Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 2042:3908e1f808e1
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 24 Sep 2006 15:56:36 +0000 |
parents | c27292a690b7 |
children | 5f6550e5184f 8225ef1f4dee |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #if defined(__APPLE__) && defined(__MACH__) |
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25 # include <Carbon/Carbon.h> |
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26 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
0 | 27 # include <Carbon.h> |
28 #else | |
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29 # include <Sound.h> /* SoundManager interface */ |
0 | 30 # include <Gestalt.h> |
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31 # include <DriverServices.h> |
0 | 32 #endif |
33 | |
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34 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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35 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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36 #define NewSndCallBackUPP NewSndCallBackProc |
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37 #endif |
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38 #if !defined(NewSndCallBackUPP) |
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39 #define NewSndCallBackUPP NewSndCallBackProc |
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40 #endif |
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41 #endif |
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42 |
0 | 43 #include "SDL_audio.h" |
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44 #include "../SDL_audio_c.h" |
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45 #include "../SDL_sysaudio.h" |
0 | 46 #include "SDL_romaudio.h" |
47 | |
48 /* Audio driver functions */ | |
49 | |
50 static void Mac_CloseAudio(_THIS); | |
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51 static int Mac_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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52 static void Mac_LockAudio(_THIS); |
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53 static void Mac_UnlockAudio(_THIS); |
0 | 54 |
55 /* Audio driver bootstrap functions */ | |
56 | |
57 | |
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58 static int |
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59 Audio_Available(void) |
0 | 60 { |
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61 return (1); |
0 | 62 } |
63 | |
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64 static void |
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65 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 66 { |
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67 SDL_free(device->hidden); |
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68 SDL_free(device); |
0 | 69 } |
70 | |
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71 static SDL_AudioDevice * |
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72 Audio_CreateDevice(int devindex) |
0 | 73 { |
74 SDL_AudioDevice *this; | |
75 | |
76 /* Initialize all variables that we clean on shutdown */ | |
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77 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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78 if (this) { |
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79 SDL_memset(this, 0, (sizeof *this)); |
0 | 80 this->hidden = (struct SDL_PrivateAudioData *) |
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81 SDL_malloc((sizeof *this->hidden)); |
0 | 82 } |
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83 if ((this == NULL) || (this->hidden == NULL)) { |
0 | 84 SDL_OutOfMemory(); |
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85 if (this) { |
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86 SDL_free(this); |
0 | 87 } |
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88 return (0); |
0 | 89 } |
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90 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 91 |
92 /* Set the function pointers */ | |
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93 this->OpenAudio = Mac_OpenAudio; |
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94 this->CloseAudio = Mac_CloseAudio; |
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95 this->LockAudio = Mac_LockAudio; |
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96 this->UnlockAudio = Mac_UnlockAudio; |
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97 this->free = Audio_DeleteDevice; |
0 | 98 |
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99 #ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */ |
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100 this->LockAudio = NULL; |
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101 this->UnlockAudio = NULL; |
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102 #endif |
0 | 103 return this; |
104 } | |
105 | |
106 AudioBootStrap SNDMGR_bootstrap = { | |
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107 "sndmgr", "MacOS SoundManager 3.0", |
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108 Audio_Available, Audio_CreateDevice |
0 | 109 }; |
110 | |
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111 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE) |
1621 | 112 /* This works correctly on Mac OS X */ |
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113 |
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114 #pragma options align=power |
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115 |
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116 static volatile SInt32 audio_is_locked = 0; |
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117 static volatile SInt32 need_to_mix = 0; |
0 | 118 |
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119 static UInt8 *buffer[2]; |
0 | 120 static volatile UInt32 running = 0; |
121 static CmpSoundHeader header; | |
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122 static volatile Uint32 fill_me = 0; |
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123 |
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124 static void |
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125 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
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126 { |
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127 if (!audio->paused) { |
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128 #ifdef __MACOSX__ |
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129 SDL_mutexP(audio->mixer_lock); |
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130 #endif |
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131 if (audio->convert.needed) { |
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132 audio->spec.callback(audio->spec.userdata, |
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133 (Uint8 *) audio->convert.buf, |
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134 audio->convert.len); |
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135 SDL_ConvertAudio(&audio->convert); |
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136 if (audio->convert.len_cvt != audio->spec.size) { |
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137 /* Uh oh... probably crashes here */ ; |
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138 } |
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139 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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140 } else { |
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141 audio->spec.callback(audio->spec.userdata, buffer, |
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142 audio->spec.size); |
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143 } |
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144 #ifdef __MACOSX__ |
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145 SDL_mutexV(audio->mixer_lock); |
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146 #endif |
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147 } |
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148 |
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149 DecrementAtomic((SInt32 *) & need_to_mix); |
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150 } |
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151 |
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152 static void |
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153 Mac_LockAudio(_THIS) |
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154 { |
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155 IncrementAtomic((SInt32 *) & audio_is_locked); |
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156 } |
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157 |
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158 static void |
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159 Mac_UnlockAudio(_THIS) |
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160 { |
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161 SInt32 oldval; |
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162 |
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163 oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
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164 if (oldval != 1) /* != 1 means audio is still locked. */ |
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165 return; |
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166 |
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167 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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168 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
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169 /* |
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170 * Note that this could be a problem if you missed an interrupt |
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171 * while the audio was locked, and get preempted by a second |
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172 * interrupt here, but that means you locked for way too long anyhow. |
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173 */ |
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174 mix_buffer(this, buffer[fill_me]); |
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175 } |
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176 } |
0 | 177 |
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178 static void |
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179 callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
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180 { |
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181 UInt32 play_me; |
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182 SndCommand cmd; |
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183 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
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184 |
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185 IncrementAtomic((SInt32 *) & need_to_mix); |
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186 |
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187 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
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188 play_me = !fill_me; /* filled buffer to play _now_ */ |
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189 |
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190 if (!audio->enabled) { |
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191 return; |
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192 } |
0 | 193 |
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194 /* queue previously mixed buffer for playback. */ |
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195 header.samplePtr = (Ptr) buffer[play_me]; |
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196 cmd.cmd = bufferCmd; |
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197 cmd.param1 = 0; |
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198 cmd.param2 = (long) &header; |
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199 SndDoCommand(chan, &cmd, 0); |
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200 |
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201 memset(buffer[fill_me], 0, audio->spec.size); |
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202 |
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203 /* |
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204 * if audio device isn't locked, mix the next buffer to be queued in |
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205 * the memory block that just finished playing. |
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206 */ |
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207 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
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208 mix_buffer(audio, buffer[fill_me]); |
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209 } |
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210 |
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211 /* set this callback to run again when current buffer drains. */ |
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212 if (running) { |
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213 cmd.cmd = callBackCmd; |
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214 cmd.param1 = 0; |
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215 cmd.param2 = play_me; |
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216 |
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217 SndDoCommand(chan, &cmd, 0); |
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218 } |
0 | 219 } |
220 | |
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221 static int |
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222 Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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223 { |
0 | 224 |
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225 SndCallBackUPP callback; |
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226 int sample_bits; |
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227 int i; |
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228 long initOptions; |
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229 |
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230 /* Very few conversions are required, but... */ |
0 | 231 switch (spec->format) { |
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232 case AUDIO_S8: |
0 | 233 spec->format = AUDIO_U8; |
234 break; | |
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235 case AUDIO_U16LSB: |
0 | 236 spec->format = AUDIO_S16LSB; |
237 break; | |
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238 case AUDIO_U16MSB: |
0 | 239 spec->format = AUDIO_S16MSB; |
240 break; | |
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241 case AUDIO_F32LSB: |
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242 spec->format = AUDIO_F32MSB; |
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243 break; |
0 | 244 } |
245 SDL_CalculateAudioSpec(spec); | |
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246 |
0 | 247 /* initialize bufferCmd header */ |
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248 memset(&header, 0, sizeof(header)); |
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249 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
0 | 250 sample_bits = spec->size / spec->samples / spec->channels * 8; |
251 | |
252 #ifdef DEBUG_AUDIO | |
253 fprintf(stderr, | |
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254 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
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255 spec->format, spec->channels, sample_bits, spec->freq); |
0 | 256 #endif /* DEBUG_AUDIO */ |
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257 |
0 | 258 header.numChannels = spec->channels; |
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259 header.sampleSize = sample_bits; |
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260 header.sampleRate = spec->freq << 16; |
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261 header.numFrames = spec->samples; |
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262 header.encode = cmpSH; |
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263 |
0 | 264 /* Note that we install the 16bitLittleEndian Converter if needed. */ |
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265 if (spec->format == AUDIO_S16LSB) { |
0 | 266 header.compressionID = fixedCompression; |
267 header.format = k16BitLittleEndianFormat; | |
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268 } else if (spec->format == AUDIO_S32MSB) { |
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269 header.compressionID = fixedCompression; |
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270 header.format = k32BitFormat; |
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271 } else if (spec->format == AUDIO_S32LSB) { |
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272 header.compressionID = fixedCompression; |
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273 header.format = k32BitLittleEndianFormat; |
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274 } else if (spec->format == AUDIO_F32MSB) { |
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275 header.compressionID = fixedCompression; |
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276 header.format = kFloat32Format; |
0 | 277 } |
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278 |
0 | 279 /* allocate 2 buffers */ |
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280 for (i = 0; i < 2; i++) { |
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281 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size); |
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282 if (buffer[i] == NULL) { |
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283 SDL_OutOfMemory(); |
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284 return (-1); |
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285 } |
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286 memset(buffer[i], 0, spec->size); |
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287 } |
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288 |
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289 /* Create the sound manager channel */ |
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290 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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291 if (channel == NULL) { |
0 | 292 SDL_OutOfMemory(); |
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293 return (-1); |
0 | 294 } |
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295 if (spec->channels >= 2) { |
0 | 296 initOptions = initStereo; |
297 } else { | |
298 initOptions = initMono; | |
299 } | |
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300 channel->userInfo = (long) this; |
0 | 301 channel->qLength = 128; |
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302 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
0 | 303 SDL_SetError("Unable to create audio channel"); |
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304 SDL_free(channel); |
0 | 305 channel = NULL; |
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306 return (-1); |
0 | 307 } |
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308 |
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309 /* start playback */ |
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310 { |
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311 SndCommand cmd; |
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312 cmd.cmd = callBackCmd; |
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313 cmd.param2 = 0; |
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314 running = 1; |
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315 SndDoCommand(channel, &cmd, 0); |
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316 } |
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317 |
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318 return 1; |
0 | 319 } |
320 | |
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321 static void |
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322 Mac_CloseAudio(_THIS) |
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323 { |
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324 |
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325 int i; |
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326 |
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327 running = 0; |
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328 |
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329 if (channel) { |
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330 SndDisposeChannel(channel, true); |
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331 channel = NULL; |
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332 } |
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333 |
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334 for (i = 0; i < 2; ++i) { |
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335 if (buffer[i]) { |
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336 SDL_free(buffer[i]); |
0 | 337 buffer[i] = NULL; |
338 } | |
339 } | |
340 } | |
341 | |
323
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342 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */ |
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343 |
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344 static void |
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345 Mac_LockAudio(_THIS) |
323
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346 { |
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347 /* no-op. */ |
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348 } |
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349 |
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350 static void |
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351 Mac_UnlockAudio(_THIS) |
323
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352 { |
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353 /* no-op. */ |
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354 } |
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355 |
0 | 356 |
357 /* This function is called by Sound Manager when it has exhausted one of | |
358 the buffers, so we'll zero it to silence and fill it with audio if | |
359 we're not paused. | |
360 */ | |
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361 static pascal void |
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362 sndDoubleBackProc(SndChannelPtr chan, SndDoubleBufferPtr newbuf) |
0 | 363 { |
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364 SDL_AudioDevice *audio = (SDL_AudioDevice *) newbuf->dbUserInfo[0]; |
0 | 365 |
366 /* If audio is quitting, don't do anything */ | |
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367 if (!audio->enabled) { |
0 | 368 return; |
369 } | |
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370 memset(newbuf->dbSoundData, 0, audio->spec.size); |
0 | 371 newbuf->dbNumFrames = audio->spec.samples; |
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372 if (!audio->paused) { |
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373 if (audio->convert.needed) { |
0 | 374 audio->spec.callback(audio->spec.userdata, |
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375 (Uint8 *) audio->convert.buf, |
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376 audio->convert.len); |
0 | 377 SDL_ConvertAudio(&audio->convert); |
378 #if 0 | |
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379 if (audio->convert.len_cvt != audio->spec.size) { |
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380 /* Uh oh... probably crashes here */ ; |
0 | 381 } |
382 #endif | |
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383 SDL_memcpy(newbuf->dbSoundData, audio->convert.buf, |
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384 audio->convert.len_cvt); |
0 | 385 } else { |
386 audio->spec.callback(audio->spec.userdata, | |
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387 (Uint8 *) newbuf->dbSoundData, |
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388 audio->spec.size); |
0 | 389 } |
390 } | |
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391 newbuf->dbFlags |= dbBufferReady; |
0 | 392 } |
393 | |
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394 static int |
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395 DoubleBufferAudio_Available(void) |
0 | 396 { |
397 int available; | |
398 NumVersion sndversion; | |
399 long response; | |
400 | |
401 available = 0; | |
402 sndversion = SndSoundManagerVersion(); | |
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403 if (sndversion.majorRev >= 3) { |
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404 if (Gestalt(gestaltSoundAttr, &response) == noErr) { |
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405 if ((response & (1 << gestaltSndPlayDoubleBuffer))) { |
0 | 406 available = 1; |
407 } | |
408 } | |
409 } else { | |
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410 if (Gestalt(gestaltSoundAttr, &response) == noErr) { |
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411 if ((response & (1 << gestaltHasASC))) { |
0 | 412 available = 1; |
413 } | |
414 } | |
415 } | |
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416 return (available); |
0 | 417 } |
418 | |
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419 static void |
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420 Mac_CloseAudio(_THIS) |
0 | 421 { |
422 int i; | |
423 | |
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424 if (channel != NULL) { |
0 | 425 /* Clean up the audio channel */ |
426 SndDisposeChannel(channel, true); | |
427 channel = NULL; | |
428 } | |
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429 for (i = 0; i < 2; ++i) { |
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430 if (audio_buf[i]) { |
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431 SDL_free(audio_buf[i]); |
0 | 432 audio_buf[i] = NULL; |
433 } | |
434 } | |
435 } | |
436 | |
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437 static int |
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438 Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 439 { |
440 SndDoubleBufferHeader2 audio_dbh; | |
441 int i; | |
442 long initOptions; | |
443 int sample_bits; | |
444 SndDoubleBackUPP doubleBackProc; | |
445 | |
446 /* Check to make sure double-buffered audio is available */ | |
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447 if (!DoubleBufferAudio_Available()) { |
0 | 448 SDL_SetError("Sound manager doesn't support double-buffering"); |
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449 return (-1); |
0 | 450 } |
451 | |
452 /* Very few conversions are required, but... */ | |
453 switch (spec->format) { | |
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454 case AUDIO_S8: |
0 | 455 spec->format = AUDIO_U8; |
456 break; | |
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457 case AUDIO_U16LSB: |
0 | 458 spec->format = AUDIO_S16LSB; |
459 break; | |
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460 case AUDIO_U16MSB: |
0 | 461 spec->format = AUDIO_S16MSB; |
462 break; | |
463 } | |
464 SDL_CalculateAudioSpec(spec); | |
465 | |
466 /* initialize the double-back header */ | |
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467 SDL_memset(&audio_dbh, 0, sizeof(audio_dbh)); |
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468 doubleBackProc = NewSndDoubleBackProc(sndDoubleBackProc); |
0 | 469 sample_bits = spec->size / spec->samples / spec->channels * 8; |
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470 |
0 | 471 audio_dbh.dbhNumChannels = spec->channels; |
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472 audio_dbh.dbhSampleSize = sample_bits; |
0 | 473 audio_dbh.dbhCompressionID = 0; |
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474 audio_dbh.dbhPacketSize = 0; |
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475 audio_dbh.dbhSampleRate = spec->freq << 16; |
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476 audio_dbh.dbhDoubleBack = doubleBackProc; |
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477 audio_dbh.dbhFormat = 0; |
0 | 478 |
479 /* Note that we install the 16bitLittleEndian Converter if needed. */ | |
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480 if (spec->format == 0x8010) { |
0 | 481 audio_dbh.dbhCompressionID = fixedCompression; |
482 audio_dbh.dbhFormat = k16BitLittleEndianFormat; | |
483 } | |
484 | |
485 /* allocate the 2 double-back buffers */ | |
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486 for (i = 0; i < 2; ++i) { |
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487 audio_buf[i] = SDL_calloc(1, sizeof(SndDoubleBuffer) + spec->size); |
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488 if (audio_buf[i] == NULL) { |
0 | 489 SDL_OutOfMemory(); |
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490 return (-1); |
0 | 491 } |
492 audio_buf[i]->dbNumFrames = spec->samples; | |
493 audio_buf[i]->dbFlags = dbBufferReady; | |
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494 audio_buf[i]->dbUserInfo[0] = (long) this; |
0 | 495 audio_dbh.dbhBufferPtr[i] = audio_buf[i]; |
496 } | |
497 | |
498 /* Create the sound manager channel */ | |
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499 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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500 if (channel == NULL) { |
0 | 501 SDL_OutOfMemory(); |
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502 return (-1); |
0 | 503 } |
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504 if (spec->channels >= 2) { |
0 | 505 initOptions = initStereo; |
506 } else { | |
507 initOptions = initMono; | |
508 } | |
509 channel->userInfo = 0; | |
510 channel->qLength = 128; | |
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511 if (SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr) { |
0 | 512 SDL_SetError("Unable to create audio channel"); |
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513 SDL_free(channel); |
0 | 514 channel = NULL; |
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515 return (-1); |
0 | 516 } |
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517 |
0 | 518 /* Start playback */ |
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519 if (SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr) & audio_dbh) |
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520 != noErr) { |
0 | 521 SDL_SetError("Unable to play double buffered audio"); |
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522 return (-1); |
0 | 523 } |
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524 |
0 | 525 return 1; |
526 } | |
527 | |
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528 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */ |
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529 /* vi: set ts=4 sw=4 expandtab: */ |