annotate src/audio/esd/SDL_esdaudio.c @ 1445:0133f0ca5de7

Need this or things might misbuild on G3 Mac OS, I think. Potentially fixes Bugzilla #148.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 27 Feb 2006 01:32:12 +0000
parents d910939febfa
children 9f836cec0521
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to an ESD network stream mixing buffer */
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25
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26 #include <errno.h>
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27 #include <esd.h>
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28
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29 #include "SDL_timer.h"
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30 #include "SDL_audio.h"
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31 #include "../SDL_audiomem.h"
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32 #include "../SDL_audio_c.h"
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33 #include "../SDL_audiodev_c.h"
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34 #include "SDL_esdaudio.h"
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35
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36 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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37 #include "SDL_name.h"
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38 #include "SDL_loadso.h"
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39 #else
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40 #define SDL_NAME(X) X
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41 #endif
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42
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43 /* The tag name used by ESD audio */
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44 #define ESD_DRIVER_NAME "esd"
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45
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46 /* Audio driver functions */
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47 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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48 static void ESD_WaitAudio(_THIS);
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49 static void ESD_PlayAudio(_THIS);
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50 static Uint8 *ESD_GetAudioBuf(_THIS);
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51 static void ESD_CloseAudio(_THIS);
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52
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53 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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54
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55 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
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56 static void *esd_handle = NULL;
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57 static int esd_loaded = 0;
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58
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59 static int (*SDL_NAME(esd_open_sound))( const char *host );
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60 static int (*SDL_NAME(esd_close))( int esd );
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61 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
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62 const char *host, const char *name );
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63 static struct {
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64 const char *name;
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65 void **func;
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66 } esd_functions[] = {
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67 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
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68 { "esd_close", (void **)&SDL_NAME(esd_close) },
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69 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
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70 };
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71
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72 static void UnloadESDLibrary()
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73 {
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74 if ( esd_loaded ) {
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75 SDL_UnloadObject(esd_handle);
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76 esd_handle = NULL;
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77 esd_loaded = 0;
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78 }
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79 }
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80
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81 static int LoadESDLibrary(void)
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82 {
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83 int i, retval = -1;
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84
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85 esd_handle = SDL_LoadObject(esd_library);
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86 if ( esd_handle ) {
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87 esd_loaded = 1;
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88 retval = 0;
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89 for ( i=0; i<SDL_arraysize(esd_functions); ++i ) {
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90 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
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91 if ( !*esd_functions[i].func ) {
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92 retval = -1;
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93 UnloadESDLibrary();
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94 break;
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95 }
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96 }
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97 }
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98 return retval;
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99 }
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100
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101 #else
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102
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103 static void UnloadESDLibrary()
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104 {
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105 return;
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106 }
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107
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108 static int LoadESDLibrary(void)
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109 {
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110 return 0;
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111 }
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112
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113 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
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114
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115 /* Audio driver bootstrap functions */
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116
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117 static int Audio_Available(void)
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118 {
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119 int connection;
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120 int available;
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121
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122 available = 0;
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123 if ( LoadESDLibrary() < 0 ) {
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124 return available;
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125 }
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126 connection = SDL_NAME(esd_open_sound)(NULL);
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127 if ( connection >= 0 ) {
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128 available = 1;
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129 SDL_NAME(esd_close)(connection);
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130 }
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131 UnloadESDLibrary();
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132 return(available);
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133 }
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134
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135 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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136 {
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137 SDL_free(device->hidden);
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138 SDL_free(device);
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139 UnloadESDLibrary();
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140 }
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141
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142 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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143 {
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144 SDL_AudioDevice *this;
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145
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146 /* Initialize all variables that we clean on shutdown */
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147 LoadESDLibrary();
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148 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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149 if ( this ) {
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150 SDL_memset(this, 0, (sizeof *this));
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151 this->hidden = (struct SDL_PrivateAudioData *)
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152 SDL_malloc((sizeof *this->hidden));
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153 }
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154 if ( (this == NULL) || (this->hidden == NULL) ) {
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155 SDL_OutOfMemory();
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156 if ( this ) {
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157 SDL_free(this);
0
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158 }
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159 return(0);
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160 }
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161 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
0
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162 audio_fd = -1;
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163
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164 /* Set the function pointers */
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165 this->OpenAudio = ESD_OpenAudio;
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166 this->WaitAudio = ESD_WaitAudio;
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167 this->PlayAudio = ESD_PlayAudio;
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168 this->GetAudioBuf = ESD_GetAudioBuf;
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169 this->CloseAudio = ESD_CloseAudio;
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170
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171 this->free = Audio_DeleteDevice;
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172
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173 return this;
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174 }
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175
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176 AudioBootStrap ESD_bootstrap = {
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177 ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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178 Audio_Available, Audio_CreateDevice
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179 };
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180
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181 /* This function waits until it is possible to write a full sound buffer */
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182 static void ESD_WaitAudio(_THIS)
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183 {
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184 Sint32 ticks;
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185
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186 /* Check to see if the thread-parent process is still alive */
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187 { static int cnt = 0;
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188 /* Note that this only works with thread implementations
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189 that use a different process id for each thread.
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190 */
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191 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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192 if ( kill(parent, 0) < 0 ) {
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193 this->enabled = 0;
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194 }
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195 }
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196 }
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197
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198 /* Use timer for general audio synchronization */
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199 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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200 if ( ticks > 0 ) {
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201 SDL_Delay(ticks);
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202 }
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203 }
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204
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205 static void ESD_PlayAudio(_THIS)
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206 {
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207 int written;
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208
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209 /* Write the audio data, checking for EAGAIN on broken audio drivers */
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210 do {
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211 written = write(audio_fd, mixbuf, mixlen);
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212 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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213 SDL_Delay(1); /* Let a little CPU time go by */
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214 }
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215 } while ( (written < 0) &&
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216 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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217
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218 /* Set the next write frame */
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219 next_frame += frame_ticks;
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220
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221 /* If we couldn't write, assume fatal error for now */
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222 if ( written < 0 ) {
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223 this->enabled = 0;
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224 }
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225 }
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226
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227 static Uint8 *ESD_GetAudioBuf(_THIS)
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228 {
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229 return(mixbuf);
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230 }
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231
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232 static void ESD_CloseAudio(_THIS)
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233 {
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234 if ( mixbuf != NULL ) {
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235 SDL_FreeAudioMem(mixbuf);
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236 mixbuf = NULL;
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237 }
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238 if ( audio_fd >= 0 ) {
294
d2d48e10f370 Added a new header file: SDL_loadso.h
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239 SDL_NAME(esd_close)(audio_fd);
0
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240 audio_fd = -1;
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241 }
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242 }
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243
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244 /* Try to get the name of the program */
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245 static char *get_progname(void)
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246 {
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247 char *progname = NULL;
1402
d910939febfa Use consistent identifiers for the various platforms we support.
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diff changeset
248 #ifdef __LINUX__
0
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249 FILE *fp;
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250 static char temp[BUFSIZ];
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251
1338
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diff changeset
252 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
0
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253 fp = fopen(temp, "r");
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diff changeset
254 if ( fp != NULL ) {
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255 if ( fgets(temp, sizeof(temp)-1, fp) ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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diff changeset
256 progname = SDL_strrchr(temp, '/');
0
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diff changeset
257 if ( progname == NULL ) {
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258 progname = temp;
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259 } else {
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260 progname = progname+1;
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diff changeset
261 }
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262 }
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263 fclose(fp);
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264 }
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diff changeset
265 #endif
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266 return(progname);
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267 }
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268
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269 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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270 {
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diff changeset
271 esd_format_t format;
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272
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diff changeset
273 /* Convert audio spec to the ESD audio format */
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diff changeset
274 format = (ESD_STREAM | ESD_PLAY);
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diff changeset
275 switch ( spec->format & 0xFF ) {
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diff changeset
276 case 8:
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diff changeset
277 format |= ESD_BITS8;
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diff changeset
278 break;
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diff changeset
279 case 16:
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diff changeset
280 format |= ESD_BITS16;
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diff changeset
281 break;
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diff changeset
282 default:
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diff changeset
283 SDL_SetError("Unsupported ESD audio format");
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diff changeset
284 return(-1);
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diff changeset
285 }
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diff changeset
286 if ( spec->channels == 1 ) {
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diff changeset
287 format |= ESD_MONO;
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diff changeset
288 } else {
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diff changeset
289 format |= ESD_STEREO;
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diff changeset
290 }
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diff changeset
291 #if 0
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diff changeset
292 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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diff changeset
293 #endif
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diff changeset
294
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diff changeset
295 /* Open a connection to the ESD audio server */
294
d2d48e10f370 Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
296 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
0
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diff changeset
297 if ( audio_fd < 0 ) {
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diff changeset
298 SDL_SetError("Couldn't open ESD connection");
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diff changeset
299 return(-1);
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diff changeset
300 }
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diff changeset
301
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parents:
diff changeset
302 /* Calculate the final parameters for this audio specification */
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diff changeset
303 SDL_CalculateAudioSpec(spec);
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diff changeset
304 frame_ticks = (float)(spec->samples*1000)/spec->freq;
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diff changeset
305 next_frame = SDL_GetTicks()+frame_ticks;
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diff changeset
306
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parents:
diff changeset
307 /* Allocate mixing buffer */
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parents:
diff changeset
308 mixlen = spec->size;
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parents:
diff changeset
309 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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diff changeset
310 if ( mixbuf == NULL ) {
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diff changeset
311 return(-1);
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parents:
diff changeset
312 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
313 SDL_memset(mixbuf, spec->silence, spec->size);
0
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parents:
diff changeset
314
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parents:
diff changeset
315 /* Get the parent process id (we're the parent of the audio thread) */
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parents:
diff changeset
316 parent = getpid();
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317
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318 /* We're ready to rock and roll. :-) */
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319 return(0);
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320 }