annotate src/video/SDL_sysvideo.h @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 089a77aebb7d
children 7dc982143c06
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_sysvideo_h
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25 #define _SDL_sysvideo_h
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26
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27 #include "SDL_mouse.h"
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28 #include "SDL_keysym.h"
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29
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30 /* The SDL video driver */
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31
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32 typedef struct SDL_Window SDL_Window;
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33 typedef struct SDL_Texture SDL_Texture;
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34 typedef struct SDL_Renderer SDL_Renderer;
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35 typedef struct SDL_RenderDriver SDL_RenderDriver;
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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37 typedef struct SDL_VideoDevice SDL_VideoDevice;
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38
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39 /* Define the SDL texture structure */
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40 struct SDL_Texture
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41 {
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42 Uint32 id;
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43
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44 Uint32 format; /**< The pixel format of the texture */
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45 int access; /**< SDL_TextureAccess */
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46 int w; /**< The width of the texture */
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47 int h; /**< The height of the texture */
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48 int modMode; /**< The texture modulation mode */
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49 int blendMode; /**< The texture blend mode */
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50 int scaleMode; /**< The texture scale mode */
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51 Uint8 r, g, b, a; /**< Texture modulation values */
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52
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53 SDL_Renderer *renderer;
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54
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55 void *driverdata; /**< Driver specific texture representation */
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56
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57 SDL_Texture *next;
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58 };
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59
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60 /* Define the SDL renderer structure */
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61 struct SDL_Renderer
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62 {
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63 int (*ActivateRenderer) (SDL_Renderer * renderer);
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64 int (*DisplayModeChanged) (SDL_Renderer * renderer);
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65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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67 void **pixels, int *pitch);
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68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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69 const SDL_Color * colors, int firstcolor,
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70 int ncolors);
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71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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72 SDL_Color * colors, int firstcolor,
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73 int ncolors);
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74 int (*SetTextureColorMod) (SDL_Renderer * renderer,
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75 SDL_Texture * texture);
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76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
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77 SDL_Texture * texture);
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78 int (*SetTextureBlendMode) (SDL_Renderer * renderer,
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79 SDL_Texture * texture);
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80 int (*SetTextureScaleMode) (SDL_Renderer * renderer,
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81 SDL_Texture * texture);
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82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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83 const SDL_Rect * rect, const void *pixels,
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84 int pitch);
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85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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86 const SDL_Rect * rect, int markDirty, void **pixels,
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87 int *pitch);
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88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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90 int numrects, const SDL_Rect * rects);
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91 int (*SetDrawColor) (SDL_Renderer * renderer);
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92 int (*SetDrawBlendMode) (SDL_Renderer * renderer);
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93 int (*RenderPoint) (SDL_Renderer * renderer, int x, int y);
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94 int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2,
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95 int y2);
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96 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect);
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97 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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98 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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99 void (*RenderPresent) (SDL_Renderer * renderer);
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100 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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101
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102 void (*DestroyRenderer) (SDL_Renderer * renderer);
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103
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104 /* The current renderer info */
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105 SDL_RendererInfo info;
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106
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107 /* The window associated with the renderer */
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108 SDL_WindowID window;
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109
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110 Uint8 r, g, b, a; /**< Color for drawing operations values */
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111 int blendMode; /**< The drawing blend mode */
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112
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113 void *driverdata;
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114 };
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115
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116 /* Define the SDL render driver structure */
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117 struct SDL_RenderDriver
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118 {
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119 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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120
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121 /* Info about the renderer capabilities */
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122 SDL_RendererInfo info;
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123 };
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124
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125 /* Define the SDL window structure, corresponding to toplevel windows */
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126 struct SDL_Window
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127 {
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128 Uint32 id;
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129
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130 char *title;
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131 int x, y;
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132 int w, h;
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133 Uint32 flags;
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134
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135 int display;
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136 SDL_Renderer *renderer;
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137
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138 void *userdata;
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139 void *driverdata;
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140 };
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141 #define FULLSCREEN_VISIBLE(W) \
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142 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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143 ((W)->flags & SDL_WINDOW_SHOWN) && \
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144 !((W)->flags & SDL_WINDOW_MINIMIZED))
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145
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146 /*
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147 * Define the SDL display structure This corresponds to physical monitors
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148 * attached to the system.
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149 */
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150 struct SDL_VideoDisplay
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151 {
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152 int max_display_modes;
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153 int num_display_modes;
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154 SDL_DisplayMode *display_modes;
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155 SDL_DisplayMode desktop_mode;
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156 SDL_DisplayMode current_mode;
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157 SDL_DisplayMode fullscreen_mode;
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158 SDL_Palette *palette;
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159
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160 Uint16 *gamma;
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161 Uint16 *saved_gamma; /* (just offset into gamma) */
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162
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163 int num_render_drivers;
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164 SDL_RenderDriver *render_drivers;
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165
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166 int num_windows;
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167 SDL_Window *windows;
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168
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169 SDL_Renderer *current_renderer;
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170
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171 /* The hash list of textures */
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172 SDL_Texture *textures[64];
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173
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174 SDL_VideoDevice *device;
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175
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176 void *driverdata;
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177 };
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178
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179 /* Define the SDL video driver structure */
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180 #define _THIS SDL_VideoDevice *_this
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181
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182 struct SDL_VideoDevice
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183 {
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184 /* * * */
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185 /* The name of this video driver */
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186 const char *name;
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187
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188 /* * * */
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189 /* Initialization/Query functions */
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190
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191 /*
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192 * Initialize the native video subsystem, filling in the list of
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193 * displays for this driver, returning 0 or -1 if there's an error.
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194 */
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195 int (*VideoInit) (_THIS);
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196
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197 /*
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198 * Reverse the effects VideoInit() -- called if VideoInit() fails or
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199 * if the application is shutting down the video subsystem.
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200 */
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201 void (*VideoQuit) (_THIS);
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202
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203 /* * * */
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204 /*
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205 * Display functions
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206 */
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207
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208 /*
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209 * Get a list of the available display modes. e.g.
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210 * SDL_AddDisplayMode(_this->current_display, mode)
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211 */
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212 void (*GetDisplayModes) (_THIS);
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213
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214 /*
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215 * Setting the display mode is independent of creating windows, so
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216 * when the display mode is changed, all existing windows should have
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217 * their data updated accordingly, including the display surfaces
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218 * associated with them.
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219 */
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220 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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221
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222 /* Set the color entries of the display palette */
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223 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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224
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225 /* Get the color entries of the display palette */
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226 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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227
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228 /* Set the gamma ramp */
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229 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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230
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231 /* Get the gamma ramp */
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232 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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233
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234 /* * * */
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235 /*
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236 * Window functions
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237 */
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238 int (*CreateWindow) (_THIS, SDL_Window * window);
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239 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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240 void (*SetWindowTitle) (_THIS, SDL_Window * window);
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241 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
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242 void (*SetWindowPosition) (_THIS, SDL_Window * window);
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243 void (*SetWindowSize) (_THIS, SDL_Window * window);
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244 void (*ShowWindow) (_THIS, SDL_Window * window);
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245 void (*HideWindow) (_THIS, SDL_Window * window);
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246 void (*RaiseWindow) (_THIS, SDL_Window * window);
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247 void (*MaximizeWindow) (_THIS, SDL_Window * window);
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248 void (*MinimizeWindow) (_THIS, SDL_Window * window);
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249 void (*RestoreWindow) (_THIS, SDL_Window * window);
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250 void (*SetWindowGrab) (_THIS, SDL_Window * window);
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251 void (*DestroyWindow) (_THIS, SDL_Window * window);
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252
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253 /* Get some platform dependent window information */
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254 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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255 struct SDL_SysWMinfo * info);
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256
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257 /* * * */
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258 /*
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259 * OpenGL support
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260 */
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261 int (*GL_LoadLibrary) (_THIS, const char *path);
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262 void *(*GL_GetProcAddress) (_THIS, const char *proc);
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263 void (*GL_UnloadLibrary) (_THIS);
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264 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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265 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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266 int (*GL_SetSwapInterval) (_THIS, int interval);
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267 int (*GL_GetSwapInterval) (_THIS);
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268 void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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269 void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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270
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271 /* * * */
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272 /*
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273 * Event manager functions
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274 */
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275 void (*PumpEvents) (_THIS);
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276
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277 /* Suspend the screensaver */
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278 void (*SuspendScreenSaver) (_THIS);
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279
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280 /* * * */
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281 /* Data common to all drivers */
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282 SDL_bool suspend_screensaver;
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283 int num_displays;
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284 SDL_VideoDisplay *displays;
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285 int current_display;
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286 Uint32 next_object_id;
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287
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288 /* * * */
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289 /* Data used by the GL drivers */
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290 struct
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291 {
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292 int red_size;
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293 int green_size;
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294 int blue_size;
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295 int alpha_size;
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296 int depth_size;
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297 int buffer_size;
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298 int stencil_size;
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299 int double_buffer;
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300 int accum_red_size;
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301 int accum_green_size;
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302 int accum_blue_size;
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303 int accum_alpha_size;
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304 int stereo;
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305 int multisamplebuffers;
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306 int multisamplesamples;
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307 int accelerated;
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308 int retained_backing;
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309 int driver_loaded;
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310 char driver_path[256];
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311 void *dll_handle;
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312 } gl_config;
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313
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314 /* * * */
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315 /* Data private to this driver */
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316 void *driverdata;
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317 struct SDL_GLDriverData *gl_data;
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318
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319 /* * * */
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320 /* The function used to dispose of this structure */
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321 void (*free) (_THIS);
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322 };
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323
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324 typedef struct VideoBootStrap
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325 {
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326 const char *name;
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327 const char *desc;
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328 int (*available) (void);
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329 SDL_VideoDevice *(*create) (int devindex);
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330 } VideoBootStrap;
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331
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332 #if SDL_VIDEO_DRIVER_COCOA
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333 extern VideoBootStrap COCOA_bootstrap;
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334 #endif
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335 #if SDL_VIDEO_DRIVER_X11
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336 extern VideoBootStrap X11_bootstrap;
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337 #endif
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338 #if SDL_VIDEO_DRIVER_NANOX
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339 extern VideoBootStrap NX_bootstrap;
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340 #endif
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341 #if SDL_VIDEO_DRIVER_IPOD
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342 extern VideoBootStrap iPod_bootstrap;
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343 #endif
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344 #if SDL_VIDEO_DRIVER_WSCONS
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345 extern VideoBootStrap WSCONS_bootstrap;
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346 #endif
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347 #if SDL_VIDEO_DRIVER_FBCON
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348 extern VideoBootStrap FBCON_bootstrap;
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349 #endif
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350 #if SDL_VIDEO_DRIVER_DIRECTFB
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351 extern VideoBootStrap DirectFB_bootstrap;
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352 #endif
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353 #if SDL_VIDEO_DRIVER_PS2GS
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354 extern VideoBootStrap PS2GS_bootstrap;
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355 #endif
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356 #if SDL_VIDEO_DRIVER_VGL
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357 extern VideoBootStrap VGL_bootstrap;
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358 #endif
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359 #if SDL_VIDEO_DRIVER_SVGALIB
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360 extern VideoBootStrap SVGALIB_bootstrap;
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361 #endif
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362 #if SDL_VIDEO_DRIVER_GAPI
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363 extern VideoBootStrap GAPI_bootstrap;
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364 #endif
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365 #if SDL_VIDEO_DRIVER_WIN32
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366 extern VideoBootStrap WIN32_bootstrap;
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367 #endif
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368 #if SDL_VIDEO_DRIVER_BWINDOW
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369 extern VideoBootStrap BWINDOW_bootstrap;
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370 #endif
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371 #if SDL_VIDEO_DRIVER_PHOTON
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372 extern VideoBootStrap photon_bootstrap;
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373 #endif
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374 #if SDL_VIDEO_DRIVER_QNXGF
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375 extern VideoBootStrap qnxgf_bootstrap;
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376 #endif
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377 #if SDL_VIDEO_DRIVER_EPOC
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378 extern VideoBootStrap EPOC_bootstrap;
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379 #endif
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380 #if SDL_VIDEO_DRIVER_XBIOS
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381 extern VideoBootStrap XBIOS_bootstrap;
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382 #endif
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383 #if SDL_VIDEO_DRIVER_GEM
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384 extern VideoBootStrap GEM_bootstrap;
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385 #endif
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386 #if SDL_VIDEO_DRIVER_DC
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387 extern VideoBootStrap DC_bootstrap;
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388 #endif
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389 #if SDL_VIDEO_DRIVER_RISCOS
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390 extern VideoBootStrap RISCOS_bootstrap;
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391 #endif
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392 #if SDL_VIDEO_DRIVER_OS2FS
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393 extern VideoBootStrap OS2FSLib_bootstrap;
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394 #endif
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395 #if SDL_VIDEO_DRIVER_UIKIT
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396 extern VideoBootStrap UIKIT_bootstrap;
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397 #endif
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398 #if SDL_VIDEO_DRIVER_DUMMY
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399 extern VideoBootStrap DUMMY_bootstrap;
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400 #endif
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401 #if SDL_VIDEO_DRIVER_NDS
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402 extern VideoBootStrap NDS_bootstrap;
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403 #endif
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404
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405 #define SDL_CurrentDisplay (_this->displays[_this->current_display])
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406
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407 extern SDL_VideoDevice *SDL_GetVideoDevice();
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408 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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409 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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410 extern SDL_bool
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411 SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode);
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412 extern void
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413 SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver);
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414
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415 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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416 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
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417 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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418
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419 extern void SDL_OnWindowShown(SDL_Window * window);
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420 extern void SDL_OnWindowHidden(SDL_Window * window);
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421 extern void SDL_OnWindowResized(SDL_Window * window);
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422 extern void SDL_OnWindowFocusGained(SDL_Window * window);
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423 extern void SDL_OnWindowFocusLost(SDL_Window * window);
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424 extern SDL_WindowID SDL_GetFocusWindow(void);
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425
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426 #endif /* _SDL_sysvideo_h */
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427
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428 /* vi: set ts=4 sw=4 expandtab: */