Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_lowvideo.h @ 894:1d1a823904d8
Don't crash if the stretch routines are used on hardware surfaces
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 May 2004 21:08:55 +0000 |
parents | 31fa08b36380 |
children | 86d0d01290ea |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_lowvideo_h | |
29 #define _SDL_lowvideo_h | |
30 | |
31 #include <windows.h> | |
32 | |
33 #include "SDL_sysvideo.h" | |
34 | |
35 /* Hidden "this" pointer for the video functions */ | |
36 #define _THIS SDL_VideoDevice *this | |
37 | |
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38 #define WINDIB_FULLSCREEN() \ |
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39 ( \ |
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40 SDL_VideoSurface && \ |
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41 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
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42 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ |
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43 (strcmp(this->name, "windib") == 0)) \ |
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44 ) |
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45 #define DDRAW_FULLSCREEN() \ |
0 | 46 ( \ |
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47 SDL_VideoSurface && \ |
0 | 48 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
49 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ | |
50 (strcmp(this->name, "directx") == 0) \ | |
51 ) | |
52 | |
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53 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() |
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54 |
0 | 55 /* The main window -- and a function to set it for the audio */ |
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56 #ifdef _WIN32_WCE |
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57 extern LPWSTR SDL_Appname; |
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58 #else |
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59 extern LPSTR SDL_Appname; |
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60 #endif |
0 | 61 extern HINSTANCE SDL_Instance; |
62 extern HWND SDL_Window; | |
63 extern const char *SDL_windowid; | |
64 | |
65 /* Variables and functions exported to other parts of the native video | |
66 subsystem (SDL_sysevents.c) | |
67 */ | |
68 /* Called by windows message loop when system palette is available */ | |
69 extern void (*WIN_RealizePalette)(_THIS); | |
70 | |
71 /* Called by windows message loop when the system palette changes */ | |
72 extern void (*WIN_PaletteChanged)(_THIS, HWND window); | |
73 | |
74 /* Called by windows message loop when a portion of the screen needs update */ | |
75 extern void (*WIN_WinPAINT)(_THIS, HDC hdc); | |
76 | |
77 /* Called by windows message loop when the message isn't handled */ | |
78 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
79 | |
80 /* The window cursor (from SDL_sysmouse.c) */ | |
81 extern HCURSOR SDL_hcursor; | |
82 | |
83 /* The bounds of the window in screen coordinates */ | |
84 extern RECT SDL_bounds; | |
85 | |
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86 /* The position of the window in windowed mode */ |
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87 extern int SDL_windowX; |
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88 extern int SDL_windowY; |
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89 |
0 | 90 /* Flag -- SDL is performing a resize, rather than the user */ |
91 extern int SDL_resizing; | |
92 | |
93 /* Flag -- the mouse is in relative motion mode */ | |
94 extern int mouse_relative; | |
95 | |
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96 /* The GDI fullscreen mode currently active */ |
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97 #ifndef NO_CHANGEDISPLAYSETTINGS |
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98 extern DEVMODE SDL_fullscreen_mode; |
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99 #endif |
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100 |
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101 /* The system gamma ramp for GDI modes */ |
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102 extern WORD *gamma_saved; |
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103 |
0 | 104 /* This is really from SDL_dx5audio.c */ |
105 extern void DX5_SoundFocus(HWND window); | |
106 | |
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107 /* DJM: This is really from SDL_sysevents.c, we need it in |
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108 GDL_CreateWindow as well */ |
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109 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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110 |
0 | 111 #endif /* SDL_lowvideo_h */ |