annotate engine/core/controller/engine.cpp @ 157:bb9902910067

input_rework merged! Bad features: * Broken DND for zero-projekt. * Design short-comings.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 14 Oct 2008 07:41:48 +0000
parents d2f1e81fbe2c
children fdb1e98fd8b6
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23 #include <iostream>
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24
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25 // 3rd party library includes
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26 #include <SDL.h>
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27 #include <SDL_ttf.h>
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "util/base/exception.h"
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34 #include "util/log/logger.h"
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35 #include "util/time/timemanager.h"
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36 #include "audio/soundmanager.h"
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37 #include "gui/console/console.h"
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38 #include "gui/guimanager.h"
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39 #include "vfs/vfs.h"
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40 #include "vfs/vfsdirectory.h"
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41 #include "vfs/directoryprovider.h"
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42 #ifdef HAVE_ZIP
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43 #include "vfs/zip/zipprovider.h"
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44 #endif
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45 #include "eventchannel/eventmanager.h"
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46 #include "video/imagepool.h"
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47 #include "video/animationpool.h"
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48 #include "audio/soundclippool.h"
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49 #include "video/renderbackend.h"
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50 #include "video/cursor.h"
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51 #ifdef HAVE_OPENGL
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52 #include "video/opengl/renderbackendopengl.h"
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53 #include "gui/base/opengl/opengl_gui_graphics.h"
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54 #endif
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55 #include "gui/base/sdl/sdl_gui_graphics.h"
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56 #include "gui/base/gui_font.h"
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57 #include "video/sdl/renderbackendsdl.h"
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58 #include "video/fonts/abstractfont.h"
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59 #include "loaders/native/video_loaders/subimage_loader.h"
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60 #include "loaders/native/video_loaders/image_loader.h"
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61 #include "loaders/native/audio_loaders/ogg_loader.h"
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62 #include "model/model.h"
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63 #include "pathfinder/linearpather/linearpather.h"
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64 #include "pathfinder/routepather/routepather.h"
33
112fc4af772d moved grid ownership to model in similar way as with pathers
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65 #include "model/metamodel/grids/hexgrid.h"
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66 #include "model/metamodel/grids/squaregrid.h"
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67 #include "view/view.h"
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68 #include "view/renderers/camerazonerenderer.h"
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69 #include "view/renderers/quadtreerenderer.h"
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70 #include "view/renderers/gridrenderer.h"
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71 #include "view/renderers/instancerenderer.h"
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72 #include "view/renderers/coordinaterenderer.h"
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73 #include "view/renderers/floatingtextrenderer.h"
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74 #include "view/renderers/cellselectionrenderer.h"
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75 #include "view/renderers/blockinginforenderer.h"
23
e5e2fec68834 add generic renderer
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76 #include "view/renderers/genericrenderer.h"
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77 #include "engine.h"
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78
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79 #ifdef USE_COCOA
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80 #include <dlfcn.h>
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81
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82 int main(int argc, char **argv)
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83 {
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84 return 0;
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85 }
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86 #endif
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87
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88 namespace FIFE {
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89 static Logger _log(LM_CONTROLLER);
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90
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91 Engine::Engine():
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92 m_renderbackend(0),
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93 m_guimanager(0),
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94 m_eventmanager(0),
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95 m_soundmanager(0),
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96 m_timemanager(0),
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97 m_imagepool(0),
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98 m_animpool(0),
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99 m_soundclippool(0),
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100 m_vfs(0),
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101 m_model(0),
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102 m_gui_graphics(0),
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103 m_view(0),
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104 m_logmanager(0),
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105 m_cursor(0),
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106 m_settings() {
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107 #ifdef USE_COCOA
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108 // The next lines ensure that Cocoa is initialzed correctly.
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109 // This is needed for SDL to function properly on MAC OS X.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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110 void* cocoa_lib;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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111 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY );
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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112 void (*nsappload)(void);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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113 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad");
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114 nsappload();
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115 #endif
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116 preInit();
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117 }
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118
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119 EngineSettings& Engine::getSettings() {
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120 return m_settings;
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121 }
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122
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123 void Engine::preInit() {
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124 m_logmanager = LogManager::instance();
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125
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126 FL_LOG(_log, "================== Engine pre-init start =================");
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127 m_timemanager = new TimeManager();
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128 FL_LOG(_log, "Time manager created");
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129
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130 FL_LOG(_log, "Creating VFS");
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131 m_vfs = new VFS();
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132
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133 FL_LOG(_log, "Adding root directory to VFS");
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134 m_vfs->addSource( new VFSDirectory(m_vfs) );
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135 m_vfs->addProvider( new DirectoryProvider() );
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136 #ifdef HAVE_ZIP
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137 FL_LOG(_log, "Adding zip provider to VFS");
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138 m_vfs->addProvider( new ZipProvider() );
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139 #endif
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140 //m_vfs->addProvider(ProviderDAT2());
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141 //m_vfs->addProvider(ProviderDAT1());
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142 FL_LOG(_log, "Engine pre-init done");
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
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143 m_destroyed = false;
0
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144 }
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145
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146 void Engine::init() {
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147 FL_LOG(_log, "Engine initialize start");
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148 m_settings.validate();
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149 FL_LOG(_log, "Engine settings validated");
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150
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151 // If failed to init SDL throw exception.
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152 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
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153 throw SDLException(SDL_GetError());
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154 }
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155
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156 SDL_EnableUNICODE(1);
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157 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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158 TTF_Init();
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159
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160 FL_LOG(_log, "Creating event manager");
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161 m_eventmanager = new EventManager();
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162
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163 FL_LOG(_log, "Creating pools");
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164 m_imagepool = new ImagePool();
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165 m_animpool = new AnimationPool();
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166 m_soundclippool = new SoundClipPool();
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167 m_imagepool->addResourceLoader(new SubImageLoader());
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168 m_imagepool->addResourceLoader(new ImageLoader(m_vfs));
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169 m_soundclippool->addResourceLoader(new OggLoader(m_vfs));
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170
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171 FL_LOG(_log, "Creating render backend");
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172 std::string rbackend(m_settings.getRenderBackend());
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173 if (rbackend == "SDL") {
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174 m_renderbackend = new RenderBackendSDL();
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175 FL_LOG(_log, "SDL Render backend created");
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176 } else {
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177 #ifdef HAVE_OPENGL
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178 m_renderbackend = new RenderBackendOpenGL();
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179 FL_LOG(_log, "OpenGL Render backend created");
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180 #else
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181 m_renderbackend = new RenderBackendSDL();
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182 // Remember the choice so we pick the right graphics class.
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183 rbackend = "SDL";
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184 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend");
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185 #endif
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186 }
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187 FL_LOG(_log, "Initializing render backend");
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188 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize());
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189 m_renderbackend->init();
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190
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191 FL_LOG(_log, "Creating main screen");
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192 m_renderbackend->createMainScreen(
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193 m_settings.getScreenWidth(),
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194 m_settings.getScreenHeight(),
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195 static_cast<unsigned char>(m_settings.getBitsPerPixel()),
61
18c2a21ac0ad allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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196 m_settings.isFullScreen(),
18c2a21ac0ad allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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197 m_settings.getWindowTitle(),
18c2a21ac0ad allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
198 m_settings.getWindowIcon());
0
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199 FL_LOG(_log, "Main screen created");
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200
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201 #ifdef HAVE_OPENGL
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202 if( rbackend != "SDL" ) {
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203 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool);
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204 }
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205 #endif
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206 if( rbackend == "SDL" ) {
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207 m_gui_graphics = new SdlGuiGraphics(*m_imagepool);
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208 }
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209 FL_LOG(_log, "Constructing GUI manager");
157
bb9902910067 input_rework merged!
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
210 m_guimanager = new GUIManager(*m_imagepool);
bb9902910067 input_rework merged!
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
211 FL_LOG(_log, "Events bind to GUI manager");
0
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212 m_eventmanager->addSdlEventListener(m_guimanager);
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213
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214 FL_LOG(_log, "Creating default font");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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215 m_defaultfont = m_guimanager->setDefaultFont(
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
216 m_settings.getDefaultFontPath(),
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217 m_settings.getDefaultFontSize(),
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218 m_settings.getDefaultFontGlyphs());
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219 FL_LOG(_log, "Initializing GUI manager");
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220 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight());
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diff changeset
221 FL_LOG(_log, "GUI manager initialized");
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222 SDL_EnableUNICODE(1);
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223
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224 FL_LOG(_log, "Creating sound manager");
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225 m_soundmanager = new SoundManager(m_soundclippool);
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226 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10);
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227
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228 FL_LOG(_log, "Creating model");
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229 m_model = new Model();
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230 FL_LOG(_log, "Adding pathers to model");
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231 m_model->adoptPather(new LinearPather());
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232 m_model->adoptPather(new RoutePather());
33
112fc4af772d moved grid ownership to model in similar way as with pathers
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233 FL_LOG(_log, "Adding grid prototypes to model");
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234 m_model->adoptCellGrid(new SquareGrid());
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235 m_model->adoptCellGrid(new HexGrid());
0
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236
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237 FL_LOG(_log, "Creating view");
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238 m_view = new View(m_renderbackend, m_imagepool, m_animpool);
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239 FL_LOG(_log, "Creating renderers to view");
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240 m_view->addRenderer(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool));
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241 m_view->addRenderer(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool));
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242 m_view->addRenderer(new GridRenderer(m_renderbackend, 20));
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243 m_view->addRenderer(new CellSelectionRenderer(m_renderbackend, 30));
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244 m_view->addRenderer(new BlockingInfoRenderer(m_renderbackend, 40));
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245 m_view->addRenderer(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont)));
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246 m_view->addRenderer(new QuadTreeRenderer(m_renderbackend, 60));
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247 m_view->addRenderer(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont)));
32
75b6394ced14 * remove geometric renderer, its not replaced by the more functional generic renderern
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248 m_view->addRenderer(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool));
0
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249 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend);
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250 FL_LOG(_log, "Engine intialized");
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251 }
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252
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253 Engine::~Engine() {
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
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diff changeset
254 if( !m_destroyed ) {
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255 destroy();
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256 }
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257 }
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258
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259 void Engine::destroy() {
0
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260 FL_LOG(_log, "Destructing engine");
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261 delete m_cursor;
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262 delete m_view;
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263 delete m_model;
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264 delete m_soundmanager;
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265 delete m_guimanager;
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266 delete m_gui_graphics;
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267
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268 // Note the dependancy between image and animation pools
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269 // as animations reference images they have to be deleted
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270 // before clearing the image pool.
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271 delete m_animpool;
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272 delete m_imagepool;
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273 delete m_eventmanager;
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274
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
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diff changeset
275 m_renderbackend->deinit();
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276 delete m_renderbackend;
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277
0
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278 delete m_vfs;
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279
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280 delete m_timemanager;
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281
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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282 TTF_Quit();
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283 SDL_Quit();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
284 FL_LOG(_log, "================== Engine destructed ==================");
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
285 m_destroyed = true;
0
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286 //delete m_logmanager;
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287 }
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288 void Engine::initializePumping() {
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289 m_eventmanager->processEvents();
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290 }
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291
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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292 void Engine::pump() {
83
46de6c7e22e5 increased felt responsiveness by first processing events and then drawing the screen
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
293 m_eventmanager->processEvents();
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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294 m_renderbackend->startFrame();
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295 m_timemanager->update();
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296 m_model->update();
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297 m_view->update();
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298 m_guimanager->turn();
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299 m_cursor->draw();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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300 m_renderbackend->endFrame();
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301 }
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302
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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303 void Engine::finalizePumping() {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
304 // nothing here at the moment..
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305 }
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diff changeset
306 }//FIFE
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307
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
308 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */