diff src/video/dummy/SDL_nullrender.c @ 5143:e743b9c3f6d6

Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 31 Jan 2011 23:23:57 -0800
parents f7b03b6838cb
children c8e049de174c
line wrap: on
line diff
--- a/src/video/dummy/SDL_nullrender.c	Mon Jan 31 22:53:45 2011 -0800
+++ b/src/video/dummy/SDL_nullrender.c	Mon Jan 31 23:23:57 2011 -0800
@@ -150,8 +150,7 @@
         (SDL_DUMMY_RenderData *) renderer->driverdata;
     SDL_Surface *target = data->screens[data->current_screen];
 
-    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
-        renderer->blendMode == SDL_BLENDMODE_MASK) {
+    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
         Uint32 color = SDL_MapRGBA(target->format,
                                    renderer->r, renderer->g, renderer->b,
                                    renderer->a);
@@ -172,8 +171,7 @@
         (SDL_DUMMY_RenderData *) renderer->driverdata;
     SDL_Surface *target = data->screens[data->current_screen];
 
-    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
-        renderer->blendMode == SDL_BLENDMODE_MASK) {
+    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
         Uint32 color = SDL_MapRGBA(target->format,
                                    renderer->r, renderer->g, renderer->b,
                                    renderer->a);
@@ -194,8 +192,7 @@
         (SDL_DUMMY_RenderData *) renderer->driverdata;
     SDL_Surface *target = data->screens[data->current_screen];
 
-    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
-        renderer->blendMode == SDL_BLENDMODE_MASK) {
+    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
         Uint32 color = SDL_MapRGBA(target->format,
                                    renderer->r, renderer->g, renderer->b,
                                    renderer->a);
@@ -217,8 +214,7 @@
         (SDL_DUMMY_RenderData *) renderer->driverdata;
     SDL_Surface *target = data->screens[data->current_screen];
 
-    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
-        renderer->blendMode == SDL_BLENDMODE_MASK) {
+    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
         Uint32 color = SDL_MapRGBA(target->format,
                                    renderer->r, renderer->g, renderer->b,
                                    renderer->a);