Sat, 18 Jun 2011 00:28:40 -1000 |
M. George Hansen |
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
default tip
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Fri, 10 Jun 2011 23:37:46 -1000 |
M. George Hansen |
Merged in the VFS fix for absolute paths from FIFE svn trunk.
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Fri, 10 Jun 2011 23:36:14 -1000 |
M. George Hansen |
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
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Fri, 10 Jun 2011 23:35:30 -1000 |
M. George Hansen |
Added pre- and post-rendering hooks for executing custom rendering code.
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Mon, 08 Nov 2010 21:36:38 +0000 |
prock |
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
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Mon, 08 Nov 2010 18:06:05 +0000 |
prock |
* More updates to CHANGES
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Fri, 05 Nov 2010 15:21:10 +0000 |
helios2000 |
* Merged the light branch back into trunk.
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Thu, 21 Oct 2010 18:50:50 +0000 |
prock |
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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Fri, 15 Oct 2010 18:54:34 +0000 |
prock |
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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Fri, 15 Oct 2010 15:13:10 +0000 |
prock |
* The engine now checks to make sure the selected driver is supported by the users OS.
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Thu, 14 Oct 2010 15:32:09 +0000 |
prock |
* Fixed some more integer definitions
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Wed, 13 Oct 2010 20:24:48 +0000 |
prock |
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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Sat, 09 Oct 2010 17:00:33 +0000 |
prock |
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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Fri, 08 Oct 2010 21:22:02 +0000 |
prock |
* Added the ability to query the current running screen mode
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Thu, 07 Oct 2010 18:37:02 +0000 |
prock |
* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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Wed, 06 Oct 2010 19:19:08 +0000 |
prock |
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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Fri, 01 Oct 2010 14:09:47 +0000 |
prock |
* Removed the image chunking size variable from engine settings.
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Sat, 20 Feb 2010 19:11:01 +0000 |
vtchill |
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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Fri, 12 Feb 2010 06:34:50 +0000 |
vtchill |
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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Fri, 14 Aug 2009 00:59:54 +0000 |
wenlin_fife |
clean up the code
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Fri, 14 Aug 2009 00:00:58 +0000 |
wenlin_fife |
merged the pathfinding branch to trunk
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Mon, 06 Jul 2009 19:51:22 +0000 |
mvbarracuda |
* Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
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Wed, 24 Jun 2009 13:47:32 +0000 |
wenlin_fife |
remove the reference of the LinearPather
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Sun, 21 Jun 2009 15:43:12 +0000 |
mvbarracuda |
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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Tue, 14 Oct 2008 07:41:48 +0000 |
phoku |
input_rework merged!
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Thu, 09 Oct 2008 06:18:36 +0000 |
phoku |
* Fixed a scons issue, where libraries checked for C instead of C++
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Fri, 18 Jul 2008 14:44:56 +0000 |
spq |
increased felt responsiveness by first processing events and then drawing the screen
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Wed, 16 Jul 2008 12:37:41 +0000 |
spq |
allow clients to set a custom window title and icon
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Sun, 13 Jul 2008 11:05:12 +0000 |
mvbarracuda |
* Final LGPL switch step by adjusting the file headers
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Fri, 11 Jul 2008 15:42:54 +0000 |
jasoka |
moved grid ownership to model in similar way as with pathers
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Fri, 11 Jul 2008 15:37:16 +0000 |
spq |
* remove geometric renderer, its not replaced by the more functional generic renderern
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Fri, 11 Jul 2008 11:57:48 +0000 |
spq |
add image and text renderer to generic renderer
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Fri, 11 Jul 2008 10:42:31 +0000 |
spq |
add generic renderer
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Mon, 07 Jul 2008 00:27:59 +0000 |
spq |
- add geometric renderer, can currently only draw liens.
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Sun, 29 Jun 2008 18:44:17 +0000 |
mvbarracuda |
* Datasets becomes the new trunk and retires after that :-)
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