Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 1338:604d73db6802
Removed uses of stdlib.h and string.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 09:29:18 +0000 |
parents | 3692456e7b0f |
children | c71e05b4dc2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* WGL implementation of SDL OpenGL support */ | |
24 | |
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25 #include "SDL_stdlib.h" |
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26 #include "SDL_string.h" |
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27 #ifdef HAVE_OPENGL |
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28 #include "SDL_opengl.h" |
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29 #endif |
0 | 30 #include "SDL_error.h" |
31 #include "SDL_lowvideo.h" | |
32 #include "SDL_wingl_c.h" | |
33 | |
34 #ifdef HAVE_OPENGL | |
35 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
36 #endif | |
37 | |
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38 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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39 static int WIN_GL_ResetWindow(_THIS) |
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40 { |
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41 int status = 0; |
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42 |
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43 #if 0 /* This doesn't work with DirectX code (see CVS comments) */ |
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44 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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45 /* If we were passed a window, then we can't create a new one */ |
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46 if ( !SDL_windowid ) { |
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47 /* Save the existing window attributes */ |
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48 LONG style; |
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49 RECT rect = { 0, 0, 0, 0 }; |
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50 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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51 GetWindowRect(SDL_Window, &rect); |
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52 DestroyWindow(SDL_Window); |
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53 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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54 style, |
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55 rect.left, rect.top, |
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56 (rect.right-rect.left)+1, |
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57 (rect.top-rect.bottom)+1, |
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58 NULL, NULL, SDL_Instance, NULL); |
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59 if ( SDL_Window ) { |
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60 this->SetCaption(this, this->wm_title, this->wm_icon); |
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61 } else { |
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62 SDL_SetError("Couldn't create window"); |
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63 status = -1; |
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64 } |
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65 } else |
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66 #endif /* !_WIN32_WCE */ |
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67 #endif |
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68 { |
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69 SDL_SetError("Unable to reset window for OpenGL context"); |
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70 status = -1; |
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71 } |
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72 return(status); |
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73 } |
0 | 74 |
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75 #ifdef HAVE_OPENGL |
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76 |
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77 static int ExtensionSupported(const char *extension, const char *extensions) |
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78 { |
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79 const char *start; |
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80 const char *where, *terminator; |
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81 |
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82 /* Extension names should not have spaces. */ |
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83 where = SDL_strchr(extension, ' '); |
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84 if ( where || *extension == '\0' ) |
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85 return 0; |
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86 |
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87 if ( ! extensions ) |
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88 return 0; |
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89 |
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90 /* It takes a bit of care to be fool-proof about parsing the |
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91 * OpenGL extensions string. Don't be fooled by sub-strings, |
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92 * etc. */ |
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93 |
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94 start = extensions; |
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95 |
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96 for (;;) |
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97 { |
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98 where = SDL_strstr(start, extension); |
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99 if (!where) break; |
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100 |
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101 terminator = where + SDL_strlen(extension); |
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102 if (where == start || *(where - 1) == ' ') |
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103 if (*terminator == ' ' || *terminator == '\0') return 1; |
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104 |
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105 start = terminator; |
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106 } |
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107 |
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108 return 0; |
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109 } |
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110 |
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111 static void Init_WGL_ARB_extensions(_THIS) |
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112 { |
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113 HWND hwnd; |
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114 HDC hdc; |
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115 HGLRC hglrc; |
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116 int pformat; |
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117 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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118 const char *extensions; |
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119 |
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120 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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121 0, 0, 10, 10, |
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122 NULL, NULL, SDL_Instance, NULL); |
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123 hdc = GetDC(hwnd); |
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124 |
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125 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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126 SetPixelFormat(hdc, pformat, &GL_pfd); |
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127 |
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128 hglrc = this->gl_data->wglCreateContext(hdc); |
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129 if ( hglrc ) { |
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130 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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131 } |
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132 |
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133 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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134 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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135 |
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136 if( wglGetExtensionsStringARB ) { |
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137 extensions = wglGetExtensionsStringARB(hdc); |
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138 } else { |
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139 extensions = NULL; |
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140 } |
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141 |
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142 this->gl_data->WGL_ARB_pixel_format = 0; |
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143 if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { |
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144 this->gl_data->wglChoosePixelFormatARB = |
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145 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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146 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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147 this->gl_data->wglGetPixelFormatAttribivARB = |
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148 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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149 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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150 |
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151 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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152 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) { |
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153 this->gl_data->WGL_ARB_pixel_format = 1; |
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154 } |
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155 } |
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156 |
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157 if ( hglrc ) { |
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158 this->gl_data->wglMakeCurrent(NULL, NULL); |
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159 this->gl_data->wglDeleteContext(hglrc); |
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160 } |
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161 ReleaseDC(hwnd, hdc); |
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162 DestroyWindow(hwnd); |
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163 } |
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164 |
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165 #endif /* HAVE_OPENGL */ |
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166 |
0 | 167 int WIN_GL_SetupWindow(_THIS) |
168 { | |
169 int retval; | |
170 #ifdef HAVE_OPENGL | |
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171 int i; |
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172 unsigned int matching; |
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173 int iAttribs[64]; |
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174 int *iAttr; |
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175 float fAttribs[1] = { 0 }; |
0 | 176 |
177 /* load the gl driver from a default path */ | |
178 if ( ! this->gl_config.driver_loaded ) { | |
179 /* no driver has been loaded, use default (ourselves) */ | |
180 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
181 return(-1); | |
182 } | |
183 } | |
184 | |
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185 for ( i=0; ; ++i ) { |
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186 /* Get the window device context for our OpenGL drawing */ |
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187 GL_hdc = GetDC(SDL_Window); |
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188 if ( GL_hdc == NULL ) { |
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189 SDL_SetError("Unable to get DC for SDL_Window"); |
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190 return(-1); |
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191 } |
0 | 192 |
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193 /* Set up the pixel format descriptor with our needed format */ |
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194 SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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195 GL_pfd.nSize = sizeof(GL_pfd); |
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196 GL_pfd.nVersion = 1; |
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197 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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198 if ( this->gl_config.double_buffer ) { |
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199 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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200 } |
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201 if ( this->gl_config.stereo ) { |
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202 GL_pfd.dwFlags |= PFD_STEREO; |
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203 } |
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204 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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205 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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206 GL_pfd.cRedBits = this->gl_config.red_size; |
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207 GL_pfd.cGreenBits = this->gl_config.green_size; |
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208 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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209 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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210 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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211 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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212 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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213 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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214 GL_pfd.cAccumBits = |
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215 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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216 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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217 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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218 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 219 |
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220 /* initialize WGL_ARB_pixel_format */ |
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221 Init_WGL_ARB_extensions(this); |
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222 |
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223 /* setup WGL_ARB_pixel_format attribs */ |
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224 iAttr = &iAttribs[0]; |
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225 |
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226 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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227 *iAttr++ = GL_TRUE; |
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228 *iAttr++ = WGL_ACCELERATION_ARB; |
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229 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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230 *iAttr++ = WGL_RED_BITS_ARB; |
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231 *iAttr++ = this->gl_config.red_size; |
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232 *iAttr++ = WGL_GREEN_BITS_ARB; |
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233 *iAttr++ = this->gl_config.green_size; |
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234 *iAttr++ = WGL_BLUE_BITS_ARB; |
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235 *iAttr++ = this->gl_config.blue_size; |
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236 |
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237 if ( this->gl_config.alpha_size ) { |
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238 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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239 *iAttr++ = this->gl_config.alpha_size; |
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240 } |
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241 |
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242 *iAttr++ = WGL_DOUBLE_BUFFER_ARB; |
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243 *iAttr++ = this->gl_config.double_buffer; |
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244 |
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245 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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246 *iAttr++ = this->gl_config.depth_size; |
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247 |
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248 if ( this->gl_config.stencil_size ) { |
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249 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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250 *iAttr++ = this->gl_config.stencil_size; |
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251 } |
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252 |
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253 if ( this->gl_config.accum_red_size ) { |
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254 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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255 *iAttr++ = this->gl_config.accum_red_size; |
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256 } |
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257 |
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258 if ( this->gl_config.accum_green_size ) { |
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259 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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260 *iAttr++ = this->gl_config.accum_green_size; |
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261 } |
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262 |
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263 if ( this->gl_config.accum_blue_size ) { |
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264 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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265 *iAttr++ = this->gl_config.accum_blue_size; |
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266 } |
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267 |
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268 if ( this->gl_config.accum_alpha_size ) { |
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269 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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270 *iAttr++ = this->gl_config.accum_alpha_size; |
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271 } |
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272 |
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273 if ( this->gl_config.stereo ) { |
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274 *iAttr++ = WGL_STEREO_ARB; |
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275 *iAttr++ = GL_TRUE; |
655
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276 } |
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277 |
656
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278 if ( this->gl_config.multisamplebuffers ) { |
655
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279 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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280 *iAttr++ = this->gl_config.multisamplebuffers; |
655
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281 } |
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282 |
656
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283 if ( this->gl_config.multisamplesamples ) { |
655
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284 *iAttr++ = WGL_SAMPLES_ARB; |
656
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285 *iAttr++ = this->gl_config.multisamplesamples; |
655
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286 } |
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287 |
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288 *iAttr = 0; |
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289 |
373
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290 /* Choose and set the closest available pixel format */ |
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291 if ( !this->gl_data->WGL_ARB_pixel_format || |
655
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292 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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293 !matching ) { |
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294 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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295 this->gl_data->WGL_ARB_pixel_format = 0; |
655
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296 } |
373
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297 if ( !pixel_format ) { |
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298 SDL_SetError("No matching GL pixel format available"); |
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299 return(-1); |
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300 } |
655
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301 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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302 if ( i == 0 ) { |
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303 /* First time through, try resetting the window */ |
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304 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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305 return(-1); |
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Fixed setting OpenGL mode multiple times on Windows
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306 } |
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Fixed setting OpenGL mode multiple times on Windows
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307 continue; |
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Fixed setting OpenGL mode multiple times on Windows
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308 } |
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309 SDL_SetError("Unable to set HDC pixel format"); |
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310 return(-1); |
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311 } |
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312 /* We either succeeded or failed by this point */ |
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313 break; |
0 | 314 } |
315 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
316 | |
317 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
655
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318 if ( GL_hrc == NULL ) { |
0 | 319 SDL_SetError("Unable to create GL context"); |
320 return(-1); | |
321 } | |
322 gl_active = 1; | |
323 #else | |
324 SDL_SetError("WIN driver not configured with OpenGL"); | |
325 #endif | |
326 if ( gl_active ) { | |
327 retval = 0; | |
328 } else { | |
329 retval = -1; | |
330 } | |
331 return(retval); | |
332 } | |
333 | |
334 void WIN_GL_ShutDown(_THIS) | |
335 { | |
336 #ifdef HAVE_OPENGL | |
337 /* Clean up OpenGL */ | |
338 if ( GL_hrc ) { | |
339 this->gl_data->wglMakeCurrent(NULL, NULL); | |
340 this->gl_data->wglDeleteContext(GL_hrc); | |
341 GL_hrc = NULL; | |
342 } | |
343 if ( GL_hdc ) { | |
344 ReleaseDC(SDL_Window, GL_hdc); | |
345 GL_hdc = NULL; | |
346 } | |
347 gl_active = 0; | |
348 | |
349 WIN_GL_UnloadLibrary(this); | |
350 #endif /* HAVE_OPENGL */ | |
351 } | |
352 | |
353 #ifdef HAVE_OPENGL | |
354 | |
355 /* Make the current context active */ | |
356 int WIN_GL_MakeCurrent(_THIS) | |
357 { | |
358 int retval; | |
359 | |
360 retval = 0; | |
361 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
362 SDL_SetError("Unable to make GL context current"); | |
363 retval = -1; | |
364 } | |
365 return(retval); | |
366 } | |
367 | |
368 /* Get attribute data from glX. */ | |
369 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
370 { | |
371 int retval; | |
655
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372 |
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373 if ( this->gl_data->WGL_ARB_pixel_format ) { |
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374 int wgl_attrib; |
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375 |
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376 switch(attrib) { |
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377 case SDL_GL_RED_SIZE: |
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378 wgl_attrib = WGL_RED_BITS_ARB; |
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379 break; |
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380 case SDL_GL_GREEN_SIZE: |
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381 wgl_attrib = WGL_GREEN_BITS_ARB; |
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382 break; |
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383 case SDL_GL_BLUE_SIZE: |
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384 wgl_attrib = WGL_BLUE_BITS_ARB; |
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385 break; |
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386 case SDL_GL_ALPHA_SIZE: |
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387 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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388 break; |
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389 case SDL_GL_DOUBLEBUFFER: |
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390 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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391 break; |
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392 case SDL_GL_BUFFER_SIZE: |
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393 wgl_attrib = WGL_COLOR_BITS_ARB; |
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394 break; |
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395 case SDL_GL_DEPTH_SIZE: |
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396 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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397 break; |
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398 case SDL_GL_STENCIL_SIZE: |
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399 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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400 break; |
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401 case SDL_GL_ACCUM_RED_SIZE: |
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402 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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403 break; |
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404 case SDL_GL_ACCUM_GREEN_SIZE: |
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405 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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406 break; |
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407 case SDL_GL_ACCUM_BLUE_SIZE: |
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408 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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409 break; |
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410 case SDL_GL_ACCUM_ALPHA_SIZE: |
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411 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
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412 break; |
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413 case SDL_GL_STEREO: |
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414 wgl_attrib = WGL_STEREO_ARB; |
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415 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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416 case SDL_GL_MULTISAMPLEBUFFERS: |
655
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417 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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418 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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419 case SDL_GL_MULTISAMPLESAMPLES: |
655
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420 wgl_attrib = WGL_SAMPLES_ARB; |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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421 break; |
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422 default: |
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423 return(-1); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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424 } |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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425 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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426 |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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427 return 0; |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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428 } |
0 | 429 |
430 retval = 0; | |
655
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431 switch ( attrib ) { |
0 | 432 case SDL_GL_RED_SIZE: |
433 *value = GL_pfd.cRedBits; | |
434 break; | |
435 case SDL_GL_GREEN_SIZE: | |
436 *value = GL_pfd.cGreenBits; | |
437 break; | |
438 case SDL_GL_BLUE_SIZE: | |
439 *value = GL_pfd.cBlueBits; | |
440 break; | |
441 case SDL_GL_ALPHA_SIZE: | |
442 *value = GL_pfd.cAlphaBits; | |
443 break; | |
444 case SDL_GL_DOUBLEBUFFER: | |
445 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
446 *value = 1; | |
447 } else { | |
448 *value = 0; | |
449 } | |
450 break; | |
451 case SDL_GL_BUFFER_SIZE: | |
452 *value = GL_pfd.cColorBits; | |
453 break; | |
454 case SDL_GL_DEPTH_SIZE: | |
455 *value = GL_pfd.cDepthBits; | |
456 break; | |
457 case SDL_GL_STENCIL_SIZE: | |
458 *value = GL_pfd.cStencilBits; | |
459 break; | |
460 case SDL_GL_ACCUM_RED_SIZE: | |
461 *value = GL_pfd.cAccumRedBits; | |
462 break; | |
463 case SDL_GL_ACCUM_GREEN_SIZE: | |
464 *value = GL_pfd.cAccumGreenBits; | |
465 break; | |
466 case SDL_GL_ACCUM_BLUE_SIZE: | |
467 *value = GL_pfd.cAccumBlueBits; | |
468 break; | |
469 case SDL_GL_ACCUM_ALPHA_SIZE: | |
470 *value = GL_pfd.cAccumAlphaBits; | |
471 break; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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472 case SDL_GL_STEREO: |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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473 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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474 *value = 1; |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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475 } else { |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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476 *value = 0; |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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477 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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478 break; |
1261
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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479 case SDL_GL_MULTISAMPLEBUFFERS: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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480 *value = 0; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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481 break; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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482 case SDL_GL_MULTISAMPLESAMPLES: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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483 *value = 1; |
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484 break; |
0 | 485 default: |
486 retval = -1; | |
487 break; | |
488 } | |
489 return retval; | |
490 } | |
491 | |
492 void WIN_GL_SwapBuffers(_THIS) | |
493 { | |
494 SwapBuffers(GL_hdc); | |
495 } | |
496 | |
497 void WIN_GL_UnloadLibrary(_THIS) | |
498 { | |
499 if ( this->gl_config.driver_loaded ) { | |
500 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
501 | |
502 this->gl_data->wglGetProcAddress = NULL; | |
503 this->gl_data->wglCreateContext = NULL; | |
504 this->gl_data->wglDeleteContext = NULL; | |
505 this->gl_data->wglMakeCurrent = NULL; | |
655
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506 this->gl_data->wglChoosePixelFormatARB = NULL; |
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507 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 508 |
509 this->gl_config.dll_handle = NULL; | |
510 this->gl_config.driver_loaded = 0; | |
511 } | |
512 } | |
513 | |
514 /* Passing a NULL path means load pointers from the application */ | |
515 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
516 { | |
517 HMODULE handle; | |
518 | |
519 if ( gl_active ) { | |
520 SDL_SetError("OpenGL context already created"); | |
521 return -1; | |
522 } | |
523 | |
524 if ( path == NULL ) { | |
525 path = DEFAULT_GL_DRIVER_PATH; | |
526 } | |
527 handle = LoadLibrary(path); | |
528 if ( handle == NULL ) { | |
529 SDL_SetError("Could not load OpenGL library"); | |
530 return -1; | |
531 } | |
532 | |
533 /* Unload the old driver and reset the pointers */ | |
534 WIN_GL_UnloadLibrary(this); | |
535 | |
536 /* Load new function pointers */ | |
1336
3692456e7b0f
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537 SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 538 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
539 GetProcAddress(handle, "wglGetProcAddress"); | |
540 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
541 GetProcAddress(handle, "wglCreateContext"); | |
542 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
543 GetProcAddress(handle, "wglDeleteContext"); | |
544 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
545 GetProcAddress(handle, "wglMakeCurrent"); | |
546 | |
547 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
548 (this->gl_data->wglCreateContext == NULL) || | |
549 (this->gl_data->wglDeleteContext == NULL) || | |
550 (this->gl_data->wglMakeCurrent == NULL) ) { | |
551 SDL_SetError("Could not retrieve OpenGL functions"); | |
552 FreeLibrary(handle); | |
553 return -1; | |
554 } | |
555 | |
556 this->gl_config.dll_handle = handle; | |
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Use SDL_ prefixed versions of C library functions.
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557 SDL_strcpy(this->gl_config.driver_path, path); |
0 | 558 this->gl_config.driver_loaded = 1; |
559 return 0; | |
560 } | |
561 | |
562 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
563 { | |
564 void *func; | |
565 | |
566 /* This is to pick up extensions */ | |
567 func = this->gl_data->wglGetProcAddress(proc); | |
568 if ( ! func ) { | |
569 /* This is probably a normal GL function */ | |
570 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
571 } | |
572 return func; | |
573 } | |
574 | |
575 #endif /* HAVE_OPENGL */ |