annotate src/audio/arts/SDL_artsaudio.c @ 3812:35d1367020a3 SDL-ryan-multiple-audio-device

Updated arts driver for 1.3 audio API.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 02:40:02 +0000
parents 7852b5b78af5
children 92f7304e50ff
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #include "SDL_timer.h"
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27 #include "SDL_audio.h"
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28 #include "../SDL_audiomem.h"
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29 #include "../SDL_audio_c.h"
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30 #include "SDL_artsaudio.h"
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31
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32 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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33 #include "SDL_name.h"
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34 #include "SDL_loadso.h"
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35 #else
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36 #define SDL_NAME(X) X
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37 #endif
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38
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39 /* The tag name used by artsc audio */
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40 #define ARTS_DRIVER_NAME "arts"
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42 /* Audio driver functions */
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43 static int ARTS_OpenDevice(_THIS, const char *devname, int iscapture);
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44 static void ARTS_WaitDevice(_THIS);
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45 static void ARTS_PlayDevice(_THIS);
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46 static Uint8 *ARTS_GetDeviceBuf(_THIS);
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47 static void ARTS_CloseDevice(_THIS);
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48 static void ARTS_WaitDone(_THIS);
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49
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50 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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51
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52 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
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53 static void *arts_handle = NULL;
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54 static int arts_loaded = 0;
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55
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56 /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */
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57 static int (*SDL_NAME(arts_init)) (void);
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58 static void (*SDL_NAME(arts_free)) (void);
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59 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
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60 int channels,
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61 const char *name);
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62 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
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63 arts_parameter_t param, int value);
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64 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
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65 arts_parameter_t param);
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66 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
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67 int count);
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68 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
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69 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
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70 static const char *(*SDL_NAME(arts_error_text)) (int errorcode);
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71
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72 #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
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73 static struct
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74 {
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75 const char *name;
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76 void **func;
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77 } arts_functions[] = {
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78 SDL_ARTS_SYM(arts_init),
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79 SDL_ARTS_SYM(arts_free),
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80 SDL_ARTS_SYM(arts_play_stream),
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81 SDL_ARTS_SYM(arts_stream_set),
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82 SDL_ARTS_SYM(arts_stream_get),
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83 SDL_ARTS_SYM(arts_write),
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84 SDL_ARTS_SYM(arts_close_stream),
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85 SDL_ARTS_SYM(arts_error_text),
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86 };
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87 #undef SDL_ARTS_SYM
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88
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89 static void
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90 UnloadARTSLibrary()
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91 {
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92 if (arts_loaded) {
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93 SDL_UnloadObject(arts_handle);
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94 arts_handle = NULL;
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95 arts_loaded = 0;
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96 }
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97 }
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98
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99 static int
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100 LoadARTSLibrary(void)
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101 {
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102 int i, retval = -1;
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103
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104 if (!arts_loaded) {
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105 arts_handle = SDL_LoadObject(arts_library);
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106 if (arts_handle) {
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107 arts_loaded = 1;
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108 retval = 0;
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109 for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
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110 *arts_functions[i].func =
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111 SDL_LoadFunction(arts_handle, arts_functions[i].name);
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112 if (!*arts_functions[i].func) {
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113 retval = -1;
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114 UnloadARTSLibrary();
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115 break;
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116 }
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117 }
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118 }
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119 }
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120
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121 return retval;
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122 }
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123
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124 #else
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125
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126 static void
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127 UnloadARTSLibrary()
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128 {
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129 return;
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130 }
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131
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132 static int
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133 LoadARTSLibrary(void)
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134 {
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135 return 0;
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136 }
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137
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138 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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139
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140 /* Audio driver bootstrap functions */
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141
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142 static int
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143 ARTS_Available(void)
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144 {
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145 int available = 0;
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146
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147 if (LoadARTSLibrary() == 0) {
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148 if (SDL_NAME(arts_init) () == 0) {
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149 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */
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150 #ifdef ARTS_CRASH_HACK
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151 arts_stream_t stream;
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152 stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
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153 SDL_NAME(arts_write) (stream, "", 0);
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154 SDL_NAME(arts_close_stream) (stream);
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155 #endif
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156 available = 1;
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157 SDL_NAME(arts_free) ();
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158 }
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159 UnloadARTSLibrary();
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160 }
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161
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162 return available;
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163 }
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164
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165
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166 static int
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167 ARTS_Init(SDL_AudioDriverImpl *impl)
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168 {
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169 /* Set the function pointers */
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170 impl->OpenDevice = ARTS_OpenDevice;
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171 impl->PlayDevice = ARTS_PlayDevice;
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172 impl->WaitDevice = ARTS_WaitDevice;
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173 impl->GetDeviceBuf = ARTS_GetDeviceBuf;
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174 impl->CloseDevice = ARTS_CloseDevice;
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175 impl->WaitDone = ARTS_WaitDone;
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176 impl->OnlyHasDefaultOutputDevice = 1;
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177
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178 return 1;
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179 }
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180
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181
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182 AudioBootStrap ARTS_bootstrap = {
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183 ARTS_DRIVER_NAME, "Analog RealTime Synthesizer",
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184 ARTS_Available, ARTS_Init, 0
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185 };
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186
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187
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188 /* This function waits until it is possible to write a full sound buffer */
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189 static void
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190 ARTS_WaitDevice(_THIS)
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191 {
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192 Sint32 ticks;
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193
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194 /* Check to see if the thread-parent process is still alive */
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195 {
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196 static int cnt = 0;
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197 /* Note that this only works with thread implementations
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198 that use a different process id for each thread.
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199 */
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200 /* Check every 10 loops */
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201 if (this->hidden->parent && (((++cnt) % 10) == 0)) {
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202 if (kill(this->hidden->parent, 0) < 0) {
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203 this->enabled = 0;
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204 }
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205 }
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206 }
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207
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208 /* Use timer for general audio synchronization */
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209 ticks = ((Sint32) (this->hidden->next_frame-SDL_GetTicks())) - FUDGE_TICKS;
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210 if (ticks > 0) {
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211 SDL_Delay(ticks);
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212 }
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213 }
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214
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215 static void
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216 ARTS_PlayDevice(_THIS)
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217 {
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218 /* Write the audio data */
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219 int written = SDL_NAME(arts_write) (
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220 this->hidden->stream,
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221 this->hidden->mixbuf,
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222 this->hidden->mixlen);
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223
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224 /* If timer synchronization is enabled, set the next write frame */
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225 if (this->hidden->frame_ticks) {
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226 this->hidden->next_frame += this->hidden->frame_ticks;
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227 }
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228
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229 /* If we couldn't write, assume fatal error for now */
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230 if (written < 0) {
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231 this->enabled = 0;
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232 }
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233 #ifdef DEBUG_AUDIO
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234 fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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235 #endif
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236 }
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237
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238 static void
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239 ARTS_WaitDone(_THIS)
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240 {
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241 /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */
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242 }
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243
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244
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245 static Uint8 *
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246 ARTS_GetDeviceBuf(_THIS)
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247 {
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248 return (this->hidden->mixbuf);
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249 }
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250
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251
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252 static void
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253 ARTS_CloseDevice(_THIS)
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254 {
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255 if (this->hidden != NULL) {
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256 if (this->hidden->mixbuf != NULL) {
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257 SDL_FreeAudioMem(this->hidden->mixbuf);
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258 this->hidden->mixbuf = NULL;
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259 }
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260 if (this->hidden->stream) {
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261 SDL_NAME(arts_close_stream) (this->hidden->stream);
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262 this->hidden->stream = 0;
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263 }
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264 SDL_NAME(arts_free) ();
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265 SDL_free(this->hidden);
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266 this->hidden = NULL;
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267 }
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268 UnloadARTSLibrary();
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269 }
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270
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271
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272 static int
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273 ARTS_OpenDevice(_THIS, const char *devname, int iscapture)
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274 {
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275 int rc = 0;
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276 int bits, frag_spec;
1982
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277 SDL_AudioFormat test_format, format;
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278
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279 /* Initialize all variables that we clean on shutdown */
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280 this->hidden = (struct SDL_PrivateAudioData *)
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281 SDL_malloc((sizeof *this->hidden));
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282 if (this->hidden == NULL) {
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283 SDL_OutOfMemory();
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284 return 0;
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285 }
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286 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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287
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288 if (LoadARTSLibrary() < 0) {
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289 ARTS_CloseDevice(this);
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290 SDL_SetError("ARTS: failed to load library: %s", SDL_GetError());
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291 return 0;
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292 }
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293
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294 /* Try for a closest match on audio format */
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295 format = 0;
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296 bits = 0;
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297 for (test_format = SDL_FirstAudioFormat(this->spec.format);
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298 !format && test_format;) {
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299 #ifdef DEBUG_AUDIO
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300 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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301 #endif
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302 switch (test_format) {
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303 case AUDIO_U8:
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304 bits = 8;
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305 format = 1;
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306 break;
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307 case AUDIO_S16LSB:
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308 bits = 16;
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309 format = 1;
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310 break;
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311 default:
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312 format = 0;
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313 break;
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314 }
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315 if (!format) {
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316 test_format = SDL_NextAudioFormat();
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317 }
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318 }
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319 if (format == 0) {
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320 ARTS_CloseDevice(this);
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321 SDL_SetError("Couldn't find any hardware audio formats");
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322 return 0;
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323 }
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324 this->spec.format = test_format;
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325
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326 if ((rc = SDL_NAME(arts_init) ()) != 0) {
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327 ARTS_CloseDevice(this);
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328 SDL_SetError( "Unable to initialize ARTS: %s",
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329 SDL_NAME(arts_error_text)(rc) );
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330 return 0;
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331 }
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332 this->hidden->stream = SDL_NAME(arts_play_stream) (
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333 this->spec.freq,
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334 bits, this->spec.channels,
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335 "SDL");
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336
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337 /* Calculate the final parameters for this audio specification */
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338 SDL_CalculateAudioSpec(&this->spec);
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339
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340 /* Determine the power of two of the fragment size */
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341 for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
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342 if ((0x01 << frag_spec) != this->spec.size) {
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343 ARTS_CloseDevice(this);
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344 SDL_SetError("Fragment size must be a power of two");
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345 return 0;
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346 }
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347 frag_spec |= 0x00020000; /* two fragments, for low latency */
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348
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349 #ifdef ARTS_P_PACKET_SETTINGS
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350 SDL_NAME(arts_stream_set) (this->hidden->stream,
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351 ARTS_P_PACKET_SETTINGS, frag_spec);
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352 #else
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353 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE,
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354 frag_spec & 0xffff);
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diff changeset
355 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT,
35d1367020a3 Updated arts driver for 1.3 audio API.
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diff changeset
356 frag_spec >> 16);
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diff changeset
357 #endif
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diff changeset
358 this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream,
35d1367020a3 Updated arts driver for 1.3 audio API.
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diff changeset
359 ARTS_P_PACKET_SIZE);
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diff changeset
360
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diff changeset
361 /* Allocate mixing buffer */
3812
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diff changeset
362 this->hidden->mixlen = this->spec.size;
35d1367020a3 Updated arts driver for 1.3 audio API.
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diff changeset
363 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
35d1367020a3 Updated arts driver for 1.3 audio API.
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diff changeset
364 if (this->hidden->mixbuf == NULL) {
35d1367020a3 Updated arts driver for 1.3 audio API.
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parents: 3809
diff changeset
365 ARTS_CloseDevice(this);
35d1367020a3 Updated arts driver for 1.3 audio API.
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diff changeset
366 SDL_OutOfMemory();
35d1367020a3 Updated arts driver for 1.3 audio API.
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diff changeset
367 return 0;
1895
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diff changeset
368 }
3812
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diff changeset
369 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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diff changeset
370
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diff changeset
371 /* Get the parent process id (we're the parent of the audio thread) */
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diff changeset
372 this->hidden->parent = getpid();
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diff changeset
373
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diff changeset
374 /* We're ready to rock and roll. :-) */
3812
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diff changeset
375 return 1;
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diff changeset
376 }
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diff changeset
377
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
378 /* vi: set ts=4 sw=4 expandtab: */