annotate src/video/SDL_renderer_sw.c @ 5151:5429daf5e3f9

The DrawRect API is implemented using lines
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 20:50:04 -0800
parents ad50b3db78bd
children be02be2ea897
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "SDL_sysvideo.h"
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26 #include "SDL_pixels_c.h"
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27 #include "SDL_rect_c.h"
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28 #include "SDL_yuv_sw_c.h"
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29 #include "SDL_renderer_sw.h"
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30
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31
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32 /* SDL surface based renderer implementation */
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33
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34 static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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35 static void SW_WindowEvent(SDL_Renderer * renderer,
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36 const SDL_WindowEvent *event);
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37 static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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38 static int SW_QueryTexturePixels(SDL_Renderer * renderer,
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39 SDL_Texture * texture, void **pixels,
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40 int *pitch);
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41 static int SW_SetTexturePalette(SDL_Renderer * renderer,
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42 SDL_Texture * texture,
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43 const SDL_Color * colors, int firstcolor,
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44 int ncolors);
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45 static int SW_GetTexturePalette(SDL_Renderer * renderer,
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46 SDL_Texture * texture, SDL_Color * colors,
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47 int firstcolor, int ncolors);
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48 static int SW_SetTextureColorMod(SDL_Renderer * renderer,
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49 SDL_Texture * texture);
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50 static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
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51 SDL_Texture * texture);
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52 static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
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53 SDL_Texture * texture);
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54 static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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55 const SDL_Rect * rect, const void *pixels,
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56 int pitch);
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57 static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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58 const SDL_Rect * rect, int markDirty, void **pixels,
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59 int *pitch);
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60 static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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61 static int SW_RenderDrawPoints(SDL_Renderer * renderer,
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62 const SDL_Point * points, int count);
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63 static int SW_RenderDrawLines(SDL_Renderer * renderer,
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64 const SDL_Point * points, int count);
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65 static int SW_RenderFillRects(SDL_Renderer * renderer,
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66 const SDL_Rect ** rects, int count);
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67 static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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68 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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69 static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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70 Uint32 format, void * pixels, int pitch);
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71 static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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72 Uint32 format, const void * pixels, int pitch);
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73 static void SW_RenderPresent(SDL_Renderer * renderer);
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74 static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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75 static void SW_DestroyRenderer(SDL_Renderer * renderer);
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76
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77
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78 SDL_RenderDriver SW_RenderDriver = {
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79 SW_CreateRenderer,
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80 {
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81 "software",
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82 (SDL_RENDERER_PRESENTVSYNC),
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83 14,
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84 {
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85 SDL_PIXELFORMAT_INDEX8,
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86 SDL_PIXELFORMAT_RGB555,
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87 SDL_PIXELFORMAT_RGB565,
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88 SDL_PIXELFORMAT_RGB888,
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89 SDL_PIXELFORMAT_BGR888,
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90 SDL_PIXELFORMAT_ARGB8888,
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91 SDL_PIXELFORMAT_RGBA8888,
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92 SDL_PIXELFORMAT_ABGR8888,
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93 SDL_PIXELFORMAT_BGRA8888,
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94 SDL_PIXELFORMAT_YV12,
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95 SDL_PIXELFORMAT_IYUV,
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96 SDL_PIXELFORMAT_YUY2,
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97 SDL_PIXELFORMAT_UYVY,
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98 SDL_PIXELFORMAT_YVYU},
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99 0,
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100 0}
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101 };
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102
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103 typedef struct
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104 {
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105 Uint32 format;
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106 SDL_bool updateSize;
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107 SDL_Texture *texture;
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108 SDL_Surface surface;
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109 SDL_Renderer *renderer;
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110 SDL_DirtyRectList dirty;
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111 } SW_RenderData;
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112
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113 static SDL_Texture *
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114 CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
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115 {
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116 SDL_Texture *texture;
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117
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118 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
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119 if (!texture) {
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120 SDL_OutOfMemory();
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121 return NULL;
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122 }
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123
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124 texture->format = format;
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125 texture->access = SDL_TEXTUREACCESS_STREAMING;
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126 texture->w = w;
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127 texture->h = h;
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128 texture->renderer = renderer;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
129
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
130 if (renderer->CreateTexture(renderer, texture) < 0) {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
131 SDL_free(texture);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
132 return NULL;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
133 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
134 return texture;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
135 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
136
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
137 static void
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
138 DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
139 {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
140 renderer->DestroyTexture(renderer, texture);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
141 SDL_free(texture);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
142 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
143
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
144 static int
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
145 DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
146 {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
147 SW_RenderData *data = (SW_RenderData *) userdata;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
148
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
149 if (data->renderer->SetTexturePalette) {
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
150 data->renderer->SetTexturePalette(data->renderer, data->texture,
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
151 palette->colors, 0,
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
152 palette->ncolors);
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
153 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
154 return 0;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
155 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
156
2227
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
157 void
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
158 Setup_SoftwareRenderer(SDL_Renderer * renderer)
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
159 {
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
160 renderer->CreateTexture = SW_CreateTexture;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
161 renderer->QueryTexturePixels = SW_QueryTexturePixels;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
162 renderer->SetTexturePalette = SW_SetTexturePalette;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
163 renderer->GetTexturePalette = SW_GetTexturePalette;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
164 renderer->SetTextureColorMod = SW_SetTextureColorMod;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
165 renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
5144
31e7f523ab3d Making the API simpler, texture color and alpha modulation are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5143
diff changeset
166 renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
2227
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
167 renderer->UpdateTexture = SW_UpdateTexture;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
168 renderer->LockTexture = SW_LockTexture;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
169 renderer->UnlockTexture = SW_UnlockTexture;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
170 renderer->DestroyTexture = SW_DestroyTexture;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
171
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
172 renderer->info.num_texture_formats =
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
173 SW_RenderDriver.info.num_texture_formats;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
174 SDL_memcpy(renderer->info.texture_formats,
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
175 SW_RenderDriver.info.texture_formats,
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
176 sizeof(renderer->info.texture_formats));;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
177 renderer->info.max_texture_width = SW_RenderDriver.info.max_texture_width;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
178 renderer->info.max_texture_height =
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
179 SW_RenderDriver.info.max_texture_height;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
180 }
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
181
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
182 SDL_Renderer *
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
183 SW_CreateRenderer(SDL_Window * window, Uint32 flags)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
184 {
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
185 SDL_VideoDisplay *display = window->display;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
186 SDL_DisplayMode *displayMode = &display->current_mode;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
187 SDL_Renderer *renderer;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
188 SW_RenderData *data;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
189 int i, n;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
190 int bpp;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
191 Uint32 Rmask, Gmask, Bmask, Amask;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
192 Uint32 renderer_flags;
1929
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
193 const char *desired_driver;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
194
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
195 if (!SDL_PixelFormatEnumToMasks
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
196 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
197 SDL_SetError("Unknown display format");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
198 return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
199 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
200
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
201 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
202 if (!renderer) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
203 SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
204 return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
205 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
206
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1918
diff changeset
207 data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
208 if (!data) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
209 SW_DestroyRenderer(renderer);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
210 SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
211 return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
212 }
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
213 renderer->WindowEvent = SW_WindowEvent;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
214
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
215 renderer->RenderDrawPoints = SW_RenderDrawPoints;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
216 renderer->RenderDrawLines = SW_RenderDrawLines;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
217 renderer->RenderFillRects = SW_RenderFillRects;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
218 renderer->RenderCopy = SW_RenderCopy;
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
219 renderer->RenderReadPixels = SW_RenderReadPixels;
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
220 renderer->RenderWritePixels = SW_RenderWritePixels;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
221 renderer->RenderPresent = SW_RenderPresent;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
222 renderer->DestroyRenderer = SW_DestroyRenderer;
2227
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
223 renderer->info.name = SW_RenderDriver.info.name;
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
224 renderer->info.flags = 0;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
225 renderer->window = window;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
226 renderer->driverdata = data;
2227
b252359547ed Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
227 Setup_SoftwareRenderer(renderer);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
228
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
229 n = 1;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
230 data->format = displayMode->format;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
231
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
232 /* Find a render driver that we can use to display data */
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
233 renderer_flags = 0;
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1930
diff changeset
234 if (flags & SDL_RENDERER_PRESENTVSYNC) {
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1930
diff changeset
235 renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
236 }
1929
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
237 desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER");
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
238 for (i = 0; i < display->num_render_drivers; ++i) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
239 SDL_RenderDriver *driver = &display->render_drivers[i];
1929
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
240 if (driver->info.name == SW_RenderDriver.info.name) {
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
241 continue;
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
242 }
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
243 if (desired_driver
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
244 && SDL_strcasecmp(desired_driver, driver->info.name) != 0) {
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
245 continue;
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
246 }
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
247 data->renderer = driver->CreateRenderer(window, renderer_flags);
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
248 if (data->renderer) {
595ac54a8f9f Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
249 break;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
250 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
251 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
252 if (i == display->num_render_drivers) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
253 SW_DestroyRenderer(renderer);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
254 SDL_SetError("Couldn't find display render driver");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
255 return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
256 }
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1930
diff changeset
257 if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1930
diff changeset
258 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
259 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
260
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
261 /* Create the textures we'll use for display */
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
262 data->texture =
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
263 CreateTexture(data->renderer, data->format, window->w, window->h);
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
264 if (!data->texture) {
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
265 SW_DestroyRenderer(renderer);
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
266 return NULL;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
267 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
268
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
269 /* Create a surface we'll use for rendering */
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
270 data->surface.flags = SDL_PREALLOC;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
271 data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
272 if (!data->surface.format) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
273 SW_DestroyRenderer(renderer);
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
274 return NULL;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
275 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
276 SDL_SetSurfacePalette(&data->surface, display->palette);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
277
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
278 /* Set up a palette watch on the display palette */
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
279 if (display->palette) {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
280 SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
281 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
282
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
283 return renderer;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
284 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
285
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
286 static SDL_Texture *
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
287 SW_ActivateRenderer(SDL_Renderer * renderer)
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
288 {
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
289 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
290 SDL_Window *window = renderer->window;
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
291
1972
a0e278364188 Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents: 1971
diff changeset
292 if (data->updateSize) {
a0e278364188 Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents: 1971
diff changeset
293 /* Recreate the textures for the new window size */
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
294 if (data->texture) {
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
295 DestroyTexture(data->renderer, data->texture);
1972
a0e278364188 Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents: 1971
diff changeset
296 }
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
297 data->texture = CreateTexture(data->renderer, data->format,
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
298 window->w, window->h);
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
299 if (data->texture) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
300 data->updateSize = SDL_FALSE;
1972
a0e278364188 Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents: 1971
diff changeset
301 }
a0e278364188 Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents: 1971
diff changeset
302 }
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
303 return data->texture;
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
304 }
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
305
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
306 static void
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
307 SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
308 {
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
309 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
310
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
311 if (event->event == SDL_WINDOWEVENT_RESIZED) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
312 data->updateSize = SDL_TRUE;
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
313 }
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
314 }
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
315
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
316 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
317 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
318 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
319 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
2786
Sam Lantinga <slouken@libsdl.org>
parents: 2781
diff changeset
320 texture->driverdata =
Sam Lantinga <slouken@libsdl.org>
parents: 2781
diff changeset
321 SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
322 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
323 int bpp;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
324 Uint32 Rmask, Gmask, Bmask, Amask;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
325
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
326 if (!SDL_PixelFormatEnumToMasks
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
327 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
328 SDL_SetError("Unknown texture format");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
329 return -1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
330 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
331
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
332 texture->driverdata =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
333 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
334 Bmask, Amask);
3053
aa34d1180d30 When creating a software texture, synchronize the surface with the texture.
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
335 SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
aa34d1180d30 When creating a software texture, synchronize the surface with the texture.
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
336 texture->b);
aa34d1180d30 When creating a software texture, synchronize the surface with the texture.
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
337 SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
aa34d1180d30 When creating a software texture, synchronize the surface with the texture.
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
338 SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
aa34d1180d30 When creating a software texture, synchronize the surface with the texture.
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
339
2802
c2834344ca44 Fixed SW_SetTextureScaleMode()
Sam Lantinga <slouken@libsdl.org>
parents: 2786
diff changeset
340 if (texture->access == SDL_TEXTUREACCESS_STATIC) {
c2834344ca44 Fixed SW_SetTextureScaleMode()
Sam Lantinga <slouken@libsdl.org>
parents: 2786
diff changeset
341 SDL_SetSurfaceRLE(texture->driverdata, 1);
c2834344ca44 Fixed SW_SetTextureScaleMode()
Sam Lantinga <slouken@libsdl.org>
parents: 2786
diff changeset
342 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
343 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
344
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
345 if (!texture->driverdata) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
346 return -1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
347 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
348 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
349 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
350
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
351 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
352 SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
353 void **pixels, int *pitch)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
354 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
355 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
2735
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
356 return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *)
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
357 texture->driverdata, pixels,
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
358 pitch);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
359 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
360 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
361
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
362 *pixels = surface->pixels;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
363 *pitch = surface->pitch;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
364 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
365 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
366 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
367
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
368 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
369 SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
370 const SDL_Color * colors, int firstcolor, int ncolors)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
371 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
372 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
373 SDL_SetError("YUV textures don't have a palette");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
374 return -1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
375 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
376 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
377
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
378 return SDL_SetPaletteColors(surface->format->palette, colors,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
379 firstcolor, ncolors);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
380 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
381 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
382
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
383 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
384 SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
385 SDL_Color * colors, int firstcolor, int ncolors)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
386 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
387 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
388 SDL_SetError("YUV textures don't have a palette");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
389 return -1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
390 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
391 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
392
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
393 SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
394 ncolors * sizeof(*colors));
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
395 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
396 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
397 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
398
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
399 static int
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
400 SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
401 {
2267
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
402 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
403 return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
404 texture->b);
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
405 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
406
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
407 static int
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
408 SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
409 {
2267
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
410 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
411 return SDL_SetSurfaceAlphaMod(surface, texture->a);
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
412 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
413
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
414 static int
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
415 SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
416 {
2267
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
417 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
418 return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
419 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
420
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
421 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
422 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
423 const SDL_Rect * rect, const void *pixels, int pitch)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
424 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
425 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
2735
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
426 return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *)
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
427 texture->driverdata, rect, pixels,
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
428 pitch);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
429 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
430 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
431 Uint8 *src, *dst;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
432 int row;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
433 size_t length;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
434
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
435 src = (Uint8 *) pixels;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
436 dst =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
437 (Uint8 *) surface->pixels + rect->y * surface->pitch +
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
438 rect->x * surface->format->BytesPerPixel;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
439 length = rect->w * surface->format->BytesPerPixel;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
440 for (row = 0; row < rect->h; ++row) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
441 SDL_memcpy(dst, src, length);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
442 src += pitch;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
443 dst += surface->pitch;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
444 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
445 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
446 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
447 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
448
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
449 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
450 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
451 const SDL_Rect * rect, int markDirty, void **pixels,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
452 int *pitch)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
453 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
454 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
2735
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
455 return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *)
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
456 texture->driverdata, rect, markDirty,
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
457 pixels, pitch);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
458 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
459 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
460
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
461 *pixels =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
462 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
463 rect->x * surface->format->BytesPerPixel);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
464 *pitch = surface->pitch;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
465 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
466 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
467 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
468
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
469 static void
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
470 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
471 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
472 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
473 SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
474 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
475 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
476
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
477 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
478 SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
479 int count)
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
480 {
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
481 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
482 SDL_Texture *texture = SW_ActivateRenderer(renderer);
2904
fa81cc1ef3d0 Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
483 SDL_Rect rect;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
484 int i;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
485 int x, y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
486 int status = 0;
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
487
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
488 if (!texture) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
489 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
490 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
491
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
492 /* Get the smallest rectangle that contains everything */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
493 rect.x = 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
494 rect.y = 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
495 rect.w = texture->w;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
496 rect.h = texture->h;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
497 if (!SDL_EnclosePoints(points, count, &rect, &rect)) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
498 /* Nothing to draw */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
499 return 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
500 }
2904
fa81cc1ef3d0 Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
501
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
502 if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
503 &data->surface.pixels,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
504 &data->surface.pitch) < 0) {
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
505 return -1;
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
506 }
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
507
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
508 data->surface.clip_rect.w = data->surface.w = rect.w;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
509 data->surface.clip_rect.h = data->surface.h = rect.h;
2904
fa81cc1ef3d0 Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
510
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
511 /* Draw the points! */
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
512 if (renderer->blendMode == SDL_BLENDMODE_NONE) {
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
513 Uint32 color = SDL_MapRGBA(data->surface.format,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
514 renderer->r, renderer->g, renderer->b,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
515 renderer->a);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
516
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
517 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
518 x = points[i].x - rect.x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
519 y = points[i].y - rect.y;
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
520
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
521 status = SDL_DrawPoint(&data->surface, x, y, color);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
522 }
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
523 } else {
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
524 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
525 x = points[i].x - rect.x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
526 y = points[i].y - rect.y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
527
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
528 status = SDL_BlendPoint(&data->surface, x, y,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
529 renderer->blendMode,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
530 renderer->r, renderer->g, renderer->b,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
531 renderer->a);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
532 }
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
533 }
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
534
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
535 data->renderer->UnlockTexture(data->renderer, texture);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
536
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
537 return status;
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
538 }
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
539
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2891
diff changeset
540 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
541 SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
542 int count)
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
543 {
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
544 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
545 SDL_Texture *texture = SW_ActivateRenderer(renderer);
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
546 SDL_Rect clip, rect;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
547 int i;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
548 int x1, y1, x2, y2;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
549 int status = 0;
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
550
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
551 if (!texture) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
552 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
553 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
554
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
555 /* Get the smallest rectangle that contains everything */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
556 clip.x = 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
557 clip.y = 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
558 clip.w = texture->w;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
559 clip.h = texture->h;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
560 SDL_EnclosePoints(points, count, NULL, &rect);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
561 if (!SDL_IntersectRect(&rect, &clip, &rect)) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
562 /* Nothing to draw */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
563 return 0;
2904
fa81cc1ef3d0 Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
564 }
fa81cc1ef3d0 Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
565
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
566 if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
2891
Sam Lantinga <slouken@libsdl.org>
parents: 2889
diff changeset
567 &data->surface.pixels,
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
568 &data->surface.pitch) < 0) {
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
569 return -1;
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
570 }
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
571
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
572 data->surface.clip_rect.w = data->surface.w = rect.w;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
573 data->surface.clip_rect.h = data->surface.h = rect.h;
2904
fa81cc1ef3d0 Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
574
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
575 /* Draw the points! */
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
576 if (renderer->blendMode == SDL_BLENDMODE_NONE) {
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
577 Uint32 color = SDL_MapRGBA(data->surface.format,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
578 renderer->r, renderer->g, renderer->b,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
579 renderer->a);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
580
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
581 for (i = 1; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
582 x1 = points[i-1].x - rect.x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
583 y1 = points[i-1].y - rect.y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
584 x2 = points[i].x - rect.x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
585 y2 = points[i].y - rect.y;
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
586
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
587 status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
588 }
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
589 } else {
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
590 for (i = 1; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
591 x1 = points[i-1].x - rect.x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
592 y1 = points[i-1].y - rect.y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
593 x2 = points[i].x - rect.x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
594 y2 = points[i].y - rect.y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
595
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
596 status = SDL_BlendLine(&data->surface, x1, y1, x2, y2,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
597 renderer->blendMode,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
598 renderer->r, renderer->g, renderer->b,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
599 renderer->a);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
600 }
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
601 }
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
602
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
603 data->renderer->UnlockTexture(data->renderer, texture);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
604
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
605 return status;
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
606 }
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
607
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
608 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
609 SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
610 int count)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
611 {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
612 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
613 SDL_Texture *texture = SW_ActivateRenderer(renderer);
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
614 SDL_Rect clip, rect;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
615 Uint32 color = 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
616 int i;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
617 int status = 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
618
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
619 if (!texture) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
620 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
621 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
622
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
623 clip.x = 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
624 clip.y = 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
625 clip.w = texture->w;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
626 clip.h = texture->h;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
627
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
628 if (renderer->blendMode == SDL_BLENDMODE_NONE) {
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
629 color = SDL_MapRGBA(data->surface.format,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
630 renderer->r, renderer->g, renderer->b,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
631 renderer->a);
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
632 }
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
633
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
634 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
635 if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
636 /* Nothing to draw */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
637 continue;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
638 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
639
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
640 if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
641 &data->surface.pixels,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
642 &data->surface.pitch) < 0) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
643 return -1;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
644 }
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
645
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
646 data->surface.clip_rect.w = data->surface.w = rect.w;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
647 data->surface.clip_rect.h = data->surface.h = rect.h;
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
648
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
649 if (renderer->blendMode == SDL_BLENDMODE_NONE) {
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
650 status = SDL_FillRect(&data->surface, NULL, color);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
651 } else {
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
652 status = SDL_BlendFillRect(&data->surface, NULL,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
653 renderer->blendMode,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
654 renderer->r, renderer->g, renderer->b,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
655 renderer->a);
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
656 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
657
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
658 data->renderer->UnlockTexture(data->renderer, texture);
2888
32e8bbba1e94 Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2884
diff changeset
659 }
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
660 return status;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
661 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
662
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
663 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
664 SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
665 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
666 {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
667 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
668 int status;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
669
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
670 if (!SW_ActivateRenderer(renderer)) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
671 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
672 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
673
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
674 if (data->renderer->LockTexture(data->renderer, data->texture,
2735
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
675 dstrect, 1, &data->surface.pixels,
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
676 &data->surface.pitch) < 0) {
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
677 return -1;
1897
c2a27da60b18 Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org>
parents: 1895
diff changeset
678 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
679
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
680 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
681 status =
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
682 SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
683 srcrect, data->format, dstrect->w, dstrect->h,
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
684 data->surface.pixels, data->surface.pitch);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
685 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
686 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
2267
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
687 SDL_Rect real_srcrect = *srcrect;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
688 SDL_Rect real_dstrect;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
689
2267
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
690 data->surface.w = dstrect->w;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
691 data->surface.h = dstrect->h;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
692 data->surface.clip_rect.w = dstrect->w;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
693 data->surface.clip_rect.h = dstrect->h;
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
694 real_dstrect = data->surface.clip_rect;
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1972
diff changeset
695
2267
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
696 status =
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
697 SDL_LowerBlit(surface, &real_srcrect, &data->surface,
c785543d1843 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents: 2262
diff changeset
698 &real_dstrect);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
699 }
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
700 data->renderer->UnlockTexture(data->renderer, data->texture);
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
701 return status;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
702 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
703
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
704 static int
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
705 SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
706 Uint32 format, void * pixels, int pitch)
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
707 {
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
708 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
709
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
710 if (!SW_ActivateRenderer(renderer)) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
711 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
712 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
713
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
714 if (data->renderer->LockTexture(data->renderer, data->texture,
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
715 rect, 0, &data->surface.pixels,
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
716 &data->surface.pitch) < 0) {
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
717 return -1;
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
718 }
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
719
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
720 SDL_ConvertPixels(rect->w, rect->h,
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
721 data->format, data->surface.pixels, data->surface.pitch,
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
722 format, pixels, pitch);
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
723
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
724 data->renderer->UnlockTexture(data->renderer, data->texture);
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
725 return 0;
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
726 }
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
727
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
728 static int
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
729 SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
730 Uint32 format, const void * pixels, int pitch)
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
731 {
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
732 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
733
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
734 if (!SW_ActivateRenderer(renderer)) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
735 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
736 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
737
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
738 if (data->renderer->LockTexture(data->renderer, data->texture,
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
739 rect, 1, &data->surface.pixels,
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
740 &data->surface.pitch) < 0) {
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
741 return -1;
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
742 }
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
743
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
744 SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch,
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
745 data->format, data->surface.pixels, data->surface.pitch);
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
746
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
747 data->renderer->UnlockTexture(data->renderer, data->texture);
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
748 return 0;
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
749 }
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3053
diff changeset
750
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
751 static void
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
752 SW_RenderPresent(SDL_Renderer * renderer)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
753 {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
754 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
755 SDL_Texture *texture = SW_ActivateRenderer(renderer);
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
756 SDL_Rect rect;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
757
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
758 if (!texture) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
759 return;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
760 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
761
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
762 /* Send the data to the display */
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
763 rect.x = 0;
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
764 rect.y = 0;
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
765 rect.w = texture->w;
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
766 rect.h = texture->h;
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
767 data->renderer->RenderCopy(data->renderer, texture, &rect, &rect);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
768 data->renderer->RenderPresent(data->renderer);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
769 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
770
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
771 static void
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
772 SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
773 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
774 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
775 SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
776 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
777 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
778
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
779 SDL_FreeSurface(surface);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
780 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
781 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
782
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
783 static void
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
784 SW_DestroyRenderer(SDL_Renderer * renderer)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
785 {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
786 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
787 SDL_Window *window = renderer->window;
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
788 SDL_VideoDisplay *display = window->display;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
789 int i;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
790
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
791 if (data) {
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
792 if (data->texture) {
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
793 DestroyTexture(data->renderer, data->texture);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
794 }
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
795 if (data->surface.format) {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
796 SDL_SetSurfacePalette(&data->surface, NULL);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
797 SDL_FreeFormat(data->surface.format);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
798 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
799 if (display->palette) {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
800 SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
801 data);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
802 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
803 if (data->renderer) {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
804 data->renderer->DestroyRenderer(data->renderer);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1897
diff changeset
805 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
806 SDL_FreeDirtyRects(&data->dirty);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
807 SDL_free(data);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
808 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
809 SDL_free(renderer);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
810 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
811
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
812 /* vi: set ts=4 sw=4 expandtab: */