Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 3826:5b483ce86357 SDL-ryan-multiple-audio-device
Minor fixes in dsp driver.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 07 Oct 2006 07:53:26 +0000 |
parents | 1f156fd874fa |
children | 66fb40445587 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
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21 |
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22 Modified in Oct 2004 by Hannu Savolainen |
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23 hannu@opensound.com |
0 | 24 */ |
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25 #include "SDL_config.h" |
0 | 26 |
27 /* Allow access to a raw mixing buffer */ | |
28 | |
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29 #include <stdio.h> /* For perror() */ |
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30 #include <string.h> /* For strerror() */ |
0 | 31 #include <errno.h> |
32 #include <unistd.h> | |
33 #include <fcntl.h> | |
34 #include <signal.h> | |
35 #include <sys/time.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/stat.h> | |
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38 |
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39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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40 /* This is installed on some systems */ |
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41 #include <soundcard.h> |
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42 #else |
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43 /* This is recommended by OSS */ |
0 | 44 #include <sys/soundcard.h> |
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45 #endif |
0 | 46 |
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47 #include "SDL_timer.h" |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audiomem.h" |
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50 #include "../SDL_audio_c.h" |
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51 #include "../SDL_audiodev_c.h" |
0 | 52 #include "SDL_dspaudio.h" |
53 | |
54 /* The tag name used by DSP audio */ | |
55 #define DSP_DRIVER_NAME "dsp" | |
56 | |
57 /* Open the audio device for playback, and don't block if busy */ | |
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58 #define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK) |
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59 #define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK) |
0 | 60 |
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61 static char **outputDevices = NULL; |
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62 static int outputDeviceCount = 0; |
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63 static char **inputDevices = NULL; |
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64 static int inputDeviceCount = 0; |
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65 |
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66 static inline void |
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67 free_device_list(char ***devs, int *count) |
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68 { |
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69 SDL_FreeUnixAudioDevices(devs, count); |
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70 } |
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71 |
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72 static inline void |
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73 build_device_list(int iscapture, char ***devs, int *count) |
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74 { |
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75 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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76 free_device_list(devs, count); |
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77 SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count); |
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78 } |
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79 |
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80 static inline void |
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81 build_device_lists(void) |
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82 { |
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83 build_device_list(0, &outputDevices, &outputDeviceCount); |
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84 build_device_list(1, &inputDevices, &inputDeviceCount); |
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85 } |
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86 |
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87 |
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88 static inline void |
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89 free_device_lists(void) |
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90 { |
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91 free_device_list(&outputDevices, &outputDeviceCount); |
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92 free_device_list(&inputDevices, &inputDeviceCount); |
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93 } |
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94 |
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95 |
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96 static int |
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97 DSP_Available(void) |
0 | 98 { |
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99 int available = 0; |
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100 build_device_lists(); |
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101 available = ((outputDeviceCount > 0) || (inputDeviceCount > 0)); |
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102 free_device_lists(); |
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103 return available; |
0 | 104 } |
105 | |
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106 |
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107 static void |
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108 DSP_Deinitialize(void) |
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109 { |
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110 free_device_lists(); |
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111 } |
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112 |
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113 |
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114 static int |
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115 DSP_DetectDevices(int iscapture) |
0 | 116 { |
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117 if (iscapture) { |
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118 build_device_list(1, &inputDevices, &inputDeviceCount); |
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119 return inputDeviceCount; |
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120 } else { |
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121 build_device_list(0, &outputDevices, &outputDeviceCount); |
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122 return outputDeviceCount; |
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123 } |
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124 |
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125 return 0; /* shouldn't ever hit this. */ |
0 | 126 } |
127 | |
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128 static const char * |
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129 DSP_GetDeviceName(int index, int iscapture) |
0 | 130 { |
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131 if ((iscapture) && (index < inputDeviceCount)) { |
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132 return inputDevices[index]; |
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133 } else if ((!iscapture) && (index < outputDeviceCount)) { |
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134 return outputDevices[index]; |
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135 } |
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136 |
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137 SDL_SetError("No such device"); |
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138 return NULL; |
0 | 139 } |
140 | |
141 | |
3817 | 142 static void |
143 DSP_CloseDevice(_THIS) | |
144 { | |
145 if (this->hidden != NULL) { | |
146 if (this->hidden->mixbuf != NULL) { | |
147 SDL_FreeAudioMem(this->hidden->mixbuf); | |
148 this->hidden->mixbuf = NULL; | |
149 } | |
150 if (this->hidden->audio_fd >= 0) { | |
151 close(this->hidden->audio_fd); | |
152 this->hidden->audio_fd = -1; | |
153 } | |
154 SDL_free(this->hidden); | |
155 this->hidden = NULL; | |
156 } | |
157 } | |
158 | |
159 | |
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160 static int |
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161 DSP_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 162 { |
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163 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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164 int format; |
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165 int value; |
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166 int frag_spec; |
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167 SDL_AudioFormat test_format; |
0 | 168 |
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169 /* We don't care what the devname is...we'll try to open anything. */ |
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170 /* ...but default to first name in the list... */ |
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171 if (devname == NULL) { |
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172 if ( ((iscapture) && (inputDeviceCount == 0)) || |
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173 ((!iscapture) && (outputDeviceCount == 0)) ) { |
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174 SDL_SetError("No such audio device"); |
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175 return 0; |
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176 } |
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177 devname = ((iscapture) ? inputDevices[0] : outputDevices[0]); |
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178 } |
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179 |
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180 /* Initialize all variables that we clean on shutdown */ |
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181 this->hidden = (struct SDL_PrivateAudioData *) |
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182 SDL_malloc((sizeof *this->hidden)); |
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183 if (this->hidden == NULL) { |
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184 SDL_OutOfMemory(); |
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185 return 0; |
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186 } |
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187 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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188 |
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189 /* Open the audio device */ |
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190 this->hidden->audio_fd = open(devname, flags, 0); |
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191 if (this->hidden->audio_fd < 0) { |
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192 DSP_CloseDevice(this); |
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193 SDL_SetError("Couldn't open %s: %s", devname, strerror(errno)); |
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194 return 0; |
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195 } |
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196 this->hidden->mixbuf = NULL; |
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197 |
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198 /* Make the file descriptor use blocking writes with fcntl() */ |
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199 { |
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200 long ctlflags; |
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201 ctlflags = fcntl(this->hidden->audio_fd, F_GETFL); |
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202 ctlflags &= ~O_NONBLOCK; |
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203 if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) { |
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204 DSP_CloseDevice(this); |
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205 SDL_SetError("Couldn't set audio blocking mode"); |
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206 return 0; |
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207 } |
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208 } |
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209 |
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210 /* Get a list of supported hardware formats */ |
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211 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { |
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212 perror("SNDCTL_DSP_GETFMTS"); |
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213 DSP_CloseDevice(this); |
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214 SDL_SetError("Couldn't get audio format list"); |
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215 return 0; |
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216 } |
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217 |
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218 /* Try for a closest match on audio format */ |
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219 format = 0; |
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220 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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221 !format && test_format;) { |
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222 #ifdef DEBUG_AUDIO |
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223 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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224 #endif |
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225 switch (test_format) { |
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226 case AUDIO_U8: |
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227 if (value & AFMT_U8) { |
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228 format = AFMT_U8; |
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229 } |
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230 break; |
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231 case AUDIO_S16LSB: |
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232 if (value & AFMT_S16_LE) { |
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233 format = AFMT_S16_LE; |
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234 } |
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235 break; |
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236 case AUDIO_S16MSB: |
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237 if (value & AFMT_S16_BE) { |
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238 format = AFMT_S16_BE; |
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239 } |
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240 break; |
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241 #if 0 |
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242 /* |
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243 * These formats are not used by any real life systems so they are not |
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244 * needed here. |
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245 */ |
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246 case AUDIO_S8: |
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247 if (value & AFMT_S8) { |
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248 format = AFMT_S8; |
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249 } |
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250 break; |
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251 case AUDIO_U16LSB: |
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252 if (value & AFMT_U16_LE) { |
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253 format = AFMT_U16_LE; |
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254 } |
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255 break; |
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256 case AUDIO_U16MSB: |
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257 if (value & AFMT_U16_BE) { |
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258 format = AFMT_U16_BE; |
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259 } |
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260 break; |
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261 #endif |
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262 default: |
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263 format = 0; |
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264 break; |
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265 } |
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266 if (!format) { |
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267 test_format = SDL_NextAudioFormat(); |
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268 } |
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269 } |
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270 if (format == 0) { |
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271 DSP_CloseDevice(this); |
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272 SDL_SetError("Couldn't find any hardware audio formats"); |
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273 return 0; |
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274 } |
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275 this->spec.format = test_format; |
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276 |
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277 /* Set the audio format */ |
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278 value = format; |
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279 if ( (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || |
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280 (value != format) ) { |
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281 perror("SNDCTL_DSP_SETFMT"); |
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282 DSP_CloseDevice(this); |
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283 SDL_SetError("Couldn't set audio format"); |
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284 return 0; |
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285 } |
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286 |
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287 /* Set the number of channels of output */ |
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288 value = this->spec.channels; |
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289 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { |
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290 perror("SNDCTL_DSP_CHANNELS"); |
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291 DSP_CloseDevice(this); |
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292 SDL_SetError("Cannot set the number of channels"); |
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293 return 0; |
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294 } |
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295 this->spec.channels = value; |
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296 |
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297 /* Set the DSP frequency */ |
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298 value = this->spec.freq; |
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299 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { |
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300 perror("SNDCTL_DSP_SPEED"); |
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301 DSP_CloseDevice(this); |
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302 SDL_SetError("Couldn't set audio frequency"); |
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303 return 0; |
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304 } |
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305 this->spec.freq = value; |
0 | 306 |
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307 /* Calculate the final parameters for this audio specification */ |
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308 SDL_CalculateAudioSpec(&this->spec); |
0 | 309 |
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310 /* Determine the power of two of the fragment size */ |
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311 for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec); |
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312 if ((0x01U << frag_spec) != this->spec.size) { |
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313 DSP_CloseDevice(this); |
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314 SDL_SetError("Fragment size must be a power of two"); |
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315 return 0; |
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316 } |
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317 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 318 |
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319 /* Set the audio buffering parameters */ |
0 | 320 #ifdef DEBUG_AUDIO |
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321 fprintf(stderr, "Requesting %d fragments of size %d\n", |
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322 (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); |
0 | 323 #endif |
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324 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { |
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325 perror("SNDCTL_DSP_SETFRAGMENT"); |
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326 } |
0 | 327 #ifdef DEBUG_AUDIO |
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328 { |
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329 audio_buf_info info; |
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330 ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info); |
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331 fprintf(stderr, "fragments = %d\n", info.fragments); |
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332 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); |
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333 fprintf(stderr, "fragsize = %d\n", info.fragsize); |
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334 fprintf(stderr, "bytes = %d\n", info.bytes); |
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335 } |
0 | 336 #endif |
337 | |
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338 /* Allocate mixing buffer */ |
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339 this->hidden->mixlen = this->spec.size; |
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340 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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341 if (this->hidden->mixbuf == NULL) { |
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342 DSP_CloseDevice(this); |
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343 SDL_OutOfMemory(); |
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344 return 0; |
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345 } |
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346 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 347 |
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348 /* We're ready to rock and roll. :-) */ |
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349 return 1; |
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350 } |
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351 |
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352 |
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353 static void |
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354 DSP_PlayDevice(_THIS) |
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355 { |
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356 const Uint8 *mixbuf = this->hidden->mixbuf; |
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357 const int mixlen = this->hidden->mixlen; |
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358 if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) { |
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|
359 perror("Audio write"); |
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360 this->enabled = 0; |
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361 } |
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362 #ifdef DEBUG_AUDIO |
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363 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); |
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364 #endif |
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365 } |
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366 |
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367 static Uint8 * |
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|
368 DSP_GetDeviceBuf(_THIS) |
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369 { |
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370 return (this->hidden->mixbuf); |
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371 } |
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372 |
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373 static int |
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|
374 DSP_Init(SDL_AudioDriverImpl *impl) |
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375 { |
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376 /* Set the function pointers */ |
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377 impl->DetectDevices = DSP_DetectDevices; |
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378 impl->GetDeviceName = DSP_GetDeviceName; |
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|
379 impl->OpenDevice = DSP_OpenDevice; |
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380 impl->PlayDevice = DSP_PlayDevice; |
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|
381 impl->GetDeviceBuf = DSP_GetDeviceBuf; |
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382 impl->CloseDevice = DSP_CloseDevice; |
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383 impl->Deinitialize = DSP_Deinitialize; |
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384 |
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385 build_device_lists(); |
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386 return 1; |
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387 } |
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388 |
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389 |
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390 AudioBootStrap DSP_bootstrap = { |
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391 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", |
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392 DSP_Available, DSP_Init, 0 |
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393 }; |
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394 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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395 /* vi: set ts=4 sw=4 expandtab: */ |