annotate src/audio/arts/SDL_artsaudio.c @ 3809:7852b5b78af5 SDL-ryan-multiple-audio-device

Cleaning out SDL_audiodev.c and related references ...
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Oct 2006 01:13:47 +0000
parents c8b3d3d13ed1
children 35d1367020a3
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #include "SDL_timer.h"
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27 #include "SDL_audio.h"
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28 #include "../SDL_audiomem.h"
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29 #include "../SDL_audio_c.h"
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30 #include "SDL_artsaudio.h"
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31
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32 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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33 #include "SDL_name.h"
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34 #include "SDL_loadso.h"
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35 #else
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36 #define SDL_NAME(X) X
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37 #endif
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38
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39 /* The tag name used by artsc audio */
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40 #define ARTS_DRIVER_NAME "arts"
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41
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42 /* Audio driver functions */
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43 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec);
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44 static void ARTS_WaitAudio(_THIS);
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45 static void ARTS_PlayAudio(_THIS);
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46 static Uint8 *ARTS_GetAudioBuf(_THIS);
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47 static void ARTS_CloseAudio(_THIS);
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48
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49 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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50
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51 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
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52 static void *arts_handle = NULL;
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53 static int arts_loaded = 0;
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54
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55 static int (*SDL_NAME(arts_init)) (void);
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56 static void (*SDL_NAME(arts_free)) (void);
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57 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
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58 int channels,
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59 const char *name);
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60 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
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61 arts_parameter_t param, int value);
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62 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
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63 arts_parameter_t param);
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64 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
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65 int count);
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66 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
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67
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68 static struct
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69 {
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70 const char *name;
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71 void **func;
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72 } arts_functions[] = {
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73 {
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74 "arts_init", (void **) &SDL_NAME(arts_init)}, {
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75 "arts_free", (void **) &SDL_NAME(arts_free)}, {
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76 "arts_play_stream", (void **) &SDL_NAME(arts_play_stream)}, {
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77 "arts_stream_set", (void **) &SDL_NAME(arts_stream_set)}, {
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78 "arts_stream_get", (void **) &SDL_NAME(arts_stream_get)}, {
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79 "arts_write", (void **) &SDL_NAME(arts_write)}, {
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80 "arts_close_stream", (void **) &SDL_NAME(arts_close_stream)},};
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81
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82 static void
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83 UnloadARTSLibrary()
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84 {
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85 if (arts_loaded) {
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86 SDL_UnloadObject(arts_handle);
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87 arts_handle = NULL;
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88 arts_loaded = 0;
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89 }
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90 }
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91
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92 static int
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93 LoadARTSLibrary(void)
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94 {
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95 int i, retval = -1;
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96
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97 arts_handle = SDL_LoadObject(arts_library);
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98 if (arts_handle) {
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99 arts_loaded = 1;
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100 retval = 0;
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101 for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
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102 *arts_functions[i].func =
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103 SDL_LoadFunction(arts_handle, arts_functions[i].name);
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104 if (!*arts_functions[i].func) {
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105 retval = -1;
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106 UnloadARTSLibrary();
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107 break;
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108 }
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109 }
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110 }
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111 return retval;
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112 }
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113
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114 #else
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115
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116 static void
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117 UnloadARTSLibrary()
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118 {
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119 return;
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120 }
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121
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122 static int
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123 LoadARTSLibrary(void)
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124 {
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125 return 0;
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126 }
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127
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128 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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129
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130 /* Audio driver bootstrap functions */
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131
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132 static int
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133 Audio_Available(void)
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134 {
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135 int available = 0;
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136
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137 if (LoadARTSLibrary() < 0) {
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138 return available;
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139 }
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140 if (SDL_NAME(arts_init) () == 0) {
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141 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */
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142 #ifdef ARTS_CRASH_HACK
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143 arts_stream_t stream2;
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144 stream2 = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
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145 SDL_NAME(arts_write) (stream2, "", 0);
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146 SDL_NAME(arts_close_stream) (stream2);
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147 #endif
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148 available = 1;
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149 SDL_NAME(arts_free) ();
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150 }
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151 UnloadARTSLibrary();
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583a07ab5444 Doh! Patch by Joel Ray Holveck
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152
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153 return available;
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154 }
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155
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156 static void
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157 Audio_DeleteDevice(SDL_AudioDevice * device)
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158 {
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159 SDL_free(device->hidden);
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160 SDL_free(device);
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161 UnloadARTSLibrary();
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162 }
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163
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164 static SDL_AudioDevice *
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165 Audio_CreateDevice(int devindex)
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166 {
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167 SDL_AudioDevice *this;
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168
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169 /* Initialize all variables that we clean on shutdown */
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170 LoadARTSLibrary();
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171 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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172 if (this) {
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173 SDL_memset(this, 0, (sizeof *this));
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174 this->hidden = (struct SDL_PrivateAudioData *)
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175 SDL_malloc((sizeof *this->hidden));
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176 }
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177 if ((this == NULL) || (this->hidden == NULL)) {
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178 SDL_OutOfMemory();
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179 if (this) {
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180 SDL_free(this);
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181 }
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182 return (0);
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183 }
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184 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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185 stream = 0;
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186
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187 /* Set the function pointers */
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188 this->OpenAudio = ARTS_OpenAudio;
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189 this->WaitAudio = ARTS_WaitAudio;
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190 this->PlayAudio = ARTS_PlayAudio;
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191 this->GetAudioBuf = ARTS_GetAudioBuf;
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192 this->CloseAudio = ARTS_CloseAudio;
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193
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194 this->free = Audio_DeleteDevice;
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195
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196 return this;
0
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197 }
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198
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199 AudioBootStrap ARTS_bootstrap = {
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200 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
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201 Audio_Available, Audio_CreateDevice, 0
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202 };
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203
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204 /* This function waits until it is possible to write a full sound buffer */
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205 static void
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206 ARTS_WaitAudio(_THIS)
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207 {
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208 Sint32 ticks;
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209
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210 /* Check to see if the thread-parent process is still alive */
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211 {
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212 static int cnt = 0;
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213 /* Note that this only works with thread implementations
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214 that use a different process id for each thread.
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215 */
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216 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */
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217 if (kill(parent, 0) < 0) {
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218 this->enabled = 0;
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219 }
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220 }
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221 }
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222
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223 /* Use timer for general audio synchronization */
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224 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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225 if (ticks > 0) {
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226 SDL_Delay(ticks);
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227 }
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228 }
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229
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230 static void
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231 ARTS_PlayAudio(_THIS)
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232 {
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233 int written;
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234
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235 /* Write the audio data */
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236 written = SDL_NAME(arts_write) (stream, mixbuf, mixlen);
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237
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238 /* If timer synchronization is enabled, set the next write frame */
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239 if (frame_ticks) {
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240 next_frame += frame_ticks;
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241 }
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242
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243 /* If we couldn't write, assume fatal error for now */
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244 if (written < 0) {
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245 this->enabled = 0;
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246 }
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247 #ifdef DEBUG_AUDIO
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248 fprintf(stderr, "Wrote %d bytes of audio data\n", written);
0
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249 #endif
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250 }
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251
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252 static Uint8 *
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253 ARTS_GetAudioBuf(_THIS)
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254 {
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255 return (mixbuf);
0
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256 }
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257
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258 static void
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259 ARTS_CloseAudio(_THIS)
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260 {
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261 if (mixbuf != NULL) {
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262 SDL_FreeAudioMem(mixbuf);
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263 mixbuf = NULL;
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264 }
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265 if (stream) {
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266 SDL_NAME(arts_close_stream) (stream);
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267 stream = 0;
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268 }
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269 SDL_NAME(arts_free) ();
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270 }
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271
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272 static int
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273 ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec)
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274 {
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275 int bits, frag_spec;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
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276 SDL_AudioFormat test_format, format;
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277
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278 /* Reset the timer synchronization flag */
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279 frame_ticks = 0.0;
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280
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281 mixbuf = NULL;
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282
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283 /* Try for a closest match on audio format */
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284 format = 0;
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285 bits = 0;
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286 for (test_format = SDL_FirstAudioFormat(spec->format);
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287 !format && test_format;) {
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288 #ifdef DEBUG_AUDIO
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289 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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290 #endif
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291 switch (test_format) {
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292 case AUDIO_U8:
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293 bits = 8;
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294 format = 1;
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295 break;
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296 case AUDIO_S16LSB:
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297 bits = 16;
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298 format = 1;
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299 break;
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300 default:
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301 format = 0;
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302 break;
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303 }
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304 if (!format) {
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305 test_format = SDL_NextAudioFormat();
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306 }
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307 }
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308 if (format == 0) {
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309 SDL_SetError("Couldn't find any hardware audio formats");
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310 return (-1);
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311 }
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312 spec->format = test_format;
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313
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314 if (SDL_NAME(arts_init) () != 0) {
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315 SDL_SetError("Unable to initialize ARTS");
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316 return (-1);
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317 }
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318 stream =
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319 SDL_NAME(arts_play_stream) (spec->freq, bits, spec->channels, "SDL");
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320
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321 /* Calculate the final parameters for this audio specification */
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322 SDL_CalculateAudioSpec(spec);
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323
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324 /* Determine the power of two of the fragment size */
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325 for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec);
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326 if ((0x01 << frag_spec) != spec->size) {
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327 SDL_SetError("Fragment size must be a power of two");
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328 return (-1);
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329 }
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330 frag_spec |= 0x00020000; /* two fragments, for low latency */
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331
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332 #ifdef ARTS_P_PACKET_SETTINGS
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333 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SETTINGS, frag_spec);
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334 #else
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335 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SIZE,
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336 frag_spec & 0xffff);
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337 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_COUNT, frag_spec >> 16);
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338 #endif
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339 spec->size = SDL_NAME(arts_stream_get) (stream, ARTS_P_PACKET_SIZE);
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340
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341 /* Allocate mixing buffer */
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342 mixlen = spec->size;
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343 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen);
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344 if (mixbuf == NULL) {
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345 return (-1);
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346 }
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347 SDL_memset(mixbuf, spec->silence, spec->size);
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348
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349 /* Get the parent process id (we're the parent of the audio thread) */
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350 parent = getpid();
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351
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352 /* We're ready to rock and roll. :-) */
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353 return (0);
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354 }
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355
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diff changeset
356 /* vi: set ts=4 sw=4 expandtab: */