Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f c8b3d3d13ed1 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #include "SDL_timer.h" |
0 | 27 #include "SDL_audio.h" |
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28 #include "../SDL_audiomem.h" |
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29 #include "../SDL_audio_c.h" |
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30 #include "../SDL_audiodev_c.h" |
0 | 31 #include "SDL_artsaudio.h" |
32 | |
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33 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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34 #include "SDL_name.h" |
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35 #include "SDL_loadso.h" |
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36 #else |
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37 #define SDL_NAME(X) X |
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38 #endif |
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39 |
0 | 40 /* The tag name used by artsc audio */ |
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41 #define ARTS_DRIVER_NAME "arts" |
0 | 42 |
43 /* Audio driver functions */ | |
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44 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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45 static void ARTS_WaitAudio(_THIS); |
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46 static void ARTS_PlayAudio(_THIS); |
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47 static Uint8 *ARTS_GetAudioBuf(_THIS); |
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48 static void ARTS_CloseAudio(_THIS); |
0 | 49 |
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50 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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51 |
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52 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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53 static void *arts_handle = NULL; |
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54 static int arts_loaded = 0; |
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55 |
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56 static int (*SDL_NAME(arts_init)) (void); |
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57 static void (*SDL_NAME(arts_free)) (void); |
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58 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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59 int channels, |
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60 const char *name); |
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61 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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62 arts_parameter_t param, int value); |
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63 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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64 arts_parameter_t param); |
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65 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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66 int count); |
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67 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
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68 |
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69 static struct |
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70 { |
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71 const char *name; |
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72 void **func; |
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73 } arts_functions[] = { |
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74 { |
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75 "arts_init", (void **) &SDL_NAME(arts_init)}, { |
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76 "arts_free", (void **) &SDL_NAME(arts_free)}, { |
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77 "arts_play_stream", (void **) &SDL_NAME(arts_play_stream)}, { |
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78 "arts_stream_set", (void **) &SDL_NAME(arts_stream_set)}, { |
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79 "arts_stream_get", (void **) &SDL_NAME(arts_stream_get)}, { |
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80 "arts_write", (void **) &SDL_NAME(arts_write)}, { |
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81 "arts_close_stream", (void **) &SDL_NAME(arts_close_stream)},}; |
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82 |
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83 static void |
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84 UnloadARTSLibrary() |
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85 { |
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86 if (arts_loaded) { |
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87 SDL_UnloadObject(arts_handle); |
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88 arts_handle = NULL; |
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89 arts_loaded = 0; |
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90 } |
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91 } |
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92 |
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93 static int |
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94 LoadARTSLibrary(void) |
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95 { |
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96 int i, retval = -1; |
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97 |
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98 arts_handle = SDL_LoadObject(arts_library); |
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99 if (arts_handle) { |
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100 arts_loaded = 1; |
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101 retval = 0; |
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102 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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103 *arts_functions[i].func = |
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104 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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105 if (!*arts_functions[i].func) { |
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106 retval = -1; |
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107 UnloadARTSLibrary(); |
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108 break; |
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109 } |
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110 } |
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111 } |
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112 return retval; |
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113 } |
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114 |
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115 #else |
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116 |
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117 static void |
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118 UnloadARTSLibrary() |
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119 { |
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120 return; |
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121 } |
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122 |
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123 static int |
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124 LoadARTSLibrary(void) |
294
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125 { |
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126 return 0; |
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127 } |
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128 |
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129 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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130 |
0 | 131 /* Audio driver bootstrap functions */ |
132 | |
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133 static int |
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134 Audio_Available(void) |
0 | 135 { |
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136 int available = 0; |
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137 |
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138 if (LoadARTSLibrary() < 0) { |
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139 return available; |
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140 } |
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141 if (SDL_NAME(arts_init) () == 0) { |
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142 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ |
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143 #ifdef ARTS_CRASH_HACK |
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144 arts_stream_t stream2; |
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145 stream2 = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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146 SDL_NAME(arts_write) (stream2, "", 0); |
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147 SDL_NAME(arts_close_stream) (stream2); |
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148 #endif |
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149 available = 1; |
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150 SDL_NAME(arts_free) (); |
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151 } |
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152 UnloadARTSLibrary(); |
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153 |
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154 return available; |
0 | 155 } |
156 | |
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157 static void |
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158 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 159 { |
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160 SDL_free(device->hidden); |
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161 SDL_free(device); |
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162 UnloadARTSLibrary(); |
0 | 163 } |
164 | |
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165 static SDL_AudioDevice * |
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166 Audio_CreateDevice(int devindex) |
0 | 167 { |
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168 SDL_AudioDevice *this; |
0 | 169 |
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170 /* Initialize all variables that we clean on shutdown */ |
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171 LoadARTSLibrary(); |
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172 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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173 if (this) { |
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174 SDL_memset(this, 0, (sizeof *this)); |
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175 this->hidden = (struct SDL_PrivateAudioData *) |
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176 SDL_malloc((sizeof *this->hidden)); |
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177 } |
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178 if ((this == NULL) || (this->hidden == NULL)) { |
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179 SDL_OutOfMemory(); |
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180 if (this) { |
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181 SDL_free(this); |
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182 } |
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183 return (0); |
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184 } |
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185 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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186 stream = 0; |
0 | 187 |
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188 /* Set the function pointers */ |
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189 this->OpenAudio = ARTS_OpenAudio; |
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190 this->WaitAudio = ARTS_WaitAudio; |
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191 this->PlayAudio = ARTS_PlayAudio; |
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192 this->GetAudioBuf = ARTS_GetAudioBuf; |
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193 this->CloseAudio = ARTS_CloseAudio; |
0 | 194 |
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195 this->free = Audio_DeleteDevice; |
0 | 196 |
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197 return this; |
0 | 198 } |
199 | |
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200 AudioBootStrap ARTS_bootstrap = { |
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201 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
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202 Audio_Available, Audio_CreateDevice |
0 | 203 }; |
204 | |
205 /* This function waits until it is possible to write a full sound buffer */ | |
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206 static void |
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207 ARTS_WaitAudio(_THIS) |
0 | 208 { |
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209 Sint32 ticks; |
0 | 210 |
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211 /* Check to see if the thread-parent process is still alive */ |
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212 { |
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213 static int cnt = 0; |
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214 /* Note that this only works with thread implementations |
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215 that use a different process id for each thread. |
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216 */ |
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217 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
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218 if (kill(parent, 0) < 0) { |
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219 this->enabled = 0; |
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220 } |
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221 } |
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222 } |
0 | 223 |
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224 /* Use timer for general audio synchronization */ |
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225 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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226 if (ticks > 0) { |
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227 SDL_Delay(ticks); |
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228 } |
0 | 229 } |
230 | |
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231 static void |
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232 ARTS_PlayAudio(_THIS) |
0 | 233 { |
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234 int written; |
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235 |
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236 /* Write the audio data */ |
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237 written = SDL_NAME(arts_write) (stream, mixbuf, mixlen); |
0 | 238 |
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239 /* If timer synchronization is enabled, set the next write frame */ |
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240 if (frame_ticks) { |
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241 next_frame += frame_ticks; |
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242 } |
0 | 243 |
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244 /* If we couldn't write, assume fatal error for now */ |
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245 if (written < 0) { |
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246 this->enabled = 0; |
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247 } |
0 | 248 #ifdef DEBUG_AUDIO |
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249 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 250 #endif |
251 } | |
252 | |
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253 static Uint8 * |
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254 ARTS_GetAudioBuf(_THIS) |
0 | 255 { |
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256 return (mixbuf); |
0 | 257 } |
258 | |
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259 static void |
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260 ARTS_CloseAudio(_THIS) |
0 | 261 { |
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262 if (mixbuf != NULL) { |
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263 SDL_FreeAudioMem(mixbuf); |
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264 mixbuf = NULL; |
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265 } |
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266 if (stream) { |
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267 SDL_NAME(arts_close_stream) (stream); |
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268 stream = 0; |
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269 } |
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270 SDL_NAME(arts_free) (); |
0 | 271 } |
272 | |
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273 static int |
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274 ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 275 { |
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276 int bits, frag_spec; |
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277 SDL_AudioFormat test_format, format; |
0 | 278 |
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279 /* Reset the timer synchronization flag */ |
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280 frame_ticks = 0.0; |
0 | 281 |
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282 mixbuf = NULL; |
0 | 283 |
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284 /* Try for a closest match on audio format */ |
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285 format = 0; |
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286 bits = 0; |
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287 for (test_format = SDL_FirstAudioFormat(spec->format); |
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288 !format && test_format;) { |
0 | 289 #ifdef DEBUG_AUDIO |
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290 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 291 #endif |
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292 switch (test_format) { |
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293 case AUDIO_U8: |
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294 bits = 8; |
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295 format = 1; |
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296 break; |
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297 case AUDIO_S16LSB: |
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298 bits = 16; |
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299 format = 1; |
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300 break; |
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301 default: |
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302 format = 0; |
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303 break; |
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304 } |
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305 if (!format) { |
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306 test_format = SDL_NextAudioFormat(); |
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307 } |
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308 } |
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309 if (format == 0) { |
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310 SDL_SetError("Couldn't find any hardware audio formats"); |
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311 return (-1); |
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312 } |
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313 spec->format = test_format; |
0 | 314 |
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315 if (SDL_NAME(arts_init) () != 0) { |
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316 SDL_SetError("Unable to initialize ARTS"); |
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317 return (-1); |
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318 } |
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319 stream = |
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320 SDL_NAME(arts_play_stream) (spec->freq, bits, spec->channels, "SDL"); |
0 | 321 |
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322 /* Calculate the final parameters for this audio specification */ |
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323 SDL_CalculateAudioSpec(spec); |
0 | 324 |
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325 /* Determine the power of two of the fragment size */ |
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326 for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec); |
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327 if ((0x01 << frag_spec) != spec->size) { |
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328 SDL_SetError("Fragment size must be a power of two"); |
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329 return (-1); |
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330 } |
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331 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 332 |
333 #ifdef ARTS_P_PACKET_SETTINGS | |
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334 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 335 #else |
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336 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SIZE, |
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337 frag_spec & 0xffff); |
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338 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_COUNT, frag_spec >> 16); |
0 | 339 #endif |
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340 spec->size = SDL_NAME(arts_stream_get) (stream, ARTS_P_PACKET_SIZE); |
0 | 341 |
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342 /* Allocate mixing buffer */ |
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343 mixlen = spec->size; |
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344 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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345 if (mixbuf == NULL) { |
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346 return (-1); |
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347 } |
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348 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 349 |
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350 /* Get the parent process id (we're the parent of the audio thread) */ |
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351 parent = getpid(); |
0 | 352 |
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353 /* We're ready to rock and roll. :-) */ |
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354 return (0); |
0 | 355 } |
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356 |
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357 /* vi: set ts=4 sw=4 expandtab: */ |