Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzEvents.m @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | f6ffac90895c |
children | 4e9044b378fd |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
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22 #include <sys/time.h> |
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23 |
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24 #include "SDL_QuartzKeys.h" |
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25 |
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26 static SDLKey keymap[256]; |
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27 static unsigned int currentMods = 0; /* Current keyboard modifiers, to track modifier state */ |
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28 static int last_virtual_button = 0; /* Last virtual mouse button pressed */ |
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29 |
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30 static void QZ_InitOSKeymap (_THIS) { |
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31 const void *KCHRPtr; |
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32 UInt32 state; |
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33 UInt32 value; |
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34 int i; |
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35 int world = SDLK_WORLD_0; |
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36 |
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37 for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
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38 keymap[i] = SDLK_UNKNOWN; |
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39 |
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40 /* This keymap is almost exactly the same as the OS 9 one */ |
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41 keymap[QZ_ESCAPE] = SDLK_ESCAPE; |
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42 keymap[QZ_F1] = SDLK_F1; |
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43 keymap[QZ_F2] = SDLK_F2; |
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44 keymap[QZ_F3] = SDLK_F3; |
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45 keymap[QZ_F4] = SDLK_F4; |
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46 keymap[QZ_F5] = SDLK_F5; |
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47 keymap[QZ_F6] = SDLK_F6; |
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48 keymap[QZ_F7] = SDLK_F7; |
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49 keymap[QZ_F8] = SDLK_F8; |
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50 keymap[QZ_F9] = SDLK_F9; |
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51 keymap[QZ_F10] = SDLK_F10; |
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52 keymap[QZ_F11] = SDLK_F11; |
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53 keymap[QZ_F12] = SDLK_F12; |
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54 keymap[QZ_PRINT] = SDLK_PRINT; |
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55 keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; |
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56 keymap[QZ_PAUSE] = SDLK_PAUSE; |
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57 keymap[QZ_POWER] = SDLK_POWER; |
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58 keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; |
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59 keymap[QZ_1] = SDLK_1; |
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60 keymap[QZ_2] = SDLK_2; |
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61 keymap[QZ_3] = SDLK_3; |
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62 keymap[QZ_4] = SDLK_4; |
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63 keymap[QZ_5] = SDLK_5; |
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64 keymap[QZ_6] = SDLK_6; |
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65 keymap[QZ_7] = SDLK_7; |
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66 keymap[QZ_8] = SDLK_8; |
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67 keymap[QZ_9] = SDLK_9; |
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68 keymap[QZ_0] = SDLK_0; |
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69 keymap[QZ_MINUS] = SDLK_MINUS; |
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70 keymap[QZ_EQUALS] = SDLK_EQUALS; |
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71 keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; |
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72 keymap[QZ_INSERT] = SDLK_INSERT; |
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73 keymap[QZ_HOME] = SDLK_HOME; |
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74 keymap[QZ_PAGEUP] = SDLK_PAGEUP; |
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75 keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; |
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76 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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77 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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78 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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79 keymap[QZ_TAB] = SDLK_TAB; |
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80 keymap[QZ_q] = SDLK_q; |
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81 keymap[QZ_w] = SDLK_w; |
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82 keymap[QZ_e] = SDLK_e; |
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83 keymap[QZ_r] = SDLK_r; |
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84 keymap[QZ_t] = SDLK_t; |
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85 keymap[QZ_y] = SDLK_y; |
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86 keymap[QZ_u] = SDLK_u; |
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87 keymap[QZ_i] = SDLK_i; |
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88 keymap[QZ_o] = SDLK_o; |
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89 keymap[QZ_p] = SDLK_p; |
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90 keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; |
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91 keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; |
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92 keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; |
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93 keymap[QZ_DELETE] = SDLK_DELETE; |
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94 keymap[QZ_END] = SDLK_END; |
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95 keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; |
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96 keymap[QZ_KP7] = SDLK_KP7; |
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97 keymap[QZ_KP8] = SDLK_KP8; |
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98 keymap[QZ_KP9] = SDLK_KP9; |
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99 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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100 keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; |
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101 keymap[QZ_a] = SDLK_a; |
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102 keymap[QZ_s] = SDLK_s; |
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103 keymap[QZ_d] = SDLK_d; |
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104 keymap[QZ_f] = SDLK_f; |
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105 keymap[QZ_g] = SDLK_g; |
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106 keymap[QZ_h] = SDLK_h; |
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107 keymap[QZ_j] = SDLK_j; |
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108 keymap[QZ_k] = SDLK_k; |
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109 keymap[QZ_l] = SDLK_l; |
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110 keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; |
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111 keymap[QZ_QUOTE] = SDLK_QUOTE; |
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112 keymap[QZ_RETURN] = SDLK_RETURN; |
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113 keymap[QZ_KP4] = SDLK_KP4; |
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114 keymap[QZ_KP5] = SDLK_KP5; |
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115 keymap[QZ_KP6] = SDLK_KP6; |
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116 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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117 keymap[QZ_LSHIFT] = SDLK_LSHIFT; |
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118 keymap[QZ_z] = SDLK_z; |
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119 keymap[QZ_x] = SDLK_x; |
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120 keymap[QZ_c] = SDLK_c; |
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121 keymap[QZ_v] = SDLK_v; |
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122 keymap[QZ_b] = SDLK_b; |
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123 keymap[QZ_n] = SDLK_n; |
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124 keymap[QZ_m] = SDLK_m; |
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125 keymap[QZ_COMMA] = SDLK_COMMA; |
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126 keymap[QZ_PERIOD] = SDLK_PERIOD; |
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127 keymap[QZ_SLASH] = SDLK_SLASH; |
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128 keymap[QZ_UP] = SDLK_UP; |
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129 keymap[QZ_KP1] = SDLK_KP1; |
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130 keymap[QZ_KP2] = SDLK_KP2; |
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131 keymap[QZ_KP3] = SDLK_KP3; |
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132 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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133 keymap[QZ_LCTRL] = SDLK_LCTRL; |
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134 keymap[QZ_LALT] = SDLK_LALT; |
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135 keymap[QZ_LMETA] = SDLK_LMETA; |
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136 keymap[QZ_SPACE] = SDLK_SPACE; |
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137 keymap[QZ_LEFT] = SDLK_LEFT; |
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138 keymap[QZ_DOWN] = SDLK_DOWN; |
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139 keymap[QZ_RIGHT] = SDLK_RIGHT; |
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140 keymap[QZ_KP0] = SDLK_KP0; |
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141 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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142 keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; |
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143 keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; |
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144 keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; |
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145 keymap[QZ_IBOOK_UP] = SDLK_UP; |
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146 keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; |
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147 |
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148 /* Up there we setup a static scancode->keysym map. However, it will not |
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149 * work very well on international keyboard. Hence we now query MacOS |
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150 * for its own keymap to adjust our own mapping table. However, this is |
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151 * bascially only useful for ascii char keys. This is also the reason |
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152 * why we keep the static table, too. |
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153 */ |
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154 |
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155 /* Get a pointer to the systems cached KCHR */ |
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156 KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); |
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157 if (KCHRPtr) |
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158 { |
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159 /* Loop over all 127 possible scan codes */ |
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160 for (i = 0; i < 0x7F; i++) |
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161 { |
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162 /* We pretend a clean start to begin with (i.e. no dead keys active */ |
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163 state = 0; |
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164 |
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165 /* Now translate the key code to a key value */ |
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166 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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167 |
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168 /* If the state become 0, it was a dead key. We need to translate again, |
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169 passing in the new state, to get the actual key value */ |
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170 if (state != 0) |
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171 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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172 |
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173 /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ |
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174 if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ |
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175 keymap[i] = world++; |
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176 else if (value >= 32) /* non-control ASCII char */ |
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177 keymap[i] = value; |
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178 } |
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179 } |
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180 |
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181 /* The keypad codes are re-setup here, because the loop above cannot |
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182 * distinguish between a key on the keypad and a regular key. We maybe |
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183 * could get around this problem in another fashion: NSEvent's flags |
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184 * include a "NSNumericPadKeyMask" bit; we could check that and modify |
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185 * the symbol we return on the fly. However, this flag seems to exhibit |
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186 * some weird behaviour related to the num lock key |
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187 */ |
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188 keymap[QZ_KP0] = SDLK_KP0; |
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189 keymap[QZ_KP1] = SDLK_KP1; |
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190 keymap[QZ_KP2] = SDLK_KP2; |
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191 keymap[QZ_KP3] = SDLK_KP3; |
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192 keymap[QZ_KP4] = SDLK_KP4; |
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193 keymap[QZ_KP5] = SDLK_KP5; |
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194 keymap[QZ_KP6] = SDLK_KP6; |
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195 keymap[QZ_KP7] = SDLK_KP7; |
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196 keymap[QZ_KP8] = SDLK_KP8; |
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197 keymap[QZ_KP9] = SDLK_KP9; |
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198 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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199 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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200 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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201 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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202 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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203 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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204 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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205 } |
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206 |
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207 static void QZ_DoKey (int state, NSEvent *event) { |
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208 |
172
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209 NSString *chars; |
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210 int i; |
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211 SDL_keysym key; |
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212 |
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213 /* An event can contain multiple characters */ |
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214 /* I'll ignore this fact for now, since there is only one virtual key code per event */ |
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215 chars = [ event characters ]; |
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216 for (i =0; i < 1 /*[ chars length ] */; i++) { |
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217 |
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218 key.scancode = [ event keyCode ]; |
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219 key.sym = keymap [ key.scancode ]; |
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220 key.unicode = [ chars characterAtIndex:i]; |
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221 key.mod = KMOD_NONE; |
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222 |
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223 SDL_PrivateKeyboard (state, &key); |
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224 } |
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225 } |
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226 |
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227 static void QZ_DoModifiers (unsigned int newMods) { |
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228 |
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229 const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ; |
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230 |
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231 int i; |
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232 int bit; |
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233 SDL_keysym key; |
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234 |
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235 key.scancode = 0; |
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236 key.sym = SDLK_UNKNOWN; |
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237 key.unicode = 0; |
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238 key.mod = KMOD_NONE; |
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239 |
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240 /* Iterate through the bits, testing each against the current modifiers */ |
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241 for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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242 |
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243 unsigned int currentMask, newMask; |
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244 |
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245 currentMask = currentMods & bit; |
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246 newMask = newMods & bit; |
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247 |
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248 if ( currentMask && |
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249 currentMask != newMask ) { /* modifier up event */ |
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250 |
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251 key.sym = mapping[i]; |
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252 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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253 if (bit == NSAlphaShiftKeyMask) |
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254 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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255 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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256 } |
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257 else |
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258 if ( newMask && |
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259 currentMask != newMask ) { /* modifier down event */ |
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260 |
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261 key.sym = mapping[i]; |
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262 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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263 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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264 if (bit == NSAlphaShiftKeyMask) |
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265 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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266 } |
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267 } |
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268 |
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269 currentMods = newMods; |
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270 } |
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271 |
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272 static void QZ_DoActivate (_THIS) |
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273 { |
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274 inForeground = YES; |
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275 |
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276 /* Regrab the mouse */ |
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277 if (currentGrabMode == SDL_GRAB_ON) { |
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278 QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
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279 CGAssociateMouseAndMouseCursorPosition (0); |
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280 } |
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281 |
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282 /* Hide the mouse cursor if inside the app window */ |
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283 if (!QZ_cursor_visible) { |
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284 HideCursor (); |
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285 } |
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286 |
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287 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); |
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288 } |
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289 |
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290 static void QZ_DoDeactivate (_THIS) { |
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291 |
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292 inForeground = NO; |
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293 |
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294 /* Ungrab mouse if it is grabbed */ |
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295 if (currentGrabMode == SDL_GRAB_ON) { |
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296 CGAssociateMouseAndMouseCursorPosition (1); |
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297 } |
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298 |
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299 /* Show the mouse cursor */ |
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300 if (!QZ_cursor_visible) { |
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301 ShowCursor (); |
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302 } |
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303 |
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304 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS); |
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305 } |
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306 |
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307 static void QZ_PumpEvents (_THIS) |
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308 { |
272
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309 |
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310 static NSPoint lastMouse; |
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311 NSPoint mouse, saveMouse; |
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312 Point qdMouse; |
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313 CGMouseDelta dx, dy; |
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314 |
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315 NSDate *distantPast; |
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316 NSEvent *event; |
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317 NSRect winRect; |
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318 NSRect titleBarRect; |
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319 NSAutoreleasePool *pool; |
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320 |
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321 pool = [ [ NSAutoreleasePool alloc ] init ]; |
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322 distantPast = [ NSDate distantPast ]; |
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323 |
272
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324 winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
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325 titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w, |
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326 SDL_VideoSurface->h + 22 ); |
272
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327 |
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328 if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */ |
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329 |
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330 /* 1/2 second after a warp, the mouse cannot move (don't ask me why) */ |
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331 /* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */ |
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332 if (! warp_flag) { |
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333 |
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334 GetGlobalMouse (&qdMouse); /* use Carbon since [ NSEvent mouseLocation ] is broken */ |
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335 mouse = NSMakePoint (qdMouse.h, qdMouse.v); |
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336 saveMouse = mouse; |
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337 |
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338 if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) { |
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339 |
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340 QZ_PrivateCGToSDL (this, &mouse); |
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341 if (inForeground && NSPointInRect (mouse, winRect)) { |
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342 //printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y); |
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343 SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y); |
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344 } |
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345 } |
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346 lastMouse = saveMouse; |
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347 } |
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348 } |
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349 |
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350 /* accumulate any mouse events into one SDL mouse event */ |
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351 dx = 0; |
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352 dy = 0; |
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353 |
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354 do { |
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355 |
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356 /* Poll for an event. This will not block */ |
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357 event = [ NSApp nextEventMatchingMask:NSAnyEventMask |
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358 untilDate:distantPast |
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359 inMode: NSDefaultRunLoopMode dequeue:YES ]; |
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360 |
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361 if (event != nil) { |
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362 unsigned int type; |
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363 BOOL isForGameWin; |
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364 |
172
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365 #define DO_MOUSE_DOWN(button, sendToWindow) do { \ |
272
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366 if ( inForeground ) { \ |
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367 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \ |
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368 NSPointInRect([event locationInWindow], winRect) ) \ |
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369 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \ |
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370 } \ |
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371 else { \ |
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372 QZ_DoActivate (this); \ |
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373 } \ |
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374 [ NSApp sendEvent:event ]; \ |
172
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375 } while(0) |
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376 |
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377 #define DO_MOUSE_UP(button, sendToWindow) do { \ |
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378 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \ |
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379 !NSPointInRect([event locationInWindow], titleBarRect) ) \ |
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380 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \ |
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381 [ NSApp sendEvent:event ]; \ |
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382 } while(0) |
158
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383 |
172
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384 type = [ event type ]; |
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385 isForGameWin = (qz_window == [ event window ]); |
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386 switch (type) { |
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387 |
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388 case NSLeftMouseDown: |
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389 if ( NSCommandKeyMask & currentMods ) { |
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390 last_virtual_button = 3; |
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391 DO_MOUSE_DOWN (3, 0); |
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392 } |
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393 else if ( NSAlternateKeyMask & currentMods ) { |
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394 last_virtual_button = 2; |
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395 DO_MOUSE_DOWN (2, 0); |
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396 } |
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397 else { |
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398 DO_MOUSE_DOWN (1, 1); |
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399 } |
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400 break; |
272
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401 case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break; |
172
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402 case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break; |
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403 case NSLeftMouseUp: |
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404 |
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405 if ( last_virtual_button != 0 ) { |
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406 DO_MOUSE_UP (last_virtual_button, 0); |
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407 last_virtual_button = 0; |
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408 } |
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409 else { |
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410 DO_MOUSE_UP (1, 1); |
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411 } |
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412 break; |
272
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413 case NSOtherMouseUp: DO_MOUSE_UP (2, 0); break; |
172
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414 case NSRightMouseUp: DO_MOUSE_UP (3, 0); break; |
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415 case NSSystemDefined: |
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416 //if ([event subtype] == 7) { |
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417 // unsigned int buttons; // up to 32 mouse button states! |
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418 // buttons = [ event data2 ]; |
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419 //} |
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420 break; |
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421 case NSLeftMouseDragged: |
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422 case NSRightMouseDragged: |
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423 case 27: |
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424 case NSMouseMoved: |
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425 |
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426 if (currentGrabMode == SDL_GRAB_ON) { |
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427 |
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428 /** |
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429 * If input is grabbed, we'll wing it and try to send some mouse |
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430 * moved events with CGGetLastMouseDelta(). Not optimal, but better |
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431 * than nothing. |
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432 **/ |
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433 CGMouseDelta dx1, dy1; |
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434 CGGetLastMouseDelta (&dx1, &dy1); |
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435 dx += dx1; |
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436 dy += dy1; |
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437 } |
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438 else if (warp_flag) { |
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439 |
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440 Uint32 ticks; |
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441 |
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442 ticks = SDL_GetTicks(); |
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443 if (ticks - warp_ticks < 150) { |
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444 |
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445 CGMouseDelta dx1, dy1; |
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446 CGGetLastMouseDelta (&dx1, &dy1); |
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447 dx += dx1; |
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448 dy += dy1; |
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449 } |
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450 else { |
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451 |
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452 warp_flag = 0; |
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453 } |
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454 } |
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455 |
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456 break; |
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457 case NSScrollWheel: |
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458 { |
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459 if (NSPointInRect([ event locationInWindow ], winRect)) { |
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460 float dy; |
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461 dy = [ event deltaY ]; |
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462 if ( dy > 0.0 ) /* Scroll up */ |
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463 SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0); |
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464 else /* Scroll down */ |
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465 SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0); |
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466 } |
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467 } |
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468 break; |
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469 case NSKeyUp: |
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470 QZ_DoKey (SDL_RELEASED, event); |
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471 break; |
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472 case NSKeyDown: |
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473 QZ_DoKey (SDL_PRESSED, event); |
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474 break; |
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475 case NSFlagsChanged: |
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476 QZ_DoModifiers( [ event modifierFlags ] ); |
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477 break; |
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478 case NSAppKitDefined: |
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479 switch ( [ event subtype ] ) { |
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480 case NSApplicationActivatedEventType: |
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481 QZ_DoActivate (this); |
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482 break; |
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483 case NSApplicationDeactivatedEventType: |
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484 QZ_DoDeactivate (this); |
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485 break; |
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486 } |
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487 [ NSApp sendEvent:event ]; |
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488 break; |
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489 /* case NSApplicationDefined: break; */ |
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490 /* case NSPeriodic: break; */ |
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491 /* case NSCursorUpdate: break; */ |
272
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492 |
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493 default: |
172
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494 [ NSApp sendEvent:event ]; |
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495 } |
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496 } |
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497 } while (event != nil); |
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498 |
272
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499 /* check for accumulated mouse events */ |
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500 if (dx != 0 || dy != 0) |
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501 SDL_PrivateMouseMotion (0, 1, dx, dy); |
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502 |
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503 [ pool release ]; |
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Added initial support for Quartz video (thanks Darrell!)
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504 } |
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505 |