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310
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311 typedef struct VideoBootStrap
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312 {
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313 const char *name;
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314 const char *desc;
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315 int (*available) (void);
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316 SDL_VideoDevice *(*create) (int devindex);
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317 } VideoBootStrap;
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318
1931
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319 #if SDL_VIDEO_DRIVER_COCOA
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320 extern VideoBootStrap COCOA_bootstrap;
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321 #endif
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322 #if SDL_VIDEO_DRIVER_X11
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323 extern VideoBootStrap X11_bootstrap;
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324 #endif
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325 #if SDL_VIDEO_DRIVER_NANOX
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326 extern VideoBootStrap NX_bootstrap;
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327 #endif
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328 #if SDL_VIDEO_DRIVER_IPOD
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329 extern VideoBootStrap iPod_bootstrap;
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330 #endif
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331 #if SDL_VIDEO_DRIVER_WSCONS
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332 extern VideoBootStrap WSCONS_bootstrap;
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333 #endif
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334 #if SDL_VIDEO_DRIVER_FBCON
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335 extern VideoBootStrap FBCON_bootstrap;
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336 #endif
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337 #if SDL_VIDEO_DRIVER_DIRECTFB
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338 extern VideoBootStrap DirectFB_bootstrap;
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339 #endif
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340 #if SDL_VIDEO_DRIVER_PS2GS
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341 extern VideoBootStrap PS2GS_bootstrap;
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342 #endif
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343 #if SDL_VIDEO_DRIVER_VGL
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344 extern VideoBootStrap VGL_bootstrap;
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345 #endif
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346 #if SDL_VIDEO_DRIVER_SVGALIB
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347 extern VideoBootStrap SVGALIB_bootstrap;
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348 #endif
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349 #if SDL_VIDEO_DRIVER_GAPI
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350 extern VideoBootStrap GAPI_bootstrap;
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351 #endif
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352 #if SDL_VIDEO_DRIVER_WIN32
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353 extern VideoBootStrap WIN32_bootstrap;
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354 #endif
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355 #if SDL_VIDEO_DRIVER_BWINDOW
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356 extern VideoBootStrap BWINDOW_bootstrap;
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357 #endif
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358 #if SDL_VIDEO_DRIVER_PHOTON
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359 extern VideoBootStrap ph_bootstrap;
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360 #endif
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361 #if SDL_VIDEO_DRIVER_EPOC
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362 extern VideoBootStrap EPOC_bootstrap;
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363 #endif
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364 #if SDL_VIDEO_DRIVER_XBIOS
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365 extern VideoBootStrap XBIOS_bootstrap;
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366 #endif
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367 #if SDL_VIDEO_DRIVER_GEM
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368 extern VideoBootStrap GEM_bootstrap;
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369 #endif
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370 #if SDL_VIDEO_DRIVER_DC
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371 extern VideoBootStrap DC_bootstrap;
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372 #endif
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373 #if SDL_VIDEO_DRIVER_RISCOS
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374 extern VideoBootStrap RISCOS_bootstrap;
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375 #endif
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376 #if SDL_VIDEO_DRIVER_OS2FS
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377 extern VideoBootStrap OS2FSLib_bootstrap;
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378 #endif
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379 #if SDL_VIDEO_DRIVER_UIKIT
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380 extern VideoBootStrap UIKIT_bootstrap;
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381 #endif
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382 #if SDL_VIDEO_DRIVER_DUMMY
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383 extern VideoBootStrap DUMMY_bootstrap;
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384 #endif
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385 #if SDL_VIDEO_DRIVER_NDS
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386 extern VideoBootStrap NDS_bootstrap;
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387 #endif
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388
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389 #define SDL_CurrentDisplay (_this->displays[_this->current_display])
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390
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391 extern SDL_VideoDevice *SDL_GetVideoDevice();
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392 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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393 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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394 extern SDL_bool
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395 SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode);
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396 extern void
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397 SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver);
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398
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399 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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400 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
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401 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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402
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403 extern void SDL_OnWindowShown(SDL_Window * window);
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404 extern void SDL_OnWindowHidden(SDL_Window * window);
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405 extern void SDL_OnWindowResized(SDL_Window * window);
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406 extern void SDL_OnWindowFocusGained(SDL_Window * window);
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407 extern void SDL_OnWindowFocusLost(SDL_Window * window);
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408 extern SDL_WindowID SDL_GetFocusWindow(void);
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409
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410 #endif /* _SDL_sysvideo_h */
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411
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412 /* vi: set ts=4 sw=4 expandtab: */