Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 1908:e079dafea2bf
Implemented fully featured dummy renderer
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 15 Jul 2006 19:29:42 +0000 |
parents | 06c27a737b7a |
children | 8d384b647307 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 |
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28 |
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29 /* SDL surface based renderer implementation */ |
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30 |
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31 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags); |
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32 static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, |
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33 SDL_Texture * texture); |
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34 static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, |
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35 SDL_Texture * texture, void **pixels, |
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36 int *pitch); |
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37 static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, |
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38 SDL_Texture * texture, |
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39 const SDL_Color * colors, int firstcolor, |
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40 int ncolors); |
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41 static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, |
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42 SDL_Texture * texture, SDL_Color * colors, |
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43 int firstcolor, int ncolors); |
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44 static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, |
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45 SDL_Texture * texture, const SDL_Rect * rect, |
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46 const void *pixels, int pitch); |
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47 static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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48 const SDL_Rect * rect, int markDirty, |
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49 void **pixels, int *pitch); |
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50 static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, |
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51 SDL_Texture * texture); |
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52 static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, |
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53 SDL_Texture * texture, int numrects, |
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54 const SDL_Rect * rects); |
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55 static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer, |
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56 SDL_Texture * texture); |
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57 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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58 Uint32 color); |
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59 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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60 const SDL_Rect * srcrect, |
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61 const SDL_Rect * dstrect, int blendMode, |
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62 int scaleMode); |
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63 static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, |
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64 const SDL_Rect * rect, void *pixels, |
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65 int pitch); |
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66 static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, |
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67 const SDL_Rect * rect, const void *pixels, |
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68 int pitch); |
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69 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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70 static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, |
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71 SDL_Texture * texture); |
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72 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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73 |
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74 |
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75 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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76 SDL_DUMMY_CreateRenderer, |
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77 { |
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78 "dummy", |
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79 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
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80 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
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81 SDL_Renderer_PresentDiscard), |
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82 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
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83 SDL_TextureBlendMode_Blend), |
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84 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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85 11, |
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86 { |
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87 SDL_PixelFormat_Index8, |
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88 SDL_PixelFormat_RGB555, |
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89 SDL_PixelFormat_RGB565, |
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90 SDL_PixelFormat_RGB888, |
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91 SDL_PixelFormat_BGR888, |
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92 SDL_PixelFormat_ARGB8888, |
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93 SDL_PixelFormat_RGBA8888, |
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94 SDL_PixelFormat_ABGR8888, |
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95 SDL_PixelFormat_BGRA8888, |
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96 SDL_PixelFormat_YUY2, |
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97 SDL_PixelFormat_UYVY}, |
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98 0, |
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99 0} |
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100 }; |
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101 |
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102 typedef struct |
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103 { |
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104 int current_screen; |
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105 SDL_Surface *screens[3]; |
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106 } SDL_DUMMY_RenderData; |
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107 |
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108 SDL_Renderer * |
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109 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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110 { |
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111 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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112 SDL_DisplayMode *displayMode = &display->current_mode; |
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113 SDL_Renderer *renderer; |
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114 SDL_DUMMY_RenderData *data; |
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115 int i, n; |
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116 int bpp; |
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117 Uint32 Rmask, Gmask, Bmask, Amask; |
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118 |
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119 if (!SDL_PixelFormatEnumToMasks |
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120 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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121 SDL_SetError("Unknown display format"); |
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122 return NULL; |
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123 } |
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124 |
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125 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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126 if (!renderer) { |
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127 SDL_OutOfMemory(); |
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128 return NULL; |
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129 } |
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130 |
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131 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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132 if (!data) { |
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133 SDL_DUMMY_DestroyRenderer(renderer); |
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134 SDL_OutOfMemory(); |
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135 return NULL; |
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136 } |
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137 SDL_zerop(data); |
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138 |
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139 renderer->CreateTexture = SDL_DUMMY_CreateTexture; |
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140 renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels; |
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141 renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette; |
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142 renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette; |
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143 renderer->UpdateTexture = SDL_DUMMY_UpdateTexture; |
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144 renderer->LockTexture = SDL_DUMMY_LockTexture; |
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145 renderer->UnlockTexture = SDL_DUMMY_UnlockTexture; |
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146 renderer->DirtyTexture = SDL_DUMMY_DirtyTexture; |
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147 renderer->RenderFill = SDL_DUMMY_RenderFill; |
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148 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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149 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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150 renderer->DestroyTexture = SDL_DUMMY_DestroyTexture; |
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151 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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152 renderer->info = SDL_DUMMY_RenderDriver.info; |
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153 renderer->window = window->id; |
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154 renderer->driverdata = data; |
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155 |
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156 renderer->info.flags = 0; |
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157 |
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158 if (flags & SDL_Renderer_PresentFlip2) { |
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159 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
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160 n = 2; |
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161 } else if (flags & SDL_Renderer_PresentFlip3) { |
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162 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
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163 n = 3; |
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164 } else { |
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165 renderer->info.flags |= SDL_Renderer_PresentCopy; |
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166 n = 1; |
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167 } |
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168 for (i = 0; i < n; ++i) { |
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169 data->screens[i] = |
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170 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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171 Bmask, Amask); |
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172 if (!data->screens[i]) { |
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173 SDL_DUMMY_DestroyRenderer(renderer); |
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174 return NULL; |
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175 } |
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176 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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177 } |
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178 data->current_screen = 0; |
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179 |
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180 return renderer; |
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181 } |
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182 |
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183 static int |
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184 SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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185 { |
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186 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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187 texture->driverdata = SDL_SW_CreateYUVTexture(texture); |
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188 } else { |
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189 int bpp; |
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190 Uint32 Rmask, Gmask, Bmask, Amask; |
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191 |
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192 if (!SDL_PixelFormatEnumToMasks |
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193 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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194 SDL_SetError("Unknown texture format"); |
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195 return -1; |
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196 } |
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197 |
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198 texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); |
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199 } |
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200 |
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201 if (!texture->driverdata) { |
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202 return -1; |
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203 } |
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204 return 0; |
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205 } |
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206 |
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207 static int |
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208 SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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209 void **pixels, int *pitch) |
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210 { |
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211 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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212 return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->driverdata, pixels, pitch); |
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213 } else { |
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214 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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215 |
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216 *pixels = surface->pixels; |
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217 *pitch = surface->pitch; |
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218 return 0; |
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219 } |
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220 } |
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221 |
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222 static int |
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223 SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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224 const SDL_Color * colors, int firstcolor, |
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225 int ncolors) |
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226 { |
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227 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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228 SDL_SetError("YUV textures don't have a palette"); |
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229 return -1; |
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230 } else { |
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231 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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232 |
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233 return SDL_SetPaletteColors(surface->format->palette, colors, |
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234 firstcolor, ncolors); |
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235 } |
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236 } |
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237 |
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238 static int |
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239 SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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240 SDL_Color * colors, int firstcolor, int ncolors) |
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241 { |
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242 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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243 SDL_SetError("YUV textures don't have a palette"); |
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244 return -1; |
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245 } else { |
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246 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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247 |
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248 SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], |
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249 ncolors * sizeof(*colors)); |
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250 return 0; |
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251 } |
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252 } |
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253 |
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254 static int |
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255 SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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256 const SDL_Rect * rect, const void *pixels, int pitch) |
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257 { |
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258 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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259 return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> |
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260 driverdata, rect, pixels, pitch); |
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261 } else { |
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262 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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263 Uint8 *src, *dst; |
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264 int row; |
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265 size_t length; |
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266 |
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267 src = (Uint8 *) pixels; |
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268 dst = |
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269 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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270 rect->x * surface->format->BytesPerPixel; |
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271 length = rect->w * surface->format->BytesPerPixel; |
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272 for (row = 0; row < rect->h; ++row) { |
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273 SDL_memcpy(dst, src, length); |
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274 src += pitch; |
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275 dst += surface->pitch; |
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276 } |
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277 return 0; |
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278 } |
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279 } |
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280 |
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281 static int |
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282 SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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283 const SDL_Rect * rect, int markDirty, void **pixels, |
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284 int *pitch) |
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285 { |
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286 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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287 return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> |
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288 driverdata, rect, markDirty, pixels, |
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289 pitch); |
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290 } else { |
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291 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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292 |
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293 *pixels = |
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294 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
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295 rect->x * surface->format->BytesPerPixel); |
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296 *pitch = surface->pitch; |
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297 return 0; |
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298 } |
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299 } |
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300 |
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301 static void |
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302 SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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303 { |
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304 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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305 SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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306 } |
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307 } |
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308 |
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309 static void |
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310 SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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311 int numrects, const SDL_Rect * rects) |
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312 { |
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313 } |
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314 |
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315 static int |
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316 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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317 Uint32 color) |
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318 { |
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319 SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; |
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320 SDL_Surface *target = data->screens[data->current_screen]; |
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321 SDL_Rect real_rect = *rect; |
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322 Uint8 r, g, b, a; |
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323 |
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324 a = (Uint8) ((color >> 24) & 0xFF); |
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325 r = (Uint8) ((color >> 16) & 0xFF); |
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326 g = (Uint8) ((color >> 8) & 0xFF); |
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327 b = (Uint8) (color & 0xFF); |
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328 color = SDL_MapRGBA(target->format, r, g, b, a); |
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329 |
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330 return SDL_FillRect(target, &real_rect, color); |
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331 } |
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332 |
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333 static int |
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334 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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335 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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336 int blendMode, int scaleMode) |
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337 { |
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338 SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; |
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339 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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340 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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341 |
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342 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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343 SDL_Surface *target = data->screens[data->current_screen]; |
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344 void *pixels = |
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345 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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346 dstrect->x * target->format->BytesPerPixel; |
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347 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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348 srcrect, display->current_mode.format, |
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349 dstrect->w, dstrect->h, pixels, |
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350 target->pitch); |
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351 } else { |
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352 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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353 SDL_Surface *target = data->screens[data->current_screen]; |
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354 SDL_Rect real_srcrect = *srcrect; |
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355 SDL_Rect real_dstrect = *dstrect; |
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356 |
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357 if (blendMode & |
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358 (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { |
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359 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
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360 } else { |
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361 SDL_SetAlpha(surface, 0, 0); |
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362 } |
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363 if (scaleMode != SDL_TextureScaleMode_None && |
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364 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { |
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365 return SDL_SoftStretch(surface, &real_srcrect, target, &real_dstrect); |
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366 } else { |
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367 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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368 } |
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369 } |
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370 } |
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371 |
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372 static void |
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373 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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374 { |
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375 static int frame_number; |
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376 SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; |
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377 |
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378 /* Send the data to the display */ |
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379 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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380 char file[128]; |
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381 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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382 renderer->window, ++frame_number); |
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383 SDL_SaveBMP(data->screens[data->current_screen], file); |
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384 } |
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385 |
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386 /* Update the flipping chain, if any */ |
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387 if (renderer->info.flags & SDL_Renderer_PresentFlip2) { |
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388 data->current_screen = (data->current_screen + 1) % 2; |
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389 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { |
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390 data->current_screen = (data->current_screen + 1) % 3; |
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391 } |
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392 } |
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393 |
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394 static void |
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395 SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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396 { |
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397 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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398 SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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399 } else { |
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400 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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401 |
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402 SDL_FreeSurface(surface); |
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403 } |
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404 } |
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405 |
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406 static void |
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407 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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408 { |
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409 SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; |
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410 int i; |
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411 |
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412 if (data) { |
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413 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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414 if (data->screens[i]) { |
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415 SDL_FreeSurface(data->screens[i]); |
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416 } |
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417 } |
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418 SDL_free(data); |
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419 } |
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420 SDL_free(renderer); |
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421 } |
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422 |
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423 /* vi: set ts=4 sw=4 expandtab: */ |