Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 1461:11134dc42da8
Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Mar 2006 13:16:02 +0000 |
parents | d910939febfa |
children | 4aac8563c296 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* WGL implementation of SDL OpenGL support */ | |
25 | |
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26 #if SDL_VIDEO_OPENGL |
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27 #include "SDL_opengl.h" |
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28 #endif |
0 | 29 #include "SDL_lowvideo.h" |
30 #include "SDL_wingl_c.h" | |
31 | |
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32 #if SDL_VIDEO_OPENGL |
0 | 33 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" |
34 #endif | |
35 | |
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36 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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37 static int WIN_GL_ResetWindow(_THIS) |
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38 { |
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39 int status = 0; |
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40 |
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41 #if 0 /* This doesn't work with DirectX code (see CVS comments) */ |
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42 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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43 /* If we were passed a window, then we can't create a new one */ |
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44 if ( !SDL_windowid ) { |
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45 /* Save the existing window attributes */ |
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46 LONG style; |
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47 RECT rect = { 0, 0, 0, 0 }; |
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48 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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49 GetWindowRect(SDL_Window, &rect); |
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50 DestroyWindow(SDL_Window); |
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51 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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52 style, |
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53 rect.left, rect.top, |
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54 (rect.right-rect.left)+1, |
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55 (rect.top-rect.bottom)+1, |
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56 NULL, NULL, SDL_Instance, NULL); |
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57 if ( SDL_Window ) { |
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58 this->SetCaption(this, this->wm_title, this->wm_icon); |
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59 } else { |
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60 SDL_SetError("Couldn't create window"); |
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61 status = -1; |
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62 } |
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63 } else |
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64 #endif /* !_WIN32_WCE */ |
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65 #endif |
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66 { |
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67 SDL_SetError("Unable to reset window for OpenGL context"); |
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68 status = -1; |
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69 } |
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70 return(status); |
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71 } |
0 | 72 |
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73 #if SDL_VIDEO_OPENGL |
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74 |
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75 static int ExtensionSupported(const char *extension, const char *extensions) |
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76 { |
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77 const char *start; |
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78 const char *where, *terminator; |
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79 |
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80 /* Extension names should not have spaces. */ |
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81 where = SDL_strchr(extension, ' '); |
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82 if ( where || *extension == '\0' ) |
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83 return 0; |
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84 |
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85 if ( ! extensions ) |
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86 return 0; |
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87 |
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88 /* It takes a bit of care to be fool-proof about parsing the |
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89 * OpenGL extensions string. Don't be fooled by sub-strings, |
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90 * etc. */ |
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91 |
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92 start = extensions; |
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93 |
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94 for (;;) |
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95 { |
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96 where = SDL_strstr(start, extension); |
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97 if (!where) break; |
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98 |
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99 terminator = where + SDL_strlen(extension); |
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100 if (where == start || *(where - 1) == ' ') |
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101 if (*terminator == ' ' || *terminator == '\0') return 1; |
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102 |
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103 start = terminator; |
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104 } |
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105 |
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106 return 0; |
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107 } |
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108 |
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109 static void Init_WGL_ARB_extensions(_THIS) |
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110 { |
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111 HWND hwnd; |
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112 HDC hdc; |
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113 HGLRC hglrc; |
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114 int pformat; |
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115 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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116 const char *extensions; |
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117 |
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118 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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119 0, 0, 10, 10, |
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120 NULL, NULL, SDL_Instance, NULL); |
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121 hdc = GetDC(hwnd); |
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122 |
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123 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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124 SetPixelFormat(hdc, pformat, &GL_pfd); |
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125 |
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126 hglrc = this->gl_data->wglCreateContext(hdc); |
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127 if ( hglrc ) { |
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128 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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129 } |
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130 |
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131 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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132 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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133 |
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134 if( wglGetExtensionsStringARB ) { |
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135 extensions = wglGetExtensionsStringARB(hdc); |
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136 } else { |
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137 extensions = NULL; |
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138 } |
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139 |
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140 this->gl_data->WGL_ARB_pixel_format = 0; |
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141 if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { |
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142 this->gl_data->wglChoosePixelFormatARB = |
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143 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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144 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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145 this->gl_data->wglGetPixelFormatAttribivARB = |
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146 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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147 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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148 |
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149 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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150 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) { |
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151 this->gl_data->WGL_ARB_pixel_format = 1; |
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152 } |
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153 } |
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154 |
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155 if ( hglrc ) { |
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156 this->gl_data->wglMakeCurrent(NULL, NULL); |
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157 this->gl_data->wglDeleteContext(hglrc); |
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158 } |
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159 ReleaseDC(hwnd, hdc); |
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160 DestroyWindow(hwnd); |
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161 } |
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162 |
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163 #endif /* SDL_VIDEO_OPENGL */ |
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164 |
0 | 165 int WIN_GL_SetupWindow(_THIS) |
166 { | |
167 int retval; | |
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168 #if SDL_VIDEO_OPENGL |
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169 int i; |
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170 unsigned int matching; |
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171 int iAttribs[64]; |
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172 int *iAttr; |
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173 float fAttribs[1] = { 0 }; |
0 | 174 |
175 /* load the gl driver from a default path */ | |
176 if ( ! this->gl_config.driver_loaded ) { | |
177 /* no driver has been loaded, use default (ourselves) */ | |
178 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
179 return(-1); | |
180 } | |
181 } | |
182 | |
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183 for ( i=0; ; ++i ) { |
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184 /* Get the window device context for our OpenGL drawing */ |
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185 GL_hdc = GetDC(SDL_Window); |
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186 if ( GL_hdc == NULL ) { |
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187 SDL_SetError("Unable to get DC for SDL_Window"); |
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188 return(-1); |
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189 } |
0 | 190 |
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191 /* Set up the pixel format descriptor with our needed format */ |
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192 SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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193 GL_pfd.nSize = sizeof(GL_pfd); |
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194 GL_pfd.nVersion = 1; |
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195 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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196 if ( this->gl_config.double_buffer ) { |
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197 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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198 } |
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199 if ( this->gl_config.stereo ) { |
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200 GL_pfd.dwFlags |= PFD_STEREO; |
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201 } |
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202 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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203 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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204 GL_pfd.cRedBits = this->gl_config.red_size; |
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205 GL_pfd.cGreenBits = this->gl_config.green_size; |
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206 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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207 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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208 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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209 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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210 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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211 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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212 GL_pfd.cAccumBits = |
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213 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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214 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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215 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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216 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 217 |
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218 /* initialize WGL_ARB_pixel_format */ |
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219 Init_WGL_ARB_extensions(this); |
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220 |
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221 /* setup WGL_ARB_pixel_format attribs */ |
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222 iAttr = &iAttribs[0]; |
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223 |
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224 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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225 *iAttr++ = GL_TRUE; |
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226 *iAttr++ = WGL_ACCELERATION_ARB; |
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227 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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228 *iAttr++ = WGL_RED_BITS_ARB; |
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229 *iAttr++ = this->gl_config.red_size; |
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230 *iAttr++ = WGL_GREEN_BITS_ARB; |
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231 *iAttr++ = this->gl_config.green_size; |
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232 *iAttr++ = WGL_BLUE_BITS_ARB; |
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233 *iAttr++ = this->gl_config.blue_size; |
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234 |
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235 if ( this->gl_config.alpha_size ) { |
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236 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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237 *iAttr++ = this->gl_config.alpha_size; |
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238 } |
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239 |
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240 *iAttr++ = WGL_DOUBLE_BUFFER_ARB; |
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241 *iAttr++ = this->gl_config.double_buffer; |
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242 |
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243 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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244 *iAttr++ = this->gl_config.depth_size; |
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245 |
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246 if ( this->gl_config.stencil_size ) { |
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247 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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248 *iAttr++ = this->gl_config.stencil_size; |
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249 } |
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250 |
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251 if ( this->gl_config.accum_red_size ) { |
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252 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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253 *iAttr++ = this->gl_config.accum_red_size; |
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254 } |
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255 |
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256 if ( this->gl_config.accum_green_size ) { |
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257 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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258 *iAttr++ = this->gl_config.accum_green_size; |
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259 } |
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260 |
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261 if ( this->gl_config.accum_blue_size ) { |
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262 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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263 *iAttr++ = this->gl_config.accum_blue_size; |
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264 } |
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265 |
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266 if ( this->gl_config.accum_alpha_size ) { |
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267 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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268 *iAttr++ = this->gl_config.accum_alpha_size; |
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269 } |
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270 |
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271 if ( this->gl_config.stereo ) { |
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272 *iAttr++ = WGL_STEREO_ARB; |
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273 *iAttr++ = GL_TRUE; |
655
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274 } |
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275 |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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276 if ( this->gl_config.multisamplebuffers ) { |
655
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277 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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278 *iAttr++ = this->gl_config.multisamplebuffers; |
655
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279 } |
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280 |
656
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281 if ( this->gl_config.multisamplesamples ) { |
655
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282 *iAttr++ = WGL_SAMPLES_ARB; |
656
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283 *iAttr++ = this->gl_config.multisamplesamples; |
655
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284 } |
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285 |
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286 *iAttr = 0; |
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287 |
373
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Fixed setting OpenGL mode multiple times on Windows
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288 /* Choose and set the closest available pixel format */ |
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289 if ( !this->gl_data->WGL_ARB_pixel_format || |
655
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290 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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291 !matching ) { |
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292 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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293 this->gl_data->WGL_ARB_pixel_format = 0; |
655
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294 } |
373
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295 if ( !pixel_format ) { |
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296 SDL_SetError("No matching GL pixel format available"); |
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297 return(-1); |
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298 } |
655
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299 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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300 if ( i == 0 ) { |
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301 /* First time through, try resetting the window */ |
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302 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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303 return(-1); |
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Fixed setting OpenGL mode multiple times on Windows
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304 } |
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Fixed setting OpenGL mode multiple times on Windows
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305 continue; |
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Fixed setting OpenGL mode multiple times on Windows
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306 } |
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307 SDL_SetError("Unable to set HDC pixel format"); |
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308 return(-1); |
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309 } |
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310 /* We either succeeded or failed by this point */ |
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311 break; |
0 | 312 } |
313 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
314 | |
315 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
655
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316 if ( GL_hrc == NULL ) { |
0 | 317 SDL_SetError("Unable to create GL context"); |
318 return(-1); | |
319 } | |
320 gl_active = 1; | |
321 #else | |
322 SDL_SetError("WIN driver not configured with OpenGL"); | |
323 #endif | |
324 if ( gl_active ) { | |
325 retval = 0; | |
326 } else { | |
327 retval = -1; | |
328 } | |
329 return(retval); | |
330 } | |
331 | |
332 void WIN_GL_ShutDown(_THIS) | |
333 { | |
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334 #if SDL_VIDEO_OPENGL |
0 | 335 /* Clean up OpenGL */ |
336 if ( GL_hrc ) { | |
337 this->gl_data->wglMakeCurrent(NULL, NULL); | |
338 this->gl_data->wglDeleteContext(GL_hrc); | |
339 GL_hrc = NULL; | |
340 } | |
341 if ( GL_hdc ) { | |
342 ReleaseDC(SDL_Window, GL_hdc); | |
343 GL_hdc = NULL; | |
344 } | |
345 gl_active = 0; | |
346 | |
347 WIN_GL_UnloadLibrary(this); | |
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348 #endif /* SDL_VIDEO_OPENGL */ |
0 | 349 } |
350 | |
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351 #if SDL_VIDEO_OPENGL |
0 | 352 |
353 /* Make the current context active */ | |
354 int WIN_GL_MakeCurrent(_THIS) | |
355 { | |
356 int retval; | |
357 | |
358 retval = 0; | |
359 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
360 SDL_SetError("Unable to make GL context current"); | |
361 retval = -1; | |
362 } | |
363 return(retval); | |
364 } | |
365 | |
366 /* Get attribute data from glX. */ | |
367 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
368 { | |
369 int retval; | |
655
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370 |
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371 if ( this->gl_data->WGL_ARB_pixel_format ) { |
655
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372 int wgl_attrib; |
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373 |
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374 switch(attrib) { |
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375 case SDL_GL_RED_SIZE: |
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376 wgl_attrib = WGL_RED_BITS_ARB; |
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377 break; |
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378 case SDL_GL_GREEN_SIZE: |
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379 wgl_attrib = WGL_GREEN_BITS_ARB; |
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380 break; |
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381 case SDL_GL_BLUE_SIZE: |
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382 wgl_attrib = WGL_BLUE_BITS_ARB; |
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383 break; |
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384 case SDL_GL_ALPHA_SIZE: |
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385 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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386 break; |
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387 case SDL_GL_DOUBLEBUFFER: |
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388 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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389 break; |
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390 case SDL_GL_BUFFER_SIZE: |
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391 wgl_attrib = WGL_COLOR_BITS_ARB; |
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392 break; |
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393 case SDL_GL_DEPTH_SIZE: |
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394 wgl_attrib = WGL_DEPTH_BITS_ARB; |
9c42ee1b7d77
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|
395 break; |
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396 case SDL_GL_STENCIL_SIZE: |
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397 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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398 break; |
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399 case SDL_GL_ACCUM_RED_SIZE: |
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400 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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|
401 break; |
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402 case SDL_GL_ACCUM_GREEN_SIZE: |
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403 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
9c42ee1b7d77
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|
404 break; |
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405 case SDL_GL_ACCUM_BLUE_SIZE: |
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406 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
9c42ee1b7d77
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|
407 break; |
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408 case SDL_GL_ACCUM_ALPHA_SIZE: |
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409 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
9c42ee1b7d77
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410 break; |
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411 case SDL_GL_STEREO: |
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412 wgl_attrib = WGL_STEREO_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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413 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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414 case SDL_GL_MULTISAMPLEBUFFERS: |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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415 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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416 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
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417 case SDL_GL_MULTISAMPLESAMPLES: |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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418 wgl_attrib = WGL_SAMPLES_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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419 break; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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420 default: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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421 return(-1); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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422 } |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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423 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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424 |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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425 return 0; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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426 } |
0 | 427 |
428 retval = 0; | |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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429 switch ( attrib ) { |
0 | 430 case SDL_GL_RED_SIZE: |
431 *value = GL_pfd.cRedBits; | |
432 break; | |
433 case SDL_GL_GREEN_SIZE: | |
434 *value = GL_pfd.cGreenBits; | |
435 break; | |
436 case SDL_GL_BLUE_SIZE: | |
437 *value = GL_pfd.cBlueBits; | |
438 break; | |
439 case SDL_GL_ALPHA_SIZE: | |
440 *value = GL_pfd.cAlphaBits; | |
441 break; | |
442 case SDL_GL_DOUBLEBUFFER: | |
443 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
444 *value = 1; | |
445 } else { | |
446 *value = 0; | |
447 } | |
448 break; | |
449 case SDL_GL_BUFFER_SIZE: | |
450 *value = GL_pfd.cColorBits; | |
451 break; | |
452 case SDL_GL_DEPTH_SIZE: | |
453 *value = GL_pfd.cDepthBits; | |
454 break; | |
455 case SDL_GL_STENCIL_SIZE: | |
456 *value = GL_pfd.cStencilBits; | |
457 break; | |
458 case SDL_GL_ACCUM_RED_SIZE: | |
459 *value = GL_pfd.cAccumRedBits; | |
460 break; | |
461 case SDL_GL_ACCUM_GREEN_SIZE: | |
462 *value = GL_pfd.cAccumGreenBits; | |
463 break; | |
464 case SDL_GL_ACCUM_BLUE_SIZE: | |
465 *value = GL_pfd.cAccumBlueBits; | |
466 break; | |
467 case SDL_GL_ACCUM_ALPHA_SIZE: | |
468 *value = GL_pfd.cAccumAlphaBits; | |
469 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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470 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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471 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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472 *value = 1; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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473 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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474 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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475 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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476 break; |
1261
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
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477 case SDL_GL_MULTISAMPLEBUFFERS: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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478 *value = 0; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
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479 break; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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480 case SDL_GL_MULTISAMPLESAMPLES: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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481 *value = 1; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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parents:
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482 break; |
0 | 483 default: |
484 retval = -1; | |
485 break; | |
486 } | |
487 return retval; | |
488 } | |
489 | |
490 void WIN_GL_SwapBuffers(_THIS) | |
491 { | |
492 SwapBuffers(GL_hdc); | |
493 } | |
494 | |
495 void WIN_GL_UnloadLibrary(_THIS) | |
496 { | |
497 if ( this->gl_config.driver_loaded ) { | |
498 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
499 | |
500 this->gl_data->wglGetProcAddress = NULL; | |
501 this->gl_data->wglCreateContext = NULL; | |
502 this->gl_data->wglDeleteContext = NULL; | |
503 this->gl_data->wglMakeCurrent = NULL; | |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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diff
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504 this->gl_data->wglChoosePixelFormatARB = NULL; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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505 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 506 |
507 this->gl_config.dll_handle = NULL; | |
508 this->gl_config.driver_loaded = 0; | |
509 } | |
510 } | |
511 | |
512 /* Passing a NULL path means load pointers from the application */ | |
513 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
514 { | |
515 HMODULE handle; | |
516 | |
517 if ( gl_active ) { | |
518 SDL_SetError("OpenGL context already created"); | |
519 return -1; | |
520 } | |
521 | |
522 if ( path == NULL ) { | |
523 path = DEFAULT_GL_DRIVER_PATH; | |
524 } | |
525 handle = LoadLibrary(path); | |
526 if ( handle == NULL ) { | |
527 SDL_SetError("Could not load OpenGL library"); | |
528 return -1; | |
529 } | |
530 | |
531 /* Unload the old driver and reset the pointers */ | |
532 WIN_GL_UnloadLibrary(this); | |
533 | |
534 /* Load new function pointers */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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535 SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 536 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
537 GetProcAddress(handle, "wglGetProcAddress"); | |
538 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
539 GetProcAddress(handle, "wglCreateContext"); | |
540 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
541 GetProcAddress(handle, "wglDeleteContext"); | |
542 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
543 GetProcAddress(handle, "wglMakeCurrent"); | |
544 | |
545 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
546 (this->gl_data->wglCreateContext == NULL) || | |
547 (this->gl_data->wglDeleteContext == NULL) || | |
548 (this->gl_data->wglMakeCurrent == NULL) ) { | |
549 SDL_SetError("Could not retrieve OpenGL functions"); | |
550 FreeLibrary(handle); | |
551 return -1; | |
552 } | |
553 | |
554 this->gl_config.dll_handle = handle; | |
1379
c0a74f199ecf
Use only safe string functions
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1361
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555 SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); |
0 | 556 this->gl_config.driver_loaded = 1; |
557 return 0; | |
558 } | |
559 | |
560 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
561 { | |
562 void *func; | |
563 | |
564 /* This is to pick up extensions */ | |
565 func = this->gl_data->wglGetProcAddress(proc); | |
566 if ( ! func ) { | |
567 /* This is probably a normal GL function */ | |
568 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
569 } | |
570 return func; | |
571 } | |
572 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
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573 #endif /* SDL_VIDEO_OPENGL */ |