Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 5004:0c72ae7b7cb2
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 Jan 2011 15:16:39 -0800 |
parents | aa8888658021 |
children | 1cee937d9fcc |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
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29 #include "SDL_shape.h" |
0 | 30 |
31 /* The SDL video driver */ | |
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32 |
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33 typedef struct SDL_Renderer SDL_Renderer; |
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34 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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35 typedef struct SDL_WindowShaper SDL_WindowShaper; |
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36 typedef struct SDL_ShapeDriver SDL_ShapeDriver; |
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37 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 38 typedef struct SDL_VideoDevice SDL_VideoDevice; |
39 | |
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40 /* Define the SDL texture structure */ |
2753 | 41 struct SDL_Texture |
42 { | |
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43 const void *magic; |
2753 | 44 Uint32 format; /**< The pixel format of the texture */ |
45 int access; /**< SDL_TextureAccess */ | |
46 int w; /**< The width of the texture */ | |
47 int h; /**< The height of the texture */ | |
48 int modMode; /**< The texture modulation mode */ | |
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49 SDL_BlendMode blendMode; /**< The texture blend mode */ |
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50 SDL_ScaleMode scaleMode; /**< The texture scale mode */ |
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51 Uint8 r, g, b, a; /**< Texture modulation values */ |
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52 |
2753 | 53 SDL_Renderer *renderer; |
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54 |
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55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
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57 SDL_Texture *prev; |
2753 | 58 SDL_Texture *next; |
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59 }; |
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60 |
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61 /* Define the SDL renderer structure */ |
2753 | 62 struct SDL_Renderer |
63 { | |
64 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
65 int (*DisplayModeChanged) (SDL_Renderer * renderer); | |
66 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
67 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
68 void **pixels, int *pitch); | |
69 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
70 const SDL_Color * colors, int firstcolor, | |
71 int ncolors); | |
72 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
73 SDL_Color * colors, int firstcolor, | |
74 int ncolors); | |
75 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
76 SDL_Texture * texture); | |
77 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
78 SDL_Texture * texture); | |
79 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
80 SDL_Texture * texture); | |
81 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | |
82 SDL_Texture * texture); | |
83 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
84 const SDL_Rect * rect, const void *pixels, | |
85 int pitch); | |
86 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
87 const SDL_Rect * rect, int markDirty, void **pixels, | |
88 int *pitch); | |
89 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
90 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
91 int numrects, const SDL_Rect * rects); | |
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92 int (*SetDrawColor) (SDL_Renderer * renderer); |
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93 int (*SetDrawBlendMode) (SDL_Renderer * renderer); |
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94 int (*RenderClear) (SDL_Renderer * renderer); |
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95 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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96 int count); |
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97 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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98 int count); |
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99 int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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100 int count); |
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101 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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102 int count); |
2753 | 103 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
104 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
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105 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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106 Uint32 format, void * pixels, int pitch); |
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107 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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108 Uint32 format, const void * pixels, int pitch); |
2753 | 109 void (*RenderPresent) (SDL_Renderer * renderer); |
110 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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111 |
2753 | 112 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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113 |
2753 | 114 /* The current renderer info */ |
115 SDL_RendererInfo info; | |
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116 |
2753 | 117 /* The window associated with the renderer */ |
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118 SDL_Window *window; |
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119 |
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120 /* The list of textures */ |
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121 SDL_Texture *textures; |
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122 |
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123 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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124 SDL_BlendMode blendMode; /**< The drawing blend mode */ |
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125 |
2753 | 126 void *driverdata; |
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127 }; |
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128 |
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129 /* Define the SDL render driver structure */ |
2753 | 130 struct SDL_RenderDriver |
131 { | |
132 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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133 |
2753 | 134 /* Info about the renderer capabilities */ |
135 SDL_RendererInfo info; | |
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136 }; |
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137 |
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138 /* Define the SDL window-shaper structure */ |
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139 struct SDL_WindowShaper |
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140 { |
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141 /* The window associated with the shaper */ |
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142 SDL_Window *window; |
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143 |
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144 /* The user's specified coordinates for the window, for once we give it a shape. */ |
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145 Uint32 userx,usery; |
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146 |
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147 /* The parameters for shape calculation. */ |
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148 SDL_WindowShapeMode mode; |
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149 |
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150 /* Has this window been assigned a shape? */ |
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151 SDL_bool hasshape; |
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152 |
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153 void *driverdata; |
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154 }; |
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155 |
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156 /* Define the SDL shape driver structure */ |
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157 struct SDL_ShapeDriver |
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158 { |
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159 SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); |
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160 int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
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161 int (*ResizeWindowShape)(SDL_Window *window); |
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162 }; |
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163 |
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164 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 165 struct SDL_Window |
166 { | |
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167 const void *magic; |
2753 | 168 Uint32 id; |
169 char *title; | |
170 int x, y; | |
171 int w, h; | |
172 Uint32 flags; | |
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173 |
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174 SDL_VideoDisplay *display; |
2753 | 175 SDL_Renderer *renderer; |
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176 |
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177 SDL_DisplayMode fullscreen_mode; |
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178 |
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179 SDL_WindowShaper *shaper; |
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180 |
2753 | 181 void *userdata; |
182 void *driverdata; | |
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183 |
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184 SDL_Window *prev; |
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185 SDL_Window *next; |
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186 }; |
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187 #define FULLSCREEN_VISIBLE(W) \ |
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188 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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189 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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190 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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191 |
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192 /* |
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193 * Define the SDL display structure This corresponds to physical monitors |
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194 * attached to the system. |
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195 */ |
2753 | 196 struct SDL_VideoDisplay |
197 { | |
198 int max_display_modes; | |
199 int num_display_modes; | |
200 SDL_DisplayMode *display_modes; | |
201 SDL_DisplayMode desktop_mode; | |
202 SDL_DisplayMode current_mode; | |
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203 SDL_bool updating_fullscreen; |
2753 | 204 SDL_Palette *palette; |
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205 |
2753 | 206 Uint16 *gamma; |
207 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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208 |
2753 | 209 int num_render_drivers; |
210 SDL_RenderDriver *render_drivers; | |
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211 |
2753 | 212 SDL_Window *windows; |
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213 SDL_Window *fullscreen_window; |
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214 |
2753 | 215 SDL_Renderer *current_renderer; |
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216 |
2753 | 217 SDL_VideoDevice *device; |
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218 |
2753 | 219 void *driverdata; |
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220 }; |
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221 |
0 | 222 /* Define the SDL video driver structure */ |
223 #define _THIS SDL_VideoDevice *_this | |
224 | |
2753 | 225 struct SDL_VideoDevice |
226 { | |
227 /* * * */ | |
228 /* The name of this video driver */ | |
229 const char *name; | |
0 | 230 |
2753 | 231 /* * * */ |
232 /* Initialization/Query functions */ | |
0 | 233 |
2753 | 234 /* |
235 * Initialize the native video subsystem, filling in the list of | |
236 * displays for this driver, returning 0 or -1 if there's an error. | |
237 */ | |
238 int (*VideoInit) (_THIS); | |
0 | 239 |
2753 | 240 /* |
241 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
242 * if the application is shutting down the video subsystem. | |
243 */ | |
244 void (*VideoQuit) (_THIS); | |
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245 |
2753 | 246 /* * * */ |
247 /* | |
248 * Display functions | |
249 */ | |
0 | 250 |
2753 | 251 /* |
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252 * Get the bounds of a display |
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253 */ |
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254 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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255 |
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256 /* |
2753 | 257 * Get a list of the available display modes. e.g. |
258 * SDL_AddDisplayMode(_this->current_display, mode) | |
259 */ | |
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260 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 261 |
2753 | 262 /* |
263 * Setting the display mode is independent of creating windows, so | |
264 * when the display mode is changed, all existing windows should have | |
265 * their data updated accordingly, including the display surfaces | |
266 * associated with them. | |
267 */ | |
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268 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 269 |
2753 | 270 /* Set the color entries of the display palette */ |
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271 int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
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272 |
2753 | 273 /* Get the color entries of the display palette */ |
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274 int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
0 | 275 |
2753 | 276 /* Set the gamma ramp */ |
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277 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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278 |
2753 | 279 /* Get the gamma ramp */ |
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280 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 281 |
2753 | 282 /* * * */ |
283 /* | |
284 * Window functions | |
285 */ | |
286 int (*CreateWindow) (_THIS, SDL_Window * window); | |
287 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
288 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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289 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 290 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
291 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
292 void (*ShowWindow) (_THIS, SDL_Window * window); | |
293 void (*HideWindow) (_THIS, SDL_Window * window); | |
294 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
295 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
296 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
297 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
298 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
299 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
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300 |
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301 /* * * */ |
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302 /* |
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303 * Shaped-window functions |
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304 */ |
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305 SDL_ShapeDriver shape_driver; |
0 | 306 |
2753 | 307 /* Get some platform dependent window information */ |
308 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
309 struct SDL_SysWMinfo * info); | |
0 | 310 |
2753 | 311 /* * * */ |
312 /* | |
313 * OpenGL support | |
314 */ | |
315 int (*GL_LoadLibrary) (_THIS, const char *path); | |
316 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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317 void (*GL_UnloadLibrary) (_THIS); |
2753 | 318 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
319 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
320 int (*GL_SetSwapInterval) (_THIS, int interval); | |
321 int (*GL_GetSwapInterval) (_THIS); | |
322 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
323 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 324 |
2753 | 325 /* * * */ |
326 /* | |
327 * Event manager functions | |
328 */ | |
329 void (*PumpEvents) (_THIS); | |
0 | 330 |
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331 /* Suspend the screensaver */ |
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332 void (*SuspendScreenSaver) (_THIS); |
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333 |
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334 /* Text input */ |
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335 void (*StartTextInput) (_THIS); |
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336 void (*StopTextInput) (_THIS); |
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337 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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338 |
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339 /* Clipboard */ |
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340 int (*SetClipboardText) (_THIS, const char *text); |
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341 char * (*GetClipboardText) (_THIS); |
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342 SDL_bool (*HasClipboardText) (_THIS); |
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343 |
2753 | 344 /* * * */ |
345 /* Data common to all drivers */ | |
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346 SDL_bool suspend_screensaver; |
2753 | 347 int num_displays; |
348 SDL_VideoDisplay *displays; | |
349 int current_display; | |
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350 Uint8 window_magic; |
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351 Uint8 texture_magic; |
2753 | 352 Uint32 next_object_id; |
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353 char * clipboard_text; |
0 | 354 |
2753 | 355 /* * * */ |
356 /* Data used by the GL drivers */ | |
357 struct | |
358 { | |
359 int red_size; | |
360 int green_size; | |
361 int blue_size; | |
362 int alpha_size; | |
363 int depth_size; | |
364 int buffer_size; | |
365 int stencil_size; | |
366 int double_buffer; | |
367 int accum_red_size; | |
368 int accum_green_size; | |
369 int accum_blue_size; | |
370 int accum_alpha_size; | |
371 int stereo; | |
372 int multisamplebuffers; | |
373 int multisamplesamples; | |
374 int accelerated; | |
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375 int major_version; |
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376 int minor_version; |
2753 | 377 int retained_backing; |
378 int driver_loaded; | |
379 char driver_path[256]; | |
380 void *dll_handle; | |
381 } gl_config; | |
0 | 382 |
2753 | 383 /* * * */ |
384 /* Data private to this driver */ | |
385 void *driverdata; | |
386 struct SDL_GLDriverData *gl_data; | |
0 | 387 |
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388 #if SDL_VIDEO_DRIVER_PANDORA |
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389 struct SDL_PrivateGLESData *gles_data; |
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390 #endif |
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391 |
2753 | 392 /* * * */ |
393 /* The function used to dispose of this structure */ | |
394 void (*free) (_THIS); | |
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395 }; |
0 | 396 |
2753 | 397 typedef struct VideoBootStrap |
398 { | |
399 const char *name; | |
400 const char *desc; | |
401 int (*available) (void); | |
402 SDL_VideoDevice *(*create) (int devindex); | |
403 } VideoBootStrap; | |
0 | 404 |
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405 #if SDL_VIDEO_DRIVER_COCOA |
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406 extern VideoBootStrap COCOA_bootstrap; |
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407 #endif |
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408 #if SDL_VIDEO_DRIVER_X11 |
0 | 409 extern VideoBootStrap X11_bootstrap; |
410 #endif | |
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411 #if SDL_VIDEO_DRIVER_FBCON |
0 | 412 extern VideoBootStrap FBCON_bootstrap; |
413 #endif | |
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414 #if SDL_VIDEO_DRIVER_DIRECTFB |
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415 extern VideoBootStrap DirectFB_bootstrap; |
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416 #endif |
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417 #if SDL_VIDEO_DRIVER_PS3 |
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418 extern VideoBootStrap PS3_bootstrap; |
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419 #endif |
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420 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 421 extern VideoBootStrap SVGALIB_bootstrap; |
422 #endif | |
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423 #if SDL_VIDEO_DRIVER_WIN32 |
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424 extern VideoBootStrap WIN32_bootstrap; |
0 | 425 #endif |
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426 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 427 extern VideoBootStrap BWINDOW_bootstrap; |
428 #endif | |
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429 #if SDL_VIDEO_DRIVER_PHOTON |
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430 extern VideoBootStrap photon_bootstrap; |
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431 #endif |
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432 #if SDL_VIDEO_DRIVER_QNXGF |
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433 extern VideoBootStrap qnxgf_bootstrap; |
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434 #endif |
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435 #if SDL_VIDEO_DRIVER_EPOC |
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436 extern VideoBootStrap EPOC_bootstrap; |
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437 #endif |
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438 #if SDL_VIDEO_DRIVER_RISCOS |
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439 extern VideoBootStrap RISCOS_bootstrap; |
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440 #endif |
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441 #if SDL_VIDEO_DRIVER_UIKIT |
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442 extern VideoBootStrap UIKIT_bootstrap; |
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443 #endif |
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444 #if SDL_VIDEO_DRIVER_DUMMY |
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445 extern VideoBootStrap DUMMY_bootstrap; |
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446 #endif |
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447 #if SDL_VIDEO_DRIVER_NDS |
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448 extern VideoBootStrap NDS_bootstrap; |
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449 #endif |
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450 #if SDL_VIDEO_DRIVER_PANDORA |
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451 extern VideoBootStrap PND_bootstrap; |
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452 #endif |
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453 #if SDL_VIDEO_DRIVER_ANDROID |
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454 extern VideoBootStrap Android_bootstrap; |
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455 #endif |
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456 |
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457 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) |
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458 #define SDL_CurrentRenderer (SDL_CurrentDisplay->current_renderer) |
0 | 459 |
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460 extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
2753 | 461 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
462 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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463 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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464 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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465 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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466 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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467 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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468 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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469 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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470 extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); |
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471 extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); |
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472 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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473 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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474 extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver); |
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475 |
2753 | 476 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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477 |
2753 | 478 extern void SDL_OnWindowShown(SDL_Window * window); |
479 extern void SDL_OnWindowHidden(SDL_Window * window); | |
480 extern void SDL_OnWindowResized(SDL_Window * window); | |
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481 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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482 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 483 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
484 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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485 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 486 |
2753 | 487 #endif /* _SDL_sysvideo_h */ |
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488 |
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489 /* vi: set ts=4 sw=4 expandtab: */ |