annotate src/video/x11/SDL_x11gl.c @ 1689:109bdfe06b31 SDL-1.3

Fixed bug #232 ------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] ------- See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is written that you need to use RTLD_GLOBAL, since, otherwise, nested open of dynamic libraries doesn't work. However, This is necassary in this case, since libGL opens the hardware-specific driver/library. I hope this helps you.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Jun 2006 05:23:22 +0000
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children a51dfda0ff33
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_x11video.h"
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25 #include "../../events/SDL_events_c.h"
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26 #include "SDL_x11dga_c.h"
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27 #include "SDL_x11gl_c.h"
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28
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29 #if defined(__IRIX__)
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30 /* IRIX doesn't have a GL library versioning system */
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31 #define DEFAULT_OPENGL "libGL.so"
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32 #elif defined(__MACOSX__)
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33 #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib"
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34 #elif defined(__QNXNTO__)
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35 #define DEFAULT_OPENGL "libGL.so.3"
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36 #else
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37 #define DEFAULT_OPENGL "libGL.so.1"
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38 #endif
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39
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40 #ifndef GLX_ARB_multisample
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41 #define GLX_ARB_multisample
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42 #define GLX_SAMPLE_BUFFERS_ARB 100000
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43 #define GLX_SAMPLES_ARB 100001
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44 #endif
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45
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46 #ifndef GLX_EXT_visual_rating
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47 #define GLX_EXT_visual_rating
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48 #define GLX_VISUAL_CAVEAT_EXT 0x20
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49 #define GLX_NONE_EXT 0x8000
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50 #define GLX_SLOW_VISUAL_EXT 0x8001
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51 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
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52 #endif
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53
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54 #if SDL_VIDEO_OPENGL_GLX
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55 static int
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56 glXExtensionSupported(_THIS, const char *extension)
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57 {
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58 const char *extensions;
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59 const char *start;
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60 const char *where, *terminator;
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61
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62 /* Extension names should not have spaces. */
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63 where = SDL_strchr(extension, ' ');
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64 if (where || *extension == '\0') {
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65 return 0;
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66 }
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67
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68 extensions =
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69 this->gl_data->glXQueryExtensionsString(GFX_Display, SDL_Screen);
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70 /* It takes a bit of care to be fool-proof about parsing the
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71 * OpenGL extensions string. Don't be fooled by sub-strings, etc.
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72 */
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73
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74 start = extensions;
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75
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76 for (;;) {
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77 where = SDL_strstr(start, extension);
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78 if (!where)
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79 break;
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80
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81 terminator = where + strlen(extension);
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82 if (where == start || *(where - 1) == ' ')
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83 if (*terminator == ' ' || *terminator == '\0')
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84 return 1;
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85
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86 start = terminator;
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87 }
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88 return 0;
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89 }
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90 #endif /* SDL_VIDEO_OPENGL_GLX */
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91
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92 XVisualInfo *
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93 X11_GL_GetVisual(_THIS)
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94 {
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95 #if SDL_VIDEO_OPENGL_GLX
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96 /* 64 seems nice. */
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97 int attribs[64];
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98 int i;
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99
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100 /* load the gl driver from a default path */
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101 if (!this->gl_config.driver_loaded) {
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102 /* no driver has been loaded, use default (ourselves) */
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103 if (X11_GL_LoadLibrary(this, NULL) < 0) {
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104 return NULL;
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105 }
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106 }
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107
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108 /* See if we already have a window which we must use */
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109 if (SDL_windowid) {
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110 XWindowAttributes a;
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111 XVisualInfo vi_in;
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112 int out_count;
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113
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114 XGetWindowAttributes(SDL_Display, SDL_Window, &a);
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115 vi_in.screen = SDL_Screen;
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116 vi_in.visualid = XVisualIDFromVisual(a.visual);
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117 glx_visualinfo = XGetVisualInfo(SDL_Display,
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118 VisualScreenMask | VisualIDMask,
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119 &vi_in, &out_count);
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120 return glx_visualinfo;
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121 }
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122
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123 /* Setup our GLX attributes according to the gl_config. */
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124 i = 0;
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125 attribs[i++] = GLX_RGBA;
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126 attribs[i++] = GLX_RED_SIZE;
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127 attribs[i++] = this->gl_config.red_size;
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128 attribs[i++] = GLX_GREEN_SIZE;
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129 attribs[i++] = this->gl_config.green_size;
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130 attribs[i++] = GLX_BLUE_SIZE;
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131 attribs[i++] = this->gl_config.blue_size;
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132
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133 if (this->gl_config.alpha_size) {
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134 attribs[i++] = GLX_ALPHA_SIZE;
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135 attribs[i++] = this->gl_config.alpha_size;
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136 }
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137
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138 if (this->gl_config.buffer_size) {
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139 attribs[i++] = GLX_BUFFER_SIZE;
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140 attribs[i++] = this->gl_config.buffer_size;
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141 }
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142
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143 if (this->gl_config.double_buffer) {
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144 attribs[i++] = GLX_DOUBLEBUFFER;
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145 }
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146
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147 attribs[i++] = GLX_DEPTH_SIZE;
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148 attribs[i++] = this->gl_config.depth_size;
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149
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150 if (this->gl_config.stencil_size) {
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151 attribs[i++] = GLX_STENCIL_SIZE;
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152 attribs[i++] = this->gl_config.stencil_size;
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153 }
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154
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155 if (this->gl_config.accum_red_size) {
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156 attribs[i++] = GLX_ACCUM_RED_SIZE;
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157 attribs[i++] = this->gl_config.accum_red_size;
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158 }
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159
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160 if (this->gl_config.accum_green_size) {
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161 attribs[i++] = GLX_ACCUM_GREEN_SIZE;
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162 attribs[i++] = this->gl_config.accum_green_size;
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163 }
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164
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165 if (this->gl_config.accum_blue_size) {
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166 attribs[i++] = GLX_ACCUM_BLUE_SIZE;
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167 attribs[i++] = this->gl_config.accum_blue_size;
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168 }
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169
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170 if (this->gl_config.accum_alpha_size) {
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171 attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
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172 attribs[i++] = this->gl_config.accum_alpha_size;
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173 }
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174
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175 if (this->gl_config.stereo) {
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176 attribs[i++] = GLX_STEREO;
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177 }
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178
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179 if (this->gl_config.multisamplebuffers) {
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180 attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
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181 attribs[i++] = this->gl_config.multisamplebuffers;
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182 }
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183
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184 if (this->gl_config.multisamplesamples) {
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185 attribs[i++] = GLX_SAMPLES_ARB;
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186 attribs[i++] = this->gl_config.multisamplesamples;
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187 }
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188
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189 if (this->gl_config.accelerated >= 0 &&
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190 glXExtensionSupported(this, "GLX_EXT_visual_rating")) {
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191 attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
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192 attribs[i++] = GLX_NONE_EXT;
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193 }
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194 #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */
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195 if (!SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) {
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196 attribs[i++] = GLX_X_VISUAL_TYPE;
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197 attribs[i++] = GLX_DIRECT_COLOR;
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198 }
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199 #endif
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200 attribs[i++] = None;
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201
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202 glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display,
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203 SDL_Screen, attribs);
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204 #ifdef GLX_DIRECT_COLOR
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205 if (!glx_visualinfo && !SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) { /* No DirectColor visual? Try again.. */
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206 attribs[i - 3] = None;
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207 glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display,
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208 SDL_Screen, attribs);
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209 }
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210 #endif
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211 if (!glx_visualinfo) {
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212 SDL_SetError("Couldn't find matching GLX visual");
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213 return NULL;
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214 }
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215 /*
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216 printf("Found GLX visual 0x%x\n", glx_visualinfo->visualid);
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217 */
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218 return glx_visualinfo;
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219 #else
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220 SDL_SetError("X11 driver not configured with OpenGL");
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221 return NULL;
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222 #endif
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223 }
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224
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225 int
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226 X11_GL_CreateWindow(_THIS, int w, int h)
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227 {
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228 int retval;
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229 #if SDL_VIDEO_OPENGL_GLX
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230 XSetWindowAttributes attributes;
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231 unsigned long mask;
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232 unsigned long black;
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233
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234 black = (glx_visualinfo->visual == DefaultVisual(SDL_Display, SDL_Screen))
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235 ? BlackPixel(SDL_Display, SDL_Screen) : 0;
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236 attributes.background_pixel = black;
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237 attributes.border_pixel = black;
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238 attributes.colormap = SDL_XColorMap;
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239 mask = CWBackPixel | CWBorderPixel | CWColormap;
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240
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241 SDL_Window = XCreateWindow(SDL_Display, WMwindow,
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242 0, 0, w, h, 0, glx_visualinfo->depth,
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243 InputOutput, glx_visualinfo->visual,
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244 mask, &attributes);
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245 if (!SDL_Window) {
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246 SDL_SetError("Could not create window");
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247 return -1;
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248 }
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249 retval = 0;
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250 #else
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251 SDL_SetError("X11 driver not configured with OpenGL");
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252 retval = -1;
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253 #endif
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254 return (retval);
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255 }
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256
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257 int
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258 X11_GL_CreateContext(_THIS)
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259 {
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260 int retval;
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261 #if SDL_VIDEO_OPENGL_GLX
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262
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263 /* We do this to create a clean separation between X and GLX errors. */
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264 XSync(SDL_Display, False);
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265 glx_context = this->gl_data->glXCreateContext(GFX_Display,
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266 glx_visualinfo, NULL, True);
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267 XSync(GFX_Display, False);
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268
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269 if (glx_context == NULL) {
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270 SDL_SetError("Could not create GL context");
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271 return (-1);
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272 }
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273 if (X11_GL_MakeCurrent(this) < 0) {
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274 return (-1);
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275 }
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276 gl_active = 1;
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277
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278 if (!glXExtensionSupported(this, "SGI_swap_control")) {
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279 this->gl_data->glXSwapIntervalSGI = NULL;
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280 }
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281 if (!glXExtensionSupported(this, "GLX_MESA_swap_control")) {
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282 this->gl_data->glXSwapIntervalMESA = NULL;
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283 this->gl_data->glXGetSwapIntervalMESA = NULL;
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284 }
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285 if (this->gl_config.swap_control >= 0) {
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286 if (this->gl_data->glXSwapIntervalMESA) {
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287 this->gl_data->glXSwapIntervalMESA(this->gl_config.swap_control);
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288 } else if (this->gl_data->glXSwapIntervalSGI) {
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289 this->gl_data->glXSwapIntervalSGI(this->gl_config.swap_control);
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290 }
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291 }
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292 #else
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293 SDL_SetError("X11 driver not configured with OpenGL");
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294 #endif
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295 if (gl_active) {
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296 retval = 0;
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297 } else {
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298 retval = -1;
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299 }
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300 return (retval);
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301 }
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302
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303 void
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304 X11_GL_Shutdown(_THIS)
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305 {
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306 #if SDL_VIDEO_OPENGL_GLX
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307 /* Clean up OpenGL */
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308 if (glx_context) {
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309 this->gl_data->glXMakeCurrent(GFX_Display, None, NULL);
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310
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311 if (glx_context != NULL)
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312 this->gl_data->glXDestroyContext(GFX_Display, glx_context);
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313
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314 glx_context = NULL;
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315 }
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316 gl_active = 0;
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317 #endif /* SDL_VIDEO_OPENGL_GLX */
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318 }
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319
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320 #if SDL_VIDEO_OPENGL_GLX
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321
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322 /* Make the current context active */
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323 int
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324 X11_GL_MakeCurrent(_THIS)
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325 {
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326 int retval;
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327
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328 retval = 0;
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329 if (!this->gl_data->glXMakeCurrent(GFX_Display, SDL_Window, glx_context)) {
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330 SDL_SetError("Unable to make GL context current");
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331 retval = -1;
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332 }
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333 XSync(GFX_Display, False);
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334
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335 /* More Voodoo X server workarounds... Grr... */
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336 SDL_Lock_EventThread();
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337 X11_CheckDGAMouse(this);
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338 SDL_Unlock_EventThread();
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339
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340 return (retval);
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341 }
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342
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343 /* Get attribute data from glX. */
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344 int
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345 X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
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346 {
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347 int retval;
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348 int glx_attrib = None;
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349
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350 switch (attrib) {
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351 case SDL_GL_RED_SIZE:
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352 glx_attrib = GLX_RED_SIZE;
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353 break;
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354 case SDL_GL_GREEN_SIZE:
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355 glx_attrib = GLX_GREEN_SIZE;
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356 break;
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357 case SDL_GL_BLUE_SIZE:
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358 glx_attrib = GLX_BLUE_SIZE;
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359 break;
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360 case SDL_GL_ALPHA_SIZE:
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361 glx_attrib = GLX_ALPHA_SIZE;
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diff changeset
362 break;
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363 case SDL_GL_DOUBLEBUFFER:
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364 glx_attrib = GLX_DOUBLEBUFFER;
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diff changeset
365 break;
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366 case SDL_GL_BUFFER_SIZE:
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367 glx_attrib = GLX_BUFFER_SIZE;
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368 break;
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369 case SDL_GL_DEPTH_SIZE:
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370 glx_attrib = GLX_DEPTH_SIZE;
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371 break;
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diff changeset
372 case SDL_GL_STENCIL_SIZE:
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373 glx_attrib = GLX_STENCIL_SIZE;
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374 break;
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diff changeset
375 case SDL_GL_ACCUM_RED_SIZE:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
376 glx_attrib = GLX_ACCUM_RED_SIZE;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
377 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
378 case SDL_GL_ACCUM_GREEN_SIZE:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
379 glx_attrib = GLX_ACCUM_GREEN_SIZE;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
380 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
381 case SDL_GL_ACCUM_BLUE_SIZE:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
382 glx_attrib = GLX_ACCUM_BLUE_SIZE;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
383 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
384 case SDL_GL_ACCUM_ALPHA_SIZE:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
385 glx_attrib = GLX_ACCUM_ALPHA_SIZE;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
386 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
387 case SDL_GL_STEREO:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
388 glx_attrib = GLX_STEREO;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
389 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
390 case SDL_GL_MULTISAMPLEBUFFERS:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
391 glx_attrib = GLX_SAMPLE_BUFFERS_ARB;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
392 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
393 case SDL_GL_MULTISAMPLESAMPLES:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
394 glx_attrib = GLX_SAMPLES_ARB;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
395 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
396 case SDL_GL_ACCELERATED_VISUAL:
1668
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
397 if (glXExtensionSupported(this, "GLX_EXT_visual_rating")) {
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
398 glx_attrib = GLX_VISUAL_CAVEAT_EXT;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
399 retval =
1668
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
400 this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
401 glx_attrib, value);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
402 if (*value == GLX_SLOW_VISUAL_EXT) {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
403 *value = SDL_FALSE;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
404 } else {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
405 *value = SDL_TRUE;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
406 }
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
407 return retval;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
408 } else {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
409 return (-1);
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
410 }
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
411 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
412 case SDL_GL_SWAP_CONTROL:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
413 if (this->gl_data->glXGetSwapIntervalMESA) {
1668
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
414 return this->gl_data->glXGetSwapIntervalMESA();
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
415 } else {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
416 return (-1) /*(this->gl_config.swap_control > 0) */ ;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
417 }
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
418 break;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
419 default:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
420 return (-1);
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
421 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
423 retval =
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
424 this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
425 value);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
427 return retval;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
430 void
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
431 X11_GL_SwapBuffers(_THIS)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 {
1668
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
433 this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
436 #endif /* SDL_VIDEO_OPENGL_GLX */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437
1689
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
438 #define OPENGL_REQUIRS_DLOPEN
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
439 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
440 #include <dlfcn.h>
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
441 #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
442 #define GL_LoadFunction dlsym
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
443 #define GL_UnloadObject dlclose
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
444 #else
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
445 #define GL_LoadObject SDL_LoadObject
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
446 #define GL_LoadFunction SDL_LoadFunction
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
447 #define GL_UnloadObject SDL_UnloadObject
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
448 #endif
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
449
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
450 void
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
451 X11_GL_UnloadLibrary(_THIS)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 {
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
453 #if SDL_VIDEO_OPENGL_GLX
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
454 if (this->gl_config.driver_loaded) {
1191
2bd4cec0de63 Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
Ryan C. Gordon <icculus@icculus.org>
parents: 1182
diff changeset
455
1689
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
456 GL_UnloadObject(this->gl_config.dll_handle);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
458 this->gl_data->glXGetProcAddress = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
459 this->gl_data->glXChooseVisual = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
460 this->gl_data->glXCreateContext = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
461 this->gl_data->glXDestroyContext = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
462 this->gl_data->glXMakeCurrent = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
463 this->gl_data->glXSwapBuffers = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
464 this->gl_data->glXSwapIntervalSGI = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
465 this->gl_data->glXSwapIntervalMESA = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
466 this->gl_data->glXGetSwapIntervalMESA = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
468 this->gl_config.dll_handle = NULL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
469 this->gl_config.driver_loaded = 0;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
470 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
474 #if SDL_VIDEO_OPENGL_GLX
1182
e8e8dcb68e7a X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
475
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 /* Passing a NULL path means load pointers from the application */
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
477 int
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
478 X11_GL_LoadLibrary(_THIS, const char *path)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 {
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
480 void *handle = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
482 if (gl_active) {
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
483 SDL_SetError("OpenGL context already created");
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
484 return -1;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
485 }
1182
e8e8dcb68e7a X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
486
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
487 if (path == NULL) {
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
488 path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
489 if (path == NULL) {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
490 path = DEFAULT_OPENGL;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
491 }
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
492 }
1191
2bd4cec0de63 Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
Ryan C. Gordon <icculus@icculus.org>
parents: 1182
diff changeset
493
1689
109bdfe06b31 Fixed bug #232
Sam Lantinga <slouken@libsdl.org>
parents: 1668
diff changeset
494 handle = GL_LoadObject(path);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
495 if (handle == NULL) {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
496 /* SDL_LoadObject() will call SDL_SetError() for us. */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
497 return -1;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
498 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1659
diff changeset
500 /* Unload the old driver and reset the pointers */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
501 X11_GL_UnloadLibrary(this);
0
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502
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503 /* Load new function pointers */
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504 this->gl_data->glXGetProcAddress =
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505 (void *(*)(const GLubyte *)) GL_LoadFunction(handle,
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506 "glXGetProcAddressARB");
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507 this->gl_data->glXChooseVisual =
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508 (XVisualInfo * (*)(Display *, int, int *)) GL_LoadFunction(handle,
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509 "glXChooseVisual");
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510 this->gl_data->glXCreateContext =
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511 (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
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512 GL_LoadFunction(handle, "glXCreateContext");
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513 this->gl_data->glXDestroyContext =
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514 (void (*)(Display *, GLXContext)) GL_LoadFunction(handle,
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515 "glXDestroyContext");
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516 this->gl_data->glXMakeCurrent =
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517 (int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle,
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518 "glXMakeCurrent");
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519 this->gl_data->glXSwapBuffers =
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520 (void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle,
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521 "glXSwapBuffers");
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522 this->gl_data->glXGetConfig =
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523 (int (*)(Display *, XVisualInfo *, int, int *))
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524 GL_LoadFunction(handle, "glXGetConfig");
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525 this->gl_data->glXQueryExtensionsString =
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526 (const char *(*)(Display *, int)) GL_LoadFunction(handle,
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527 "glXQueryExtensionsString");
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528 this->gl_data->glXSwapIntervalSGI =
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529 (int (*)(int)) GL_LoadFunction(handle, "glXSwapIntervalSGI");
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530 this->gl_data->glXSwapIntervalMESA =
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531 (GLint(*)(unsigned)) GL_LoadFunction(handle, "glXSwapIntervalMESA");
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532 this->gl_data->glXGetSwapIntervalMESA =
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533 (GLint(*)(void)) GL_LoadFunction(handle, "glXGetSwapIntervalMESA");
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534
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535 if ((this->gl_data->glXChooseVisual == NULL) ||
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536 (this->gl_data->glXCreateContext == NULL) ||
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537 (this->gl_data->glXDestroyContext == NULL) ||
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538 (this->gl_data->glXMakeCurrent == NULL) ||
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539 (this->gl_data->glXSwapBuffers == NULL) ||
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540 (this->gl_data->glXGetConfig == NULL) ||
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541 (this->gl_data->glXQueryExtensionsString == NULL)) {
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542 SDL_SetError("Could not retrieve OpenGL functions");
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543 return -1;
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544 }
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545
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546 this->gl_config.dll_handle = handle;
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547 this->gl_config.driver_loaded = 1;
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548 if (path) {
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549 SDL_strlcpy(this->gl_config.driver_path, path,
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550 SDL_arraysize(this->gl_config.driver_path));
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551 } else {
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552 *this->gl_config.driver_path = '\0';
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553 }
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554 return 0;
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555 }
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556
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557 void *
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558 X11_GL_GetProcAddress(_THIS, const char *proc)
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559 {
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560 void *handle;
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561
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562 handle = this->gl_config.dll_handle;
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563 if (this->gl_data->glXGetProcAddress) {
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564 return this->gl_data->glXGetProcAddress((const GLubyte *) proc);
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565 }
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566 return GL_LoadFunction(handle, proc);
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567 }
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568
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569 #endif /* SDL_VIDEO_OPENGL_GLX */