Mercurial > sdl-ios-xcode
annotate src/video/SDL_renderer_sw.c @ 1706:1577404809f0 SDL-1.3
Added a multi-window version of testsprite using the new API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 24 Jun 2006 16:51:01 +0000 |
parents | c4aa1a2f48f1 |
children | a1ebb17f9c52 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_sysvideo.h" |
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26 #include "SDL_yuv_sw_c.h" |
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27 |
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28 |
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29 /* SDL surface based renderer implementation */ |
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30 |
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31 static SDL_Renderer *SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
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32 static int SDL_SW_CreateTexture(SDL_Renderer * renderer, |
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33 SDL_Texture * texture); |
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34 static int SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, |
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35 SDL_Texture * texture, void **pixels, |
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36 int *pitch); |
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37 static int SDL_SW_SetTexturePalette(SDL_Renderer * renderer, |
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38 SDL_Texture * texture, |
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39 const SDL_Color * colors, int firstcolor, |
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40 int ncolors); |
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41 static int SDL_SW_GetTexturePalette(SDL_Renderer * renderer, |
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42 SDL_Texture * texture, SDL_Color * colors, |
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43 int firstcolor, int ncolors); |
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44 static int SDL_SW_UpdateTexture(SDL_Renderer * renderer, |
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45 SDL_Texture * texture, const SDL_Rect * rect, |
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46 const void *pixels, int pitch); |
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47 static int SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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48 const SDL_Rect * rect, int markDirty, |
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49 void **pixels, int *pitch); |
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50 static void SDL_SW_UnlockTexture(SDL_Renderer * renderer, |
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51 SDL_Texture * texture); |
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52 static void SDL_SW_DirtyTexture(SDL_Renderer * renderer, |
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53 SDL_Texture * texture, int numrects, |
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54 const SDL_Rect * rects); |
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55 static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, |
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56 SDL_Texture * texture); |
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57 static void SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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58 Uint32 color); |
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59 static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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60 const SDL_Rect * srcrect, |
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61 const SDL_Rect * dstrect, int blendMode, |
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62 int scaleMode); |
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63 static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer, |
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64 const SDL_Rect * rect, void *pixels, |
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65 int pitch); |
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66 static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer, |
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67 const SDL_Rect * rect, const void *pixels, |
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68 int pitch); |
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69 static void SDL_SW_RenderPresent(SDL_Renderer * renderer); |
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70 static void SDL_SW_DestroyTexture(SDL_Renderer * renderer, |
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71 SDL_Texture * texture); |
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72 static void SDL_SW_DestroyRenderer(SDL_Renderer * renderer); |
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73 |
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74 |
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75 SDL_RenderDriver SDL_SW_RenderDriver = { |
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76 SDL_SW_CreateRenderer, |
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77 { |
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78 "software", |
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79 (SDL_Renderer_PresentDiscard | |
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80 SDL_Renderer_PresentCopy | |
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81 SDL_Renderer_PresentFlip2 | |
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82 SDL_Renderer_PresentFlip3 | SDL_Renderer_RenderTarget), |
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83 (SDL_TextureBlendMode_None | |
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84 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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85 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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86 11, |
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87 { |
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88 SDL_PixelFormat_Index8, |
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89 SDL_PixelFormat_RGB555, |
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90 SDL_PixelFormat_RGB565, |
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91 SDL_PixelFormat_RGB888, |
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92 SDL_PixelFormat_BGR888, |
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93 SDL_PixelFormat_ARGB8888, |
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94 SDL_PixelFormat_RGBA8888, |
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95 SDL_PixelFormat_ABGR8888, |
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96 SDL_PixelFormat_BGRA8888, |
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97 SDL_PixelFormat_YUY2, |
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98 SDL_PixelFormat_UYVY}, |
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99 32768, |
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100 32768} |
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101 }; |
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102 |
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103 typedef struct |
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104 { |
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105 int current_screen; |
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106 SDL_Surface *screens[3]; |
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107 SDL_Surface *target; |
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108 SDL_Renderer *renderer; |
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109 } SDL_SW_RenderData; |
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110 |
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111 SDL_Renderer * |
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112 SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
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113 { |
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114 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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115 SDL_DisplayMode *displayMode = &display->current_mode; |
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116 SDL_Renderer *renderer; |
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117 SDL_SW_RenderData *data; |
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118 int i, n; |
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119 int bpp; |
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120 Uint32 Rmask, Gmask, Bmask, Amask; |
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121 |
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122 if (!SDL_PixelFormatEnumToMasks |
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123 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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124 SDL_SetError("Unknown display format"); |
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125 return NULL; |
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126 } |
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127 |
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128 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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129 if (!renderer) { |
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130 SDL_OutOfMemory(); |
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131 return NULL; |
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132 } |
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133 SDL_zerop(renderer); |
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134 |
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135 data = (SDL_SW_RenderData *) SDL_malloc(sizeof(*data)); |
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136 if (!data) { |
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137 SDL_SW_DestroyRenderer(renderer); |
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138 SDL_OutOfMemory(); |
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139 return NULL; |
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140 } |
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141 SDL_zerop(data); |
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142 |
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143 renderer->CreateTexture = SDL_SW_CreateTexture; |
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144 renderer->QueryTexturePixels = SDL_SW_QueryTexturePixels; |
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145 renderer->SetTexturePalette = SDL_SW_SetTexturePalette; |
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146 renderer->GetTexturePalette = SDL_SW_GetTexturePalette; |
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147 renderer->UpdateTexture = SDL_SW_UpdateTexture; |
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148 renderer->LockTexture = SDL_SW_LockTexture; |
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149 renderer->UnlockTexture = SDL_SW_UnlockTexture; |
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150 renderer->DirtyTexture = SDL_SW_DirtyTexture; |
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151 renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture; |
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152 renderer->RenderFill = SDL_SW_RenderFill; |
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153 renderer->RenderCopy = SDL_SW_RenderCopy; |
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154 renderer->RenderReadPixels = SDL_SW_RenderReadPixels; |
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155 renderer->RenderWritePixels = SDL_SW_RenderWritePixels; |
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156 renderer->RenderPresent = SDL_SW_RenderPresent; |
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157 renderer->DestroyTexture = SDL_SW_DestroyTexture; |
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158 renderer->DestroyRenderer = SDL_SW_DestroyRenderer; |
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159 renderer->info = SDL_SW_RenderDriver.info; |
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160 renderer->window = window->id; |
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161 renderer->driverdata = data; |
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162 |
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163 renderer->info.flags = SDL_Renderer_RenderTarget; |
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164 |
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165 if (flags & SDL_Renderer_PresentFlip2) { |
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166 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
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167 n = 2; |
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168 } else if (flags & SDL_Renderer_PresentFlip3) { |
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169 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
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170 n = 3; |
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171 } else { |
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172 renderer->info.flags |= SDL_Renderer_PresentCopy; |
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173 n = 1; |
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174 } |
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175 for (i = 0; i < n; ++i) { |
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176 data->screens[i] = |
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177 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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178 Bmask, Amask); |
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179 if (!data->screens[i]) { |
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180 SDL_SW_DestroyRenderer(renderer); |
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181 return NULL; |
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182 } |
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183 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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184 } |
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185 data->current_screen = 0; |
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186 data->target = data->screens[0]; |
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187 |
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188 /* Find a render driver that we can use to display data */ |
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189 for (i = 0; i < display->num_render_drivers; ++i) { |
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190 SDL_RenderDriver *driver = &display->render_drivers[i]; |
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191 if (driver->info.name != SDL_SW_RenderDriver.info.name) { |
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192 data->renderer = |
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193 driver->CreateRenderer(window, SDL_Renderer_PresentDiscard); |
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194 if (data->renderer) { |
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195 break; |
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196 } |
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197 } |
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198 } |
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199 if (i == display->num_render_drivers) { |
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200 SDL_SW_DestroyRenderer(renderer); |
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201 SDL_SetError("Couldn't find display render driver"); |
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202 return NULL; |
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203 } |
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204 return renderer; |
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205 } |
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206 |
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207 static int |
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208 SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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209 { |
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210 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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211 if (texture->access == SDL_TextureAccess_Render) { |
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212 SDL_SetError("Rendering to YUV format textures is not supported"); |
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213 return -1; |
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214 } |
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215 texture->driverdata = SDL_SW_CreateYUVTexture(texture); |
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216 } else { |
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217 int bpp; |
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218 Uint32 Rmask, Gmask, Bmask, Amask; |
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219 |
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220 if (!SDL_PixelFormatEnumToMasks |
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221 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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222 SDL_SetError("Unknown texture format"); |
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223 return -1; |
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224 } |
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225 |
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226 texture->driverdata = |
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227 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
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228 Bmask, Amask); |
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229 } |
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230 |
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231 if (!texture->driverdata) { |
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232 return -1; |
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233 } |
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234 return 0; |
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235 } |
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236 |
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237 static int |
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238 SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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239 void **pixels, int *pitch) |
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240 { |
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241 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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242 return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture-> |
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243 driverdata, pixels, pitch); |
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244 } else { |
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245 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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246 |
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247 *pixels = surface->pixels; |
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248 *pitch = surface->pitch; |
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249 return 0; |
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250 } |
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251 } |
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252 |
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253 static int |
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254 SDL_SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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255 const SDL_Color * colors, int firstcolor, |
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256 int ncolors) |
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257 { |
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258 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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259 SDL_SetError("YUV textures don't have a palette"); |
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260 return -1; |
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261 } else { |
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262 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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263 |
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264 return SDL_SetPaletteColors(surface->format->palette, colors, |
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265 firstcolor, ncolors); |
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266 } |
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267 } |
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268 |
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269 static int |
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270 SDL_SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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271 SDL_Color * colors, int firstcolor, int ncolors) |
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272 { |
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273 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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274 SDL_SetError("YUV textures don't have a palette"); |
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275 return -1; |
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276 } else { |
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277 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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278 |
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279 SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], |
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280 ncolors * sizeof(*colors)); |
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281 return 0; |
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282 } |
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283 } |
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284 |
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285 static int |
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286 SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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287 const SDL_Rect * rect, const void *pixels, int pitch) |
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288 { |
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289 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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290 return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> |
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291 driverdata, rect, pixels, pitch); |
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292 } else { |
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293 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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294 Uint8 *src, *dst; |
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295 int row; |
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296 size_t length; |
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297 |
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298 src = (Uint8 *) pixels; |
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299 dst = |
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300 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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301 rect->x * surface->format->BytesPerPixel; |
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302 length = rect->w * surface->format->BytesPerPixel; |
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303 for (row = 0; row < rect->h; ++row) { |
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304 SDL_memcpy(dst, src, length); |
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305 src += pitch; |
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306 dst += surface->pitch; |
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307 } |
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308 return 0; |
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309 } |
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310 } |
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311 |
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312 static int |
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313 SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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314 const SDL_Rect * rect, int markDirty, void **pixels, |
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315 int *pitch) |
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316 { |
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317 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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318 return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> |
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319 driverdata, rect, markDirty, pixels, |
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320 pitch); |
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321 } else { |
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322 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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323 |
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324 *pixels = |
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325 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
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326 rect->x * surface->format->BytesPerPixel); |
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327 *pitch = surface->pitch; |
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328 return 0; |
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329 } |
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330 } |
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331 |
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332 static void |
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333 SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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334 { |
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335 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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336 SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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337 } |
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338 } |
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339 |
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340 static void |
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341 SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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342 int numrects, const SDL_Rect * rects) |
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343 { |
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344 } |
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345 |
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346 static void |
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347 SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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348 { |
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349 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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350 |
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351 if (texture) { |
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352 data->target = (SDL_Surface *) texture->driverdata; |
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353 } else { |
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354 data->target = data->screens[data->current_screen]; |
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355 } |
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356 } |
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357 |
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358 static void |
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359 SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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360 Uint32 color) |
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361 { |
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362 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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363 SDL_Rect real_rect = *rect; |
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364 Uint8 r, g, b, a; |
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365 |
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366 a = (Uint8) ((color >> 24) & 0xFF); |
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367 r = (Uint8) ((color >> 16) & 0xFF); |
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368 g = (Uint8) ((color >> 8) & 0xFF); |
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369 b = (Uint8) (color & 0xFF); |
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370 color = SDL_MapRGBA(data->target->format, r, g, b, a); |
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371 |
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372 SDL_FillRect(data->target, &real_rect, color); |
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373 } |
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374 |
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375 static int |
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376 SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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377 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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378 int blendMode, int scaleMode) |
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379 { |
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380 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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381 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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382 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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383 |
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384 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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385 SDL_Surface *target = data->target; |
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386 void *pixels = |
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387 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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388 dstrect->x * target->format->BytesPerPixel; |
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389 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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390 srcrect, display->current_mode.format, |
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391 dstrect->w, dstrect->h, pixels, |
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392 target->pitch); |
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393 } else { |
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394 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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395 SDL_Rect real_srcrect = *srcrect; |
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396 SDL_Rect real_dstrect = *dstrect; |
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397 |
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398 if (blendMode & |
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399 (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { |
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400 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
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401 } else { |
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402 SDL_SetAlpha(surface, 0, 0); |
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403 } |
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404 if (scaleMode != SDL_TextureScaleMode_None && |
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405 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { |
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406 return SDL_SoftStretch(surface, &real_srcrect, data->target, |
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407 &real_dstrect); |
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408 } else { |
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409 return SDL_LowerBlit(surface, &real_srcrect, data->target, |
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410 &real_dstrect); |
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411 } |
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412 } |
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413 } |
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414 |
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415 static int |
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416 SDL_SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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417 void *pixels, int pitch) |
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418 { |
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419 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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420 SDL_Surface *surface = data->target; |
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421 Uint8 *src, *dst; |
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422 int row; |
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423 size_t length; |
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424 |
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425 src = |
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426 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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427 rect->x * surface->format->BytesPerPixel; |
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428 dst = (Uint8 *) pixels; |
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429 length = rect->w * surface->format->BytesPerPixel; |
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430 for (row = 0; row < rect->h; ++row) { |
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431 SDL_memcpy(dst, src, length); |
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432 src += surface->pitch; |
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433 dst += pitch; |
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434 } |
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435 return 0; |
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436 } |
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437 |
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438 static int |
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439 SDL_SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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440 const void *pixels, int pitch) |
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441 { |
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442 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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443 SDL_Surface *surface = data->target; |
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444 Uint8 *src, *dst; |
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445 int row; |
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446 size_t length; |
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447 |
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448 src = (Uint8 *) pixels; |
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449 dst = |
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450 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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451 rect->x * surface->format->BytesPerPixel; |
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452 length = rect->w * surface->format->BytesPerPixel; |
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453 for (row = 0; row < rect->h; ++row) { |
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454 SDL_memcpy(dst, src, length); |
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455 src += pitch; |
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456 dst += surface->pitch; |
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457 } |
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458 return 0; |
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459 } |
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|
460 |
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461 static void |
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462 SDL_SW_RenderPresent(SDL_Renderer * renderer) |
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463 { |
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464 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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465 SDL_Surface *surface = data->screens[data->current_screen]; |
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466 SDL_Rect rect; |
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467 int new_screen; |
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|
468 |
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469 /* Send the data to the display */ |
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470 /* FIXME: implement dirty rect updates */ |
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471 rect.x = 0; |
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472 rect.y = 0; |
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473 rect.w = surface->w; |
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474 rect.h = surface->h; |
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475 data->renderer->RenderWritePixels(data->renderer, &rect, surface->pixels, |
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|
476 surface->pitch); |
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|
477 data->renderer->RenderPresent(data->renderer); |
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|
478 |
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|
479 /* Update the flipping chain, if any */ |
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|
480 if (renderer->info.flags & SDL_Renderer_PresentFlip2) { |
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481 new_screen = (data->current_screen + 1) % 2; |
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482 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { |
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483 new_screen = (data->current_screen + 1) % 3; |
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484 } else { |
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|
485 new_screen = 0; |
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|
486 } |
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|
487 if (data->target == data->screens[data->current_screen]) { |
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|
488 data->target = data->screens[new_screen]; |
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|
489 } |
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|
490 data->current_screen = new_screen; |
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|
491 } |
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|
492 |
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493 static void |
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494 SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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|
495 { |
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496 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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497 SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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498 } else { |
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499 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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500 |
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501 SDL_FreeSurface(surface); |
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502 } |
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503 } |
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504 |
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Dummy video driver works again in high color video modes. Yay!
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505 static void |
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506 SDL_SW_DestroyRenderer(SDL_Renderer * renderer) |
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507 { |
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508 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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509 int i; |
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510 |
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511 if (data) { |
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512 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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513 if (data->screens[i]) { |
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514 SDL_FreeSurface(data->screens[i]); |
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515 } |
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516 } |
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517 SDL_free(data); |
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518 } |
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519 SDL_free(renderer); |
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520 } |
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521 |
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522 /* vi: set ts=4 sw=4 expandtab: */ |