Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | 1ed5d432e468 |
children | 64a60c5d502e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Window SDL_Window; |
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33 typedef struct SDL_Texture SDL_Texture; |
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34 typedef struct SDL_Renderer SDL_Renderer; |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | |
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39 /* Define the SDL texture structure */ |
2753 | 40 struct SDL_Texture |
41 { | |
42 Uint32 id; | |
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43 |
2753 | 44 Uint32 format; /**< The pixel format of the texture */ |
45 int access; /**< SDL_TextureAccess */ | |
46 int w; /**< The width of the texture */ | |
47 int h; /**< The height of the texture */ | |
48 int modMode; /**< The texture modulation mode */ | |
49 int blendMode; /**< The texture blend mode */ | |
50 int scaleMode; /**< The texture scale mode */ | |
51 Uint8 r, g, b, a; /**< Texture modulation values */ | |
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52 |
2753 | 53 SDL_Renderer *renderer; |
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54 |
2753 | 55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
2753 | 57 SDL_Texture *next; |
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58 }; |
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59 |
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60 /* Define the SDL renderer structure */ |
2753 | 61 struct SDL_Renderer |
62 { | |
63 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
64 int (*DisplayModeChanged) (SDL_Renderer * renderer); | |
65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
67 void **pixels, int *pitch); | |
68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
69 const SDL_Color * colors, int firstcolor, | |
70 int ncolors); | |
71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
72 SDL_Color * colors, int firstcolor, | |
73 int ncolors); | |
74 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
75 SDL_Texture * texture); | |
76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
77 SDL_Texture * texture); | |
78 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
79 SDL_Texture * texture); | |
80 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | |
81 SDL_Texture * texture); | |
82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
83 const SDL_Rect * rect, const void *pixels, | |
84 int pitch); | |
85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
86 const SDL_Rect * rect, int markDirty, void **pixels, | |
87 int *pitch); | |
88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
90 int numrects, const SDL_Rect * rects); | |
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91 int (*SetDrawColor) (SDL_Renderer * renderer); |
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92 int (*SetDrawBlendMode) (SDL_Renderer * renderer); |
2901 | 93 int (*RenderPoint) (SDL_Renderer * renderer, int x, int y); |
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94 int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2, |
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95 int y2); |
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96 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect); |
2753 | 97 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
98 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
99 void (*RenderPresent) (SDL_Renderer * renderer); | |
100 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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101 |
2753 | 102 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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103 |
2753 | 104 /* The current renderer info */ |
105 SDL_RendererInfo info; | |
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106 |
2753 | 107 /* The window associated with the renderer */ |
108 SDL_WindowID window; | |
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109 |
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110 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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111 int blendMode; /**< The drawing blend mode */ |
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112 |
2753 | 113 void *driverdata; |
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114 }; |
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115 |
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116 /* Define the SDL render driver structure */ |
2753 | 117 struct SDL_RenderDriver |
118 { | |
119 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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120 |
2753 | 121 /* Info about the renderer capabilities */ |
122 SDL_RendererInfo info; | |
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123 }; |
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124 |
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125 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 126 struct SDL_Window |
127 { | |
128 Uint32 id; | |
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129 |
2753 | 130 char *title; |
131 int x, y; | |
132 int w, h; | |
133 Uint32 flags; | |
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134 |
2753 | 135 int display; |
136 SDL_Renderer *renderer; | |
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137 |
2753 | 138 void *userdata; |
139 void *driverdata; | |
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140 }; |
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141 #define FULLSCREEN_VISIBLE(W) \ |
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142 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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143 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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144 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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145 |
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146 /* |
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147 * Define the SDL display structure This corresponds to physical monitors |
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148 * attached to the system. |
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149 */ |
2753 | 150 struct SDL_VideoDisplay |
151 { | |
152 int max_display_modes; | |
153 int num_display_modes; | |
154 SDL_DisplayMode *display_modes; | |
155 SDL_DisplayMode desktop_mode; | |
156 SDL_DisplayMode current_mode; | |
157 SDL_DisplayMode fullscreen_mode; | |
158 SDL_Palette *palette; | |
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159 |
2753 | 160 Uint16 *gamma; |
161 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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162 |
2753 | 163 int num_render_drivers; |
164 SDL_RenderDriver *render_drivers; | |
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165 |
2753 | 166 int num_windows; |
167 SDL_Window *windows; | |
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168 |
2753 | 169 SDL_Renderer *current_renderer; |
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170 |
2753 | 171 /* The hash list of textures */ |
172 SDL_Texture *textures[64]; | |
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173 |
2753 | 174 SDL_VideoDevice *device; |
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175 |
2753 | 176 void *driverdata; |
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177 }; |
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178 |
0 | 179 /* Define the SDL video driver structure */ |
180 #define _THIS SDL_VideoDevice *_this | |
181 | |
2753 | 182 struct SDL_VideoDevice |
183 { | |
184 /* * * */ | |
185 /* The name of this video driver */ | |
186 const char *name; | |
0 | 187 |
2753 | 188 /* * * */ |
189 /* Initialization/Query functions */ | |
0 | 190 |
2753 | 191 /* |
192 * Initialize the native video subsystem, filling in the list of | |
193 * displays for this driver, returning 0 or -1 if there's an error. | |
194 */ | |
195 int (*VideoInit) (_THIS); | |
0 | 196 |
2753 | 197 /* |
198 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
199 * if the application is shutting down the video subsystem. | |
200 */ | |
201 void (*VideoQuit) (_THIS); | |
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202 |
2753 | 203 /* * * */ |
204 /* | |
205 * Display functions | |
206 */ | |
0 | 207 |
2753 | 208 /* |
209 * Get a list of the available display modes. e.g. | |
210 * SDL_AddDisplayMode(_this->current_display, mode) | |
211 */ | |
212 void (*GetDisplayModes) (_THIS); | |
0 | 213 |
2753 | 214 /* |
215 * Setting the display mode is independent of creating windows, so | |
216 * when the display mode is changed, all existing windows should have | |
217 * their data updated accordingly, including the display surfaces | |
218 * associated with them. | |
219 */ | |
220 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); | |
0 | 221 |
2753 | 222 /* Set the color entries of the display palette */ |
223 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); | |
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224 |
2753 | 225 /* Get the color entries of the display palette */ |
226 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); | |
0 | 227 |
2753 | 228 /* Set the gamma ramp */ |
229 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); | |
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230 |
2753 | 231 /* Get the gamma ramp */ |
232 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); | |
0 | 233 |
2753 | 234 /* * * */ |
235 /* | |
236 * Window functions | |
237 */ | |
238 int (*CreateWindow) (_THIS, SDL_Window * window); | |
239 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
240 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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241 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 242 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
243 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
244 void (*ShowWindow) (_THIS, SDL_Window * window); | |
245 void (*HideWindow) (_THIS, SDL_Window * window); | |
246 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
247 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
248 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
249 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
250 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
251 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
0 | 252 |
2753 | 253 /* Get some platform dependent window information */ |
254 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
255 struct SDL_SysWMinfo * info); | |
0 | 256 |
2753 | 257 /* * * */ |
258 /* | |
259 * OpenGL support | |
260 */ | |
261 int (*GL_LoadLibrary) (_THIS, const char *path); | |
262 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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263 void (*GL_UnloadLibrary) (_THIS); |
2753 | 264 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
265 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
266 int (*GL_SetSwapInterval) (_THIS, int interval); | |
267 int (*GL_GetSwapInterval) (_THIS); | |
268 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
269 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 270 |
2753 | 271 /* * * */ |
272 /* | |
273 * Event manager functions | |
274 */ | |
275 void (*PumpEvents) (_THIS); | |
0 | 276 |
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277 /* Suspend the screensaver */ |
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278 void (*SuspendScreenSaver) (_THIS); |
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279 |
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280 /* Text input */ |
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281 void (*StartTextInput) (_THIS); |
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282 void (*StopTextInput) (_THIS); |
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283 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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284 |
2753 | 285 /* * * */ |
286 /* Data common to all drivers */ | |
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287 SDL_bool suspend_screensaver; |
2753 | 288 int num_displays; |
289 SDL_VideoDisplay *displays; | |
290 int current_display; | |
291 Uint32 next_object_id; | |
0 | 292 |
2753 | 293 /* * * */ |
294 /* Data used by the GL drivers */ | |
295 struct | |
296 { | |
297 int red_size; | |
298 int green_size; | |
299 int blue_size; | |
300 int alpha_size; | |
301 int depth_size; | |
302 int buffer_size; | |
303 int stencil_size; | |
304 int double_buffer; | |
305 int accum_red_size; | |
306 int accum_green_size; | |
307 int accum_blue_size; | |
308 int accum_alpha_size; | |
309 int stereo; | |
310 int multisamplebuffers; | |
311 int multisamplesamples; | |
312 int accelerated; | |
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313 int major_version; |
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314 int minor_version; |
2753 | 315 int retained_backing; |
316 int driver_loaded; | |
317 char driver_path[256]; | |
318 void *dll_handle; | |
319 } gl_config; | |
0 | 320 |
2753 | 321 /* * * */ |
322 /* Data private to this driver */ | |
323 void *driverdata; | |
324 struct SDL_GLDriverData *gl_data; | |
0 | 325 |
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326 #if SDL_VIDEO_DRIVER_PANDORA |
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327 struct SDL_PrivateGLESData *gles_data; |
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328 #endif |
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329 |
2753 | 330 /* * * */ |
331 /* The function used to dispose of this structure */ | |
332 void (*free) (_THIS); | |
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333 }; |
0 | 334 |
2753 | 335 typedef struct VideoBootStrap |
336 { | |
337 const char *name; | |
338 const char *desc; | |
339 int (*available) (void); | |
340 SDL_VideoDevice *(*create) (int devindex); | |
341 } VideoBootStrap; | |
0 | 342 |
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343 #if SDL_VIDEO_DRIVER_COCOA |
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344 extern VideoBootStrap COCOA_bootstrap; |
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345 #endif |
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346 #if SDL_VIDEO_DRIVER_X11 |
0 | 347 extern VideoBootStrap X11_bootstrap; |
348 #endif | |
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349 #if SDL_VIDEO_DRIVER_FBCON |
0 | 350 extern VideoBootStrap FBCON_bootstrap; |
351 #endif | |
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352 #if SDL_VIDEO_DRIVER_DIRECTFB |
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353 extern VideoBootStrap DirectFB_bootstrap; |
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354 #endif |
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355 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 356 extern VideoBootStrap PS2GS_bootstrap; |
357 #endif | |
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358 #if SDL_VIDEO_DRIVER_PS3 |
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359 extern VideoBootStrap PS3_bootstrap; |
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360 #endif |
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361 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 362 extern VideoBootStrap SVGALIB_bootstrap; |
363 #endif | |
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364 #if SDL_VIDEO_DRIVER_GAPI |
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365 extern VideoBootStrap GAPI_bootstrap; |
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366 #endif |
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367 #if SDL_VIDEO_DRIVER_WIN32 |
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368 extern VideoBootStrap WIN32_bootstrap; |
0 | 369 #endif |
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370 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 371 extern VideoBootStrap BWINDOW_bootstrap; |
372 #endif | |
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373 #if SDL_VIDEO_DRIVER_PHOTON |
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374 extern VideoBootStrap photon_bootstrap; |
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375 #endif |
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376 #if SDL_VIDEO_DRIVER_QNXGF |
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377 extern VideoBootStrap qnxgf_bootstrap; |
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378 #endif |
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379 #if SDL_VIDEO_DRIVER_EPOC |
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380 extern VideoBootStrap EPOC_bootstrap; |
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381 #endif |
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382 #if SDL_VIDEO_DRIVER_RISCOS |
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383 extern VideoBootStrap RISCOS_bootstrap; |
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384 #endif |
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385 #if SDL_VIDEO_DRIVER_UIKIT |
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386 extern VideoBootStrap UIKIT_bootstrap; |
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387 #endif |
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388 #if SDL_VIDEO_DRIVER_DUMMY |
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389 extern VideoBootStrap DUMMY_bootstrap; |
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390 #endif |
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391 #if SDL_VIDEO_DRIVER_NDS |
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392 extern VideoBootStrap NDS_bootstrap; |
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393 #endif |
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394 #if SDL_VIDEO_DRIVER_PANDORA |
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395 extern VideoBootStrap PND_bootstrap; |
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396 #endif |
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397 |
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398 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 399 |
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400 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
2753 | 401 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
402 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
403 extern SDL_bool | |
404 SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode); | |
405 extern void | |
406 SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver); | |
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407 |
2753 | 408 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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409 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
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410 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
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411 |
2753 | 412 extern void SDL_OnWindowShown(SDL_Window * window); |
413 extern void SDL_OnWindowHidden(SDL_Window * window); | |
414 extern void SDL_OnWindowResized(SDL_Window * window); | |
415 extern void SDL_OnWindowFocusGained(SDL_Window * window); | |
416 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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417 extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 418 |
2753 | 419 #endif /* _SDL_sysvideo_h */ |
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420 |
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421 /* vi: set ts=4 sw=4 expandtab: */ |