Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | e201abd8c807 |
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rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 #include <algorithm> |
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25 |
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 #include <SDL_ttf.h> |
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29 |
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30 // FIFE includes |
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31 // These includes are split up in two parts, separated by one empty line |
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32 // First block: files included from the FIFE root src directory |
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33 // Second block: files included from the same folder |
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34 #include "util/base/exception.h" |
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35 #include "util/log/logger.h" |
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36 #include "util/time/timemanager.h" |
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37 #include "audio/soundmanager.h" |
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38 #include "gui/console.h" |
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39 #include "gui/guichan/guichanguimanager.h" |
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40 #include "gui/guichan/gui_font.h" |
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41 #include "vfs/vfs.h" |
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42 #include "vfs/vfsdirectory.h" |
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43 #include "vfs/directoryprovider.h" |
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44 #ifdef HAVE_ZIP |
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45 #include "vfs/zip/zipprovider.h" |
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46 #endif |
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47 #include "eventchannel/eventmanager.h" |
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48 #include "video/imagepool.h" |
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49 #include "video/animationpool.h" |
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50 #include "audio/soundclippool.h" |
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51 #include "video/renderbackend.h" |
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52 #include "video/cursor.h" |
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53 #include "video/devicecaps.h" |
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54 #ifdef HAVE_OPENGL |
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55 #include "video/opengl/fife_opengl.h" |
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56 #include "video/opengl/renderbackendopengl.h" |
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57 #endif |
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58 #include "video/sdl/renderbackendsdl.h" |
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59 #include "video/fonts/abstractfont.h" |
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60 #include "loaders/native/video_loaders/subimage_loader.h" |
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61 #include "loaders/native/video_loaders/image_loader.h" |
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62 #include "loaders/native/audio_loaders/ogg_loader.h" |
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63 #include "model/model.h" |
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64 #include "pathfinder/routepather/routepather.h" |
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65 #include "model/metamodel/grids/hexgrid.h" |
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66 #include "model/metamodel/grids/squaregrid.h" |
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67 #include "view/renderers/quadtreerenderer.h" |
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68 #include "view/renderers/gridrenderer.h" |
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69 #include "view/renderers/instancerenderer.h" |
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70 #include "view/renderers/coordinaterenderer.h" |
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71 #include "view/renderers/floatingtextrenderer.h" |
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72 #include "view/renderers/cellselectionrenderer.h" |
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73 #include "view/renderers/blockinginforenderer.h" |
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74 #include "view/renderers/genericrenderer.h" |
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75 #include "view/renderers/lightrenderer.h" |
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76 #include "video/image.h" |
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77 #include "engine.h" |
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78 |
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79 #ifdef USE_COCOA |
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80 |
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81 #include <objc/message.h> |
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82 #include <dlfcn.h> |
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83 |
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84 int main(int argc, char **argv) |
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85 { |
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86 return 0; |
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87 } |
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88 #endif |
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89 |
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90 namespace FIFE { |
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91 static Logger _log(LM_CONTROLLER); |
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92 |
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93 Engine::Engine(): |
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94 m_renderbackend(0), |
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95 m_guimanager(0), |
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96 m_eventmanager(0), |
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97 m_soundmanager(0), |
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98 m_timemanager(0), |
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99 m_imagepool(0), |
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100 m_animpool(0), |
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101 m_soundclippool(0), |
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102 m_vfs(0), |
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103 m_model(0), |
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104 m_logmanager(0), |
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105 m_cursor(0), |
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106 m_prerender_callback(0), |
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107 m_postrender_callback(0), |
643
edf6dcfe8cd4
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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108 m_settings(), |
654
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109 m_devcaps(), |
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110 m_changelisteners() { |
0
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111 #ifdef USE_COCOA |
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112 // The next lines ensure that Cocoa is initialzed correctly. |
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113 // This is needed for SDL to function properly on MAC OS X. |
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114 void* cocoa_lib; |
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115 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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116 void (*nsappload)(void); |
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117 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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118 nsappload(); |
287
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119 |
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120 // Create an autorelease pool, so autoreleased SDL objects don't leak. |
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121 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool"); |
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122 m_autoreleasePool = |
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123 objc_msgSend(NSAutoreleasePool, sel_registerName("new")); |
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124 #endif |
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125 preInit(); |
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126 } |
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127 |
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128 EngineSettings& Engine::getSettings() { |
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129 return m_settings; |
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130 } |
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131 |
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132 const DeviceCaps& Engine::getDeviceCaps() const { |
635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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133 return m_devcaps; |
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134 } |
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135 |
654
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136 Image* Engine::changeScreenMode(const ScreenMode& mode){ |
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137 m_cursor->invalidate(); |
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138 m_imagepool->invalidateLoadedImages(); |
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139 m_defaultfont->invalidate(); |
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140 m_guimanager->invalidateFonts(); |
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141 |
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142 Image* screen = m_renderbackend->setScreenMode(mode); |
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143 |
697
ecaa4d98f05f
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
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144 m_guimanager->resize(0, 0, mode.getWidth(), mode.getHeight()); |
654
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145 |
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146 std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin(); |
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147 while (i != m_changelisteners.end()) { |
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148 (*i)->onScreenModeChanged(mode); |
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149 ++i; |
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150 } |
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151 |
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152 return screen; |
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153 } |
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154 |
0
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155 void Engine::preInit() { |
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156 m_logmanager = LogManager::instance(); |
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157 |
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158 FL_LOG(_log, "================== Engine pre-init start ================="); |
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159 m_timemanager = new TimeManager(); |
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160 FL_LOG(_log, "Time manager created"); |
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161 |
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162 FL_LOG(_log, "Creating VFS"); |
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163 m_vfs = new VFS(); |
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164 |
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165 FL_LOG(_log, "Adding root directory to VFS"); |
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166 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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167 m_vfs->addProvider( new DirectoryProvider() ); |
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168 #ifdef HAVE_ZIP |
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169 FL_LOG(_log, "Adding zip provider to VFS"); |
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170 m_vfs->addProvider( new ZipProvider() ); |
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171 #endif |
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172 //m_vfs->addProvider(ProviderDAT2()); |
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173 //m_vfs->addProvider(ProviderDAT1()); |
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174 FL_LOG(_log, "Engine pre-init done"); |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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175 m_destroyed = false; |
0
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176 } |
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177 |
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178 void Engine::init() { |
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179 FL_LOG(_log, "Engine initialize start"); |
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180 m_settings.validate(); |
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181 FL_LOG(_log, "Engine settings validated"); |
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182 |
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183 // If failed to init SDL throw exception. |
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184 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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185 throw SDLException(SDL_GetError()); |
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186 } |
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187 |
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188 SDL_EnableUNICODE(1); |
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189 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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190 TTF_Init(); |
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191 |
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192 FL_LOG(_log, "Creating event manager"); |
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193 m_eventmanager = new EventManager(); |
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194 |
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195 FL_LOG(_log, "Creating pools"); |
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196 m_imagepool = new ImagePool(); |
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197 m_animpool = new AnimationPool(); |
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198 m_soundclippool = new SoundClipPool(); |
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199 m_imagepool->addResourceLoader(new SubImageLoader()); |
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200 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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201 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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202 |
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203 FL_LOG(_log, "Creating render backend"); |
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204 std::string rbackend(m_settings.getRenderBackend()); |
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205 if (rbackend == "SDL") { |
425
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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206 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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207 FL_LOG(_log, "SDL Render backend created"); |
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208 } else { |
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209 #ifdef HAVE_OPENGL |
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210 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey()); |
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211 FL_LOG(_log, "OpenGL Render backend created"); |
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212 #else |
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213 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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214 // Remember the choice so we pick the right graphics class. |
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215 rbackend = "SDL"; |
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216 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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217 #endif |
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218 } |
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219 FL_LOG(_log, "Initializing render backend"); |
425
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220 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled()); |
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* The engine now checks to make sure the selected driver is supported by the users OS.
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221 |
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222 std::string driver = m_settings.getVideoDriver(); |
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223 std::vector<std::string> drivers = m_devcaps.getAvailableDrivers(); |
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224 |
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225 if (driver != ""){ |
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226 if (std::find (drivers.begin(), drivers.end(), driver) == drivers.end()) { |
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227 FL_WARN(_log, "Selected driver is not supported for your Operating System! Reverting to default driver."); |
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228 driver = ""; |
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229 } |
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230 } |
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231 |
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232 m_renderbackend->init(driver); |
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233 |
635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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234 FL_LOG(_log, "Querying device capabilities"); |
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235 m_devcaps.fillDeviceCaps(); |
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236 |
650
51bbda7676f0
* Fixed some more integer definitions
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237 uint16_t bpp = m_settings.getBitsPerPixel(); |
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238 |
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239 m_screenMode = m_devcaps.getNearestScreenMode( |
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240 m_settings.getScreenWidth(), |
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241 m_settings.getScreenHeight(), |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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242 bpp, |
642
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243 rbackend, |
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244 m_settings.isFullScreen()); |
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245 |
0
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246 FL_LOG(_log, "Creating main screen"); |
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247 m_renderbackend->createMainScreen( |
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248 m_screenMode, |
61
18c2a21ac0ad
allow clients to set a custom window title and icon
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249 m_settings.getWindowTitle(), |
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250 m_settings.getWindowIcon()); |
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251 FL_LOG(_log, "Main screen created"); |
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252 |
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253 #ifdef HAVE_OPENGL |
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e3140f01749d
* Merged the light branch back into trunk.
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254 if (m_settings.getLightingModel() != 0) { |
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255 m_renderbackend->setLightingModel(m_settings.getLightingModel()); |
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256 } |
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257 #endif |
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258 FL_LOG(_log, "Constructing GUI manager"); |
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Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
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259 // TODO M. George Hansen 2011-06-15: There needs to be a plugin-like |
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260 // mechanism to select which GuiManager subclass to use. |
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261 m_guimanager = new GuiChanGuiManager(*m_imagepool); |
157
bb9902910067
input_rework merged!
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262 FL_LOG(_log, "Events bind to GUI manager"); |
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263 m_eventmanager->addSdlEventListener(m_guimanager); |
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264 |
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265 FL_LOG(_log, "Creating default font"); |
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266 // FIXME M. George Hansen 2011-06-17: A font has to be created before |
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267 // the GuiManager is initialized (at least for GuiChan). This is not |
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268 // obvious if you just look at the code. |
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269 m_defaultfont = m_guimanager->setDefaultFont( |
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270 m_settings.getDefaultFontPath(), |
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* Datasets becomes the new trunk and retires after that :-)
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271 m_settings.getDefaultFontSize(), |
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272 m_settings.getDefaultFontGlyphs() |
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273 ); |
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274 |
0
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* Datasets becomes the new trunk and retires after that :-)
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275 FL_LOG(_log, "Initializing GUI manager"); |
697
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276 m_guimanager->init(m_renderbackend, m_renderbackend->getScreenWidth(), |
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277 m_renderbackend->getScreenHeight()); |
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278 FL_LOG(_log, "GUI manager initialized"); |
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279 SDL_EnableUNICODE(1); |
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280 |
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281 FL_LOG(_log, "Creating sound manager"); |
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282 m_soundmanager = new SoundManager(m_soundclippool); |
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283 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
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284 |
422
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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285 FL_LOG(_log, "Creating renderers"); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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286 m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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287 m_renderers.push_back(new GridRenderer(m_renderbackend, 20)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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288 m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30)); |
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289 m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40)); |
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290 m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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291 m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60)); |
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292 m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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293 m_renderers.push_back(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool)); |
661
e3140f01749d
* Merged the light branch back into trunk.
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294 m_renderers.push_back(new LightRenderer(m_renderbackend, 90, m_imagepool, m_animpool)); |
422
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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295 |
0
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296 FL_LOG(_log, "Creating model"); |
422
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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297 m_model = new Model(m_renderbackend, m_renderers, m_imagepool, m_animpool); |
0
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298 FL_LOG(_log, "Adding pathers to model"); |
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299 m_model->adoptPather(new RoutePather()); |
33
112fc4af772d
moved grid ownership to model in similar way as with pathers
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300 FL_LOG(_log, "Adding grid prototypes to model"); |
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301 m_model->adoptCellGrid(new SquareGrid()); |
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302 m_model->adoptCellGrid(new HexGrid()); |
0
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303 |
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304 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
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305 FL_LOG(_log, "Engine intialized"); |
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306 } |
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307 |
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308 Engine::~Engine() { |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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309 if( !m_destroyed ) { |
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* Fixed a scons issue, where libraries checked for C instead of C++
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310 destroy(); |
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311 } |
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312 } |
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313 |
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314 void Engine::destroy() { |
0
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315 FL_LOG(_log, "Destructing engine"); |
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316 delete m_cursor; |
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317 delete m_model; |
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318 delete m_soundmanager; |
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319 delete m_guimanager; |
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320 |
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321 // Note the dependancy between image and animation pools |
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322 // as animations reference images they have to be deleted |
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323 // before clearing the image pool. |
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324 delete m_animpool; |
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* Datasets becomes the new trunk and retires after that :-)
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325 delete m_imagepool; |
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* Datasets becomes the new trunk and retires after that :-)
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326 delete m_eventmanager; |
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* Datasets becomes the new trunk and retires after that :-)
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327 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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328 // properly remove all the renderers created during init |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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329 std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin(); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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330 for ( ; rendererIter != m_renderers.end(); ++rendererIter) |
9d94f4676d17
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331 { |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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332 delete *rendererIter; |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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333 } |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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334 m_renderers.clear(); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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335 |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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336 m_renderbackend->deinit(); |
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* Fixed a scons issue, where libraries checked for C instead of C++
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337 delete m_renderbackend; |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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338 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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339 delete m_vfs; |
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* Datasets becomes the new trunk and retires after that :-)
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340 |
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* Datasets becomes the new trunk and retires after that :-)
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341 delete m_timemanager; |
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* Datasets becomes the new trunk and retires after that :-)
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342 |
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* Datasets becomes the new trunk and retires after that :-)
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343 TTF_Quit(); |
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* Datasets becomes the new trunk and retires after that :-)
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344 SDL_Quit(); |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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345 |
287
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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346 #ifdef USE_COCOA |
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* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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347 objc_msgSend(m_autoreleasePool, sel_registerName("release")); |
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* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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348 #endif |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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349 |
0
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* Datasets becomes the new trunk and retires after that :-)
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350 FL_LOG(_log, "================== Engine destructed =================="); |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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351 m_destroyed = true; |
0
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* Datasets becomes the new trunk and retires after that :-)
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352 //delete m_logmanager; |
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* Datasets becomes the new trunk and retires after that :-)
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353 } |
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* Datasets becomes the new trunk and retires after that :-)
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354 void Engine::initializePumping() { |
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* Datasets becomes the new trunk and retires after that :-)
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355 m_eventmanager->processEvents(); |
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* Datasets becomes the new trunk and retires after that :-)
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356 } |
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* Datasets becomes the new trunk and retires after that :-)
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357 |
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358 void Engine::pump() { |
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359 m_eventmanager->processEvents(); |
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360 m_renderbackend->startFrame(); |
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361 m_timemanager->update(); |
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362 if (m_model->getNumMaps() == 0) { |
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363 m_renderbackend->clearBackBuffer(); |
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364 } |
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365 |
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366 if (m_prerender_callback != 0) { |
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367 (*m_prerender_callback)(); |
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368 } |
0
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369 m_model->update(); |
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370 #ifdef HAVE_OPENGL |
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371 if (m_settings.getLightingModel() == 1) { |
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372 m_renderbackend->disableLighting(); |
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373 } |
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374 #endif |
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375 m_guimanager->turn(); |
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376 m_cursor->draw(); |
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377 if (m_postrender_callback != 0) { |
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378 (*m_postrender_callback)(); |
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379 } |
661
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380 #ifdef HAVE_OPENGL |
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381 if (m_settings.getLightingModel() == 1) { |
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382 m_renderbackend->enableLighting(); |
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383 } |
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384 #endif |
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385 m_renderbackend->endFrame(); |
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386 } |
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387 |
694
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388 void Engine::registerPreRenderCallback(Callback callback) { |
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389 m_prerender_callback = callback; |
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390 } |
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391 |
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392 void Engine::registerPostRenderCallback(Callback callback) { |
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393 m_postrender_callback = callback; |
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394 } |
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395 |
0
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396 void Engine::finalizePumping() { |
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397 // nothing here at the moment.. |
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398 } |
654
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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399 |
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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400 void Engine::addChangeListener(IEngineChangeListener* listener) { |
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401 m_changelisteners.push_back(listener); |
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402 } |
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403 |
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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404 void Engine::removeChangeListener(IEngineChangeListener* listener) { |
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405 std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin(); |
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406 while (i != m_changelisteners.end()) { |
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407 if ((*i) == listener) { |
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408 m_changelisteners.erase(i); |
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409 return; |
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410 } |
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411 ++i; |
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412 } |
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413 } |
0
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* Datasets becomes the new trunk and retires after that :-)
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414 }//FIFE |
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415 |
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* Datasets becomes the new trunk and retires after that :-)
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416 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |