Mercurial > sdl-ios-xcode
annotate src/video/SDL_shape.c @ 4837:2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
author | egottlieb |
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date | Fri, 06 Aug 2010 20:22:14 -0400 |
parents | 7eb8ca721a5b |
children | 05d172e92b52 |
rev | line source |
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4765
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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1 /* |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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2 SDL - Simple DirectMedia Layer |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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3 Copyright (C) 2010 Eli Gottlieb |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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4 |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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5 This library is free software; you can redistribute it and/or |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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|
6 modify it under the terms of the GNU Lesser General Public |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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7 License as published by the Free Software Foundation; either |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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8 version 2.1 of the License, or (at your option) any later version. |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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9 |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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|
10 This library is distributed in the hope that it will be useful, |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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|
13 Lesser General Public License for more details. |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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14 |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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15 You should have received a copy of the GNU Lesser General Public |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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16 License along with this library; if not, write to the Free Software |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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18 |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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19 Eli Gottlieb |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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20 eligottlieb@gmail.com |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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21 */ |
4769
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4766
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22 #include "SDL_config.h" |
4776
29dcad9c58b3
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4775
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23 |
4769
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Eli Gottlieb <eligottlieb@gmail.com>
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4766
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24 #include "SDL.h" |
4832
0c82f20327ec
Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
egottlieb
parents:
4830
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25 #include "SDL_assert.h" |
4769
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4766
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26 #include "SDL_video.h" |
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4766
diff
changeset
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27 #include "SDL_sysvideo.h" |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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28 #include "SDL_pixels.h" |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
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4781
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29 #include "SDL_surface.h" |
4765
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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30 #include "SDL_shape.h" |
4827
5660aac926e9
Got basic, pre-actually-writing-anything Cocoa to build.
egottlieb
parents:
4822
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31 #include "SDL_shape_internals.h" |
4766
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4765
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32 |
4769
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4766
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33 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { |
4810
7a602fd2121f
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4809
diff
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34 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); |
4796
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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35 if(result != NULL) { |
e8caf178d082
Added in Visual Studio patch.
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36 result->shaper = result->display->device->shape_driver.CreateShaper(result); |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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37 if(result->shaper != NULL) { |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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38 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
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39 result->shaper->mode.mode = ShapeModeDefault; |
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
diff
changeset
|
40 result->shaper->mode.parameters.binarizationCutoff = 1; |
4796
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4795
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41 result->shaper->hasshape = SDL_FALSE; |
e8caf178d082
Added in Visual Studio patch.
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42 return result; |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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43 } |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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44 else { |
e8caf178d082
Added in Visual Studio patch.
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45 SDL_DestroyWindow(result); |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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46 return NULL; |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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47 } |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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48 } |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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49 else |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4795
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50 return NULL; |
4766
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4765
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changeset
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51 } |
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4765
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changeset
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52 |
4781
fc4c775b468a
Added Andreas's fixes to the header and stub file for SDL_shape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4780
diff
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53 SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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54 if(window == NULL) |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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changeset
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55 return SDL_FALSE; |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
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56 else |
4789
a6bc01875d20
Fixed a pair of syntax errors.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4787
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57 return (SDL_bool)(window->shaper != NULL); |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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58 } |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
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59 |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4810
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60 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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61 void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
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62 int x = 0; |
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
diff
changeset
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63 int y = 0; |
4795
6f0bc179771c
Numerous bug fixes that keep testeyes from crashing and dying.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4789
diff
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64 Uint8 r = 0,g = 0,b = 0,alpha = 0; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
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65 Uint8* pixel = NULL; |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
diff
changeset
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66 Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
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67 SDL_Color key; |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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68 if(SDL_MUSTLOCK(shape)) |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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changeset
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69 SDL_LockSurface(shape); |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4796
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70 pixel = (Uint8*)shape->pixels; |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4796
diff
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71 for(y = 0;y<shape->h;y++) { |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4796
diff
changeset
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72 for(x=0;x<shape->w;x++) { |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
diff
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73 alpha = 0; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
changeset
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74 pixel_value = 0; |
4806
007567dbb8c1
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4802
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75 pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
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76 switch(shape->format->BytesPerPixel) { |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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77 case(1): |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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78 pixel_value = *(Uint8*)pixel; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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79 break; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
changeset
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80 case(2): |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
changeset
|
81 pixel_value = *(Uint16*)pixel; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
changeset
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82 break; |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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83 case(3): |
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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84 pixel_value = *(Uint32*)pixel & (~shape->format->Amask); |
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
diff
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85 break; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
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86 case(4): |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
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87 pixel_value = *(Uint32*)pixel; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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88 break; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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89 } |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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90 SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); |
4796
e8caf178d082
Added in Visual Studio patch.
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parents:
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91 bitmap_pixel = y*shape->w + x; |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
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92 switch(mode.mode) { |
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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93 case(ShapeModeDefault): |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
diff
changeset
|
94 mask_value = (alpha >= 1 ? 1 : 0); |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
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95 break; |
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
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96 case(ShapeModeBinarizeAlpha): |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
diff
changeset
|
97 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
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98 break; |
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Added color-key mode and redid the code to work with it.
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|
99 case(ShapeModeReverseBinarizeAlpha): |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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|
100 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
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101 break; |
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Added color-key mode and redid the code to work with it.
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102 case(ShapeModeColorKey): |
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Added color-key mode and redid the code to work with it.
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|
103 key = mode.parameters.colorKey; |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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104 mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); |
4807
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Added color-key mode and redid the code to work with it.
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105 break; |
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Added color-key mode and redid the code to work with it.
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|
106 } |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
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107 bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
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|
108 } |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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diff
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|
109 } |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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110 if(SDL_MUSTLOCK(shape)) |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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|
111 SDL_UnlockSurface(shape); |
4766
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
Eli Gottlieb <eligottlieb@gmail.com>
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112 } |
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
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113 |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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114 SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) { |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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115 int x = 0,y = 0; |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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116 Uint8* pixel = NULL; |
5b4c7d7d8953
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117 Uint32 pixel_value = 0; |
5b4c7d7d8953
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118 Uint8 r = 0,g = 0,b = 0,a = 0; |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
egottlieb
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119 SDL_bool pixel_opaque = SDL_FALSE; |
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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120 int last_opaque = -1; |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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|
121 SDL_Color key; |
4815
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
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|
122 SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); |
4813
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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|
123 SDL_Rect next = {0,0,0,0}; |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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124 for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) |
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
egottlieb
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125 for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) { |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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126 pixel_value = 0; |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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127 pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); |
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128 switch(mask->format->BytesPerPixel) { |
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129 case(1): |
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130 pixel_value = *(Uint8*)pixel; |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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131 break; |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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132 case(2): |
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133 pixel_value = *(Uint16*)pixel; |
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134 break; |
4822
55f32099a4b5
Worked on Windows implementation and the quad-trees.
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135 case(3): |
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Worked on Windows implementation and the quad-trees.
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136 pixel_value = *(Uint32*)pixel & (~mask->format->Amask); |
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Worked on Windows implementation and the quad-trees.
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137 break; |
4813
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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138 case(4): |
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139 pixel_value = *(Uint32*)pixel; |
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140 break; |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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141 } |
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142 SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); |
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143 switch(mode.mode) { |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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144 case(ShapeModeDefault): |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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145 pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE); |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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146 break; |
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147 case(ShapeModeBinarizeAlpha): |
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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148 pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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149 break; |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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150 case(ShapeModeReverseBinarizeAlpha): |
4837
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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151 pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); |
4813
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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152 break; |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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153 case(ShapeModeColorKey): |
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154 key = mode.parameters.colorKey; |
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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155 pixel_opaque = ((key.r == r && key.g == g && key.b == b) ? SDL_TRUE : SDL_FALSE); |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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156 break; |
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157 } |
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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158 if(last_opaque == -1) |
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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159 last_opaque = pixel_opaque; |
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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160 if(last_opaque != pixel_opaque) { |
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161 result->kind = QuadShape; |
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162 //These will stay the same. |
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163 next.w = dimensions.w / 2; |
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164 next.h = dimensions.h / 2; |
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165 //These will change from recursion to recursion. |
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166 next.x = dimensions.x; |
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167 next.y = dimensions.y; |
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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168 result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
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169 next.x = dimensions.w / 2; |
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170 //Unneeded: next.y = dimensions.y; |
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2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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171 result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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172 next.x = dimensions.x; |
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Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
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173 next.y = dimensions.h / 2; |
4837
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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174 result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
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175 next.x = dimensions.w / 2; |
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176 //Unneeded: next.y = dimensions.h / 2 + 1; |
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Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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177 result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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178 return result; |
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179 } |
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180 } |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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181 //If we never recursed, all the pixels in this quadrant have the same "value". |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
egottlieb
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4836
diff
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|
182 result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape); |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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|
183 result->data.shape = dimensions; |
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184 return result; |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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diff
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|
185 } |
5b4c7d7d8953
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186 |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
egottlieb
parents:
4836
diff
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|
187 SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) { |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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|
188 SDL_Rect dimensions = {0,0,shape->w,shape->h}; |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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parents:
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diff
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|
189 SDL_ShapeTree* result = NULL; |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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190 if(SDL_MUSTLOCK(shape)) |
5b4c7d7d8953
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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|
191 SDL_LockSurface(shape); |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
egottlieb
parents:
4836
diff
changeset
|
192 result = RecursivelyCalculateShapeTree(mode,shape,dimensions); |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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193 if(SDL_MUSTLOCK(shape)) |
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194 SDL_UnlockSurface(shape); |
5b4c7d7d8953
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195 return result; |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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|
196 } |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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|
197 |
4830
3dfe779900f5
Compiling for cocoa now works. Does it run? We'll see.
egottlieb
parents:
4827
diff
changeset
|
198 void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) { |
4832
0c82f20327ec
Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
egottlieb
parents:
4830
diff
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|
199 SDL_assert(tree != NULL); |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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diff
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|
200 if(tree->kind == QuadShape) { |
4815
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
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diff
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|
201 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); |
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
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diff
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|
202 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); |
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4813
diff
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|
203 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); |
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
Eli Gottlieb <eligottlieb@gmail.com>
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diff
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|
204 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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diff
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|
205 } |
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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diff
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|
206 else |
5b4c7d7d8953
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diff
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|
207 function(tree,closure); |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
Eli Gottlieb <eligottlieb@gmail.com>
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|
208 } |
5b4c7d7d8953
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|
209 |
5b4c7d7d8953
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Eli Gottlieb <eligottlieb@gmail.com>
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diff
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|
210 void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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parents:
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diff
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|
211 if((*shapeTree)->kind == QuadShape) { |
4815
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4813
diff
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|
212 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); |
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4813
diff
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|
213 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); |
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
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diff
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|
214 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); |
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
Eli Gottlieb <eligottlieb@gmail.com>
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diff
changeset
|
215 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
Eli Gottlieb <eligottlieb@gmail.com>
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|
216 } |
4815
93402b9dd20c
Added Andreas's patch to fix my silly C++-style errors.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4813
diff
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|
217 SDL_free(*shapeTree); |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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diff
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|
218 *shapeTree = NULL; |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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diff
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|
219 } |
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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diff
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|
220 |
4781
fc4c775b468a
Added Andreas's fixes to the header and stub file for SDL_shape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4780
diff
changeset
|
221 int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
diff
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|
222 int result; |
4786
175da36d1342
Fixed up shape files as best I can.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4785
diff
changeset
|
223 if(window == NULL || !SDL_IsShapedWindow(window)) |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
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|
224 //The window given was not a shapeable window. |
4801
506a9165491b
Added #define's for error codes returned from SDL shaped-window API.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4799
diff
changeset
|
225 return SDL_NONSHAPEABLE_WINDOW; |
4780
4f915a47b995
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4778
diff
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|
226 if(shape == NULL) |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
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|
227 //Invalid shape argument. |
4801
506a9165491b
Added #define's for error codes returned from SDL shaped-window API.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4799
diff
changeset
|
228 return SDL_INVALID_SHAPE_ARGUMENT; |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
229 |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
diff
changeset
|
230 if(shapeMode != NULL) |
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
diff
changeset
|
231 window->shaper->mode = *shapeMode; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
changeset
|
232 //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
diff
changeset
|
233 result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
234 window->shaper->hasshape = SDL_TRUE; |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
diff
changeset
|
235 if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
236 SDL_ShowWindow(window); |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
237 window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
238 } |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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diff
changeset
|
239 return result; |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
240 } |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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parents:
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diff
changeset
|
241 |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
242 SDL_bool SDL_WindowHasAShape(SDL_Window *window) { |
4834
fd5bb97ec05d
Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
egottlieb
parents:
4832
diff
changeset
|
243 if (window == NULL || !SDL_IsShapedWindow(window)) |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
diff
changeset
|
244 return SDL_FALSE; |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
245 return window->shaper->hasshape; |
4778
9838d3525a1b
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4776
diff
changeset
|
246 } |
9838d3525a1b
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4776
diff
changeset
|
247 |
4781
fc4c775b468a
Added Andreas's fixes to the header and stub file for SDL_shape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4780
diff
changeset
|
248 int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
249 if(window != NULL && SDL_IsShapedWindow(window)) { |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
250 if(shapeMode == NULL) { |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
251 if(SDL_WindowHasAShape(window)) |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
252 //The window given has a shape. |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
253 return 0; |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
254 else |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
255 //The window given is shapeable but lacks a shape. |
4801
506a9165491b
Added #define's for error codes returned from SDL shaped-window API.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4799
diff
changeset
|
256 return SDL_WINDOW_LACKS_SHAPE; |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
257 } |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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diff
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|
258 else { |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
diff
changeset
|
259 *shapeMode = window->shaper->mode; |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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diff
changeset
|
260 return 0; |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
261 } |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
262 } |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
263 else |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
|
264 //The window given is not a valid shapeable window. |
4801
506a9165491b
Added #define's for error codes returned from SDL shaped-window API.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4799
diff
changeset
|
265 return SDL_NONSHAPEABLE_WINDOW; |
4778
9838d3525a1b
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4776
diff
changeset
|
266 } |