Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_lowvideo.h @ 325:1b5457c0a8ad
Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
in Windows OpenGL mode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 31 Mar 2002 02:42:43 +0000 |
parents | ec53caed9fb2 |
children | bc4d50d2edd9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_lowvideo_h | |
29 #define _SDL_lowvideo_h | |
30 | |
31 #include <windows.h> | |
32 | |
33 #include "SDL_sysvideo.h" | |
34 | |
35 /* Hidden "this" pointer for the video functions */ | |
36 #define _THIS SDL_VideoDevice *this | |
37 | |
304
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38 #define WINDIB_FULLSCREEN() \ |
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39 ( \ |
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40 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
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41 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ |
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42 (strcmp(this->name, "windib") == 0)) \ |
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43 ) |
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Fixed double-mouse event bug on Windows using OpenGL
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44 #define DDRAW_FULLSCREEN() \ |
0 | 45 ( \ |
46 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ | |
47 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ | |
48 (strcmp(this->name, "directx") == 0) \ | |
49 ) | |
50 | |
325
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Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
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51 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() |
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52 |
0 | 53 /* The main window -- and a function to set it for the audio */ |
54 extern const char *SDL_Appname; | |
55 extern HINSTANCE SDL_Instance; | |
56 extern HWND SDL_Window; | |
57 extern const char *SDL_windowid; | |
58 | |
59 /* Variables and functions exported to other parts of the native video | |
60 subsystem (SDL_sysevents.c) | |
61 */ | |
62 /* Called by windows message loop when system palette is available */ | |
63 extern void (*WIN_RealizePalette)(_THIS); | |
64 | |
65 /* Called by windows message loop when the system palette changes */ | |
66 extern void (*WIN_PaletteChanged)(_THIS, HWND window); | |
67 | |
68 /* Called by windows message loop when losing or gaining gamma focus */ | |
69 extern void (*WIN_SwapGamma)(_THIS); | |
70 | |
71 /* Called by windows message loop when a portion of the screen needs update */ | |
72 extern void (*WIN_WinPAINT)(_THIS, HDC hdc); | |
73 | |
74 /* Called by windows message loop when the message isn't handled */ | |
75 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
76 | |
77 /* The window cursor (from SDL_sysmouse.c) */ | |
78 extern HCURSOR SDL_hcursor; | |
79 | |
80 /* The bounds of the window in screen coordinates */ | |
81 extern RECT SDL_bounds; | |
82 | |
83 /* Flag -- SDL is performing a resize, rather than the user */ | |
84 extern int SDL_resizing; | |
85 | |
86 /* Flag -- the mouse is in relative motion mode */ | |
87 extern int mouse_relative; | |
88 | |
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89 /* The GDI fullscreen mode currently active */ |
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90 #ifndef NO_CHANGEDISPLAYSETTINGS |
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91 extern DEVMODE SDL_fullscreen_mode; |
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92 #endif |
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93 |
0 | 94 /* This is really from SDL_dx5audio.c */ |
95 extern void DX5_SoundFocus(HWND window); | |
96 | |
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97 /* DJM: This is really from SDL_sysevents.c, we need it in |
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98 GDL_CreateWindow as well */ |
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99 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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100 |
0 | 101 #endif /* SDL_lowvideo_h */ |