annotate engine/core/controller/engine.cpp @ 669:46258f467c8c

* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 08 Nov 2010 21:36:38 +0000
parents 3944096d12ce
children ca1fcb96907d
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23 #include <iostream>
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da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
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24 #include <algorithm>
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25
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26 // 3rd party library includes
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27 #include <SDL.h>
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28 #include <SDL_ttf.h>
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29
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30 // FIFE includes
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31 // These includes are split up in two parts, separated by one empty line
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32 // First block: files included from the FIFE root src directory
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33 // Second block: files included from the same folder
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34 #include "util/base/exception.h"
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35 #include "util/log/logger.h"
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36 #include "util/time/timemanager.h"
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37 #include "audio/soundmanager.h"
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38 #include "gui/console/console.h"
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39 #include "gui/guimanager.h"
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40 #include "vfs/vfs.h"
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41 #include "vfs/vfsdirectory.h"
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42 #include "vfs/directoryprovider.h"
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43 #ifdef HAVE_ZIP
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44 #include "vfs/zip/zipprovider.h"
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45 #endif
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46 #include "eventchannel/eventmanager.h"
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47 #include "video/imagepool.h"
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48 #include "video/animationpool.h"
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49 #include "audio/soundclippool.h"
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50 #include "video/renderbackend.h"
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51 #include "video/cursor.h"
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3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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52 #include "video/devicecaps.h"
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53 #ifdef HAVE_OPENGL
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54 #include "video/opengl/fife_opengl.h"
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55 #include "video/opengl/renderbackendopengl.h"
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56 #include "gui/base/opengl/opengl_gui_graphics.h"
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57 #endif
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58 #include "gui/base/sdl/sdl_gui_graphics.h"
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59 #include "gui/base/gui_font.h"
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60 #include "video/sdl/renderbackendsdl.h"
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61 #include "video/fonts/abstractfont.h"
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62 #include "loaders/native/video_loaders/subimage_loader.h"
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63 #include "loaders/native/video_loaders/image_loader.h"
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64 #include "loaders/native/audio_loaders/ogg_loader.h"
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65 #include "model/model.h"
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66 #include "pathfinder/routepather/routepather.h"
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67 #include "model/metamodel/grids/hexgrid.h"
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68 #include "model/metamodel/grids/squaregrid.h"
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69 #include "view/renderers/quadtreerenderer.h"
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70 #include "view/renderers/gridrenderer.h"
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71 #include "view/renderers/instancerenderer.h"
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72 #include "view/renderers/coordinaterenderer.h"
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73 #include "view/renderers/floatingtextrenderer.h"
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74 #include "view/renderers/cellselectionrenderer.h"
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75 #include "view/renderers/blockinginforenderer.h"
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e5e2fec68834 add generic renderer
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76 #include "view/renderers/genericrenderer.h"
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77 #include "view/renderers/lightrenderer.h"
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78 #include "video/image.h"
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79 #include "gui/console/console.h"
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80 #include "engine.h"
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81
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82 #ifdef USE_COCOA
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83
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84 #include <objc/message.h>
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85 #include <dlfcn.h>
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86
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87 int main(int argc, char **argv)
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88 {
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89 return 0;
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90 }
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91 #endif
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92
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93 namespace FIFE {
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94 static Logger _log(LM_CONTROLLER);
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95
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96 Engine::Engine():
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97 m_renderbackend(0),
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98 m_guimanager(0),
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99 m_eventmanager(0),
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100 m_soundmanager(0),
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101 m_timemanager(0),
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102 m_imagepool(0),
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103 m_animpool(0),
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104 m_soundclippool(0),
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105 m_vfs(0),
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
106 m_model(0),
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
107 m_gui_graphics(0),
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
108 m_logmanager(0),
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
109 m_cursor(0),
643
edf6dcfe8cd4 * Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
110 m_settings(),
654
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
111 m_devcaps(),
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
112 m_changelisteners() {
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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113 #ifdef USE_COCOA
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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114 // The next lines ensure that Cocoa is initialzed correctly.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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115 // This is needed for SDL to function properly on MAC OS X.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
116 void* cocoa_lib;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
117 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY );
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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118 void (*nsappload)(void);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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119 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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120 nsappload();
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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121
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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122 // Create an autorelease pool, so autoreleased SDL objects don't leak.
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123 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool");
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124 m_autoreleasePool =
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125 objc_msgSend(NSAutoreleasePool, sel_registerName("new"));
0
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126 #endif
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127 preInit();
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128 }
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129
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130 EngineSettings& Engine::getSettings() {
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131 return m_settings;
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132 }
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133
642
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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134 const DeviceCaps& Engine::getDeviceCaps() const {
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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135 return m_devcaps;
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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136 }
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137
654
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138 Image* Engine::changeScreenMode(const ScreenMode& mode){
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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139 m_cursor->invalidate();
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140 m_imagepool->invalidateLoadedImages();
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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141 m_defaultfont->invalidate();
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142 m_guimanager->invalidateFonts();
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143
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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144 Image* screen = m_renderbackend->setScreenMode(mode);
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145
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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146 m_guimanager->resizeTopContainer(0,0,mode.getWidth(), mode.getHeight());
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147 m_guimanager->getConsole()->reLayout();
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148
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149 std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin();
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150 while (i != m_changelisteners.end()) {
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diff changeset
151 (*i)->onScreenModeChanged(mode);
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diff changeset
152 ++i;
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153 }
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154
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155 return screen;
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156 }
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157
0
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158 void Engine::preInit() {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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159 m_logmanager = LogManager::instance();
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160
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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161 FL_LOG(_log, "================== Engine pre-init start =================");
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162 m_timemanager = new TimeManager();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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163 FL_LOG(_log, "Time manager created");
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164
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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165 FL_LOG(_log, "Creating VFS");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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166 m_vfs = new VFS();
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167
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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168 FL_LOG(_log, "Adding root directory to VFS");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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169 m_vfs->addSource( new VFSDirectory(m_vfs) );
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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170 m_vfs->addProvider( new DirectoryProvider() );
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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171 #ifdef HAVE_ZIP
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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172 FL_LOG(_log, "Adding zip provider to VFS");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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173 m_vfs->addProvider( new ZipProvider() );
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174 #endif
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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175 //m_vfs->addProvider(ProviderDAT2());
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176 //m_vfs->addProvider(ProviderDAT1());
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177 FL_LOG(_log, "Engine pre-init done");
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
178 m_destroyed = false;
0
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179 }
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180
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181 void Engine::init() {
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182 FL_LOG(_log, "Engine initialize start");
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183 m_settings.validate();
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184 FL_LOG(_log, "Engine settings validated");
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185
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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186 // If failed to init SDL throw exception.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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187 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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188 throw SDLException(SDL_GetError());
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189 }
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190
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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191 SDL_EnableUNICODE(1);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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192 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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193 TTF_Init();
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194
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195 FL_LOG(_log, "Creating event manager");
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196 m_eventmanager = new EventManager();
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197
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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198 FL_LOG(_log, "Creating pools");
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199 m_imagepool = new ImagePool();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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200 m_animpool = new AnimationPool();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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201 m_soundclippool = new SoundClipPool();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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202 m_imagepool->addResourceLoader(new SubImageLoader());
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
203 m_imagepool->addResourceLoader(new ImageLoader(m_vfs));
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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204 m_soundclippool->addResourceLoader(new OggLoader(m_vfs));
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205
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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206 FL_LOG(_log, "Creating render backend");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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207 std::string rbackend(m_settings.getRenderBackend());
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
208 if (rbackend == "SDL") {
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
diff changeset
209 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
210 FL_LOG(_log, "SDL Render backend created");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
211 } else {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
212 #ifdef HAVE_OPENGL
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
diff changeset
213 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey());
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
214 FL_LOG(_log, "OpenGL Render backend created");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
215 #else
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
diff changeset
216 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
217 // Remember the choice so we pick the right graphics class.
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
218 rbackend = "SDL";
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
219 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
220 #endif
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
221 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
222 FL_LOG(_log, "Initializing render backend");
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
diff changeset
223 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled());
652
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
224
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
225 std::string driver = m_settings.getVideoDriver();
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
226 std::vector<std::string> drivers = m_devcaps.getAvailableDrivers();
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
227
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
228 if (driver != ""){
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
229 if (std::find (drivers.begin(), drivers.end(), driver) == drivers.end()) {
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
230 FL_WARN(_log, "Selected driver is not supported for your Operating System! Reverting to default driver.");
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
231 driver = "";
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
232 }
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
233 }
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
234
da9c4cfe8f8e * The engine now checks to make sure the selected driver is supported by the users OS.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 650
diff changeset
235 m_renderbackend->init(driver);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
236
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 621
diff changeset
237 FL_LOG(_log, "Querying device capabilities");
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 621
diff changeset
238 m_devcaps.fillDeviceCaps();
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 621
diff changeset
239
650
51bbda7676f0 * Fixed some more integer definitions
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 646
diff changeset
240 uint16_t bpp = m_settings.getBitsPerPixel();
642
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
241
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
242 m_screenMode = m_devcaps.getNearestScreenMode(
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
243 m_settings.getScreenWidth(),
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
244 m_settings.getScreenHeight(),
646
07b1cf8e92b5 * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 643
diff changeset
245 bpp,
642
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
246 rbackend,
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
247 m_settings.isFullScreen());
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
248
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
249 FL_LOG(_log, "Creating main screen");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
250 m_renderbackend->createMainScreen(
642
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 640
diff changeset
251 m_screenMode,
61
18c2a21ac0ad allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
252 m_settings.getWindowTitle(),
18c2a21ac0ad allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
253 m_settings.getWindowIcon());
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
254 FL_LOG(_log, "Main screen created");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
255
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
256 #ifdef HAVE_OPENGL
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
257 if( rbackend != "SDL" ) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
258 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
259 }
661
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
260
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
261 if (m_settings.getLightingModel() != 0) {
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
262 m_renderbackend->setLightingModel(m_settings.getLightingModel());
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
263 }
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
264
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
265 #endif
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
266 if( rbackend == "SDL" ) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
267 m_gui_graphics = new SdlGuiGraphics(*m_imagepool);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
268 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
269 FL_LOG(_log, "Constructing GUI manager");
157
bb9902910067 input_rework merged!
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 144
diff changeset
270 m_guimanager = new GUIManager(*m_imagepool);
bb9902910067 input_rework merged!
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 144
diff changeset
271 FL_LOG(_log, "Events bind to GUI manager");
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
272 m_eventmanager->addSdlEventListener(m_guimanager);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
273
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
274 FL_LOG(_log, "Creating default font");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
275 m_defaultfont = m_guimanager->setDefaultFont(
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
276 m_settings.getDefaultFontPath(),
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
277 m_settings.getDefaultFontSize(),
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
278 m_settings.getDefaultFontGlyphs());
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
279 FL_LOG(_log, "Initializing GUI manager");
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
280 m_guimanager->init(m_gui_graphics, m_renderbackend->getScreenWidth(), m_renderbackend->getScreenHeight());
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
281 FL_LOG(_log, "GUI manager initialized");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
282 SDL_EnableUNICODE(1);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
283
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
284 FL_LOG(_log, "Creating sound manager");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
285 m_soundmanager = new SoundManager(m_soundclippool);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
286 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
287
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
288 FL_LOG(_log, "Creating renderers");
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
289 m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
290 m_renderers.push_back(new GridRenderer(m_renderbackend, 20));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
291 m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
292 m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
293 m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont)));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
294 m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
295 m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont)));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
296 m_renderers.push_back(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool));
661
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
297 m_renderers.push_back(new LightRenderer(m_renderbackend, 90, m_imagepool, m_animpool));
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
298
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
299 FL_LOG(_log, "Creating model");
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
300 m_model = new Model(m_renderbackend, m_renderers, m_imagepool, m_animpool);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
301 FL_LOG(_log, "Adding pathers to model");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
302 m_model->adoptPather(new RoutePather());
33
112fc4af772d moved grid ownership to model in similar way as with pathers
jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 32
diff changeset
303 FL_LOG(_log, "Adding grid prototypes to model");
112fc4af772d moved grid ownership to model in similar way as with pathers
jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 32
diff changeset
304 m_model->adoptCellGrid(new SquareGrid());
112fc4af772d moved grid ownership to model in similar way as with pathers
jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 32
diff changeset
305 m_model->adoptCellGrid(new HexGrid());
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
306
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
307 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
308 FL_LOG(_log, "Engine intialized");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
309 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
310
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
311 Engine::~Engine() {
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
312 if( !m_destroyed ) {
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
313 destroy();
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
314 }
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
315 }
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
316
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
317 void Engine::destroy() {
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
318 FL_LOG(_log, "Destructing engine");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
319 delete m_cursor;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
320 delete m_model;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
321 delete m_soundmanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
322 delete m_guimanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
323 delete m_gui_graphics;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
324
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
325 // Note the dependancy between image and animation pools
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
326 // as animations reference images they have to be deleted
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
327 // before clearing the image pool.
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
328 delete m_animpool;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
329 delete m_imagepool;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
330 delete m_eventmanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
331
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
332 // properly remove all the renderers created during init
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
333 std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin();
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
334 for ( ; rendererIter != m_renderers.end(); ++rendererIter)
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
335 {
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
336 delete *rendererIter;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
337 }
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
338 m_renderers.clear();
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
339
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
340 m_renderbackend->deinit();
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
341 delete m_renderbackend;
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
342
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
343 delete m_vfs;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
344
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
345 delete m_timemanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
346
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
347 TTF_Quit();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
348 SDL_Quit();
646
07b1cf8e92b5 * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 643
diff changeset
349
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 157
diff changeset
350 #ifdef USE_COCOA
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 157
diff changeset
351 objc_msgSend(m_autoreleasePool, sel_registerName("release"));
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 157
diff changeset
352 #endif
646
07b1cf8e92b5 * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 643
diff changeset
353
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
354 FL_LOG(_log, "================== Engine destructed ==================");
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
355 m_destroyed = true;
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
356 //delete m_logmanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
357 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
358 void Engine::initializePumping() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
359 m_eventmanager->processEvents();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
360 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
361
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
362 void Engine::pump() {
83
46de6c7e22e5 increased felt responsiveness by first processing events and then drawing the screen
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 61
diff changeset
363 m_eventmanager->processEvents();
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
364 m_renderbackend->startFrame();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
365 m_timemanager->update();
669
46258f467c8c * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 666
diff changeset
366
46258f467c8c * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 666
diff changeset
367 if (m_model->getNumMaps() == 0) {
46258f467c8c * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 666
diff changeset
368 m_renderbackend->clearBackBuffer();
46258f467c8c * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 666
diff changeset
369 }
46258f467c8c * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 666
diff changeset
370
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
371 m_model->update();
661
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
372 #ifdef HAVE_OPENGL
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
373 if (m_settings.getLightingModel() == 1) {
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
374 m_renderbackend->disableLighting();
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
375 }
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
376 #endif
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
377 m_guimanager->turn();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
378 m_cursor->draw();
661
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
379 #ifdef HAVE_OPENGL
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
380 if (m_settings.getLightingModel() == 1) {
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
381 m_renderbackend->enableLighting();
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
382 }
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
383 #endif
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
384 m_renderbackend->endFrame();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
385 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
386
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
387 void Engine::finalizePumping() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
388 // nothing here at the moment..
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
389 }
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
390
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
391 void Engine::addChangeListener(IEngineChangeListener* listener) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
392 m_changelisteners.push_back(listener);
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
393 }
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
394
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
395 void Engine::removeChangeListener(IEngineChangeListener* listener) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
396 std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin();
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
397 while (i != m_changelisteners.end()) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
398 if ((*i) == listener) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
399 m_changelisteners.erase(i);
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
400 return;
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
401 }
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
402 ++i;
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
403 }
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
404 }
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
405 }//FIFE
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
406
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
407 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */