Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_renderer_sw.c @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | fb424691cfc7 |
children | 657543cc92f9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "../SDL_sysrender.h" |
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25 #include "../../video/SDL_pixels_c.h" |
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26 |
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27 |
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28 /* SDL surface based renderer implementation */ |
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29 |
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30 static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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31 static void SW_WindowEvent(SDL_Renderer * renderer, |
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32 const SDL_WindowEvent *event); |
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33 static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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34 static int SW_SetTextureColorMod(SDL_Renderer * renderer, |
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35 SDL_Texture * texture); |
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36 static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, |
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37 SDL_Texture * texture); |
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38 static int SW_SetTextureBlendMode(SDL_Renderer * renderer, |
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39 SDL_Texture * texture); |
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40 static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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41 const SDL_Rect * rect, const void *pixels, |
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42 int pitch); |
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43 static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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44 const SDL_Rect * rect, void **pixels, int *pitch); |
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45 static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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46 static int SW_RenderDrawPoints(SDL_Renderer * renderer, |
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47 const SDL_Point * points, int count); |
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48 static int SW_RenderDrawLines(SDL_Renderer * renderer, |
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49 const SDL_Point * points, int count); |
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50 static int SW_RenderFillRects(SDL_Renderer * renderer, |
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51 const SDL_Rect ** rects, int count); |
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52 static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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53 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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54 static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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55 Uint32 format, void * pixels, int pitch); |
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56 static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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57 Uint32 format, const void * pixels, int pitch); |
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58 static void SW_RenderPresent(SDL_Renderer * renderer); |
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59 static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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60 static void SW_DestroyRenderer(SDL_Renderer * renderer); |
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61 |
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62 |
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63 SDL_RenderDriver SW_RenderDriver = { |
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64 SW_CreateRenderer, |
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65 { |
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66 "software", |
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67 (SDL_RENDERER_PRESENTVSYNC), |
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68 8, |
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69 { |
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70 SDL_PIXELFORMAT_RGB555, |
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71 SDL_PIXELFORMAT_RGB565, |
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72 SDL_PIXELFORMAT_RGB888, |
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73 SDL_PIXELFORMAT_BGR888, |
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74 SDL_PIXELFORMAT_ARGB8888, |
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75 SDL_PIXELFORMAT_RGBA8888, |
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76 SDL_PIXELFORMAT_ABGR8888, |
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77 SDL_PIXELFORMAT_BGRA8888 |
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78 }, |
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79 0, |
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80 0} |
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81 }; |
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82 |
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83 typedef struct |
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84 { |
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85 Uint32 format; |
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86 SDL_bool updateSize; |
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87 SDL_Texture *texture; |
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88 SDL_Surface surface; |
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89 SDL_Renderer *renderer; |
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90 } SW_RenderData; |
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91 |
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92 static SDL_Texture * |
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93 CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h) |
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94 { |
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95 SDL_Texture *texture; |
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96 |
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97 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); |
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98 if (!texture) { |
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99 SDL_OutOfMemory(); |
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100 return NULL; |
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101 } |
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102 |
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103 texture->format = format; |
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104 texture->access = SDL_TEXTUREACCESS_STREAMING; |
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105 texture->w = w; |
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106 texture->h = h; |
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107 texture->renderer = renderer; |
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108 |
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109 if (renderer->CreateTexture(renderer, texture) < 0) { |
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110 SDL_free(texture); |
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111 return NULL; |
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112 } |
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113 return texture; |
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114 } |
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115 |
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116 static void |
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117 DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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118 { |
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119 renderer->DestroyTexture(renderer, texture); |
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120 SDL_free(texture); |
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121 } |
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122 |
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123 SDL_Renderer * |
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124 SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
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125 { |
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126 SDL_Renderer *renderer; |
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127 SW_RenderData *data; |
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128 int i; |
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129 int w, h; |
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130 Uint32 format; |
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131 int bpp; |
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132 Uint32 Rmask, Gmask, Bmask, Amask; |
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133 Uint32 renderer_flags; |
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134 const char *desired_driver; |
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135 |
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136 format = SDL_GetWindowPixelFormat(window); |
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137 if (!SDL_PixelFormatEnumToMasks |
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138 (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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139 SDL_SetError("Unknown display format"); |
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140 return NULL; |
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141 } |
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142 |
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143 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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144 if (!renderer) { |
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145 SDL_OutOfMemory(); |
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146 return NULL; |
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147 } |
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148 |
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149 data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); |
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150 if (!data) { |
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151 SW_DestroyRenderer(renderer); |
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152 SDL_OutOfMemory(); |
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153 return NULL; |
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154 } |
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155 renderer->WindowEvent = SW_WindowEvent; |
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156 renderer->CreateTexture = SW_CreateTexture; |
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157 renderer->SetTextureColorMod = SW_SetTextureColorMod; |
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158 renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; |
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159 renderer->SetTextureBlendMode = SW_SetTextureBlendMode; |
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160 renderer->UpdateTexture = SW_UpdateTexture; |
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161 renderer->LockTexture = SW_LockTexture; |
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162 renderer->UnlockTexture = SW_UnlockTexture; |
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163 renderer->DestroyTexture = SW_DestroyTexture; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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164 renderer->RenderDrawPoints = SW_RenderDrawPoints; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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165 renderer->RenderDrawLines = SW_RenderDrawLines; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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166 renderer->RenderFillRects = SW_RenderFillRects; |
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167 renderer->RenderCopy = SW_RenderCopy; |
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Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
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168 renderer->RenderReadPixels = SW_RenderReadPixels; |
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169 renderer->RenderWritePixels = SW_RenderWritePixels; |
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170 renderer->RenderPresent = SW_RenderPresent; |
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171 renderer->DestroyRenderer = SW_DestroyRenderer; |
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172 renderer->info = SW_RenderDriver.info; |
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Exported the software renderer texture functions to make easier to create
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173 renderer->info.flags = 0; |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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174 renderer->window = window; |
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175 renderer->driverdata = data; |
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176 |
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177 data->format = format; |
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178 |
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179 /* Find a render driver that we can use to display data */ |
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Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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180 renderer_flags = 0; |
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181 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
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182 renderer_flags |= SDL_RENDERER_PRESENTVSYNC; |
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183 } |
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184 desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER"); |
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185 for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) { |
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186 SDL_RendererInfo info; |
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187 SDL_GetRenderDriverInfo(i, &info); |
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188 if (SDL_strcmp(info.name, SW_RenderDriver.info.name) == 0) { |
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189 continue; |
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190 } |
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191 if (desired_driver |
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192 && SDL_strcasecmp(desired_driver, info.name) != 0) { |
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193 continue; |
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194 } |
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195 data->renderer = SDL_CreateRenderer(window, i, renderer_flags); |
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196 if (data->renderer) { |
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197 break; |
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198 } |
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199 } |
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200 if (i == SDL_GetNumRenderDrivers()) { |
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201 SW_DestroyRenderer(renderer); |
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202 SDL_SetError("Couldn't find display render driver"); |
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203 return NULL; |
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204 } |
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205 if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { |
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206 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
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207 } |
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208 |
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209 /* Create the textures we'll use for display */ |
5159
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Made it possible to create a texture of any format, even if not supported by the renderer.
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210 SDL_GetWindowSize(window, &w, &h); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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211 data->texture = CreateTexture(data->renderer, data->format, w, h); |
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Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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212 if (!data->texture) { |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
213 SW_DestroyRenderer(renderer); |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
214 return NULL; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
215 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
216 |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
217 /* Create a surface we'll use for rendering */ |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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changeset
|
218 data->surface.flags = SDL_PREALLOC; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
219 data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
220 if (!data->surface.format) { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
221 SW_DestroyRenderer(renderer); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
222 return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
223 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
224 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
225 return renderer; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
226 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
227 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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|
228 static SDL_Texture * |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
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diff
changeset
|
229 SW_ActivateRenderer(SDL_Renderer * renderer) |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
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diff
changeset
|
230 { |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
231 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3599
diff
changeset
|
232 SDL_Window *window = renderer->window; |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
233 |
1972
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
234 if (data->updateSize) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
235 /* Recreate the textures for the new window size */ |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
236 int w, h; |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
237 if (data->texture) { |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
238 DestroyTexture(data->renderer, data->texture); |
1972
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
239 } |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
240 SDL_GetWindowSize(window, &w, &h); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
241 data->texture = CreateTexture(data->renderer, data->format, w, h); |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
242 if (data->texture) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
243 data->updateSize = SDL_FALSE; |
1972
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
244 } |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
245 } |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
246 return data->texture; |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
247 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
248 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
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changeset
|
249 static void |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
250 SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
251 { |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
252 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
253 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
254 if (event->event == SDL_WINDOWEVENT_RESIZED) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
255 data->updateSize = SDL_TRUE; |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
256 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
257 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
258 |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
259 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
260 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
261 { |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
262 int bpp; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
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changeset
|
263 Uint32 Rmask, Gmask, Bmask, Amask; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
264 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
265 if (!SDL_PixelFormatEnumToMasks |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
266 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
267 SDL_SetError("Unknown texture format"); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
268 return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
269 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
270 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
271 texture->driverdata = |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
272 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
273 Bmask, Amask); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
274 SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
275 texture->b); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
276 SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
277 SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
278 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
279 if (texture->access == SDL_TEXTUREACCESS_STATIC) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
280 SDL_SetSurfaceRLE(texture->driverdata, 1); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
281 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
282 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
283 if (!texture->driverdata) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
284 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
285 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
286 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
287 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
288 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
289 static int |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
290 SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
291 { |
2267
c785543d1843
Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents:
2262
diff
changeset
|
292 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c785543d1843
Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents:
2262
diff
changeset
|
293 return SDL_SetSurfaceColorMod(surface, texture->r, texture->g, |
c785543d1843
Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents:
2262
diff
changeset
|
294 texture->b); |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
295 } |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
296 |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
297 static int |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
298 SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
299 { |
2267
c785543d1843
Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents:
2262
diff
changeset
|
300 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c785543d1843
Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents:
2262
diff
changeset
|
301 return SDL_SetSurfaceAlphaMod(surface, texture->a); |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
302 } |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
303 |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
304 static int |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
305 SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
306 { |
2267
c785543d1843
Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents:
2262
diff
changeset
|
307 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c785543d1843
Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
parents:
2262
diff
changeset
|
308 return SDL_SetSurfaceBlendMode(surface, texture->blendMode); |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
309 } |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
310 |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
311 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
312 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
313 const SDL_Rect * rect, const void *pixels, int pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
314 { |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
315 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
316 Uint8 *src, *dst; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
317 int row; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
318 size_t length; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
319 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
320 src = (Uint8 *) pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
321 dst = (Uint8 *) surface->pixels + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
322 rect->y * surface->pitch + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
323 rect->x * surface->format->BytesPerPixel; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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324 length = rect->w * surface->format->BytesPerPixel; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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325 for (row = 0; row < rect->h; ++row) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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326 SDL_memcpy(dst, src, length); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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327 src += pitch; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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328 dst += surface->pitch; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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329 } |
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330 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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331 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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332 |
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333 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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334 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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335 const SDL_Rect * rect, void **pixels, int *pitch) |
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336 { |
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337 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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338 |
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339 *pixels = |
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340 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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341 rect->x * surface->format->BytesPerPixel); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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342 *pitch = surface->pitch; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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343 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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344 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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345 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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346 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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347 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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348 { |
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349 } |
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350 |
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351 static int |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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352 SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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353 int count) |
2901 | 354 { |
355 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; | |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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356 SDL_Texture *texture = SW_ActivateRenderer(renderer); |
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Fixed clip_rect when drawing points and lines with software renderer.
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357 SDL_Rect rect; |
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358 int i; |
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359 int x, y; |
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360 int status = 0; |
2901 | 361 |
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362 if (!texture) { |
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363 return -1; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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364 } |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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365 |
3536
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366 /* Get the smallest rectangle that contains everything */ |
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367 rect.x = 0; |
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368 rect.y = 0; |
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369 rect.w = texture->w; |
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370 rect.h = texture->h; |
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371 if (!SDL_EnclosePoints(points, count, &rect, &rect)) { |
0267b8b1595c
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372 /* Nothing to draw */ |
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373 return 0; |
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374 } |
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Fixed clip_rect when drawing points and lines with software renderer.
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375 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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376 if (data->renderer->LockTexture(data->renderer, texture, &rect, |
2901 | 377 &data->surface.pixels, |
378 &data->surface.pitch) < 0) { | |
379 return -1; | |
380 } | |
381 | |
3536
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382 data->surface.clip_rect.w = data->surface.w = rect.w; |
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383 data->surface.clip_rect.h = data->surface.h = rect.h; |
2904
fa81cc1ef3d0
Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
2901
diff
changeset
|
384 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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385 /* Draw the points! */ |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
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386 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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387 Uint32 color = SDL_MapRGBA(data->surface.format, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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388 renderer->r, renderer->g, renderer->b, |
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Added interfaces for batch drawing of points, lines and rects:
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389 renderer->a); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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390 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
391 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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392 x = points[i].x - rect.x; |
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Added interfaces for batch drawing of points, lines and rects:
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393 y = points[i].y - rect.y; |
2901 | 394 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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395 status = SDL_DrawPoint(&data->surface, x, y, color); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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396 } |
2901 | 397 } else { |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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398 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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399 x = points[i].x - rect.x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
400 y = points[i].y - rect.y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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diff
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|
401 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
402 status = SDL_BlendPoint(&data->surface, x, y, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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changeset
|
403 renderer->blendMode, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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diff
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|
404 renderer->r, renderer->g, renderer->b, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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diff
changeset
|
405 renderer->a); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
406 } |
2901 | 407 } |
408 | |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
409 data->renderer->UnlockTexture(data->renderer, texture); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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diff
changeset
|
410 |
2901 | 411 return status; |
412 } | |
413 | |
414 static int | |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
415 SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
416 int count) |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
417 { |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
418 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
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|
419 SDL_Texture *texture = SW_ActivateRenderer(renderer); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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diff
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420 SDL_Rect clip, rect; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
421 int i; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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diff
changeset
|
422 int x1, y1, x2, y2; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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diff
changeset
|
423 int status = 0; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
424 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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5145
diff
changeset
|
425 if (!texture) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
426 return -1; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
427 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
428 |
3536
0267b8b1595c
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diff
changeset
|
429 /* Get the smallest rectangle that contains everything */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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|
430 clip.x = 0; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
431 clip.y = 0; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
432 clip.w = texture->w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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changeset
|
433 clip.h = texture->h; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
434 SDL_EnclosePoints(points, count, NULL, &rect); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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|
435 if (!SDL_IntersectRect(&rect, &clip, &rect)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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diff
changeset
|
436 /* Nothing to draw */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
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diff
changeset
|
437 return 0; |
2904
fa81cc1ef3d0
Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
2901
diff
changeset
|
438 } |
fa81cc1ef3d0
Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
2901
diff
changeset
|
439 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
440 if (data->renderer->LockTexture(data->renderer, texture, &rect, |
2891 | 441 &data->surface.pixels, |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
442 &data->surface.pitch) < 0) { |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
443 return -1; |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
444 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
445 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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changeset
|
446 data->surface.clip_rect.w = data->surface.w = rect.w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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parents:
3435
diff
changeset
|
447 data->surface.clip_rect.h = data->surface.h = rect.h; |
2904
fa81cc1ef3d0
Fixed clip_rect when drawing points and lines with software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
2901
diff
changeset
|
448 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
449 /* Draw the points! */ |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
450 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
451 Uint32 color = SDL_MapRGBA(data->surface.format, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
452 renderer->r, renderer->g, renderer->b, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
453 renderer->a); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
454 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
455 for (i = 1; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
456 x1 = points[i-1].x - rect.x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
457 y1 = points[i-1].y - rect.y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
458 x2 = points[i].x - rect.x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
459 y2 = points[i].y - rect.y; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
460 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
461 status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
462 } |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
463 } else { |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
464 for (i = 1; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
465 x1 = points[i-1].x - rect.x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
466 y1 = points[i-1].y - rect.y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
467 x2 = points[i].x - rect.x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
468 y2 = points[i].y - rect.y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
469 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
470 status = SDL_BlendLine(&data->surface, x1, y1, x2, y2, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
471 renderer->blendMode, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
472 renderer->r, renderer->g, renderer->b, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
473 renderer->a); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
474 } |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
475 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
476 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
477 data->renderer->UnlockTexture(data->renderer, texture); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
478 |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
479 return status; |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
480 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
481 |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
482 static int |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
483 SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
484 int count) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
485 { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
486 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
487 SDL_Texture *texture = SW_ActivateRenderer(renderer); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
488 SDL_Rect clip, rect; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
489 Uint32 color = 0; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
490 int i; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
491 int status = 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
492 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
493 if (!texture) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
494 return -1; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
495 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
496 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
497 clip.x = 0; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
498 clip.y = 0; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
499 clip.w = texture->w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
500 clip.h = texture->h; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
501 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
502 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
503 color = SDL_MapRGBA(data->surface.format, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
504 renderer->r, renderer->g, renderer->b, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
505 renderer->a); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
506 } |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
507 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
508 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
509 if (!SDL_IntersectRect(rects[i], &clip, &rect)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
510 /* Nothing to draw */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
511 continue; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
512 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
513 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
514 if (data->renderer->LockTexture(data->renderer, texture, &rect, |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
515 &data->surface.pixels, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
516 &data->surface.pitch) < 0) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
517 return -1; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
518 } |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
519 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
520 data->surface.clip_rect.w = data->surface.w = rect.w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
521 data->surface.clip_rect.h = data->surface.h = rect.h; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
522 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
523 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
524 status = SDL_FillRect(&data->surface, NULL, color); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
525 } else { |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
526 status = SDL_BlendFillRect(&data->surface, NULL, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
527 renderer->blendMode, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
528 renderer->r, renderer->g, renderer->b, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
529 renderer->a); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
530 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
531 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
532 data->renderer->UnlockTexture(data->renderer, texture); |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
533 } |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
534 return status; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
535 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
536 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
537 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
538 SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
539 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
540 { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
541 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
542 SDL_Surface *surface; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
543 SDL_Rect real_srcrect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
544 SDL_Rect real_dstrect; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
545 int status; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
546 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
547 if (!SW_ActivateRenderer(renderer)) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
548 return -1; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
549 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
550 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
551 if (data->renderer->LockTexture(data->renderer, data->texture, dstrect, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
552 &data->surface.pixels, |
2735
204be4fc2726
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
2267
diff
changeset
|
553 &data->surface.pitch) < 0) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
554 return -1; |
1897
c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org>
parents:
1895
diff
changeset
|
555 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
556 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
557 surface = (SDL_Surface *) texture->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
558 real_srcrect = *srcrect; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
559 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
560 data->surface.w = dstrect->w; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
561 data->surface.h = dstrect->h; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
562 data->surface.clip_rect.w = dstrect->w; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
563 data->surface.clip_rect.h = dstrect->h; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
564 real_dstrect = data->surface.clip_rect; |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1972
diff
changeset
|
565 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
566 status = SDL_LowerBlit(surface, &real_srcrect, &data->surface, &real_dstrect); |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
567 data->renderer->UnlockTexture(data->renderer, data->texture); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
568 return status; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
569 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
570 |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
571 static int |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
572 SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
573 Uint32 format, void * pixels, int pitch) |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
574 { |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
575 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
576 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
577 if (!SW_ActivateRenderer(renderer)) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
578 return -1; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
579 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
580 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
581 if (data->renderer->LockTexture(data->renderer, data->texture, rect, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
582 &data->surface.pixels, |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
583 &data->surface.pitch) < 0) { |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
584 return -1; |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
585 } |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
586 |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
587 SDL_ConvertPixels(rect->w, rect->h, |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
588 data->format, data->surface.pixels, data->surface.pitch, |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
589 format, pixels, pitch); |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
590 |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
591 data->renderer->UnlockTexture(data->renderer, data->texture); |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
592 return 0; |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
593 } |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
594 |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
595 static int |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
596 SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
597 Uint32 format, const void * pixels, int pitch) |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
598 { |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
599 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
600 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
601 if (!SW_ActivateRenderer(renderer)) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
602 return -1; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
603 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
604 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
605 if (data->renderer->LockTexture(data->renderer, data->texture, rect, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
606 &data->surface.pixels, |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
607 &data->surface.pitch) < 0) { |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
608 return -1; |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
609 } |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
610 |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
611 SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
612 data->format, data->surface.pixels, data->surface.pitch); |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
613 |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
614 data->renderer->UnlockTexture(data->renderer, data->texture); |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
615 return 0; |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
616 } |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3053
diff
changeset
|
617 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
618 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
619 SW_RenderPresent(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
620 { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
621 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
622 SDL_Texture *texture = SW_ActivateRenderer(renderer); |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
623 SDL_Rect rect; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
624 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
625 if (!texture) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
626 return; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
627 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
628 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
629 /* Send the data to the display */ |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
630 rect.x = 0; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
631 rect.y = 0; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
632 rect.w = texture->w; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
633 rect.h = texture->h; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
634 data->renderer->RenderCopy(data->renderer, texture, &rect, &rect); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
635 data->renderer->RenderPresent(data->renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
636 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
638 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
639 SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
640 { |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
641 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
642 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
643 SDL_FreeSurface(surface); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
644 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
645 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
646 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
647 SW_DestroyRenderer(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
648 { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
649 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3599
diff
changeset
|
650 SDL_Window *window = renderer->window; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
651 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
652 if (data) { |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
653 if (data->texture) { |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
654 DestroyTexture(data->renderer, data->texture); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
655 } |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
656 if (data->surface.format) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
657 SDL_FreeFormat(data->surface.format); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
658 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
659 if (data->renderer) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
660 data->renderer->DestroyRenderer(data->renderer); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
661 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
662 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
663 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
664 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
665 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
666 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
667 /* vi: set ts=4 sw=4 expandtab: */ |