Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 3511:42cfa69e351b
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 02 Dec 2009 07:38:28 +0000 |
parents | 98a819296cdc |
children | e7eec78e4b92 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Window SDL_Window; |
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33 typedef struct SDL_Texture SDL_Texture; |
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34 typedef struct SDL_Renderer SDL_Renderer; |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | |
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39 /* Define the SDL texture structure */ |
2753 | 40 struct SDL_Texture |
41 { | |
42 Uint32 id; | |
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43 |
2753 | 44 Uint32 format; /**< The pixel format of the texture */ |
45 int access; /**< SDL_TextureAccess */ | |
46 int w; /**< The width of the texture */ | |
47 int h; /**< The height of the texture */ | |
48 int modMode; /**< The texture modulation mode */ | |
49 int blendMode; /**< The texture blend mode */ | |
50 int scaleMode; /**< The texture scale mode */ | |
51 Uint8 r, g, b, a; /**< Texture modulation values */ | |
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52 |
2753 | 53 SDL_Renderer *renderer; |
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54 |
2753 | 55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
2753 | 57 SDL_Texture *next; |
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58 }; |
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59 |
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60 /* Define the SDL renderer structure */ |
2753 | 61 struct SDL_Renderer |
62 { | |
63 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
64 int (*DisplayModeChanged) (SDL_Renderer * renderer); | |
65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
67 void **pixels, int *pitch); | |
68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
69 const SDL_Color * colors, int firstcolor, | |
70 int ncolors); | |
71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
72 SDL_Color * colors, int firstcolor, | |
73 int ncolors); | |
74 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
75 SDL_Texture * texture); | |
76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
77 SDL_Texture * texture); | |
78 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
79 SDL_Texture * texture); | |
80 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | |
81 SDL_Texture * texture); | |
82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
83 const SDL_Rect * rect, const void *pixels, | |
84 int pitch); | |
85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
86 const SDL_Rect * rect, int markDirty, void **pixels, | |
87 int *pitch); | |
88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
90 int numrects, const SDL_Rect * rects); | |
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91 int (*SetDrawColor) (SDL_Renderer * renderer); |
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92 int (*SetDrawBlendMode) (SDL_Renderer * renderer); |
2901 | 93 int (*RenderPoint) (SDL_Renderer * renderer, int x, int y); |
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94 int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2, |
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95 int y2); |
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96 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect); |
2753 | 97 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
98 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
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99 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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100 Uint32 format, void * pixels, int pitch); |
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101 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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102 Uint32 format, const void * pixels, int pitch); |
2753 | 103 void (*RenderPresent) (SDL_Renderer * renderer); |
104 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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105 |
2753 | 106 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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107 |
2753 | 108 /* The current renderer info */ |
109 SDL_RendererInfo info; | |
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110 |
2753 | 111 /* The window associated with the renderer */ |
112 SDL_WindowID window; | |
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113 |
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114 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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115 int blendMode; /**< The drawing blend mode */ |
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116 |
2753 | 117 void *driverdata; |
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118 }; |
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119 |
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120 /* Define the SDL render driver structure */ |
2753 | 121 struct SDL_RenderDriver |
122 { | |
123 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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124 |
2753 | 125 /* Info about the renderer capabilities */ |
126 SDL_RendererInfo info; | |
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127 }; |
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128 |
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129 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 130 struct SDL_Window |
131 { | |
132 Uint32 id; | |
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133 |
2753 | 134 char *title; |
135 int x, y; | |
136 int w, h; | |
137 Uint32 flags; | |
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138 |
2753 | 139 int display; |
140 SDL_Renderer *renderer; | |
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141 |
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142 SDL_DisplayMode fullscreen_mode; |
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143 |
2753 | 144 void *userdata; |
145 void *driverdata; | |
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146 }; |
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147 #define FULLSCREEN_VISIBLE(W) \ |
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148 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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149 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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150 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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151 |
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152 /* |
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153 * Define the SDL display structure This corresponds to physical monitors |
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154 * attached to the system. |
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155 */ |
2753 | 156 struct SDL_VideoDisplay |
157 { | |
158 int max_display_modes; | |
159 int num_display_modes; | |
160 SDL_DisplayMode *display_modes; | |
161 SDL_DisplayMode desktop_mode; | |
162 SDL_DisplayMode current_mode; | |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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163 SDL_bool updating_fullscreen; |
2753 | 164 SDL_Palette *palette; |
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165 |
2753 | 166 Uint16 *gamma; |
167 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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168 |
2753 | 169 int num_render_drivers; |
170 SDL_RenderDriver *render_drivers; | |
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171 |
2753 | 172 int num_windows; |
173 SDL_Window *windows; | |
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174 |
2753 | 175 SDL_Renderer *current_renderer; |
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176 |
2753 | 177 /* The hash list of textures */ |
178 SDL_Texture *textures[64]; | |
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179 |
2753 | 180 SDL_VideoDevice *device; |
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181 |
2753 | 182 void *driverdata; |
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183 }; |
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184 |
0 | 185 /* Define the SDL video driver structure */ |
186 #define _THIS SDL_VideoDevice *_this | |
187 | |
2753 | 188 struct SDL_VideoDevice |
189 { | |
190 /* * * */ | |
191 /* The name of this video driver */ | |
192 const char *name; | |
0 | 193 |
2753 | 194 /* * * */ |
195 /* Initialization/Query functions */ | |
0 | 196 |
2753 | 197 /* |
198 * Initialize the native video subsystem, filling in the list of | |
199 * displays for this driver, returning 0 or -1 if there's an error. | |
200 */ | |
201 int (*VideoInit) (_THIS); | |
0 | 202 |
2753 | 203 /* |
204 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
205 * if the application is shutting down the video subsystem. | |
206 */ | |
207 void (*VideoQuit) (_THIS); | |
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208 |
2753 | 209 /* * * */ |
210 /* | |
211 * Display functions | |
212 */ | |
0 | 213 |
2753 | 214 /* |
215 * Get a list of the available display modes. e.g. | |
216 * SDL_AddDisplayMode(_this->current_display, mode) | |
217 */ | |
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218 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 219 |
2753 | 220 /* |
221 * Setting the display mode is independent of creating windows, so | |
222 * when the display mode is changed, all existing windows should have | |
223 * their data updated accordingly, including the display surfaces | |
224 * associated with them. | |
225 */ | |
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226 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 227 |
2753 | 228 /* Set the color entries of the display palette */ |
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229 int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
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230 |
2753 | 231 /* Get the color entries of the display palette */ |
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232 int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
0 | 233 |
2753 | 234 /* Set the gamma ramp */ |
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235 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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236 |
2753 | 237 /* Get the gamma ramp */ |
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238 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 239 |
2753 | 240 /* * * */ |
241 /* | |
242 * Window functions | |
243 */ | |
244 int (*CreateWindow) (_THIS, SDL_Window * window); | |
245 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
246 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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247 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 248 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
249 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
250 void (*ShowWindow) (_THIS, SDL_Window * window); | |
251 void (*HideWindow) (_THIS, SDL_Window * window); | |
252 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
253 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
254 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
255 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
256 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
257 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
0 | 258 |
2753 | 259 /* Get some platform dependent window information */ |
260 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
261 struct SDL_SysWMinfo * info); | |
0 | 262 |
2753 | 263 /* * * */ |
264 /* | |
265 * OpenGL support | |
266 */ | |
267 int (*GL_LoadLibrary) (_THIS, const char *path); | |
268 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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269 void (*GL_UnloadLibrary) (_THIS); |
2753 | 270 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
271 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
272 int (*GL_SetSwapInterval) (_THIS, int interval); | |
273 int (*GL_GetSwapInterval) (_THIS); | |
274 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
275 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 276 |
2753 | 277 /* * * */ |
278 /* | |
279 * Event manager functions | |
280 */ | |
281 void (*PumpEvents) (_THIS); | |
0 | 282 |
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283 /* Suspend the screensaver */ |
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284 void (*SuspendScreenSaver) (_THIS); |
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285 |
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286 /* Text input */ |
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287 void (*StartTextInput) (_THIS); |
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288 void (*StopTextInput) (_THIS); |
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289 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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290 |
2753 | 291 /* * * */ |
292 /* Data common to all drivers */ | |
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293 SDL_bool suspend_screensaver; |
2753 | 294 int num_displays; |
295 SDL_VideoDisplay *displays; | |
296 int current_display; | |
297 Uint32 next_object_id; | |
0 | 298 |
2753 | 299 /* * * */ |
300 /* Data used by the GL drivers */ | |
301 struct | |
302 { | |
303 int red_size; | |
304 int green_size; | |
305 int blue_size; | |
306 int alpha_size; | |
307 int depth_size; | |
308 int buffer_size; | |
309 int stencil_size; | |
310 int double_buffer; | |
311 int accum_red_size; | |
312 int accum_green_size; | |
313 int accum_blue_size; | |
314 int accum_alpha_size; | |
315 int stereo; | |
316 int multisamplebuffers; | |
317 int multisamplesamples; | |
318 int accelerated; | |
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319 int major_version; |
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320 int minor_version; |
2753 | 321 int retained_backing; |
322 int driver_loaded; | |
323 char driver_path[256]; | |
324 void *dll_handle; | |
325 } gl_config; | |
0 | 326 |
2753 | 327 /* * * */ |
328 /* Data private to this driver */ | |
329 void *driverdata; | |
330 struct SDL_GLDriverData *gl_data; | |
0 | 331 |
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332 #if SDL_VIDEO_DRIVER_PANDORA |
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333 struct SDL_PrivateGLESData *gles_data; |
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334 #endif |
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335 |
2753 | 336 /* * * */ |
337 /* The function used to dispose of this structure */ | |
338 void (*free) (_THIS); | |
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339 }; |
0 | 340 |
2753 | 341 typedef struct VideoBootStrap |
342 { | |
343 const char *name; | |
344 const char *desc; | |
345 int (*available) (void); | |
346 SDL_VideoDevice *(*create) (int devindex); | |
347 } VideoBootStrap; | |
0 | 348 |
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349 #if SDL_VIDEO_DRIVER_COCOA |
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350 extern VideoBootStrap COCOA_bootstrap; |
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351 #endif |
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352 #if SDL_VIDEO_DRIVER_X11 |
0 | 353 extern VideoBootStrap X11_bootstrap; |
354 #endif | |
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355 #if SDL_VIDEO_DRIVER_FBCON |
0 | 356 extern VideoBootStrap FBCON_bootstrap; |
357 #endif | |
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358 #if SDL_VIDEO_DRIVER_DIRECTFB |
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359 extern VideoBootStrap DirectFB_bootstrap; |
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360 #endif |
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361 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 362 extern VideoBootStrap PS2GS_bootstrap; |
363 #endif | |
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364 #if SDL_VIDEO_DRIVER_PS3 |
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365 extern VideoBootStrap PS3_bootstrap; |
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366 #endif |
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367 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 368 extern VideoBootStrap SVGALIB_bootstrap; |
369 #endif | |
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370 #if SDL_VIDEO_DRIVER_GAPI |
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371 extern VideoBootStrap GAPI_bootstrap; |
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372 #endif |
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373 #if SDL_VIDEO_DRIVER_WIN32 |
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374 extern VideoBootStrap WIN32_bootstrap; |
0 | 375 #endif |
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376 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 377 extern VideoBootStrap BWINDOW_bootstrap; |
378 #endif | |
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379 #if SDL_VIDEO_DRIVER_PHOTON |
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380 extern VideoBootStrap photon_bootstrap; |
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381 #endif |
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382 #if SDL_VIDEO_DRIVER_QNXGF |
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383 extern VideoBootStrap qnxgf_bootstrap; |
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384 #endif |
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385 #if SDL_VIDEO_DRIVER_EPOC |
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386 extern VideoBootStrap EPOC_bootstrap; |
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387 #endif |
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388 #if SDL_VIDEO_DRIVER_RISCOS |
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389 extern VideoBootStrap RISCOS_bootstrap; |
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390 #endif |
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391 #if SDL_VIDEO_DRIVER_UIKIT |
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392 extern VideoBootStrap UIKIT_bootstrap; |
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393 #endif |
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394 #if SDL_VIDEO_DRIVER_DUMMY |
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395 extern VideoBootStrap DUMMY_bootstrap; |
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396 #endif |
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397 #if SDL_VIDEO_DRIVER_NDS |
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398 extern VideoBootStrap NDS_bootstrap; |
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399 #endif |
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400 #if SDL_VIDEO_DRIVER_PANDORA |
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401 extern VideoBootStrap PND_bootstrap; |
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402 #endif |
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403 |
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404 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
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405 #define SDL_CurrentRenderer (SDL_CurrentDisplay.current_renderer) |
0 | 406 |
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407 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
2753 | 408 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
409 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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410 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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411 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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412 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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413 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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414 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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415 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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416 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
3501
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417 extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); |
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418 extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); |
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419 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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420 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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421 extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver); |
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422 |
2753 | 423 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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424 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
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425 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
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426 |
2753 | 427 extern void SDL_OnWindowShown(SDL_Window * window); |
428 extern void SDL_OnWindowHidden(SDL_Window * window); | |
429 extern void SDL_OnWindowResized(SDL_Window * window); | |
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430 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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431 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 432 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
433 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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434 extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 435 |
2753 | 436 #endif /* _SDL_sysvideo_h */ |
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437 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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438 /* vi: set ts=4 sw=4 expandtab: */ |