Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 661:e3140f01749d
* Merged the light branch back into trunk.
* Modified the demos so they work with the new loaders and setting.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 05 Nov 2010 15:21:10 +0000 |
parents | 5d6b1820b953 |
children | 3944096d12ce |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 #include <algorithm> |
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25 |
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 #include <SDL_ttf.h> |
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29 |
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30 // FIFE includes |
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31 // These includes are split up in two parts, separated by one empty line |
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32 // First block: files included from the FIFE root src directory |
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33 // Second block: files included from the same folder |
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34 #include "util/base/exception.h" |
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35 #include "util/log/logger.h" |
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36 #include "util/time/timemanager.h" |
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37 #include "audio/soundmanager.h" |
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38 #include "gui/console/console.h" |
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39 #include "gui/guimanager.h" |
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40 #include "vfs/vfs.h" |
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41 #include "vfs/vfsdirectory.h" |
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42 #include "vfs/directoryprovider.h" |
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43 #ifdef HAVE_ZIP |
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44 #include "vfs/zip/zipprovider.h" |
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45 #endif |
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46 #include "eventchannel/eventmanager.h" |
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47 #include "video/imagepool.h" |
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48 #include "video/animationpool.h" |
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49 #include "audio/soundclippool.h" |
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50 #include "video/renderbackend.h" |
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51 #include "video/cursor.h" |
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52 #include "video/devicecaps.h" |
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53 #ifdef HAVE_OPENGL |
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54 #include "video/opengl/fife_opengl.h" |
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55 #include "video/opengl/renderbackendopengl.h" |
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56 #include "gui/base/opengl/opengl_gui_graphics.h" |
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57 #endif |
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58 #include "gui/base/sdl/sdl_gui_graphics.h" |
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59 #include "gui/base/gui_font.h" |
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60 #include "video/sdl/renderbackendsdl.h" |
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61 #include "video/fonts/abstractfont.h" |
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62 #include "loaders/native/video_loaders/subimage_loader.h" |
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63 #include "loaders/native/video_loaders/image_loader.h" |
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64 #include "loaders/native/audio_loaders/ogg_loader.h" |
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65 #include "model/model.h" |
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66 #include "pathfinder/routepather/routepather.h" |
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67 #include "model/metamodel/grids/hexgrid.h" |
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68 #include "model/metamodel/grids/squaregrid.h" |
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69 #include "view/renderers/camerazonerenderer.h" |
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70 #include "view/renderers/quadtreerenderer.h" |
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71 #include "view/renderers/gridrenderer.h" |
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72 #include "view/renderers/instancerenderer.h" |
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73 #include "view/renderers/coordinaterenderer.h" |
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74 #include "view/renderers/floatingtextrenderer.h" |
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75 #include "view/renderers/cellselectionrenderer.h" |
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76 #include "view/renderers/blockinginforenderer.h" |
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77 #include "view/renderers/genericrenderer.h" |
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78 #include "view/renderers/lightrenderer.h" |
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79 #include "video/image.h" |
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80 #include "gui/console/console.h" |
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81 #include "engine.h" |
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82 |
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83 #ifdef USE_COCOA |
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84 |
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85 #include <objc/message.h> |
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86 #include <dlfcn.h> |
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87 |
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88 int main(int argc, char **argv) |
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89 { |
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90 return 0; |
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91 } |
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92 #endif |
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93 |
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94 namespace FIFE { |
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95 static Logger _log(LM_CONTROLLER); |
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96 |
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97 Engine::Engine(): |
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98 m_renderbackend(0), |
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99 m_guimanager(0), |
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100 m_eventmanager(0), |
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101 m_soundmanager(0), |
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102 m_timemanager(0), |
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103 m_imagepool(0), |
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104 m_animpool(0), |
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105 m_soundclippool(0), |
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106 m_vfs(0), |
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107 m_model(0), |
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108 m_gui_graphics(0), |
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109 m_logmanager(0), |
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110 m_cursor(0), |
643
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111 m_settings(), |
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112 m_devcaps(), |
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113 m_changelisteners() { |
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114 #ifdef USE_COCOA |
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115 // The next lines ensure that Cocoa is initialzed correctly. |
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116 // This is needed for SDL to function properly on MAC OS X. |
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117 void* cocoa_lib; |
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118 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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119 void (*nsappload)(void); |
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120 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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121 nsappload(); |
287
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122 |
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123 // Create an autorelease pool, so autoreleased SDL objects don't leak. |
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124 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool"); |
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125 m_autoreleasePool = |
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126 objc_msgSend(NSAutoreleasePool, sel_registerName("new")); |
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127 #endif |
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128 preInit(); |
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129 } |
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130 |
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131 EngineSettings& Engine::getSettings() { |
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132 return m_settings; |
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133 } |
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134 |
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135 const DeviceCaps& Engine::getDeviceCaps() const { |
635
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136 return m_devcaps; |
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137 } |
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138 |
654
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139 Image* Engine::changeScreenMode(const ScreenMode& mode){ |
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140 m_cursor->invalidate(); |
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141 m_imagepool->invalidateLoadedImages(); |
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142 m_defaultfont->invalidate(); |
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143 m_guimanager->invalidateFonts(); |
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144 |
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145 Image* screen = m_renderbackend->setScreenMode(mode); |
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146 |
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147 m_guimanager->resizeTopContainer(0,0,mode.getWidth(), mode.getHeight()); |
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148 m_guimanager->getConsole()->reLayout(); |
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149 |
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150 std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin(); |
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151 while (i != m_changelisteners.end()) { |
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152 (*i)->onScreenModeChanged(mode); |
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153 ++i; |
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154 } |
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155 |
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156 return screen; |
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157 } |
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158 |
0
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159 void Engine::preInit() { |
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160 m_logmanager = LogManager::instance(); |
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161 |
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162 FL_LOG(_log, "================== Engine pre-init start ================="); |
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163 m_timemanager = new TimeManager(); |
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164 FL_LOG(_log, "Time manager created"); |
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165 |
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166 FL_LOG(_log, "Creating VFS"); |
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167 m_vfs = new VFS(); |
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168 |
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169 FL_LOG(_log, "Adding root directory to VFS"); |
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170 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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171 m_vfs->addProvider( new DirectoryProvider() ); |
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172 #ifdef HAVE_ZIP |
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173 FL_LOG(_log, "Adding zip provider to VFS"); |
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174 m_vfs->addProvider( new ZipProvider() ); |
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175 #endif |
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176 //m_vfs->addProvider(ProviderDAT2()); |
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177 //m_vfs->addProvider(ProviderDAT1()); |
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178 FL_LOG(_log, "Engine pre-init done"); |
144
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179 m_destroyed = false; |
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180 } |
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181 |
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182 void Engine::init() { |
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183 FL_LOG(_log, "Engine initialize start"); |
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184 m_settings.validate(); |
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185 FL_LOG(_log, "Engine settings validated"); |
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186 |
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187 // If failed to init SDL throw exception. |
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188 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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189 throw SDLException(SDL_GetError()); |
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190 } |
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191 |
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192 SDL_EnableUNICODE(1); |
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193 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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194 TTF_Init(); |
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195 |
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196 FL_LOG(_log, "Creating event manager"); |
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197 m_eventmanager = new EventManager(); |
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198 |
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199 FL_LOG(_log, "Creating pools"); |
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200 m_imagepool = new ImagePool(); |
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201 m_animpool = new AnimationPool(); |
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202 m_soundclippool = new SoundClipPool(); |
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203 m_imagepool->addResourceLoader(new SubImageLoader()); |
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204 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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205 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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206 |
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207 FL_LOG(_log, "Creating render backend"); |
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208 std::string rbackend(m_settings.getRenderBackend()); |
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209 if (rbackend == "SDL") { |
425
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210 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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211 FL_LOG(_log, "SDL Render backend created"); |
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212 } else { |
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213 #ifdef HAVE_OPENGL |
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214 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey()); |
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215 FL_LOG(_log, "OpenGL Render backend created"); |
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216 #else |
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217 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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218 // Remember the choice so we pick the right graphics class. |
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219 rbackend = "SDL"; |
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220 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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221 #endif |
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222 } |
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223 FL_LOG(_log, "Initializing render backend"); |
425
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224 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled()); |
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* The engine now checks to make sure the selected driver is supported by the users OS.
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225 |
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226 std::string driver = m_settings.getVideoDriver(); |
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227 std::vector<std::string> drivers = m_devcaps.getAvailableDrivers(); |
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228 |
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229 if (driver != ""){ |
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230 if (std::find (drivers.begin(), drivers.end(), driver) == drivers.end()) { |
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231 FL_WARN(_log, "Selected driver is not supported for your Operating System! Reverting to default driver."); |
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232 driver = ""; |
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233 } |
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234 } |
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235 |
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236 m_renderbackend->init(driver); |
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237 |
635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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238 FL_LOG(_log, "Querying device capabilities"); |
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239 m_devcaps.fillDeviceCaps(); |
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240 |
650
51bbda7676f0
* Fixed some more integer definitions
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241 uint16_t bpp = m_settings.getBitsPerPixel(); |
642
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242 |
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243 m_screenMode = m_devcaps.getNearestScreenMode( |
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244 m_settings.getScreenWidth(), |
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245 m_settings.getScreenHeight(), |
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07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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246 bpp, |
642
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247 rbackend, |
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248 m_settings.isFullScreen()); |
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249 |
0
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250 FL_LOG(_log, "Creating main screen"); |
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251 m_renderbackend->createMainScreen( |
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252 m_screenMode, |
61
18c2a21ac0ad
allow clients to set a custom window title and icon
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253 m_settings.getWindowTitle(), |
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254 m_settings.getWindowIcon()); |
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255 FL_LOG(_log, "Main screen created"); |
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256 |
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257 #ifdef HAVE_OPENGL |
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258 if( rbackend != "SDL" ) { |
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259 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); |
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260 } |
661
e3140f01749d
* Merged the light branch back into trunk.
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261 |
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262 if (m_settings.getLightingModel() != 0) { |
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263 m_renderbackend->setLightingModel(m_settings.getLightingModel()); |
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264 } |
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265 |
0
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266 #endif |
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267 if( rbackend == "SDL" ) { |
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268 m_gui_graphics = new SdlGuiGraphics(*m_imagepool); |
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269 } |
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270 FL_LOG(_log, "Constructing GUI manager"); |
157
bb9902910067
input_rework merged!
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271 m_guimanager = new GUIManager(*m_imagepool); |
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input_rework merged!
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272 FL_LOG(_log, "Events bind to GUI manager"); |
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273 m_eventmanager->addSdlEventListener(m_guimanager); |
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274 |
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275 FL_LOG(_log, "Creating default font"); |
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* Datasets becomes the new trunk and retires after that :-)
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276 m_defaultfont = m_guimanager->setDefaultFont( |
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277 m_settings.getDefaultFontPath(), |
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* Datasets becomes the new trunk and retires after that :-)
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278 m_settings.getDefaultFontSize(), |
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* Datasets becomes the new trunk and retires after that :-)
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279 m_settings.getDefaultFontGlyphs()); |
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280 FL_LOG(_log, "Initializing GUI manager"); |
654
5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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281 m_guimanager->init(m_gui_graphics, m_renderbackend->getScreenWidth(), m_renderbackend->getScreenHeight()); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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diff
changeset
|
282 FL_LOG(_log, "GUI manager initialized"); |
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* Datasets becomes the new trunk and retires after that :-)
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diff
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|
283 SDL_EnableUNICODE(1); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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284 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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diff
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|
285 FL_LOG(_log, "Creating sound manager"); |
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* Datasets becomes the new trunk and retires after that :-)
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diff
changeset
|
286 m_soundmanager = new SoundManager(m_soundclippool); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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diff
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287 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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diff
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|
288 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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289 FL_LOG(_log, "Creating renderers"); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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290 m_renderers.push_back(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool)); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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291 m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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292 m_renderers.push_back(new GridRenderer(m_renderbackend, 20)); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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293 m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30)); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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294 m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40)); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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295 m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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296 m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60)); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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297 m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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298 m_renderers.push_back(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool)); |
661
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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654
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changeset
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299 m_renderers.push_back(new LightRenderer(m_renderbackend, 90, m_imagepool, m_animpool)); |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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300 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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diff
changeset
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301 FL_LOG(_log, "Creating model"); |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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302 m_model = new Model(m_renderbackend, m_renderers, m_imagepool, m_animpool); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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303 FL_LOG(_log, "Adding pathers to model"); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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304 m_model->adoptPather(new RoutePather()); |
33
112fc4af772d
moved grid ownership to model in similar way as with pathers
jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
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32
diff
changeset
|
305 FL_LOG(_log, "Adding grid prototypes to model"); |
112fc4af772d
moved grid ownership to model in similar way as with pathers
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32
diff
changeset
|
306 m_model->adoptCellGrid(new SquareGrid()); |
112fc4af772d
moved grid ownership to model in similar way as with pathers
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32
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|
307 m_model->adoptCellGrid(new HexGrid()); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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308 |
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* Datasets becomes the new trunk and retires after that :-)
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309 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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310 FL_LOG(_log, "Engine intialized"); |
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* Datasets becomes the new trunk and retires after that :-)
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311 } |
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* Datasets becomes the new trunk and retires after that :-)
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312 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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313 Engine::~Engine() { |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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314 if( !m_destroyed ) { |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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315 destroy(); |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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316 } |
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* Fixed a scons issue, where libraries checked for C instead of C++
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317 } |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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318 |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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319 void Engine::destroy() { |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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320 FL_LOG(_log, "Destructing engine"); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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321 delete m_cursor; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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322 delete m_model; |
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* Datasets becomes the new trunk and retires after that :-)
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323 delete m_soundmanager; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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324 delete m_guimanager; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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325 delete m_gui_graphics; |
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* Datasets becomes the new trunk and retires after that :-)
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326 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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327 // Note the dependancy between image and animation pools |
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* Datasets becomes the new trunk and retires after that :-)
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328 // as animations reference images they have to be deleted |
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* Datasets becomes the new trunk and retires after that :-)
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329 // before clearing the image pool. |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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330 delete m_animpool; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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331 delete m_imagepool; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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332 delete m_eventmanager; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
333 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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313
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334 // properly remove all the renderers created during init |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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313
diff
changeset
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335 std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin(); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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313
diff
changeset
|
336 for ( ; rendererIter != m_renderers.end(); ++rendererIter) |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
313
diff
changeset
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337 { |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
313
diff
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|
338 delete *rendererIter; |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
313
diff
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|
339 } |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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313
diff
changeset
|
340 m_renderers.clear(); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
313
diff
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|
341 |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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83
diff
changeset
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342 m_renderbackend->deinit(); |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
83
diff
changeset
|
343 delete m_renderbackend; |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
83
diff
changeset
|
344 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
345 delete m_vfs; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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|
346 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
347 delete m_timemanager; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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changeset
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348 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
349 TTF_Quit(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
350 SDL_Quit(); |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
643
diff
changeset
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351 |
287
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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157
diff
changeset
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352 #ifdef USE_COCOA |
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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157
diff
changeset
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353 objc_msgSend(m_autoreleasePool, sel_registerName("release")); |
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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157
diff
changeset
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354 #endif |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
643
diff
changeset
|
355 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
356 FL_LOG(_log, "================== Engine destructed =================="); |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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|
357 m_destroyed = true; |
0
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358 //delete m_logmanager; |
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359 } |
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360 void Engine::initializePumping() { |
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361 m_eventmanager->processEvents(); |
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362 } |
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363 |
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364 void Engine::pump() { |
83
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365 m_eventmanager->processEvents(); |
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366 m_renderbackend->startFrame(); |
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367 m_timemanager->update(); |
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368 m_model->update(); |
661
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369 #ifdef HAVE_OPENGL |
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370 if (m_settings.getLightingModel() == 1) { |
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371 m_renderbackend->disableLighting(); |
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372 } |
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373 #endif |
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374 m_guimanager->turn(); |
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375 m_cursor->draw(); |
661
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376 #ifdef HAVE_OPENGL |
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377 if (m_settings.getLightingModel() == 1) { |
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378 m_renderbackend->enableLighting(); |
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379 } |
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380 #endif |
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381 m_renderbackend->endFrame(); |
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382 } |
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383 |
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384 void Engine::finalizePumping() { |
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385 // nothing here at the moment.. |
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386 } |
654
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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387 |
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388 void Engine::addChangeListener(IEngineChangeListener* listener) { |
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389 m_changelisteners.push_back(listener); |
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390 } |
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391 |
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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392 void Engine::removeChangeListener(IEngineChangeListener* listener) { |
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393 std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin(); |
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394 while (i != m_changelisteners.end()) { |
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395 if ((*i) == listener) { |
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396 m_changelisteners.erase(i); |
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397 return; |
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398 } |
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399 ++i; |
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400 } |
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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401 } |
0
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* Datasets becomes the new trunk and retires after that :-)
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402 }//FIFE |
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403 |
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* Datasets becomes the new trunk and retires after that :-)
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404 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |