Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 5223:572a73d71b5f
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 09:37:11 -0800 |
parents | b9cf75615028 |
children | 3a8a452b49f0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
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27 #include "SDL_shape.h" |
0 | 28 |
29 /* The SDL video driver */ | |
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30 |
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31 typedef struct SDL_WindowShaper SDL_WindowShaper; |
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32 typedef struct SDL_ShapeDriver SDL_ShapeDriver; |
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33 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 34 typedef struct SDL_VideoDevice SDL_VideoDevice; |
35 | |
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36 /* Define the SDL window-shaper structure */ |
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37 struct SDL_WindowShaper |
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38 { |
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39 /* The window associated with the shaper */ |
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40 SDL_Window *window; |
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41 |
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42 /* The user's specified coordinates for the window, for once we give it a shape. */ |
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43 Uint32 userx,usery; |
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44 |
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45 /* The parameters for shape calculation. */ |
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46 SDL_WindowShapeMode mode; |
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47 |
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48 /* Has this window been assigned a shape? */ |
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49 SDL_bool hasshape; |
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50 |
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51 void *driverdata; |
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52 }; |
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53 |
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54 /* Define the SDL shape driver structure */ |
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55 struct SDL_ShapeDriver |
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56 { |
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57 SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); |
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58 int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
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59 int (*ResizeWindowShape)(SDL_Window *window); |
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60 }; |
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61 |
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62 typedef struct SDL_WindowUserData |
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63 { |
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64 char *name; |
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65 void *data; |
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66 struct SDL_WindowUserData *next; |
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67 } SDL_WindowUserData; |
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68 |
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69 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 70 struct SDL_Window |
71 { | |
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72 const void *magic; |
2753 | 73 Uint32 id; |
74 char *title; | |
75 int x, y; | |
76 int w, h; | |
77 Uint32 flags; | |
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78 |
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79 SDL_VideoDisplay *display; |
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80 |
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81 SDL_DisplayMode fullscreen_mode; |
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82 |
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83 SDL_Surface *surface; |
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84 SDL_bool surface_valid; |
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85 |
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86 SDL_WindowShaper *shaper; |
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87 |
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88 SDL_WindowUserData *data; |
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89 |
2753 | 90 void *driverdata; |
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91 |
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92 SDL_Window *prev; |
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93 SDL_Window *next; |
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94 }; |
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95 #define FULLSCREEN_VISIBLE(W) \ |
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96 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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97 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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98 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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99 |
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100 /* |
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101 * Define the SDL display structure This corresponds to physical monitors |
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102 * attached to the system. |
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103 */ |
2753 | 104 struct SDL_VideoDisplay |
105 { | |
106 int max_display_modes; | |
107 int num_display_modes; | |
108 SDL_DisplayMode *display_modes; | |
109 SDL_DisplayMode desktop_mode; | |
110 SDL_DisplayMode current_mode; | |
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111 SDL_bool updating_fullscreen; |
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112 |
2753 | 113 Uint16 *gamma; |
114 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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115 |
2753 | 116 SDL_Window *windows; |
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117 SDL_Window *fullscreen_window; |
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118 |
2753 | 119 SDL_VideoDevice *device; |
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120 |
2753 | 121 void *driverdata; |
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122 }; |
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123 |
0 | 124 /* Define the SDL video driver structure */ |
125 #define _THIS SDL_VideoDevice *_this | |
126 | |
2753 | 127 struct SDL_VideoDevice |
128 { | |
129 /* * * */ | |
130 /* The name of this video driver */ | |
131 const char *name; | |
0 | 132 |
2753 | 133 /* * * */ |
134 /* Initialization/Query functions */ | |
0 | 135 |
2753 | 136 /* |
137 * Initialize the native video subsystem, filling in the list of | |
138 * displays for this driver, returning 0 or -1 if there's an error. | |
139 */ | |
140 int (*VideoInit) (_THIS); | |
0 | 141 |
2753 | 142 /* |
143 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
144 * if the application is shutting down the video subsystem. | |
145 */ | |
146 void (*VideoQuit) (_THIS); | |
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147 |
2753 | 148 /* * * */ |
149 /* | |
150 * Display functions | |
151 */ | |
0 | 152 |
2753 | 153 /* |
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154 * Get the bounds of a display |
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155 */ |
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156 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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157 |
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158 /* |
2753 | 159 * Get a list of the available display modes. e.g. |
160 * SDL_AddDisplayMode(_this->current_display, mode) | |
161 */ | |
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162 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 163 |
2753 | 164 /* |
165 * Setting the display mode is independent of creating windows, so | |
166 * when the display mode is changed, all existing windows should have | |
167 * their data updated accordingly, including the display surfaces | |
168 * associated with them. | |
169 */ | |
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170 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 171 |
2753 | 172 /* Set the gamma ramp */ |
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173 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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174 |
2753 | 175 /* Get the gamma ramp */ |
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176 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 177 |
2753 | 178 /* * * */ |
179 /* | |
180 * Window functions | |
181 */ | |
182 int (*CreateWindow) (_THIS, SDL_Window * window); | |
183 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
184 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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185 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 186 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
187 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
188 void (*ShowWindow) (_THIS, SDL_Window * window); | |
189 void (*HideWindow) (_THIS, SDL_Window * window); | |
190 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
191 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
192 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
193 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
194 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
195 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
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196 int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); |
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197 int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects, SDL_Rect * rects); |
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198 void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); |
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199 |
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200 /* * * */ |
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201 /* |
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202 * Shaped-window functions |
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203 */ |
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204 SDL_ShapeDriver shape_driver; |
0 | 205 |
2753 | 206 /* Get some platform dependent window information */ |
207 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
208 struct SDL_SysWMinfo * info); | |
0 | 209 |
2753 | 210 /* * * */ |
211 /* | |
212 * OpenGL support | |
213 */ | |
214 int (*GL_LoadLibrary) (_THIS, const char *path); | |
215 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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216 void (*GL_UnloadLibrary) (_THIS); |
2753 | 217 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
218 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
219 int (*GL_SetSwapInterval) (_THIS, int interval); | |
220 int (*GL_GetSwapInterval) (_THIS); | |
221 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
222 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 223 |
2753 | 224 /* * * */ |
225 /* | |
226 * Event manager functions | |
227 */ | |
228 void (*PumpEvents) (_THIS); | |
0 | 229 |
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230 /* Suspend the screensaver */ |
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231 void (*SuspendScreenSaver) (_THIS); |
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232 |
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233 /* Text input */ |
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234 void (*StartTextInput) (_THIS); |
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235 void (*StopTextInput) (_THIS); |
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236 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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237 |
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238 /* Clipboard */ |
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239 int (*SetClipboardText) (_THIS, const char *text); |
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240 char * (*GetClipboardText) (_THIS); |
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241 SDL_bool (*HasClipboardText) (_THIS); |
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242 |
2753 | 243 /* * * */ |
244 /* Data common to all drivers */ | |
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245 SDL_bool suspend_screensaver; |
2753 | 246 int num_displays; |
247 SDL_VideoDisplay *displays; | |
248 int current_display; | |
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249 Uint8 window_magic; |
2753 | 250 Uint32 next_object_id; |
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251 char * clipboard_text; |
0 | 252 |
2753 | 253 /* * * */ |
254 /* Data used by the GL drivers */ | |
255 struct | |
256 { | |
257 int red_size; | |
258 int green_size; | |
259 int blue_size; | |
260 int alpha_size; | |
261 int depth_size; | |
262 int buffer_size; | |
263 int stencil_size; | |
264 int double_buffer; | |
265 int accum_red_size; | |
266 int accum_green_size; | |
267 int accum_blue_size; | |
268 int accum_alpha_size; | |
269 int stereo; | |
270 int multisamplebuffers; | |
271 int multisamplesamples; | |
272 int accelerated; | |
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273 int major_version; |
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274 int minor_version; |
2753 | 275 int retained_backing; |
276 int driver_loaded; | |
277 char driver_path[256]; | |
278 void *dll_handle; | |
279 } gl_config; | |
0 | 280 |
2753 | 281 /* * * */ |
282 /* Data private to this driver */ | |
283 void *driverdata; | |
284 struct SDL_GLDriverData *gl_data; | |
0 | 285 |
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286 #if SDL_VIDEO_DRIVER_PANDORA |
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287 struct SDL_PrivateGLESData *gles_data; |
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288 #endif |
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289 |
2753 | 290 /* * * */ |
291 /* The function used to dispose of this structure */ | |
292 void (*free) (_THIS); | |
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293 }; |
0 | 294 |
2753 | 295 typedef struct VideoBootStrap |
296 { | |
297 const char *name; | |
298 const char *desc; | |
299 int (*available) (void); | |
300 SDL_VideoDevice *(*create) (int devindex); | |
301 } VideoBootStrap; | |
0 | 302 |
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303 #if SDL_VIDEO_DRIVER_COCOA |
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304 extern VideoBootStrap COCOA_bootstrap; |
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305 #endif |
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306 #if SDL_VIDEO_DRIVER_X11 |
0 | 307 extern VideoBootStrap X11_bootstrap; |
308 #endif | |
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309 #if SDL_VIDEO_DRIVER_DIRECTFB |
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310 extern VideoBootStrap DirectFB_bootstrap; |
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311 #endif |
5062 | 312 #if SDL_VIDEO_DRIVER_WINDOWS |
313 extern VideoBootStrap WINDOWS_bootstrap; | |
0 | 314 #endif |
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315 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 316 extern VideoBootStrap BWINDOW_bootstrap; |
317 #endif | |
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318 #if SDL_VIDEO_DRIVER_PANDORA |
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319 extern VideoBootStrap PND_bootstrap; |
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320 #endif |
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321 #if SDL_VIDEO_DRIVER_NDS |
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322 extern VideoBootStrap NDS_bootstrap; |
173
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323 #endif |
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324 #if SDL_VIDEO_DRIVER_UIKIT |
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325 extern VideoBootStrap UIKIT_bootstrap; |
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326 #endif |
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327 #if SDL_VIDEO_DRIVER_ANDROID |
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328 extern VideoBootStrap Android_bootstrap; |
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329 #endif |
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330 #if SDL_VIDEO_DRIVER_DUMMY |
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331 extern VideoBootStrap DUMMY_bootstrap; |
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332 #endif |
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333 |
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334 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) |
0 | 335 |
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336 extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
2753 | 337 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
338 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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339 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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340 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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341 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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342 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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343 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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344 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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345 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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346 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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347 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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348 |
2753 | 349 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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350 |
2753 | 351 extern void SDL_OnWindowShown(SDL_Window * window); |
352 extern void SDL_OnWindowHidden(SDL_Window * window); | |
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353 extern void SDL_OnWindowResized(SDL_Window * window); |
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354 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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355 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 356 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
357 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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358 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 359 |
2753 | 360 #endif /* _SDL_sysvideo_h */ |
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361 |
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362 /* vi: set ts=4 sw=4 expandtab: */ |