Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 5144:31e7f523ab3d
Making the API simpler, texture color and alpha modulation are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 23:37:30 -0800 |
parents | e743b9c3f6d6 |
children | c8e049de174c |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 |
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30 /* SDL surface based renderer implementation */ |
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31 |
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32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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33 Uint32 flags); |
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34 static int SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, |
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35 const SDL_Point * points, int count); |
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36 static int SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, |
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37 const SDL_Point * points, int count); |
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38 static int SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, |
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39 const SDL_Rect ** rects, int count); |
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40 static int SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, |
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41 const SDL_Rect ** rects, int count); |
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42 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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43 SDL_Texture * texture, |
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44 const SDL_Rect * srcrect, |
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45 const SDL_Rect * dstrect); |
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46 static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, |
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47 const SDL_Rect * rect, |
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48 Uint32 format, |
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49 void * pixels, int pitch); |
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50 static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, |
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51 const SDL_Rect * rect, |
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52 Uint32 format, |
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53 const void * pixels, int pitch); |
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54 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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55 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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56 |
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57 |
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58 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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59 SDL_DUMMY_CreateRenderer, |
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60 { |
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61 "dummy", |
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62 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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63 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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64 SDL_RENDERER_PRESENTDISCARD), |
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65 } |
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66 }; |
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67 |
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68 typedef struct |
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69 { |
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70 int current_screen; |
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71 SDL_Surface *screens[3]; |
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72 } SDL_DUMMY_RenderData; |
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73 |
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74 SDL_Renderer * |
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75 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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76 { |
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77 SDL_VideoDisplay *display = window->display; |
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78 SDL_DisplayMode *displayMode = &display->current_mode; |
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79 SDL_Renderer *renderer; |
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80 SDL_DUMMY_RenderData *data; |
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81 int i, n; |
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82 int bpp; |
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83 Uint32 Rmask, Gmask, Bmask, Amask; |
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84 |
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85 if (!SDL_PixelFormatEnumToMasks |
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86 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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87 SDL_SetError("Unknown display format"); |
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88 return NULL; |
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89 } |
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90 |
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91 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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92 if (!renderer) { |
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93 SDL_OutOfMemory(); |
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94 return NULL; |
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95 } |
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96 |
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97 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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98 if (!data) { |
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99 SDL_DUMMY_DestroyRenderer(renderer); |
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100 SDL_OutOfMemory(); |
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101 return NULL; |
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102 } |
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103 SDL_zerop(data); |
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104 |
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105 renderer->RenderDrawPoints = SDL_DUMMY_RenderDrawPoints; |
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106 renderer->RenderDrawLines = SDL_DUMMY_RenderDrawLines; |
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107 renderer->RenderDrawRects = SDL_DUMMY_RenderDrawRects; |
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108 renderer->RenderFillRects = SDL_DUMMY_RenderFillRects; |
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109 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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110 renderer->RenderReadPixels = SDL_DUMMY_RenderReadPixels; |
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Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
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111 renderer->RenderWritePixels = SDL_DUMMY_RenderWritePixels; |
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112 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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113 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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Exported the software renderer texture functions to make easier to create
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114 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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115 renderer->info.flags = 0; |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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116 renderer->window = window; |
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117 renderer->driverdata = data; |
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118 Setup_SoftwareRenderer(renderer); |
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119 |
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120 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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121 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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122 n = 2; |
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123 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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124 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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125 n = 3; |
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126 } else { |
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127 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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128 n = 1; |
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129 } |
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130 for (i = 0; i < n; ++i) { |
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131 data->screens[i] = |
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132 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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133 Bmask, Amask); |
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134 if (!data->screens[i]) { |
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135 SDL_DUMMY_DestroyRenderer(renderer); |
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136 return NULL; |
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137 } |
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138 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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139 } |
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140 data->current_screen = 0; |
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141 |
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142 return renderer; |
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143 } |
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144 |
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145 static int |
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146 SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, |
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147 const SDL_Point * points, int count) |
2901 | 148 { |
149 SDL_DUMMY_RenderData *data = | |
150 (SDL_DUMMY_RenderData *) renderer->driverdata; | |
151 SDL_Surface *target = data->screens[data->current_screen]; | |
152 | |
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153 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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154 Uint32 color = SDL_MapRGBA(target->format, |
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155 renderer->r, renderer->g, renderer->b, |
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156 renderer->a); |
2901 | 157 |
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158 return SDL_DrawPoints(target, points, count, color); |
2901 | 159 } else { |
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160 return SDL_BlendPoints(target, points, count, renderer->blendMode, |
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161 renderer->r, renderer->g, renderer->b, |
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162 renderer->a); |
2901 | 163 } |
164 } | |
165 | |
166 static int | |
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167 SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, |
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168 const SDL_Point * points, int count) |
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169 { |
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170 SDL_DUMMY_RenderData *data = |
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171 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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172 SDL_Surface *target = data->screens[data->current_screen]; |
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173 |
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174 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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175 Uint32 color = SDL_MapRGBA(target->format, |
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176 renderer->r, renderer->g, renderer->b, |
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177 renderer->a); |
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178 |
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179 return SDL_DrawLines(target, points, count, color); |
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180 } else { |
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181 return SDL_BlendLines(target, points, count, renderer->blendMode, |
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182 renderer->r, renderer->g, renderer->b, |
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183 renderer->a); |
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184 } |
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185 } |
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186 |
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187 static int |
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188 SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
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189 int count) |
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190 { |
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191 SDL_DUMMY_RenderData *data = |
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192 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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193 SDL_Surface *target = data->screens[data->current_screen]; |
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194 |
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195 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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196 Uint32 color = SDL_MapRGBA(target->format, |
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197 renderer->r, renderer->g, renderer->b, |
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198 renderer->a); |
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199 |
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200 return SDL_DrawRects(target, rects, count, color); |
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201 } else { |
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202 return SDL_BlendRects(target, rects, count, |
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203 renderer->blendMode, |
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204 renderer->r, renderer->g, renderer->b, |
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205 renderer->a); |
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206 } |
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207 } |
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208 |
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209 static int |
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210 SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
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211 int count) |
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212 { |
1912
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Setting up the OpenGL support
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213 SDL_DUMMY_RenderData *data = |
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Setting up the OpenGL support
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214 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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215 SDL_Surface *target = data->screens[data->current_screen]; |
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216 |
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217 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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218 Uint32 color = SDL_MapRGBA(target->format, |
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219 renderer->r, renderer->g, renderer->b, |
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220 renderer->a); |
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221 |
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222 return SDL_FillRects(target, rects, count, color); |
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223 } else { |
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224 return SDL_BlendFillRects(target, rects, count, |
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225 renderer->blendMode, |
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226 renderer->r, renderer->g, renderer->b, |
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227 renderer->a); |
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228 } |
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229 } |
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230 |
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231 static int |
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232 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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233 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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234 { |
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235 SDL_DUMMY_RenderData *data = |
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236 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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237 SDL_Window *window = renderer->window; |
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238 SDL_VideoDisplay *display = window->display; |
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239 |
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240 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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241 SDL_Surface *target = data->screens[data->current_screen]; |
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242 void *pixels = |
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243 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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244 dstrect->x * target->format->BytesPerPixel; |
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245 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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246 srcrect, display->current_mode.format, |
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247 dstrect->w, dstrect->h, pixels, |
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248 target->pitch); |
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249 } else { |
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250 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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251 SDL_Surface *target = data->screens[data->current_screen]; |
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252 SDL_Rect real_srcrect = *srcrect; |
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253 SDL_Rect real_dstrect = *dstrect; |
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254 |
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255 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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256 } |
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257 } |
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258 |
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259 static int |
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260 SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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261 Uint32 format, void * pixels, int pitch) |
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262 { |
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263 SDL_DUMMY_RenderData *data = |
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264 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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265 SDL_Window *window = renderer->window; |
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266 SDL_VideoDisplay *display = window->display; |
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267 SDL_Surface *screen = data->screens[data->current_screen]; |
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268 Uint32 screen_format = display->current_mode.format; |
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269 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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270 rect->y * screen->pitch + |
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271 rect->x * screen->format->BytesPerPixel; |
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272 int screen_pitch = screen->pitch; |
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273 |
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274 return SDL_ConvertPixels(rect->w, rect->h, |
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275 screen_format, screen_pixels, screen_pitch, |
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276 format, pixels, pitch); |
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277 } |
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278 |
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279 static int |
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280 SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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281 Uint32 format, const void * pixels, int pitch) |
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282 { |
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283 SDL_DUMMY_RenderData *data = |
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284 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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285 SDL_Window *window = renderer->window; |
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286 SDL_VideoDisplay *display = window->display; |
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287 SDL_Surface *screen = data->screens[data->current_screen]; |
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288 Uint32 screen_format = display->current_mode.format; |
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289 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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290 rect->y * screen->pitch + |
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291 rect->x * screen->format->BytesPerPixel; |
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292 int screen_pitch = screen->pitch; |
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293 |
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294 return SDL_ConvertPixels(rect->w, rect->h, |
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295 format, pixels, pitch, |
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296 screen_format, screen_pixels, screen_pitch); |
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297 } |
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298 |
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299 static void |
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300 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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301 { |
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302 static int frame_number; |
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303 SDL_DUMMY_RenderData *data = |
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304 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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305 |
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306 /* Send the data to the display */ |
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307 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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308 char file[128]; |
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309 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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310 renderer->window->id, ++frame_number); |
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311 SDL_SaveBMP(data->screens[data->current_screen], file); |
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312 } |
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313 |
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314 /* Update the flipping chain, if any */ |
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315 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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316 data->current_screen = (data->current_screen + 1) % 2; |
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317 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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318 data->current_screen = (data->current_screen + 1) % 3; |
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319 } |
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320 } |
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321 |
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322 static void |
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323 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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324 { |
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325 SDL_DUMMY_RenderData *data = |
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326 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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327 int i; |
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328 |
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329 if (data) { |
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330 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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331 if (data->screens[i]) { |
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332 SDL_FreeSurface(data->screens[i]); |
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333 } |
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334 } |
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335 SDL_free(data); |
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336 } |
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337 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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338 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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339 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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340 /* vi: set ts=4 sw=4 expandtab: */ |