Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzEvents.m @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | f6ffac90895c |
children | 4e9044b378fd |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include <sys/time.h> #include "SDL_QuartzKeys.h" static SDLKey keymap[256]; static unsigned int currentMods = 0; /* Current keyboard modifiers, to track modifier state */ static int last_virtual_button = 0; /* Last virtual mouse button pressed */ static void QZ_InitOSKeymap (_THIS) { const void *KCHRPtr; UInt32 state; UInt32 value; int i; int world = SDLK_WORLD_0; for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; /* This keymap is almost exactly the same as the OS 9 one */ keymap[QZ_ESCAPE] = SDLK_ESCAPE; keymap[QZ_F1] = SDLK_F1; keymap[QZ_F2] = SDLK_F2; keymap[QZ_F3] = SDLK_F3; keymap[QZ_F4] = SDLK_F4; keymap[QZ_F5] = SDLK_F5; keymap[QZ_F6] = SDLK_F6; keymap[QZ_F7] = SDLK_F7; keymap[QZ_F8] = SDLK_F8; keymap[QZ_F9] = SDLK_F9; keymap[QZ_F10] = SDLK_F10; keymap[QZ_F11] = SDLK_F11; keymap[QZ_F12] = SDLK_F12; keymap[QZ_PRINT] = SDLK_PRINT; keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; keymap[QZ_PAUSE] = SDLK_PAUSE; keymap[QZ_POWER] = SDLK_POWER; keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; keymap[QZ_1] = SDLK_1; keymap[QZ_2] = SDLK_2; keymap[QZ_3] = SDLK_3; keymap[QZ_4] = SDLK_4; keymap[QZ_5] = SDLK_5; keymap[QZ_6] = SDLK_6; keymap[QZ_7] = SDLK_7; keymap[QZ_8] = SDLK_8; keymap[QZ_9] = SDLK_9; keymap[QZ_0] = SDLK_0; keymap[QZ_MINUS] = SDLK_MINUS; keymap[QZ_EQUALS] = SDLK_EQUALS; keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; keymap[QZ_INSERT] = SDLK_INSERT; keymap[QZ_HOME] = SDLK_HOME; keymap[QZ_PAGEUP] = SDLK_PAGEUP; keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; keymap[QZ_TAB] = SDLK_TAB; keymap[QZ_q] = SDLK_q; keymap[QZ_w] = SDLK_w; keymap[QZ_e] = SDLK_e; keymap[QZ_r] = SDLK_r; keymap[QZ_t] = SDLK_t; keymap[QZ_y] = SDLK_y; keymap[QZ_u] = SDLK_u; keymap[QZ_i] = SDLK_i; keymap[QZ_o] = SDLK_o; keymap[QZ_p] = SDLK_p; keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; keymap[QZ_DELETE] = SDLK_DELETE; keymap[QZ_END] = SDLK_END; keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; keymap[QZ_KP7] = SDLK_KP7; keymap[QZ_KP8] = SDLK_KP8; keymap[QZ_KP9] = SDLK_KP9; keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; keymap[QZ_a] = SDLK_a; keymap[QZ_s] = SDLK_s; keymap[QZ_d] = SDLK_d; keymap[QZ_f] = SDLK_f; keymap[QZ_g] = SDLK_g; keymap[QZ_h] = SDLK_h; keymap[QZ_j] = SDLK_j; keymap[QZ_k] = SDLK_k; keymap[QZ_l] = SDLK_l; keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; keymap[QZ_QUOTE] = SDLK_QUOTE; keymap[QZ_RETURN] = SDLK_RETURN; keymap[QZ_KP4] = SDLK_KP4; keymap[QZ_KP5] = SDLK_KP5; keymap[QZ_KP6] = SDLK_KP6; keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; keymap[QZ_LSHIFT] = SDLK_LSHIFT; keymap[QZ_z] = SDLK_z; keymap[QZ_x] = SDLK_x; keymap[QZ_c] = SDLK_c; keymap[QZ_v] = SDLK_v; keymap[QZ_b] = SDLK_b; keymap[QZ_n] = SDLK_n; keymap[QZ_m] = SDLK_m; keymap[QZ_COMMA] = SDLK_COMMA; keymap[QZ_PERIOD] = SDLK_PERIOD; keymap[QZ_SLASH] = SDLK_SLASH; keymap[QZ_UP] = SDLK_UP; keymap[QZ_KP1] = SDLK_KP1; keymap[QZ_KP2] = SDLK_KP2; keymap[QZ_KP3] = SDLK_KP3; keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; keymap[QZ_LCTRL] = SDLK_LCTRL; keymap[QZ_LALT] = SDLK_LALT; keymap[QZ_LMETA] = SDLK_LMETA; keymap[QZ_SPACE] = SDLK_SPACE; keymap[QZ_LEFT] = SDLK_LEFT; keymap[QZ_DOWN] = SDLK_DOWN; keymap[QZ_RIGHT] = SDLK_RIGHT; keymap[QZ_KP0] = SDLK_KP0; keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; keymap[QZ_IBOOK_UP] = SDLK_UP; keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; /* Up there we setup a static scancode->keysym map. However, it will not * work very well on international keyboard. Hence we now query MacOS * for its own keymap to adjust our own mapping table. However, this is * bascially only useful for ascii char keys. This is also the reason * why we keep the static table, too. */ /* Get a pointer to the systems cached KCHR */ KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); if (KCHRPtr) { /* Loop over all 127 possible scan codes */ for (i = 0; i < 0x7F; i++) { /* We pretend a clean start to begin with (i.e. no dead keys active */ state = 0; /* Now translate the key code to a key value */ value = KeyTranslate(KCHRPtr, i, &state) & 0xff; /* If the state become 0, it was a dead key. We need to translate again, passing in the new state, to get the actual key value */ if (state != 0) value = KeyTranslate(KCHRPtr, i, &state) & 0xff; /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ keymap[i] = world++; else if (value >= 32) /* non-control ASCII char */ keymap[i] = value; } } /* The keypad codes are re-setup here, because the loop above cannot * distinguish between a key on the keypad and a regular key. We maybe * could get around this problem in another fashion: NSEvent's flags * include a "NSNumericPadKeyMask" bit; we could check that and modify * the symbol we return on the fly. However, this flag seems to exhibit * some weird behaviour related to the num lock key */ keymap[QZ_KP0] = SDLK_KP0; keymap[QZ_KP1] = SDLK_KP1; keymap[QZ_KP2] = SDLK_KP2; keymap[QZ_KP3] = SDLK_KP3; keymap[QZ_KP4] = SDLK_KP4; keymap[QZ_KP5] = SDLK_KP5; keymap[QZ_KP6] = SDLK_KP6; keymap[QZ_KP7] = SDLK_KP7; keymap[QZ_KP8] = SDLK_KP8; keymap[QZ_KP9] = SDLK_KP9; keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; } static void QZ_DoKey (int state, NSEvent *event) { NSString *chars; int i; SDL_keysym key; /* An event can contain multiple characters */ /* I'll ignore this fact for now, since there is only one virtual key code per event */ chars = [ event characters ]; for (i =0; i < 1 /*[ chars length ] */; i++) { key.scancode = [ event keyCode ]; key.sym = keymap [ key.scancode ]; key.unicode = [ chars characterAtIndex:i]; key.mod = KMOD_NONE; SDL_PrivateKeyboard (state, &key); } } static void QZ_DoModifiers (unsigned int newMods) { const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ; int i; int bit; SDL_keysym key; key.scancode = 0; key.sym = SDLK_UNKNOWN; key.unicode = 0; key.mod = KMOD_NONE; /* Iterate through the bits, testing each against the current modifiers */ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int currentMask, newMask; currentMask = currentMods & bit; newMask = newMods & bit; if ( currentMask && currentMask != newMask ) { /* modifier up event */ key.sym = mapping[i]; /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) SDL_PrivateKeyboard (SDL_PRESSED, &key); SDL_PrivateKeyboard (SDL_RELEASED, &key); } else if ( newMask && currentMask != newMask ) { /* modifier down event */ key.sym = mapping[i]; SDL_PrivateKeyboard (SDL_PRESSED, &key); /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) SDL_PrivateKeyboard (SDL_RELEASED, &key); } } currentMods = newMods; } static void QZ_DoActivate (_THIS) { inForeground = YES; /* Regrab the mouse */ if (currentGrabMode == SDL_GRAB_ON) { QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); CGAssociateMouseAndMouseCursorPosition (0); } /* Hide the mouse cursor if inside the app window */ if (!QZ_cursor_visible) { HideCursor (); } SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); } static void QZ_DoDeactivate (_THIS) { inForeground = NO; /* Ungrab mouse if it is grabbed */ if (currentGrabMode == SDL_GRAB_ON) { CGAssociateMouseAndMouseCursorPosition (1); } /* Show the mouse cursor */ if (!QZ_cursor_visible) { ShowCursor (); } SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS); } static void QZ_PumpEvents (_THIS) { static NSPoint lastMouse; NSPoint mouse, saveMouse; Point qdMouse; CGMouseDelta dx, dy; NSDate *distantPast; NSEvent *event; NSRect winRect; NSRect titleBarRect; NSAutoreleasePool *pool; pool = [ [ NSAutoreleasePool alloc ] init ]; distantPast = [ NSDate distantPast ]; winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w, SDL_VideoSurface->h + 22 ); if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */ /* 1/2 second after a warp, the mouse cannot move (don't ask me why) */ /* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */ if (! warp_flag) { GetGlobalMouse (&qdMouse); /* use Carbon since [ NSEvent mouseLocation ] is broken */ mouse = NSMakePoint (qdMouse.h, qdMouse.v); saveMouse = mouse; if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) { QZ_PrivateCGToSDL (this, &mouse); if (inForeground && NSPointInRect (mouse, winRect)) { //printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y); SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y); } } lastMouse = saveMouse; } } /* accumulate any mouse events into one SDL mouse event */ dx = 0; dy = 0; do { /* Poll for an event. This will not block */ event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast inMode: NSDefaultRunLoopMode dequeue:YES ]; if (event != nil) { unsigned int type; BOOL isForGameWin; #define DO_MOUSE_DOWN(button, sendToWindow) do { \ if ( inForeground ) { \ if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \ NSPointInRect([event locationInWindow], winRect) ) \ SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \ } \ else { \ QZ_DoActivate (this); \ } \ [ NSApp sendEvent:event ]; \ } while(0) #define DO_MOUSE_UP(button, sendToWindow) do { \ if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \ !NSPointInRect([event locationInWindow], titleBarRect) ) \ SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \ [ NSApp sendEvent:event ]; \ } while(0) type = [ event type ]; isForGameWin = (qz_window == [ event window ]); switch (type) { case NSLeftMouseDown: if ( NSCommandKeyMask & currentMods ) { last_virtual_button = 3; DO_MOUSE_DOWN (3, 0); } else if ( NSAlternateKeyMask & currentMods ) { last_virtual_button = 2; DO_MOUSE_DOWN (2, 0); } else { DO_MOUSE_DOWN (1, 1); } break; case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break; case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break; case NSLeftMouseUp: if ( last_virtual_button != 0 ) { DO_MOUSE_UP (last_virtual_button, 0); last_virtual_button = 0; } else { DO_MOUSE_UP (1, 1); } break; case NSOtherMouseUp: DO_MOUSE_UP (2, 0); break; case NSRightMouseUp: DO_MOUSE_UP (3, 0); break; case NSSystemDefined: //if ([event subtype] == 7) { // unsigned int buttons; // up to 32 mouse button states! // buttons = [ event data2 ]; //} break; case NSLeftMouseDragged: case NSRightMouseDragged: case 27: case NSMouseMoved: if (currentGrabMode == SDL_GRAB_ON) { /** * If input is grabbed, we'll wing it and try to send some mouse * moved events with CGGetLastMouseDelta(). Not optimal, but better * than nothing. **/ CGMouseDelta dx1, dy1; CGGetLastMouseDelta (&dx1, &dy1); dx += dx1; dy += dy1; } else if (warp_flag) { Uint32 ticks; ticks = SDL_GetTicks(); if (ticks - warp_ticks < 150) { CGMouseDelta dx1, dy1; CGGetLastMouseDelta (&dx1, &dy1); dx += dx1; dy += dy1; } else { warp_flag = 0; } } break; case NSScrollWheel: { if (NSPointInRect([ event locationInWindow ], winRect)) { float dy; dy = [ event deltaY ]; if ( dy > 0.0 ) /* Scroll up */ SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0); else /* Scroll down */ SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0); } } break; case NSKeyUp: QZ_DoKey (SDL_RELEASED, event); break; case NSKeyDown: QZ_DoKey (SDL_PRESSED, event); break; case NSFlagsChanged: QZ_DoModifiers( [ event modifierFlags ] ); break; case NSAppKitDefined: switch ( [ event subtype ] ) { case NSApplicationActivatedEventType: QZ_DoActivate (this); break; case NSApplicationDeactivatedEventType: QZ_DoDeactivate (this); break; } [ NSApp sendEvent:event ]; break; /* case NSApplicationDefined: break; */ /* case NSPeriodic: break; */ /* case NSCursorUpdate: break; */ default: [ NSApp sendEvent:event ]; } } } while (event != nil); /* check for accumulated mouse events */ if (dx != 0 || dy != 0) SDL_PrivateMouseMotion (0, 1, dx, dy); [ pool release ]; }