Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device
Mangled ALSA dynamic loading...static loading will still work if you have the
right libraries, but this is expected to break in general cases as we start
dealing with different symbol versions, etc (but may work with, say,
distro-specific packages, etc).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Oct 2006 19:45:11 +0000 |
parents | 1485d42cf1a0 |
children | de857f0708f5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
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31 #define _THIS SDL_AudioDevice *this |
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32 |
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33 static SDL_AudioDriver current_audio; |
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34 static SDL_AudioDevice *open_devices[16]; |
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35 |
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36 /* !!! FIXME: These are wordy and unlocalized... */ |
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37 #define DEFAULT_OUTPUT_DEVNAME "System audio output device" |
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38 #define DEFAULT_INPUT_DEVNAME "System audio capture device" |
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39 |
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40 |
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41 /* |
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42 * Not all of these will be compiled and linked in, but it's convenient |
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43 * to have a complete list here and saves yet-another block of #ifdefs... |
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44 * Please see bootstrap[], below, for the actual #ifdef mess. |
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45 */ |
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46 extern AudioBootStrap BSD_AUDIO_bootstrap; |
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47 extern AudioBootStrap DSP_bootstrap; |
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48 extern AudioBootStrap DMA_bootstrap; |
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49 extern AudioBootStrap ALSA_bootstrap; |
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50 extern AudioBootStrap QNXNTOAUDIO_bootstrap; |
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51 extern AudioBootStrap SUNAUDIO_bootstrap; |
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52 extern AudioBootStrap DMEDIA_bootstrap; |
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53 extern AudioBootStrap ARTS_bootstrap; |
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54 extern AudioBootStrap ESD_bootstrap; |
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55 extern AudioBootStrap NAS_bootstrap; |
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56 extern AudioBootStrap DSOUND_bootstrap; |
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57 extern AudioBootStrap WAVEOUT_bootstrap; |
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58 extern AudioBootStrap Paud_bootstrap; |
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59 extern AudioBootStrap BAUDIO_bootstrap; |
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60 extern AudioBootStrap COREAUDIO_bootstrap; |
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61 extern AudioBootStrap SNDMGR_bootstrap; |
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62 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; |
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63 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; |
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64 extern AudioBootStrap MINTAUDIO_STFA_bootstrap; |
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65 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; |
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66 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; |
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67 extern AudioBootStrap DISKAUD_bootstrap; |
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68 extern AudioBootStrap DUMMYAUD_bootstrap; |
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69 extern AudioBootStrap DCAUD_bootstrap; |
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70 extern AudioBootStrap MMEAUDIO_bootstrap; |
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71 extern AudioBootStrap DART_bootstrap; |
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72 |
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73 |
0 | 74 /* Available audio drivers */ |
75 static AudioBootStrap *bootstrap[] = { | |
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76 #if SDL_AUDIO_DRIVER_BSD |
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77 &BSD_AUDIO_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_OSS |
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80 &DSP_bootstrap, |
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81 &DMA_bootstrap, |
0 | 82 #endif |
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83 #if SDL_AUDIO_DRIVER_ALSA |
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84 &ALSA_bootstrap, |
0 | 85 #endif |
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86 #if SDL_AUDIO_DRIVER_QNXNTO |
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87 &QNXNTOAUDIO_bootstrap, |
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88 #endif |
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89 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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90 &SUNAUDIO_bootstrap, |
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91 #endif |
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92 #if SDL_AUDIO_DRIVER_DMEDIA |
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93 &DMEDIA_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_ARTS |
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96 &ARTS_bootstrap, |
0 | 97 #endif |
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98 #if SDL_AUDIO_DRIVER_ESD |
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99 &ESD_bootstrap, |
0 | 100 #endif |
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101 #if SDL_AUDIO_DRIVER_NAS |
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102 &NAS_bootstrap, |
0 | 103 #endif |
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104 #if SDL_AUDIO_DRIVER_DSOUND |
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105 &DSOUND_bootstrap, |
0 | 106 #endif |
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107 #if SDL_AUDIO_DRIVER_WAVEOUT |
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108 &WAVEOUT_bootstrap, |
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110 #if SDL_AUDIO_DRIVER_PAUD |
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111 &Paud_bootstrap, |
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112 #endif |
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113 #if SDL_AUDIO_DRIVER_BAUDIO |
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114 &BAUDIO_bootstrap, |
0 | 115 #endif |
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116 #if SDL_AUDIO_DRIVER_COREAUDIO |
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117 &COREAUDIO_bootstrap, |
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118 #endif |
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119 #if SDL_AUDIO_DRIVER_SNDMGR |
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120 &SNDMGR_bootstrap, |
0 | 121 #endif |
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122 #if SDL_AUDIO_DRIVER_MINT |
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123 &MINTAUDIO_GSXB_bootstrap, |
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124 &MINTAUDIO_MCSN_bootstrap, |
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125 &MINTAUDIO_STFA_bootstrap, |
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126 &MINTAUDIO_XBIOS_bootstrap, |
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127 &MINTAUDIO_DMA8_bootstrap, |
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128 #endif |
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129 #if SDL_AUDIO_DRIVER_DISK |
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130 &DISKAUD_bootstrap, |
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131 #endif |
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132 #if SDL_AUDIO_DRIVER_DUMMY |
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133 &DUMMYAUD_bootstrap, |
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134 #endif |
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135 #if SDL_AUDIO_DRIVER_DC |
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136 &DCAUD_bootstrap, |
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137 #endif |
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138 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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139 &MMEAUDIO_bootstrap, |
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140 #endif |
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141 #if SDL_AUDIO_DRIVER_DART |
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142 &DART_bootstrap, |
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144 NULL |
0 | 145 }; |
146 | |
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147 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) |
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148 { |
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149 id--; |
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150 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { |
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151 SDL_SetError("Invalid audio device ID"); |
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152 return NULL; |
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153 } |
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154 |
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155 return open_devices[id]; |
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156 } |
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157 |
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158 |
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159 /* stubs for audio drivers that don't need a specific entry point... */ |
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160 static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; } |
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161 static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ } |
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162 static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ } |
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163 static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ } |
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164 static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; } |
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165 static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ } |
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166 static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ } |
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167 static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ } |
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168 |
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169 static int |
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170 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) |
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171 { |
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172 return 0; |
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173 } |
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174 |
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175 static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture) |
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176 { |
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177 SDL_SetError("No such device"); |
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178 return NULL; |
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179 } |
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180 |
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181 static void |
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182 SDL_AudioLockDevice_Default(SDL_AudioDevice * device) |
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183 { |
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184 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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185 return; |
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186 } |
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187 SDL_mutexP(device->mixer_lock); |
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188 } |
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189 |
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190 static void |
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191 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) |
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192 { |
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193 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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194 return; |
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195 } |
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196 SDL_mutexV(device->mixer_lock); |
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197 } |
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198 |
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199 |
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200 static void finalize_audio_entry_points(void) |
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201 { |
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202 /* |
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203 * Fill in stub functions for unused driver entry points. This lets us |
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204 * blindly call them without having to check for validity first. |
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205 */ |
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206 |
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207 #define FILL_STUB(x) \ |
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208 if (current_audio.impl.x == NULL) { \ |
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209 current_audio.impl.x = SDL_Audio##x##_Default; \ |
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210 } |
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211 FILL_STUB(DetectDevices); |
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212 FILL_STUB(GetDeviceName); |
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213 FILL_STUB(OpenDevice); |
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214 FILL_STUB(ThreadInit); |
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215 FILL_STUB(WaitDevice); |
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216 FILL_STUB(PlayDevice); |
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217 FILL_STUB(GetDeviceBuf); |
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218 FILL_STUB(WaitDone); |
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219 FILL_STUB(CloseDevice); |
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220 FILL_STUB(LockDevice); |
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221 FILL_STUB(UnlockDevice); |
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222 FILL_STUB(Deinitialize); |
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223 #undef FILL_STUB |
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224 } |
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225 |
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226 |
0 | 227 /* The general mixing thread function */ |
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228 int SDLCALL |
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229 SDL_RunAudio(void *devicep) |
0 | 230 { |
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231 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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232 const int legacy_device = (device == open_devices[0]); |
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233 Uint8 *stream; |
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234 int stream_len; |
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235 void *udata; |
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236 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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237 int silence; |
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238 |
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239 /* Perform any thread setup */ |
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240 device->threadid = SDL_ThreadID(); |
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241 current_audio.impl.ThreadInit(device); |
0 | 242 |
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243 /* Set up the mixing function */ |
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244 fill = device->spec.callback; |
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245 udata = device->spec.userdata; |
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246 |
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247 if (device->convert.needed) { |
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248 if (device->convert.src_format == AUDIO_U8) { |
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249 silence = 0x80; |
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250 } else { |
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251 silence = 0; |
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252 } |
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253 stream_len = device->convert.len; |
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254 } else { |
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255 silence = device->spec.silence; |
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256 stream_len = device->spec.size; |
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257 } |
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258 |
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259 /* Loop, filling the audio buffers */ |
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260 while (device->enabled) { |
0 | 261 |
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262 /* Fill the current buffer with sound */ |
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263 if (device->convert.needed) { |
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264 if (device->convert.buf) { |
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265 stream = device->convert.buf; |
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266 } else { |
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267 continue; |
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268 } |
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269 } else { |
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270 stream = current_audio.impl.GetDeviceBuf(device); |
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271 if (stream == NULL) { |
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272 stream = device->fake_stream; |
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273 } |
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274 } |
0 | 275 |
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276 /* New code should fill buffer or set it to silence themselves. */ |
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277 if (legacy_device) { |
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278 SDL_memset(stream, silence, stream_len); |
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279 } |
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280 |
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281 if (!device->paused) { |
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282 SDL_mutexP(device->mixer_lock); |
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283 (*fill) (udata, stream, stream_len); |
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284 SDL_mutexV(device->mixer_lock); |
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285 } |
0 | 286 |
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287 /* Convert the audio if necessary */ |
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288 if (device->convert.needed) { |
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289 SDL_ConvertAudio(&device->convert); |
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290 stream = current_audio.impl.GetDeviceBuf(device); |
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291 if (stream == NULL) { |
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292 stream = device->fake_stream; |
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293 } |
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294 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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295 } |
0 | 296 |
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297 /* Ready current buffer for play and change current buffer */ |
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298 if (stream != device->fake_stream) { |
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299 current_audio.impl.PlayDevice(device); |
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300 } |
1562 | 301 |
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302 /* Wait for an audio buffer to become available */ |
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303 if (stream == device->fake_stream) { |
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304 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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305 } else { |
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306 current_audio.impl.WaitDevice(device); |
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307 } |
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308 } |
1562 | 309 |
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310 /* Wait for the audio to drain.. */ |
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311 current_audio.impl.WaitDone(device); |
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312 |
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313 return (0); |
0 | 314 } |
315 | |
322
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316 |
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317 static SDL_AudioFormat |
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318 SDL_ParseAudioFormat(const char *string) |
1794 | 319 { |
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320 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x |
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321 CHECK_FMT_STRING(U8); |
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322 CHECK_FMT_STRING(S8); |
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323 CHECK_FMT_STRING(U16LSB); |
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324 CHECK_FMT_STRING(S16LSB); |
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325 CHECK_FMT_STRING(U16MSB); |
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326 CHECK_FMT_STRING(S16MSB); |
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327 CHECK_FMT_STRING(U16SYS); |
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328 CHECK_FMT_STRING(S16SYS); |
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329 CHECK_FMT_STRING(U16); |
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330 CHECK_FMT_STRING(S16); |
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331 CHECK_FMT_STRING(S32LSB); |
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332 CHECK_FMT_STRING(S32MSB); |
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333 CHECK_FMT_STRING(S32SYS); |
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334 CHECK_FMT_STRING(S32); |
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335 CHECK_FMT_STRING(F32LSB); |
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336 CHECK_FMT_STRING(F32MSB); |
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337 CHECK_FMT_STRING(F32SYS); |
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338 CHECK_FMT_STRING(F32); |
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339 #undef CHECK_FMT_STRING |
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340 return 0; |
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341 } |
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342 |
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343 int |
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344 SDL_GetNumAudioDrivers(void) |
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345 { |
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346 return (SDL_arraysize(bootstrap) - 1); |
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347 } |
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348 |
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349 const char * |
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350 SDL_GetAudioDriver(int index) |
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351 { |
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352 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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353 return (bootstrap[index]->name); |
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354 } |
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355 return (NULL); |
1794 | 356 } |
357 | |
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358 int |
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359 SDL_AudioInit(const char *driver_name) |
0 | 360 { |
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361 int i = 0; |
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362 int initialized = 0; |
0 | 363 |
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364 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
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365 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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366 } |
0 | 367 |
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368 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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369 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
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370 |
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371 /* Select the proper audio driver */ |
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372 if (driver_name == NULL) { |
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373 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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374 } |
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375 |
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376 if (driver_name != NULL) { |
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377 for (i = 0; bootstrap[i]; ++i) { |
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378 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
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379 if (bootstrap[i]->available()) { |
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380 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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381 current_audio.name = bootstrap[i]->name; |
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382 current_audio.desc = bootstrap[i]->desc; |
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383 initialized = bootstrap[i]->init(¤t_audio.impl); |
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384 } |
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385 break; |
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386 } |
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387 } |
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388 } else { |
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389 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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390 if ((!bootstrap[i]->demand_only) && (bootstrap[i]->available())) { |
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391 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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392 current_audio.name = bootstrap[i]->name; |
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393 current_audio.desc = bootstrap[i]->desc; |
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394 initialized = bootstrap[i]->init(¤t_audio.impl); |
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395 } |
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396 } |
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397 } |
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398 |
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399 if (!initialized) { |
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400 if (driver_name) { |
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401 SDL_SetError("%s not available", driver_name); |
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402 } else { |
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403 SDL_SetError("No available audio device"); |
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404 } |
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405 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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406 return (-1); /* No driver was available, so fail. */ |
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407 } |
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408 |
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409 finalize_audio_entry_points(); |
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410 |
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411 return (0); |
0 | 412 } |
413 | |
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414 /* |
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415 * Get the current audio driver name |
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416 */ |
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417 const char * |
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418 SDL_GetCurrentAudioDriver() |
0 | 419 { |
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420 return current_audio.name; |
0 | 421 } |
422 | |
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423 |
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424 int |
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425 SDL_GetNumAudioDevices(int iscapture) |
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426 { |
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427 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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428 return -1; |
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429 } |
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430 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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431 return 0; |
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432 } |
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433 |
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434 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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435 return 1; |
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436 } |
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437 |
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438 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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439 return 1; |
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440 } |
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441 |
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442 return current_audio.impl.DetectDevices(iscapture); |
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443 } |
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|
444 |
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|
445 |
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|
446 const char * |
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Changed some 1.3 audio symbol names.
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|
447 SDL_GetAudioDeviceName(int index, int iscapture) |
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|
448 { |
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|
449 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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450 SDL_SetError("Audio subsystem is not initialized"); |
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451 return NULL; |
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|
452 } |
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|
453 |
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454 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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|
455 SDL_SetError("No capture support"); |
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|
456 return NULL; |
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|
457 } |
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458 |
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|
459 if (index < 0) { |
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|
460 SDL_SetError("No such device"); |
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|
461 return NULL; |
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|
462 } |
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Added audio device enumeration for 1.3.
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|
463 |
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464 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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|
465 return DEFAULT_INPUT_DEVNAME; |
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|
466 } |
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|
467 |
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|
468 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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|
469 return DEFAULT_OUTPUT_DEVNAME; |
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|
470 } |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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|
471 |
3792
866c310e2cb5
Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
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3790
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|
472 return current_audio.impl.GetDeviceName(index, iscapture); |
3790
8f8209f8da6d
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|
473 } |
8f8209f8da6d
Added audio device enumeration for 1.3.
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|
474 |
8f8209f8da6d
Added audio device enumeration for 1.3.
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|
475 |
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|
476 static void |
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|
477 close_audio_device(SDL_AudioDevice *device) |
0 | 478 { |
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|
479 device->enabled = 0; |
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|
480 if (device->thread != NULL) { |
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|
481 SDL_WaitThread(device->thread, NULL); |
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|
482 } |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
483 if (device->mixer_lock != NULL) { |
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484 SDL_DestroyMutex(device->mixer_lock); |
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485 } |
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486 if (device->fake_stream != NULL) { |
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487 SDL_FreeAudioMem(device->fake_stream); |
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488 } |
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|
489 if (device->convert.needed) { |
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490 SDL_FreeAudioMem(device->convert.buf); |
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491 } |
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492 if (device->opened) { |
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493 current_audio.impl.CloseDevice(device); |
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494 device->opened = 0; |
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495 } |
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496 SDL_FreeAudioMem(device); |
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497 } |
0 | 498 |
499 | |
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500 /* |
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501 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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502 * Fills in a sanitized copy in (prepared). |
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503 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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504 */ |
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505 static int |
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506 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) |
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507 { |
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508 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); |
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509 |
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510 if (orig->callback == NULL) { |
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511 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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512 return 0; |
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513 } |
262
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514 |
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515 if (orig->freq == 0) { |
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516 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
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517 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { |
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518 prepared->freq = 22050; /* a reasonable default */ |
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519 } |
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520 } |
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521 |
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522 if (orig->format == 0) { |
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523 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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524 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
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525 prepared->format = AUDIO_S16; /* a reasonable default */ |
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526 } |
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527 } |
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528 |
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529 switch (orig->channels) { |
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530 case 0: { |
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|
531 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
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532 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { |
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533 prepared->channels = 2; /* a reasonable default */ |
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534 } |
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535 break; |
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536 } |
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537 case 1: /* Mono */ |
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538 case 2: /* Stereo */ |
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539 case 4: /* surround */ |
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540 case 6: /* surround with center and lfe */ |
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541 break; |
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|
542 default: |
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543 SDL_SetError("Unsupported number of audio channels."); |
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544 return 0; |
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545 } |
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546 |
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|
547 if (orig->samples == 0) { |
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548 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
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|
549 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { |
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|
550 /* Pick a default of ~46 ms at desired frequency */ |
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551 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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552 const int samples = (prepared->freq / 1000) * 46; |
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553 int power2 = 1; |
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|
554 while (power2 < samples) { |
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|
555 power2 *= 2; |
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|
556 } |
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|
557 prepared->samples = power2; |
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558 } |
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|
559 } |
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|
560 |
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changeset
|
561 /* Calculate the silence and size of the audio specification */ |
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562 SDL_CalculateAudioSpec(prepared); |
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|
563 |
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|
564 return 1; |
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|
565 } |
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|
566 |
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|
567 |
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|
568 static SDL_AudioDeviceID |
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|
569 open_audio_device(const char *devname, int iscapture, |
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570 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, |
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571 int min_id) |
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|
572 { |
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|
573 SDL_AudioDeviceID id = 0; |
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574 SDL_AudioSpec desired; |
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575 SDL_AudioDevice *device; |
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576 int i = 0; |
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|
577 |
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|
578 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
579 SDL_SetError("Audio subsystem is not initialized"); |
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580 return 0; |
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|
581 } |
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|
582 |
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583 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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|
584 SDL_SetError("No capture support"); |
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585 return 0; |
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|
586 } |
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|
587 |
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|
588 if (!prepare_audiospec(_desired, &desired)) { |
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589 return 0; |
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590 } |
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|
591 |
3786
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|
592 /* If app doesn't care about a specific device, let the user override. */ |
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|
593 if (devname == NULL) { |
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|
594 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
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|
595 } |
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|
596 |
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|
597 /* |
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|
598 * Catch device names at the high level for the simple case... |
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599 * This lets us have a basic "device enumeration" for systems that |
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|
600 * don't have multiple devices, but makes sure the device name is |
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601 * always NULL when it hits the low level. |
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602 * |
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603 * Also make sure that the simple case prevents multiple simultaneous |
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604 * opens of the default system device. |
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605 */ |
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606 |
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607 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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608 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { |
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609 SDL_SetError("No such device"); |
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610 return 0; |
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611 } |
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612 devname = NULL; |
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613 |
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614 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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615 if ((open_devices[i]) && (open_devices[i]->iscapture)) { |
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616 SDL_SetError("Audio device already open"); |
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617 return; |
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618 } |
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619 } |
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620 } |
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621 |
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622 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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623 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { |
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624 SDL_SetError("No such device"); |
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625 return 0; |
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626 } |
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627 devname = NULL; |
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628 |
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629 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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630 if ((open_devices[i]) && (!open_devices[i]->iscapture)) { |
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631 SDL_SetError("Audio device already open"); |
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632 return; |
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633 } |
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634 } |
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635 } |
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636 |
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637 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); |
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638 if (device == NULL) { |
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639 SDL_OutOfMemory(); |
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640 return 0; |
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641 } |
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642 SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); |
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643 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); |
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644 device->enabled = 1; |
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645 device->paused = 1; |
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646 device->iscapture = iscapture; |
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647 |
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648 /* Create a semaphore for locking the sound buffers */ |
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649 if (!current_audio.impl.SkipMixerLock) { |
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650 device->mixer_lock = SDL_CreateMutex(); |
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651 if (device->mixer_lock == NULL) { |
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652 close_audio_device(device); |
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653 SDL_SetError("Couldn't create mixer lock"); |
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654 return 0; |
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655 } |
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656 } |
0 | 657 |
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|
658 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { |
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659 close_audio_device(device); |
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660 return 0; |
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661 } |
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662 device->opened = 1; |
0 | 663 |
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664 /* If the audio driver changes the buffer size, accept it */ |
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665 if (device->spec.samples != desired.samples) { |
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666 desired.samples = device->spec.samples; |
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667 SDL_CalculateAudioSpec(&device->spec); |
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668 } |
0 | 669 |
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|
670 /* Allocate a fake audio memory buffer */ |
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671 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
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672 if (device->fake_stream == NULL) { |
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673 close_audio_device(device); |
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674 SDL_OutOfMemory(); |
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675 return 0; |
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676 } |
0 | 677 |
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678 /* See if we need to do any conversion */ |
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|
679 if (obtained != NULL) { |
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|
680 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
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681 } else if (desired.freq != device->spec.freq || |
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|
682 desired.format != device->spec.format || |
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|
683 desired.channels != device->spec.channels) { |
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|
684 /* Build an audio conversion block */ |
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|
685 if (SDL_BuildAudioCVT(&device->convert, |
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|
686 desired.format, desired.channels, |
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|
687 desired.freq, |
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|
688 device->spec.format, device->spec.channels, |
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|
689 device->spec.freq) < 0) { |
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|
690 close_audio_device(device); |
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|
691 return 0; |
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|
692 } |
3784
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|
693 if (device->convert.needed) { |
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|
694 device->convert.len = desired.size; |
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|
695 device->convert.buf = |
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|
696 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
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|
697 device->convert.len_mult); |
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|
698 if (device->convert.buf == NULL) { |
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|
699 close_audio_device(device); |
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|
700 SDL_OutOfMemory(); |
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|
701 return 0; |
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702 } |
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|
703 } |
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|
704 } |
3784
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|
705 |
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changeset
|
706 /* Find an available device ID and store the structure... */ |
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|
707 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { |
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|
708 if (open_devices[id] == NULL) { |
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|
709 open_devices[id] = device; |
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changeset
|
710 break; |
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|
711 } |
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|
712 } |
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|
713 |
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diff
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|
714 if (id == SDL_arraysize(open_devices)) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
715 SDL_SetError("Too many open audio devices"); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
716 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
717 return 0; |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
718 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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|
719 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
720 /* Start the audio thread if necessary */ |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
721 if (!current_audio.impl.ProvidesOwnCallbackThread) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
722 /* Start the audio thread */ |
3784
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changeset
|
723 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1379
diff
changeset
|
724 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
725 #undef SDL_CreateThread |
3784
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|
726 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
727 #else |
3784
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changeset
|
728 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
729 #endif |
3784
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changeset
|
730 if (device->thread == NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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|
731 SDL_CloseAudioDevice(id+1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
732 SDL_SetError("Couldn't create audio thread"); |
3784
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|
733 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
734 } |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
735 } |
0 | 736 |
3784
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
737 return id+1; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
738 } |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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|
739 |
37c9c4590689
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changeset
|
740 |
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changeset
|
741 int |
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|
742 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
743 { |
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changeset
|
744 SDL_AudioDeviceID id = 0; |
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|
745 |
37c9c4590689
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changeset
|
746 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
37c9c4590689
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changeset
|
747 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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|
748 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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|
749 return (-1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
750 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
751 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
752 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
753 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
754 if (open_devices[0] != NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
755 SDL_SetError("Audio device is already opened"); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
756 return (-1); |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
757 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
758 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
759 id = open_audio_device(NULL, 0, desired, obtained, 1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
760 if (id > 1) { /* this should never happen in theory... */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
761 SDL_CloseAudioDevice(id); |
37c9c4590689
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changeset
|
762 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
37c9c4590689
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changeset
|
763 return (-1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
764 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
765 |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
766 return ((id == 0) ? -1 : 0); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
767 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
768 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
769 SDL_AudioDeviceID |
37c9c4590689
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changeset
|
770 SDL_OpenAudioDevice(const char *device, int iscapture, |
37c9c4590689
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|
771 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
772 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
773 return open_audio_device(device, iscapture, desired, obtained, 2); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
774 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
775 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
776 SDL_audiostatus |
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|
777 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
778 { |
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changeset
|
779 SDL_AudioDevice *device = get_audio_device(devid); |
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|
780 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
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changeset
|
781 if (device && device->enabled) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
782 if (device->paused) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
783 status = SDL_AUDIO_PAUSED; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
784 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
785 status = SDL_AUDIO_PLAYING; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
786 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
787 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
788 return (status); |
0 | 789 } |
790 | |
3784
37c9c4590689
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changeset
|
791 |
37c9c4590689
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changeset
|
792 SDL_audiostatus |
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changeset
|
793 SDL_GetAudioStatus(void) |
37c9c4590689
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diff
changeset
|
794 { |
37c9c4590689
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changeset
|
795 return SDL_GetAudioDeviceStatus(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
796 } |
37c9c4590689
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parents:
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diff
changeset
|
797 |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
798 void |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
799 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
800 { |
37c9c4590689
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diff
changeset
|
801 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
802 if (device) { |
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diff
changeset
|
803 device->paused = pause_on; |
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changeset
|
804 } |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
805 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
806 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
807 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
808 SDL_PauseAudio(int pause_on) |
0 | 809 { |
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changeset
|
810 SDL_PauseAudioDevice(1, pause_on); |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
811 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
812 |
0 | 813 |
3784
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
814 void |
37c9c4590689
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changeset
|
815 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
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changeset
|
816 { |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
817 /* Obtain a lock on the mixing buffers */ |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
818 SDL_AudioDevice *device = get_audio_device(devid); |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
819 if (device) { |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
820 current_audio.impl.LockDevice(device); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
821 } |
0 | 822 } |
823 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
824 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
825 SDL_LockAudio(void) |
0 | 826 { |
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changeset
|
827 SDL_LockAudioDevice(1); |
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changeset
|
828 } |
0 | 829 |
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changeset
|
830 void |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
831 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
832 { |
3796
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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changeset
|
833 /* Obtain a lock on the mixing buffers */ |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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changeset
|
834 SDL_AudioDevice *device = get_audio_device(devid); |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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changeset
|
835 if (device) { |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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diff
changeset
|
836 current_audio.impl.UnlockDevice(device); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
837 } |
0 | 838 } |
839 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
840 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
841 SDL_UnlockAudio(void) |
0 | 842 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
843 SDL_UnlockAudioDevice(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
844 } |
0 | 845 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
846 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
847 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
848 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
849 SDL_AudioDevice *device = get_audio_device(devid); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
850 if (device) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
851 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
852 open_devices[devid-1] = NULL; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
853 } |
0 | 854 } |
855 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
856 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
857 SDL_CloseAudio(void) |
0 | 858 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
859 SDL_CloseAudioDevice(1); |
0 | 860 } |
861 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
862 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
863 SDL_AudioQuit(void) |
0 | 864 { |
3784
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First batch of heavy lifting on supporting multiple audio devices at once.
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parents:
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|
865 SDL_AudioDeviceID i; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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parents:
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|
866 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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parents:
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|
867 SDL_CloseAudioDevice(i); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
868 } |
3787
8d74a4721ca9
Added deinitialize hook.
Ryan C. Gordon <icculus@icculus.org>
parents:
3786
diff
changeset
|
869 |
3784
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Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
870 /* Free the driver data */ |
3788
7006b176ef4f
More work on the 1.3 CoreAudio code.
Ryan C. Gordon <icculus@icculus.org>
parents:
3787
diff
changeset
|
871 current_audio.impl.Deinitialize(); |
3784
37c9c4590689
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|
872 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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|
873 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
0 | 874 } |
875 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
876 #define NUM_FORMATS 10 |
0 | 877 static int format_idx; |
878 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
879 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
880 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
881 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
882 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
883 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
884 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
885 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
886 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
887 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
888 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
889 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
890 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
891 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
892 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
893 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
894 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
895 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
896 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
897 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
898 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
899 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 900 }; |
901 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
902 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
903 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 904 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
905 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
906 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
907 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
908 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
909 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
910 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
911 return (SDL_NextAudioFormat()); |
0 | 912 } |
913 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
914 SDL_AudioFormat |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
915 SDL_NextAudioFormat(void) |
0 | 916 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
917 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
918 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
919 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
920 return (format_list[format_idx][format_idx_sub++]); |
0 | 921 } |
922 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
923 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
924 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 925 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
926 switch (spec->format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
927 case AUDIO_U8: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
928 spec->silence = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
929 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
930 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
931 spec->silence = 0x00; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
932 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
933 } |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
934 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
935 spec->size *= spec->channels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
936 spec->size *= spec->samples; |
0 | 937 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
938 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
939 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
940 /* |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
941 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
942 * audio device (and is deprecated, by the way!). |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
943 */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
944 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
945 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
946 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
947 /* Mix the user-level audio format */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
948 SDL_AudioDevice *device = get_audio_device(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
949 if (device != NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
950 SDL_AudioFormat format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
951 if (device->convert.needed) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
952 format = device->convert.src_format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
953 } else { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
954 format = device->spec.format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
955 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
956 SDL_MixAudioFormat(dst, src, format, len, volume); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
957 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
958 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
959 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
960 /* vi: set ts=4 sw=4 expandtab: */ |