Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_sw.c @ 5144:31e7f523ab3d
Making the API simpler, texture color and alpha modulation are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 31 Jan 2011 23:37:30 -0800 |
parents | e743b9c3f6d6 |
children | c8e049de174c |
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--- a/src/video/SDL_renderer_sw.c Mon Jan 31 23:23:57 2011 -0800 +++ b/src/video/SDL_renderer_sw.c Mon Jan 31 23:37:30 2011 -0800 @@ -49,6 +49,8 @@ SDL_Texture * texture); static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); +static int SW_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); @@ -82,8 +84,6 @@ (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), - (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | - SDL_TEXTUREMODULATE_ALPHA), 14, { SDL_PIXELFORMAT_INDEX8, @@ -172,12 +172,12 @@ renderer->GetTexturePalette = SW_GetTexturePalette; renderer->SetTextureColorMod = SW_SetTextureColorMod; renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; + renderer->SetTextureBlendMode = SW_SetTextureBlendMode; renderer->UpdateTexture = SW_UpdateTexture; renderer->LockTexture = SW_LockTexture; renderer->UnlockTexture = SW_UnlockTexture; renderer->DestroyTexture = SW_DestroyTexture; - renderer->info.mod_modes = SW_RenderDriver.info.mod_modes; renderer->info.num_texture_formats = SW_RenderDriver.info.num_texture_formats; SDL_memcpy(renderer->info.texture_formats,