Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | fb905d5674cc |
children | 791b3256fb22 d40bb3165d2b b6930aefd008 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Renderer SDL_Renderer; |
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33 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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34 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 35 typedef struct SDL_VideoDevice SDL_VideoDevice; |
36 | |
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37 /* Define the SDL texture structure */ |
2753 | 38 struct SDL_Texture |
39 { | |
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40 const void *magic; |
2753 | 41 Uint32 format; /**< The pixel format of the texture */ |
42 int access; /**< SDL_TextureAccess */ | |
43 int w; /**< The width of the texture */ | |
44 int h; /**< The height of the texture */ | |
45 int modMode; /**< The texture modulation mode */ | |
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46 int blendMode; /**< The texture blend mode */ |
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47 int scaleMode; /**< The texture scale mode */ |
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48 Uint8 r, g, b, a; /**< Texture modulation values */ |
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49 |
2753 | 50 SDL_Renderer *renderer; |
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51 |
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52 void *driverdata; /**< Driver specific texture representation */ |
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53 |
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54 SDL_Texture *prev; |
2753 | 55 SDL_Texture *next; |
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56 }; |
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57 |
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58 /* Define the SDL renderer structure */ |
2753 | 59 struct SDL_Renderer |
60 { | |
61 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
62 int (*DisplayModeChanged) (SDL_Renderer * renderer); | |
63 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
64 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
65 void **pixels, int *pitch); | |
66 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
67 const SDL_Color * colors, int firstcolor, | |
68 int ncolors); | |
69 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
70 SDL_Color * colors, int firstcolor, | |
71 int ncolors); | |
72 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
73 SDL_Texture * texture); | |
74 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
75 SDL_Texture * texture); | |
76 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
77 SDL_Texture * texture); | |
78 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | |
79 SDL_Texture * texture); | |
80 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
81 const SDL_Rect * rect, const void *pixels, | |
82 int pitch); | |
83 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
84 const SDL_Rect * rect, int markDirty, void **pixels, | |
85 int *pitch); | |
86 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
87 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
88 int numrects, const SDL_Rect * rects); | |
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89 int (*SetDrawColor) (SDL_Renderer * renderer); |
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90 int (*SetDrawBlendMode) (SDL_Renderer * renderer); |
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91 int (*RenderClear) (SDL_Renderer * renderer); |
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92 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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93 int count); |
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94 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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95 int count); |
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96 int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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97 int count); |
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98 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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99 int count); |
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100 int (*RenderDrawEllipse) (SDL_Renderer * renderer, int x, int y, |
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101 int w, int h); |
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102 int (*RenderFillEllipse) (SDL_Renderer * renderer, int x, int y, |
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103 int w, int h); |
2753 | 104 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
105 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
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106 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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107 Uint32 format, void * pixels, int pitch); |
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108 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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109 Uint32 format, const void * pixels, int pitch); |
2753 | 110 void (*RenderPresent) (SDL_Renderer * renderer); |
111 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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112 |
2753 | 113 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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114 |
2753 | 115 /* The current renderer info */ |
116 SDL_RendererInfo info; | |
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117 |
2753 | 118 /* The window associated with the renderer */ |
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119 SDL_Window *window; |
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120 |
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121 /* The list of textures */ |
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122 SDL_Texture *textures; |
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123 |
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124 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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125 int blendMode; /**< The drawing blend mode */ |
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126 |
2753 | 127 void *driverdata; |
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128 }; |
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129 |
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130 /* Define the SDL render driver structure */ |
2753 | 131 struct SDL_RenderDriver |
132 { | |
133 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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134 |
2753 | 135 /* Info about the renderer capabilities */ |
136 SDL_RendererInfo info; | |
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137 }; |
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138 |
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139 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 140 struct SDL_Window |
141 { | |
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142 const void *magic; |
2753 | 143 Uint32 id; |
144 char *title; | |
145 int x, y; | |
146 int w, h; | |
147 Uint32 flags; | |
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148 |
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149 SDL_VideoDisplay *display; |
2753 | 150 SDL_Renderer *renderer; |
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151 |
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152 SDL_DisplayMode fullscreen_mode; |
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153 |
2753 | 154 void *userdata; |
155 void *driverdata; | |
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156 |
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157 SDL_Window *prev; |
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158 SDL_Window *next; |
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159 }; |
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160 #define FULLSCREEN_VISIBLE(W) \ |
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161 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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162 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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163 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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164 |
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165 /* |
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166 * Define the SDL display structure This corresponds to physical monitors |
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167 * attached to the system. |
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168 */ |
2753 | 169 struct SDL_VideoDisplay |
170 { | |
171 int max_display_modes; | |
172 int num_display_modes; | |
173 SDL_DisplayMode *display_modes; | |
174 SDL_DisplayMode desktop_mode; | |
175 SDL_DisplayMode current_mode; | |
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176 SDL_bool updating_fullscreen; |
2753 | 177 SDL_Palette *palette; |
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178 |
2753 | 179 Uint16 *gamma; |
180 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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181 |
2753 | 182 int num_render_drivers; |
183 SDL_RenderDriver *render_drivers; | |
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184 |
2753 | 185 SDL_Window *windows; |
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186 SDL_Window *fullscreen_window; |
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187 |
2753 | 188 SDL_Renderer *current_renderer; |
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189 |
2753 | 190 SDL_VideoDevice *device; |
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191 |
2753 | 192 void *driverdata; |
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193 }; |
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194 |
0 | 195 /* Define the SDL video driver structure */ |
196 #define _THIS SDL_VideoDevice *_this | |
197 | |
2753 | 198 struct SDL_VideoDevice |
199 { | |
200 /* * * */ | |
201 /* The name of this video driver */ | |
202 const char *name; | |
0 | 203 |
2753 | 204 /* * * */ |
205 /* Initialization/Query functions */ | |
0 | 206 |
2753 | 207 /* |
208 * Initialize the native video subsystem, filling in the list of | |
209 * displays for this driver, returning 0 or -1 if there's an error. | |
210 */ | |
211 int (*VideoInit) (_THIS); | |
0 | 212 |
2753 | 213 /* |
214 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
215 * if the application is shutting down the video subsystem. | |
216 */ | |
217 void (*VideoQuit) (_THIS); | |
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218 |
2753 | 219 /* * * */ |
220 /* | |
221 * Display functions | |
222 */ | |
0 | 223 |
2753 | 224 /* |
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225 * Get the bounds of a display |
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226 */ |
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227 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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228 |
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229 /* |
2753 | 230 * Get a list of the available display modes. e.g. |
231 * SDL_AddDisplayMode(_this->current_display, mode) | |
232 */ | |
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233 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 234 |
2753 | 235 /* |
236 * Setting the display mode is independent of creating windows, so | |
237 * when the display mode is changed, all existing windows should have | |
238 * their data updated accordingly, including the display surfaces | |
239 * associated with them. | |
240 */ | |
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241 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 242 |
2753 | 243 /* Set the color entries of the display palette */ |
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244 int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
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245 |
2753 | 246 /* Get the color entries of the display palette */ |
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247 int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
0 | 248 |
2753 | 249 /* Set the gamma ramp */ |
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250 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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251 |
2753 | 252 /* Get the gamma ramp */ |
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253 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 254 |
2753 | 255 /* * * */ |
256 /* | |
257 * Window functions | |
258 */ | |
259 int (*CreateWindow) (_THIS, SDL_Window * window); | |
260 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
261 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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262 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 263 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
264 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
265 void (*ShowWindow) (_THIS, SDL_Window * window); | |
266 void (*HideWindow) (_THIS, SDL_Window * window); | |
267 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
268 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
269 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
270 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
271 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
272 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
0 | 273 |
2753 | 274 /* Get some platform dependent window information */ |
275 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
276 struct SDL_SysWMinfo * info); | |
0 | 277 |
2753 | 278 /* * * */ |
279 /* | |
280 * OpenGL support | |
281 */ | |
282 int (*GL_LoadLibrary) (_THIS, const char *path); | |
283 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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284 void (*GL_UnloadLibrary) (_THIS); |
2753 | 285 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
286 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
287 int (*GL_SetSwapInterval) (_THIS, int interval); | |
288 int (*GL_GetSwapInterval) (_THIS); | |
289 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
290 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 291 |
2753 | 292 /* * * */ |
293 /* | |
294 * Event manager functions | |
295 */ | |
296 void (*PumpEvents) (_THIS); | |
0 | 297 |
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298 /* Suspend the screensaver */ |
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299 void (*SuspendScreenSaver) (_THIS); |
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300 |
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301 /* Text input */ |
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302 void (*StartTextInput) (_THIS); |
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303 void (*StopTextInput) (_THIS); |
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304 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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305 |
2753 | 306 /* * * */ |
307 /* Data common to all drivers */ | |
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308 SDL_bool suspend_screensaver; |
2753 | 309 int num_displays; |
310 SDL_VideoDisplay *displays; | |
311 int current_display; | |
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312 Uint8 window_magic; |
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313 Uint8 texture_magic; |
2753 | 314 Uint32 next_object_id; |
0 | 315 |
2753 | 316 /* * * */ |
317 /* Data used by the GL drivers */ | |
318 struct | |
319 { | |
320 int red_size; | |
321 int green_size; | |
322 int blue_size; | |
323 int alpha_size; | |
324 int depth_size; | |
325 int buffer_size; | |
326 int stencil_size; | |
327 int double_buffer; | |
328 int accum_red_size; | |
329 int accum_green_size; | |
330 int accum_blue_size; | |
331 int accum_alpha_size; | |
332 int stereo; | |
333 int multisamplebuffers; | |
334 int multisamplesamples; | |
335 int accelerated; | |
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336 int major_version; |
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337 int minor_version; |
2753 | 338 int retained_backing; |
339 int driver_loaded; | |
340 char driver_path[256]; | |
341 void *dll_handle; | |
342 } gl_config; | |
0 | 343 |
2753 | 344 /* * * */ |
345 /* Data private to this driver */ | |
346 void *driverdata; | |
347 struct SDL_GLDriverData *gl_data; | |
0 | 348 |
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349 #if SDL_VIDEO_DRIVER_PANDORA |
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350 struct SDL_PrivateGLESData *gles_data; |
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351 #endif |
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352 |
2753 | 353 /* * * */ |
354 /* The function used to dispose of this structure */ | |
355 void (*free) (_THIS); | |
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356 }; |
0 | 357 |
2753 | 358 typedef struct VideoBootStrap |
359 { | |
360 const char *name; | |
361 const char *desc; | |
362 int (*available) (void); | |
363 SDL_VideoDevice *(*create) (int devindex); | |
364 } VideoBootStrap; | |
0 | 365 |
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366 #if SDL_VIDEO_DRIVER_COCOA |
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367 extern VideoBootStrap COCOA_bootstrap; |
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368 #endif |
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369 #if SDL_VIDEO_DRIVER_X11 |
0 | 370 extern VideoBootStrap X11_bootstrap; |
371 #endif | |
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372 #if SDL_VIDEO_DRIVER_FBCON |
0 | 373 extern VideoBootStrap FBCON_bootstrap; |
374 #endif | |
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375 #if SDL_VIDEO_DRIVER_DIRECTFB |
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376 extern VideoBootStrap DirectFB_bootstrap; |
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377 #endif |
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378 #if SDL_VIDEO_DRIVER_PS3 |
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379 extern VideoBootStrap PS3_bootstrap; |
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380 #endif |
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381 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 382 extern VideoBootStrap SVGALIB_bootstrap; |
383 #endif | |
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384 #if SDL_VIDEO_DRIVER_GAPI |
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385 extern VideoBootStrap GAPI_bootstrap; |
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386 #endif |
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387 #if SDL_VIDEO_DRIVER_WIN32 |
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388 extern VideoBootStrap WIN32_bootstrap; |
0 | 389 #endif |
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390 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 391 extern VideoBootStrap BWINDOW_bootstrap; |
392 #endif | |
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393 #if SDL_VIDEO_DRIVER_PHOTON |
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394 extern VideoBootStrap photon_bootstrap; |
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395 #endif |
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396 #if SDL_VIDEO_DRIVER_QNXGF |
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397 extern VideoBootStrap qnxgf_bootstrap; |
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398 #endif |
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399 #if SDL_VIDEO_DRIVER_EPOC |
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400 extern VideoBootStrap EPOC_bootstrap; |
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401 #endif |
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402 #if SDL_VIDEO_DRIVER_RISCOS |
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403 extern VideoBootStrap RISCOS_bootstrap; |
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404 #endif |
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405 #if SDL_VIDEO_DRIVER_UIKIT |
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406 extern VideoBootStrap UIKIT_bootstrap; |
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407 #endif |
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408 #if SDL_VIDEO_DRIVER_DUMMY |
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409 extern VideoBootStrap DUMMY_bootstrap; |
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410 #endif |
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411 #if SDL_VIDEO_DRIVER_NDS |
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412 extern VideoBootStrap NDS_bootstrap; |
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413 #endif |
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414 #if SDL_VIDEO_DRIVER_PANDORA |
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415 extern VideoBootStrap PND_bootstrap; |
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416 #endif |
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417 |
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418 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) |
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419 #define SDL_CurrentRenderer (SDL_CurrentDisplay->current_renderer) |
0 | 420 |
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421 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
2753 | 422 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
423 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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424 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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425 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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426 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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427 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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428 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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429 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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430 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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Removed a little redundancy in the naming
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431 extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); |
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432 extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); |
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433 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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434 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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435 extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver); |
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436 |
2753 | 437 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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438 |
2753 | 439 extern void SDL_OnWindowShown(SDL_Window * window); |
440 extern void SDL_OnWindowHidden(SDL_Window * window); | |
441 extern void SDL_OnWindowResized(SDL_Window * window); | |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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442 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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443 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 444 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
445 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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446 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 447 |
2753 | 448 #endif /* _SDL_sysvideo_h */ |
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449 |
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450 /* vi: set ts=4 sw=4 expandtab: */ |