annotate src/video/wincommon/SDL_lowvideo.h @ 1038:29d7db09776e

Ugly hack to make this work with gcc 2.x and 3.x Thanks to Stephane Marchesin for the dirty dirty work.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 13 Feb 2005 07:10:02 +0000
parents 31fa08b36380
children 86d0d01290ea
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_lowvideo_h
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29 #define _SDL_lowvideo_h
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30
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31 #include <windows.h>
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32
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33 #include "SDL_sysvideo.h"
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34
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35 /* Hidden "this" pointer for the video functions */
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36 #define _THIS SDL_VideoDevice *this
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37
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38 #define WINDIB_FULLSCREEN() \
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39 ( \
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40 SDL_VideoSurface && \
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41 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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42 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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43 (strcmp(this->name, "windib") == 0)) \
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44 )
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45 #define DDRAW_FULLSCREEN() \
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46 ( \
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47 SDL_VideoSurface && \
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48 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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49 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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50 (strcmp(this->name, "directx") == 0) \
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51 )
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52
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53 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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54
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55 /* The main window -- and a function to set it for the audio */
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56 #ifdef _WIN32_WCE
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57 extern LPWSTR SDL_Appname;
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58 #else
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59 extern LPSTR SDL_Appname;
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60 #endif
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61 extern HINSTANCE SDL_Instance;
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62 extern HWND SDL_Window;
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63 extern const char *SDL_windowid;
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64
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65 /* Variables and functions exported to other parts of the native video
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66 subsystem (SDL_sysevents.c)
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67 */
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68 /* Called by windows message loop when system palette is available */
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69 extern void (*WIN_RealizePalette)(_THIS);
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70
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71 /* Called by windows message loop when the system palette changes */
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72 extern void (*WIN_PaletteChanged)(_THIS, HWND window);
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73
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74 /* Called by windows message loop when a portion of the screen needs update */
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75 extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
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76
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77 /* Called by windows message loop when the message isn't handled */
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78 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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79
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80 /* The window cursor (from SDL_sysmouse.c) */
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81 extern HCURSOR SDL_hcursor;
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82
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83 /* The bounds of the window in screen coordinates */
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84 extern RECT SDL_bounds;
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85
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86 /* The position of the window in windowed mode */
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87 extern int SDL_windowX;
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88 extern int SDL_windowY;
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89
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90 /* Flag -- SDL is performing a resize, rather than the user */
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91 extern int SDL_resizing;
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92
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93 /* Flag -- the mouse is in relative motion mode */
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94 extern int mouse_relative;
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95
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96 /* The GDI fullscreen mode currently active */
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97 #ifndef NO_CHANGEDISPLAYSETTINGS
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98 extern DEVMODE SDL_fullscreen_mode;
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99 #endif
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100
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101 /* The system gamma ramp for GDI modes */
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102 extern WORD *gamma_saved;
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103
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104 /* This is really from SDL_dx5audio.c */
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105 extern void DX5_SoundFocus(HWND window);
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106
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107 /* DJM: This is really from SDL_sysevents.c, we need it in
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108 GDL_CreateWindow as well */
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109 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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110
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111 #endif /* SDL_lowvideo_h */