log engine/core/controller/engine.cpp @ 697:ecaa4d98f05f tip

age author description
Sat, 18 Jun 2011 00:28:40 -1000 M. George Hansen Abstracted the GUI code and refactored the GUIChan-specific code into its own module. default tip
Fri, 10 Jun 2011 23:37:46 -1000 M. George Hansen Merged in the VFS fix for absolute paths from FIFE svn trunk.
Fri, 10 Jun 2011 23:36:14 -1000 M. George Hansen Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
Fri, 10 Jun 2011 23:35:30 -1000 M. George Hansen Added pre- and post-rendering hooks for executing custom rendering code.
Mon, 08 Nov 2010 21:36:38 +0000 prock * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 18:06:05 +0000 prock * More updates to CHANGES
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Thu, 21 Oct 2010 18:50:50 +0000 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 15 Oct 2010 15:13:10 +0000 prock * The engine now checks to make sure the selected driver is supported by the users OS.
Thu, 14 Oct 2010 15:32:09 +0000 prock * Fixed some more integer definitions
Wed, 13 Oct 2010 20:24:48 +0000 prock * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
Sat, 09 Oct 2010 17:00:33 +0000 prock * Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
Fri, 08 Oct 2010 21:22:02 +0000 prock * Added the ability to query the current running screen mode
Thu, 07 Oct 2010 18:37:02 +0000 prock * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
Wed, 06 Oct 2010 19:19:08 +0000 prock * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Fri, 01 Oct 2010 14:09:47 +0000 prock * Removed the image chunking size variable from engine settings.
Sat, 20 Feb 2010 19:11:01 +0000 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 06:34:50 +0000 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Fri, 14 Aug 2009 00:59:54 +0000 wenlin_fife clean up the code
Fri, 14 Aug 2009 00:00:58 +0000 wenlin_fife merged the pathfinding branch to trunk
Mon, 06 Jul 2009 19:51:22 +0000 mvbarracuda * Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
Wed, 24 Jun 2009 13:47:32 +0000 wenlin_fife remove the reference of the LinearPather
Sun, 21 Jun 2009 15:43:12 +0000 mvbarracuda * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
Tue, 14 Oct 2008 07:41:48 +0000 phoku input_rework merged!
Thu, 09 Oct 2008 06:18:36 +0000 phoku * Fixed a scons issue, where libraries checked for C instead of C++
Fri, 18 Jul 2008 14:44:56 +0000 spq increased felt responsiveness by first processing events and then drawing the screen
Wed, 16 Jul 2008 12:37:41 +0000 spq allow clients to set a custom window title and icon
Sun, 13 Jul 2008 11:05:12 +0000 mvbarracuda * Final LGPL switch step by adjusting the file headers
Fri, 11 Jul 2008 15:42:54 +0000 jasoka moved grid ownership to model in similar way as with pathers
Fri, 11 Jul 2008 15:37:16 +0000 spq * remove geometric renderer, its not replaced by the more functional generic renderern
Fri, 11 Jul 2008 11:57:48 +0000 spq add image and text renderer to generic renderer
Fri, 11 Jul 2008 10:42:31 +0000 spq add generic renderer
Mon, 07 Jul 2008 00:27:59 +0000 spq - add geometric renderer, can currently only draw liens.
Sun, 29 Jun 2008 18:44:17 +0000 mvbarracuda * Datasets becomes the new trunk and retires after that :-)