annotate engine/core/controller/engine.h @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents ca1fcb96907d
children
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_ENGINE_H
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23 #define FIFE_ENGINE_H
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24
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25 // Standard C++ library includes
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26 #include <map>
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27 #include <string>
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28 #include <vector>
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29
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30 // Platform specific includes
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31 #ifdef USE_COCOA
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32 #include <objc/runtime.h>
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33 #endif
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34
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35 // 3rd party library includes
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36 #include <SDL.h>
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38 // FIFE includes
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39 // These includes are split up in two parts, separated by one empty line
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40 // First block: files included from the FIFE root src directory
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41 // Second block: files included from the same folder
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42 #include "enginesettings.h"
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43 #include "video/devicecaps.h"
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44
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45 typedef void (*Callback)();
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47 namespace gcn {
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48 class Graphics;
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49 }
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51 namespace FIFE {
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52
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53 class SoundManager;
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54 class RenderBackend;
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55 class GuiManager;
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56 class VFS;
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57 class VFSSourceFactory;
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58 class EventManager;
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59 class TimeManager;
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60 class ImagePool;
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61 class AnimationPool;
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62 class Model;
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63 class LogManager;
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64 class GuiFont;
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65 class Cursor;
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66 class SoundClipPool;
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67 class RendererBase;
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68 class Image;
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69 class FontManager;
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70 class GuiManager;
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71
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72 class IEngineChangeListener {
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73 public:
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74 virtual ~IEngineChangeListener() {}
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75
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76 /** Screen mode has been changed
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77 */
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78 virtual void onScreenModeChanged(const ScreenMode& newmode) = 0;
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79 };
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80
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81 /** Engine acts as a controller to the whole system
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82 * Responsibilities of the engine are:
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83 * - Construct and initialize engine internals
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84 * - Clean-up when the program ends
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85 * - Act as an entry point to the engine subsystems
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86 */
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87 class Engine {
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88 public:
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89 /** Constructor
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90 */
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91 Engine();
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92
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93 /** Destructor
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94 */
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95 virtual ~Engine();
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96
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97 /** Gets settings class for engine
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98 */
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99 EngineSettings& getSettings();
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100
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101 /** Gets device capabilities
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102 */
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103 const DeviceCaps& getDeviceCaps() const;
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104
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
105 /** Changes the screen mode.
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
106 * This should be called instead of the renderer's setScreenMode() function.
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
107 * It takes care of any objects that need to be re-created after switching
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
108 * screen modes.
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
109 *
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
110 * @param mode A valid ScreenMode retrieved from FIFE::DeviceCaps::getNearestScreenMode()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
111 * @return The new Screen Image
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
112 */
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
113 Image* changeScreenMode(const ScreenMode& mode);
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114
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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115 /** Initializes the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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116 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
117 void init();
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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118
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
119 /** Explicit destruction of engine
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
120 */
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
121 void destroy();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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122
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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123 /** Initializes the continuous processing of the engine
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124 * Call this only once in your program
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
125 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
126 void initializePumping();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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127
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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128 /** Finalizes the continuous processing of the engine
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129 * Call this only once in your program, after you have called
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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130 * initializePumping + (pump() * N times)
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
131 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
132 void finalizePumping();
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133
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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134 /** Runs one cycle for the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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135 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
136 void pump();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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137
694
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
parents: 654
diff changeset
138 /** Register a callback function to call before rendering the main
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M. George Hansen <technopolitica@gmail.com>
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diff changeset
139 * scene.
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M. George Hansen <technopolitica@gmail.com>
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140 */
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
parents: 654
diff changeset
141 void registerPreRenderCallback(Callback callback);
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
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142
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
parents: 654
diff changeset
143 /** Register a callback function to call after rendering the main
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M. George Hansen <technopolitica@gmail.com>
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diff changeset
144 * scene.
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M. George Hansen <technopolitica@gmail.com>
parents: 654
diff changeset
145 */
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
parents: 654
diff changeset
146 void registerPostRenderCallback(Callback callback);
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
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147
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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148 /** Provides access point to the SoundManager
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diff changeset
149 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
150 SoundManager* getSoundManager() const { return m_soundmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
151
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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152 /** Provides access point to the EventManager
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diff changeset
153 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
154 EventManager* getEventManager() const { return m_eventmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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155
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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156 /** Provides access point to the TimeManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
157 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
158 TimeManager* getTimeManager() const { return m_timemanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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159
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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160 /** Provides access point to the GuiManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
161 */
697
ecaa4d98f05f Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
M. George Hansen <technopolitica@gmail.com>
parents: 694
diff changeset
162 GuiManager* getGuiManager() const { return m_guimanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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163
0
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164 /** Provides access point to the ImagePool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
165 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
166 ImagePool* getImagePool() const { return m_imagepool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
167
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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168 /** Provides access point to the AnimationPool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
169 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
170 AnimationPool* getAnimationPool() const { return m_animpool; }
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
171
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
172 /** Provides access point to the SoundClipPool
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
173 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
174 SoundClipPool* getSoundClipPool() const { return m_soundclippool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
diff changeset
175
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
176 /** Provides access point to the RenderBackend
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
177 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
178 RenderBackend* getRenderBackend() const { return m_renderbackend; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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179
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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180 /** Provides access point to the Model
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
181 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
182 Model* getModel() const { return m_model; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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183
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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184 /** Provides access point to the LogManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
185 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
186 LogManager* getLogManager() const { return m_logmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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187
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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188 /** Returns default font used in the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
189 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
190 GuiFont* getDefaultFont() const { return m_defaultfont; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
diff changeset
191
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
192 /** Provides access point to the VFS
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
193 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
194 VFS* getVFS() const { return m_vfs; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
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195
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
196 /** Returns cursor used in the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
197 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
198 Cursor* getCursor() const { return m_cursor; }
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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199
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
200 /** Adds new change listener
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
201 * @param listener to add
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202 */
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203 void addChangeListener(IEngineChangeListener* listener);
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204
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205 /** Removes associated change listener
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206 * @param listener to remove
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207 */
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208 void removeChangeListener(IEngineChangeListener* listener);
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209
0
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210 private:
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211 void preInit();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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212
0
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213 RenderBackend* m_renderbackend;
697
ecaa4d98f05f Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
M. George Hansen <technopolitica@gmail.com>
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214 GuiManager* m_guimanager;
0
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215 EventManager* m_eventmanager;
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216 SoundManager* m_soundmanager;
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217 TimeManager* m_timemanager;
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218 ImagePool* m_imagepool;
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219 AnimationPool* m_animpool;
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220 SoundClipPool* m_soundclippool;
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221 VFS* m_vfs;
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222 Model* m_model;
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223 LogManager* m_logmanager;
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224 GuiFont* m_defaultfont;
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225 Cursor* m_cursor;
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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226 bool m_destroyed;
635
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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227
694
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
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228 Callback m_prerender_callback;
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
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229 Callback m_postrender_callback;
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M. George Hansen <technopolitica@gmail.com>
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230
0
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231 EngineSettings m_settings;
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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232 DeviceCaps m_devcaps;
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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233
642
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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234 ScreenMode m_screenMode;
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235
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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236 std::vector<RendererBase*> m_renderers;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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237
654
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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238 std::vector<IEngineChangeListener*> m_changelisteners;
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239
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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240 #ifdef USE_COCOA
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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241 objc_object *m_autoreleasePool;
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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242 #endif
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243
0
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244 };
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245
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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246 }//FIFE
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247
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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248 #endif