Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 2049:5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 17 Oct 2006 09:15:21 +0000 |
parents | c27292a690b7 |
children | d22372343744 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ |
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25 |
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26 #if defined(__APPLE__) && defined(__MACH__) |
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27 # define SDL_MACOS_NAME "Mac OS X" |
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28 # include <Carbon/Carbon.h> |
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
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30 # define SDL_MACOS_NAME "Mac OS 9" |
0 | 31 # include <Carbon.h> |
32 #else | |
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33 # define SDL_MACOS_NAME "Mac OS 9" |
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34 # include <Sound.h> /* SoundManager interface */ |
0 | 35 # include <Gestalt.h> |
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36 # include <DriverServices.h> |
0 | 37 #endif |
38 | |
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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41 #define NewSndCallBackUPP NewSndCallBackProc |
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42 #endif |
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43 #if !defined(NewSndCallBackUPP) |
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44 #define NewSndCallBackUPP NewSndCallBackProc |
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45 #endif |
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46 #endif |
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47 |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audio_c.h" |
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50 #include "../SDL_sysaudio.h" |
0 | 51 #include "SDL_romaudio.h" |
52 | |
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53 #pragma options align=power |
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54 |
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55 static volatile SInt32 audio_is_locked = 0; |
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56 static volatile SInt32 need_to_mix = 0; |
0 | 57 |
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58 static UInt8 *buffer[2]; |
0 | 59 static volatile UInt32 running = 0; |
60 static CmpSoundHeader header; | |
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61 static volatile Uint32 fill_me = 0; |
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62 |
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63 |
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64 static void |
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65 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
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66 { |
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67 if (!audio->paused) { |
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68 #ifdef __MACOSX__ |
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69 SDL_mutexP(audio->mixer_lock); |
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70 #endif |
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71 if (audio->convert.needed) { |
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72 audio->spec.callback(audio->spec.userdata, |
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73 (Uint8 *) audio->convert.buf, |
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74 audio->convert.len); |
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75 SDL_ConvertAudio(&audio->convert); |
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76 if (audio->convert.len_cvt != audio->spec.size) { |
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77 /* Uh oh... probably crashes here */ ; |
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78 } |
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79 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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80 } else { |
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81 audio->spec.callback(audio->spec.userdata, buffer, |
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82 audio->spec.size); |
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83 } |
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84 #ifdef __MACOSX__ |
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85 SDL_mutexV(audio->mixer_lock); |
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86 #endif |
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87 } |
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88 |
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89 DecrementAtomic((SInt32 *) & need_to_mix); |
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90 } |
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91 |
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92 static void |
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93 SNDMGR_LockDevice(_THIS) |
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94 { |
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95 IncrementAtomic((SInt32 *) & audio_is_locked); |
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96 } |
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97 |
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98 static void |
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99 SNDMGR_UnlockDevice(_THIS) |
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100 { |
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101 SInt32 oldval; |
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102 |
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103 oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
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104 if (oldval != 1) /* != 1 means audio is still locked. */ |
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105 return; |
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106 |
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107 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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108 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
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109 /* |
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110 * Note that this could be a problem if you missed an interrupt |
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111 * while the audio was locked, and get preempted by a second |
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112 * interrupt here, but that means you locked for way too long anyhow. |
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113 */ |
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114 mix_buffer(this, buffer[fill_me]); |
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115 } |
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116 } |
0 | 117 |
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118 static void |
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119 callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
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120 { |
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121 UInt32 play_me; |
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122 SndCommand cmd; |
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123 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
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124 |
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125 IncrementAtomic((SInt32 *) & need_to_mix); |
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126 |
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127 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
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128 play_me = !fill_me; /* filled buffer to play _now_ */ |
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129 |
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130 if (!audio->enabled) { |
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131 return; |
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132 } |
0 | 133 |
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134 /* queue previously mixed buffer for playback. */ |
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135 header.samplePtr = (Ptr) buffer[play_me]; |
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136 cmd.cmd = bufferCmd; |
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137 cmd.param1 = 0; |
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138 cmd.param2 = (long) &header; |
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139 SndDoCommand(chan, &cmd, 0); |
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140 |
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141 SDL_memset(buffer[fill_me], 0, audio->spec.size); |
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142 |
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143 /* |
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144 * if audio device isn't locked, mix the next buffer to be queued in |
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145 * the memory block that just finished playing. |
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146 */ |
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147 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
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148 mix_buffer(audio, buffer[fill_me]); |
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149 } |
323
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150 |
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151 /* set this callback to run again when current buffer drains. */ |
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152 if (running) { |
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153 cmd.cmd = callBackCmd; |
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154 cmd.param1 = 0; |
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155 cmd.param2 = play_me; |
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156 |
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157 SndDoCommand(chan, &cmd, 0); |
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158 } |
0 | 159 } |
160 | |
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161 static int |
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162 SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture) |
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163 { |
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164 SDL_AudioSpec *spec = &this->spec; |
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165 SndChannelPtr channel = NULL; |
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166 SndCallBackUPP callback; |
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167 int sample_bits; |
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168 int i; |
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169 long initOptions; |
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170 |
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171 /* Initialize all variables that we clean on shutdown */ |
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172 this->hidden = (struct SDL_PrivateAudioData *) |
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173 SDL_malloc((sizeof *this->hidden)); |
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174 if (this->hidden == NULL) { |
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175 SDL_OutOfMemory(); |
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176 return 0; |
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177 } |
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178 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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179 |
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180 /* !!! FIXME: iterate through format matrix... */ |
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181 /* Very few conversions are required, but... */ |
0 | 182 switch (spec->format) { |
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183 case AUDIO_S8: |
0 | 184 spec->format = AUDIO_U8; |
185 break; | |
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186 case AUDIO_U16LSB: |
0 | 187 spec->format = AUDIO_S16LSB; |
188 break; | |
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189 case AUDIO_U16MSB: |
0 | 190 spec->format = AUDIO_S16MSB; |
191 break; | |
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192 case AUDIO_F32LSB: |
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193 spec->format = AUDIO_F32MSB; |
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194 break; |
0 | 195 } |
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196 SDL_CalculateAudioSpec(&this->spec); |
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197 |
0 | 198 /* initialize bufferCmd header */ |
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199 SDL_memset(&header, 0, sizeof(header)); |
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200 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
0 | 201 sample_bits = spec->size / spec->samples / spec->channels * 8; |
202 | |
203 #ifdef DEBUG_AUDIO | |
204 fprintf(stderr, | |
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205 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
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206 spec->format, spec->channels, sample_bits, spec->freq); |
0 | 207 #endif /* DEBUG_AUDIO */ |
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208 |
0 | 209 header.numChannels = spec->channels; |
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210 header.sampleSize = sample_bits; |
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211 header.sampleRate = spec->freq << 16; |
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212 header.numFrames = spec->samples; |
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213 header.encode = cmpSH; |
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214 |
0 | 215 /* Note that we install the 16bitLittleEndian Converter if needed. */ |
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216 if (spec->format == AUDIO_S16LSB) { |
0 | 217 header.compressionID = fixedCompression; |
218 header.format = k16BitLittleEndianFormat; | |
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219 } else if (spec->format == AUDIO_S32MSB) { |
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220 header.compressionID = fixedCompression; |
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221 header.format = k32BitFormat; |
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222 } else if (spec->format == AUDIO_S32LSB) { |
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223 header.compressionID = fixedCompression; |
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224 header.format = k32BitLittleEndianFormat; |
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225 } else if (spec->format == AUDIO_F32MSB) { |
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226 header.compressionID = fixedCompression; |
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227 header.format = kFloat32Format; |
0 | 228 } |
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229 |
0 | 230 /* allocate 2 buffers */ |
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231 for (i = 0; i < 2; i++) { |
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232 buffer[i] = (UInt8 *) SDL_malloc(sizeof(UInt8) * spec->size); |
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233 if (buffer[i] == NULL) { |
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234 SNDMGR_CloseDevice(this); |
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235 SDL_OutOfMemory(); |
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236 return 0; |
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237 } |
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238 SDL_memset(buffer[i], 0, spec->size); |
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239 } |
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240 |
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241 /* Create the sound manager channel */ |
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242 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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243 if (channel == NULL) { |
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244 SNDMGR_CloseDevice(this); |
0 | 245 SDL_OutOfMemory(); |
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246 return 0; |
0 | 247 } |
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248 this->hidden->channel = channel; |
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249 if (spec->channels >= 2) { |
0 | 250 initOptions = initStereo; |
251 } else { | |
252 initOptions = initMono; | |
253 } | |
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254 channel->userInfo = (long) this; |
0 | 255 channel->qLength = 128; |
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256 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
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257 SNDMGR_CloseDevice(this); |
0 | 258 SDL_SetError("Unable to create audio channel"); |
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259 return 0; |
0 | 260 } |
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261 |
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262 /* start playback */ |
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263 { |
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264 SndCommand cmd; |
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265 cmd.cmd = callBackCmd; |
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266 cmd.param2 = 0; |
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267 running = 1; |
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268 SndDoCommand(channel, &cmd, 0); |
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269 } |
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270 |
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271 return 1; |
0 | 272 } |
273 | |
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274 static void |
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275 SNDMGR_CloseDevice(_THIS) |
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276 { |
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277 int i; |
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278 |
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279 running = 0; |
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280 |
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281 if (this->hidden->channel) { |
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282 SndDisposeChannel(this->hidden->channel, true); |
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283 this->hidden->channel = NULL; |
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284 } |
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285 |
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286 for (i = 0; i < 2; ++i) { |
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287 if (buffer[i]) { |
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288 SDL_free(buffer[i]); |
0 | 289 buffer[i] = NULL; |
290 } | |
291 } | |
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292 SDL_free(this->hidden); |
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293 this->hidden = NULL; |
0 | 294 } |
295 | |
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296 static int |
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297 SNDMGR_Init(SDL_AudioDriverImpl *impl) |
0 | 298 { |
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299 /* Set the function pointers */ |
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300 impl->OpenDevice = SNDMGR_OpenDevice; |
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301 impl->CloseDevice = SNDMGR_CloseDevice; |
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302 impl->ProvidesOwnCallbackThread = 1; |
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303 impl->OnlyHasDefaultOutputDevice = 1; |
0 | 304 |
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305 /* Mac OS X uses threaded audio, so normal thread code is okay */ |
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306 #ifndef __MACOSX__ |
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307 impl->LockDevice = SNDMGR_LockDevice; |
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308 impl->UnlockDevice = SNDMGR_UnlockDevice; |
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309 impl->SkipMixerLock = 1; |
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310 #endif |
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311 |
0 | 312 return 1; |
313 } | |
314 | |
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315 AudioBootStrap SNDMGR_bootstrap = { |
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316 "sndmgr", SDL_MACOS_NAME " SoundManager", SNDMGR_Init, 0 |
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317 }; |
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318 |
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319 /* vi: set ts=4 sw=4 expandtab: */ |