Mercurial > sdl-ios-xcode
diff src/video/SDL_shape.c @ 4810:7a602fd2121f
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Mon, 26 Jul 2010 20:41:45 -0400 |
parents | 329708ffe2a7 |
children | 5b4c7d7d8953 |
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--- a/src/video/SDL_shape.c Mon Jul 26 17:27:04 2010 -0400 +++ b/src/video/SDL_shape.c Mon Jul 26 20:41:45 2010 -0400 @@ -28,11 +28,8 @@ #include "SDL_surface.h" #include "SDL_shape.h" -extern SDL_VideoDisplay* SDL_ThisDisplay(); - SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { - SDL_VideoDisplay* display = SDL_ThisDisplay(); - SDL_Window *result = display->device->shape_driver.CreateShapedWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); + SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); if(result != NULL) { result->shaper = result->display->device->shape_driver.CreateShaper(result); if(result->shaper != NULL) {