Mercurial > fife-parpg
annotate demos/rio_de_hola/scripts/world.py @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | e3140f01749d |
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rev | line source |
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import math, random |
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26 from fife.extensions import pychan |
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27 from fife.extensions.pychan import widgets |
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28 |
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29 from scripts.common.eventlistenerbase import EventListenerBase |
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30 from fife.extensions.loaders import loadMapFile |
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31 from fife.extensions.savers import saveMapFile |
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32 from fife.extensions.soundmanager import SoundManager |
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33 from agents.hero import Hero |
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34 from agents.girl import Girl |
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35 from agents.cloud import Cloud |
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36 from agents.beekeeper import Beekeeper |
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37 from agents.agent import create_anonymous_agents |
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38 from fife.extensions.fife_settings import Setting |
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39 |
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40 TDS = Setting(app_name="rio_de_hola") |
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41 |
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42 class MapListener(fife.MapChangeListener): |
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43 def __init__(self, map): |
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44 fife.MapChangeListener.__init__(self) |
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45 map.addChangeListener(self) |
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46 |
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47 def onMapChanged(self, map, changedLayers): |
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48 return |
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49 print "Changes on map ", map.getId() |
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50 for layer in map.getLayers(): |
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51 print layer.getId() |
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52 print " ", ["%s, %x" % (i.getObject().getId(), i.getChangeInfo()) for i in layer.getChangedInstances()] |
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53 |
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54 def onLayerCreate(self, map, layer): |
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55 pass |
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56 |
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57 def onLayerDelete(self, map, layer): |
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58 pass |
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59 |
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60 |
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61 class World(EventListenerBase): |
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62 """ |
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63 The world! |
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64 |
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65 This class handles: |
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66 setup of map view (cameras ...) |
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67 loading the map |
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68 GUI for right clicks |
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69 handles mouse/key events which aren't handled by the GUI. |
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70 ( by inheriting from EventlistenerBase ) |
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71 |
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72 That's obviously too much, and should get factored out. |
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73 """ |
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74 def __init__(self, engine): |
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75 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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76 self.engine = engine |
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77 self.eventmanager = engine.getEventManager() |
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78 self.model = engine.getModel() |
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79 self.filename = '' |
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80 self.pump_ctr = 0 # for testing purposis |
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81 self.ctrldown = False |
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82 self.instancemenu = None |
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83 self.instance_to_agent = {} |
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84 self.dynamic_widgets = {} |
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85 |
661
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86 self.light_intensity = 1 |
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87 self.light_sources = 0 |
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88 self.lightmodel = int(TDS.get("FIFE", "Lighting")) |
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89 |
493
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90 self.soundmanager = SoundManager(self.engine) |
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91 self.music = None |
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92 |
378
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93 def show_instancemenu(self, clickpoint, instance): |
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94 """ |
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95 Build and show a popupmenu for an instance that the player |
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96 clicked on. The available actions are dynamically added to |
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97 the menu (and mapped to the onXYZ functions). |
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98 """ |
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99 if instance.getFifeId() == self.hero.agent.getFifeId(): |
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100 return |
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101 |
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102 # Create the popup. |
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103 self.build_instancemenu() |
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104 self.instancemenu.clickpoint = clickpoint |
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105 self.instancemenu.instance = instance |
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106 |
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107 # Add the buttons according to circumstances. |
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108 self.instancemenu.addChild(self.dynamic_widgets['inspectButton']) |
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109 target_distance = self.hero.agent.getLocationRef().getLayerDistanceTo(instance.getLocationRef()) |
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110 if target_distance > 3.0: |
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111 self.instancemenu.addChild(self.dynamic_widgets['moveButton']) |
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112 else: |
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113 if self.instance_to_agent.has_key(instance.getFifeId()): |
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114 self.instancemenu.addChild(self.dynamic_widgets['talkButton']) |
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115 self.instancemenu.addChild(self.dynamic_widgets['kickButton']) |
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116 # And show it :) |
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117 self.instancemenu.position = (clickpoint.x, clickpoint.y) |
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118 self.instancemenu.show() |
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119 |
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120 def build_instancemenu(self): |
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121 """ |
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122 Just loads the menu from an XML file |
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123 and hooks the events up. |
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124 The buttons are removed and later re-added if appropiate. |
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125 """ |
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126 self.hide_instancemenu() |
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127 dynamicbuttons = ('moveButton', 'talkButton', 'kickButton', 'inspectButton') |
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128 self.instancemenu = pychan.loadXML('gui/instancemenu.xml') |
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129 self.instancemenu.mapEvents({ |
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130 'moveButton' : self.onMoveButtonPress, |
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131 'talkButton' : self.onTalkButtonPress, |
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132 'kickButton' : self.onKickButtonPress, |
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133 'inspectButton' : self.onInspectButtonPress, |
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134 }) |
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135 for btn in dynamicbuttons: |
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136 self.dynamic_widgets[btn] = self.instancemenu.findChild(name=btn) |
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137 self.instancemenu.removeAllChildren() |
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138 |
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139 def hide_instancemenu(self): |
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140 if self.instancemenu: |
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141 self.instancemenu.hide() |
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142 |
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143 def reset(self): |
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144 """ |
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145 Clear the agent information and reset the moving secondary camera state. |
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146 """ |
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147 if self.music: |
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148 self.music.stop() |
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149 |
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150 self.map, self.agentlayer = None, None |
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151 self.cameras = {} |
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152 self.hero, self.girl, self.clouds, self.beekeepers = None, None, [], [] |
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153 self.cur_cam2_x, self.initial_cam2_x, self.cam2_scrolling_right = 0, 0, True |
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154 self.target_rotation = 0 |
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155 self.instance_to_agent = {} |
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156 |
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157 def load(self, filename): |
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158 """ |
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159 Load a xml map and setup agents and cameras. |
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160 """ |
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161 |
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162 self.filename = filename |
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163 self.reset() |
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164 self.map = loadMapFile(filename, self.engine, extensions = {'lights': True}) |
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165 self.maplistener = MapListener(self.map) |
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166 |
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167 self.initAgents() |
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168 self.initCameras() |
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169 |
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170 if int(TDS.get("FIFE", "PlaySounds")): |
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171 # play track as background music |
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172 self.music = self.soundmanager.createSoundEmitter('music/rio_de_hola.ogg') |
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173 self.music.looping = True |
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174 self.music.gain = 128.0 |
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175 self.music.play() |
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176 |
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177 self.waves = self.soundmanager.createSoundEmitter('sounds/waves.ogg') |
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178 self.waves.looping = True |
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179 self.waves.gain = 16.0 |
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180 self.waves.play() |
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181 |
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182 def initAgents(self): |
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183 """ |
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184 Setup agents. |
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185 |
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186 For this techdemo we have a very simple 'active things on the map' model, |
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187 which is called agents. All rio maps will have a separate layer for them. |
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188 |
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189 Note that we keep a mapping from map instances (C++ model of stuff on the map) |
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190 to the python agents for later reference. |
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191 """ |
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192 self.agentlayer = self.map.getLayer('TechdemoMapGroundObjectLayer') |
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193 self.hero = Hero(TDS, self.model, 'PC', self.agentlayer) |
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194 self.instance_to_agent[self.hero.agent.getFifeId()] = self.hero |
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195 self.hero.start() |
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196 |
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197 self.girl = Girl(TDS, self.model, 'NPC:girl', self.agentlayer) |
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198 self.instance_to_agent[self.girl.agent.getFifeId()] = self.girl |
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199 self.girl.start() |
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200 |
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201 self.beekeepers = create_anonymous_agents(TDS, self.model, 'beekeeper', self.agentlayer, Beekeeper) |
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202 for beekeeper in self.beekeepers: |
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203 self.instance_to_agent[beekeeper.agent.getFifeId()] = beekeeper |
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204 beekeeper.start() |
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205 |
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206 # Clouds are currently defunct. |
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207 cloudlayer = self.map.getLayer('TechdemoMapTileLayer') |
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208 self.clouds = create_anonymous_agents(TDS, self.model, 'Cloud', cloudlayer, Cloud) |
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209 for cloud in self.clouds: |
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210 cloud.start(0.1, 0.05) |
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211 |
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212 |
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213 def initCameras(self): |
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214 """ |
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215 Before we can actually see something on screen we have to specify the render setup. |
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216 This is done through Camera objects which offer a viewport on the map. |
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217 |
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218 For this techdemo two cameras are used. One follows the hero(!) via 'attach' |
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219 the other one scrolls around a bit (see the pump function). |
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220 """ |
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221 camera_prefix = self.filename.rpartition('.')[0] # Remove file extension |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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222 camera_prefix = camera_prefix.rpartition('/')[2] # Remove path |
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223 camera_prefix += '_' |
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224 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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225 for cam in self.map.getCameras(): |
378
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226 camera_id = cam.getId().replace(camera_prefix, '') |
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227 self.cameras[camera_id] = cam |
422
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228 cam.resetRenderers() |
378
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229 |
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230 self.cameras['main'].attach(self.hero.agent) |
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231 |
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232 # Floating text renderers currntly only support one font. |
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233 # ... so we set that up. |
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234 # You'll se that for our demo we use a image font, so we have to specify the font glyphs |
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235 # for that one. |
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236 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['main']) |
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237 textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.get("FIFE", "FontGlyphs"))); |
378
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238 renderer.changeDefaultFont(textfont) |
432
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239 renderer.activateAllLayers(self.map) |
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240 renderer.setBackground(100, 255, 100, 165) |
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241 renderer.setBorder(50, 255, 50) |
581
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242 renderer.setEnabled(True) |
432
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243 |
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244 # Activate the grid renderer on all layers |
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245 renderer = self.cameras['main'].getRenderer('GridRenderer') |
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246 renderer.activateAllLayers(self.map) |
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247 |
378
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248 # The small camera shouldn't be cluttered by the 'humm di dums' of our hero. |
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249 # So we disable the renderer simply by setting its font to None. |
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250 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['small']) |
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251 renderer.changeDefaultFont(None) |
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252 |
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253 # The following renderers are used for debugging. |
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254 # Note that by default ( that is after calling View.resetRenderers or Camera.resetRenderers ) |
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255 # renderers will be handed all layers. That's handled here. |
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256 renderer = self.cameras['main'].getRenderer('CoordinateRenderer') |
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257 renderer.clearActiveLayers() |
499
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258 renderer.addActiveLayer(self.map.getLayer(str(TDS.get("rio", "CoordinateLayerName")))) |
378
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259 |
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260 renderer = self.cameras['main'].getRenderer('QuadTreeRenderer') |
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261 renderer.setEnabled(True) |
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262 renderer.clearActiveLayers() |
499
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263 if str(TDS.get("rio", "QuadTreeLayerName")): |
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264 renderer.addActiveLayer(self.map.getLayer(str(TDS.get("rio", "QuadTreeLayerName")))) |
378
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265 |
661
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* Merged the light branch back into trunk.
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266 # If Light is enabled in settings then init the lightrenderer. |
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267 if self.lightmodel != 0: |
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268 renderer = fife.LightRenderer.getInstance(self.cameras['main']) |
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269 renderer.setEnabled(True) |
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270 renderer.clearActiveLayers() |
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271 renderer.addActiveLayer(self.map.getLayer('TechdemoMapGroundObjectLayer')) |
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272 |
378
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273 # Set up the second camera |
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274 # NOTE: We need to explicitly call setLocation, there's a bit of a messup in the Camera code. |
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275 self.cameras['small'].setLocation(self.hero.agent.getLocation()) |
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276 self.cameras['small'].attach(self.girl.agent) |
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277 |
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278 self.target_rotation = self.cameras['main'].getRotation() |
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279 |
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280 |
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281 def save(self, filename): |
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282 saveMapFile(filename, self.engine, self.map) |
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283 |
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284 def getInstancesAt(self, clickpoint): |
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285 """ |
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286 Query the main camera for instances on our active(agent) layer. |
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287 """ |
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288 return self.cameras['main'].getMatchingInstances(clickpoint, self.agentlayer) |
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289 |
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290 def getLocationAt(self, clickpoint): |
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291 """ |
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292 Query the main camera for the Map location (on the agent layer) |
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293 that a screen point refers to. |
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294 """ |
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295 target_mapcoord = self.cameras['main'].toMapCoordinates(clickpoint, False) |
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296 target_mapcoord.z = 0 |
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297 location = fife.Location(self.agentlayer) |
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298 location.setMapCoordinates(target_mapcoord) |
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299 return location |
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300 |
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301 def keyPressed(self, evt): |
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302 keyval = evt.getKey().getValue() |
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303 keystr = evt.getKey().getAsString().lower() |
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304 if keystr == 't': |
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305 r = self.cameras['main'].getRenderer('GridRenderer') |
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306 r.setEnabled(not r.isEnabled()) |
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307 elif keystr == 'c': |
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308 r = self.cameras['main'].getRenderer('CoordinateRenderer') |
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309 r.setEnabled(not r.isEnabled()) |
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310 elif keystr == 's': |
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311 c = self.cameras['small'] |
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312 c.setEnabled(not c.isEnabled()) |
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313 elif keystr == 'r': |
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314 self.model.deleteMaps() |
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315 self.load(self.filename) |
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316 elif keystr == 'o': |
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317 self.target_rotation = (self.target_rotation + 90) % 360 |
661
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318 elif keystr == '2': |
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319 self.lightIntensity(0.1) |
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320 elif keystr == '1': |
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321 self.lightIntensity(-0.1) |
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322 elif keystr == '5': |
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323 self.lightSourceIntensity(25) |
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324 elif keystr == '4': |
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325 self.lightSourceIntensity(-25) |
378
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326 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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327 self.ctrldown = True |
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328 |
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329 def keyReleased(self, evt): |
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330 keyval = evt.getKey().getValue() |
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331 if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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332 self.ctrldown = False |
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333 |
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334 def mouseWheelMovedUp(self, evt): |
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335 if self.ctrldown: |
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336 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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337 |
64738befdf3b
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338 def mouseWheelMovedDown(self, evt): |
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339 if self.ctrldown: |
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340 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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341 |
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342 def changeRotation(self): |
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343 """ |
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344 Smoothly change the main cameras rotation until |
64738befdf3b
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345 the current target rotation is reached. |
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346 """ |
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347 currot = self.cameras['main'].getRotation() |
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348 if self.target_rotation != currot: |
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349 self.cameras['main'].setRotation((currot + 5) % 360) |
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350 |
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351 def mousePressed(self, evt): |
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352 if evt.isConsumedByWidgets(): |
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353 return |
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354 |
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355 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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356 if (evt.getButton() == fife.MouseEvent.LEFT): |
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357 self.hide_instancemenu() |
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358 self.hero.run( self.getLocationAt(clickpoint) ) |
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359 |
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360 if (evt.getButton() == fife.MouseEvent.RIGHT): |
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361 instances = self.getInstancesAt(clickpoint) |
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362 print "selected instances on agent layer: ", [i.getObject().getId() for i in instances] |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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363 if instances: |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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changeset
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364 self.show_instancemenu(clickpoint, instances[0]) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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changeset
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365 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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366 def mouseMoved(self, evt): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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367 renderer = fife.InstanceRenderer.getInstance(self.cameras['main']) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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368 renderer.removeAllOutlines() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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369 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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370 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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371 instances = self.getInstancesAt(pt); |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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372 for i in instances: |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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373 if i.getObject().getId() in ('girl', 'beekeeper'): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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374 renderer.addOutlined(i, 173, 255, 47, 2) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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375 |
661
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* Merged the light branch back into trunk.
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376 def lightIntensity(self, value): |
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* Merged the light branch back into trunk.
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377 if self.light_intensity+value <= 1 and self.light_intensity+value >= 0: |
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* Merged the light branch back into trunk.
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378 self.light_intensity = self.light_intensity + value |
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* Merged the light branch back into trunk.
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379 |
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* Merged the light branch back into trunk.
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380 if self.lightmodel == 1: |
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* Merged the light branch back into trunk.
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381 self.cameras['main'].setLightingColor(self.light_intensity, self.light_intensity, self.light_intensity, 1.0) |
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* Merged the light branch back into trunk.
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382 |
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* Merged the light branch back into trunk.
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383 if self.lightmodel == 2: |
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* Merged the light branch back into trunk.
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384 self.cameras['main'].setLightingColor(0, 0, 0, 1-self.light_intensity) |
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* Merged the light branch back into trunk.
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385 |
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* Merged the light branch back into trunk.
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386 def lightSourceIntensity(self, value): |
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387 if self.light_sources+value <= 255 and self.light_sources+value >= 0: |
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* Merged the light branch back into trunk.
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388 self.light_sources = self.light_sources+value |
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* Merged the light branch back into trunk.
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389 renderer = fife.LightRenderer.getInstance(self.cameras['main']) |
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* Merged the light branch back into trunk.
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390 |
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* Merged the light branch back into trunk.
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391 renderer.removeAll("beekeeper_simple_light") |
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* Merged the light branch back into trunk.
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392 renderer.removeAll("hero_simple_light") |
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* Merged the light branch back into trunk.
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393 renderer.removeAll("girl_simple_light") |
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* Merged the light branch back into trunk.
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394 |
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* Merged the light branch back into trunk.
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395 if self.lightmodel == 1: |
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* Merged the light branch back into trunk.
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396 node = fife.LightRendererNode(self.hero.agent) |
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* Merged the light branch back into trunk.
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397 renderer.addSimpleLight("hero_simple_light", node, self.light_sources, 64, 32, 1, 1, 255, 255, 255) |
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398 |
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* Merged the light branch back into trunk.
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399 node = fife.LightRendererNode(self.girl.agent) |
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400 renderer.addSimpleLight("girl_simple_light", node, self.light_sources, 64, 32, 1, 1, 255, 255, 255) |
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* Merged the light branch back into trunk.
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401 |
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* Merged the light branch back into trunk.
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402 for beekeeper in self.beekeepers: |
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* Merged the light branch back into trunk.
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403 node = fife.LightRendererNode(beekeeper.agent) |
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404 renderer.addSimpleLight("beekeeper_simple_light", node, self.light_sources, 120, 32, 1, 1, 255, 255, 255) |
e3140f01749d
* Merged the light branch back into trunk.
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405 |
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* Merged the light branch back into trunk.
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406 if self.lightmodel == 2: |
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* Merged the light branch back into trunk.
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407 node = fife.LightRendererNode(self.hero.agent) |
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* Merged the light branch back into trunk.
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408 renderer.addSimpleLight("hero_simple_light", node, self.light_sources, 64, 32, 1, 1, 0, 0, 0) |
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* Merged the light branch back into trunk.
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409 renderer.addStencilTest("hero_simple_light") |
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* Merged the light branch back into trunk.
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410 |
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* Merged the light branch back into trunk.
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411 node = fife.LightRendererNode(self.girl.agent) |
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* Merged the light branch back into trunk.
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412 renderer.addSimpleLight("girl_simple_light", node, self.light_sources, 64, 32, 1, 1, 0, 0, 0) |
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* Merged the light branch back into trunk.
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413 renderer.addStencilTest("girl_simple_light") |
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* Merged the light branch back into trunk.
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414 |
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* Merged the light branch back into trunk.
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415 for beekeeper in self.beekeepers: |
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* Merged the light branch back into trunk.
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416 node = fife.LightRendererNode(beekeeper.agent) |
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* Merged the light branch back into trunk.
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417 renderer.addSimpleLight("beekeeper_simple_light", node, 255, 120, 32, 1, 1, 0, 0, 0) |
e3140f01749d
* Merged the light branch back into trunk.
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418 renderer.addStencilTest("beekeeper_simple_light") |
e3140f01749d
* Merged the light branch back into trunk.
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419 |
378
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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420 def onConsoleCommand(self, command): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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421 result = '' |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
diff
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422 try: |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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423 result = str(eval(command)) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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424 except Exception, e: |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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425 result = str(e) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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426 return result |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
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427 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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428 # Callbacks from the popupmenu |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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429 def onMoveButtonPress(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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430 self.hide_instancemenu() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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diff
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431 self.hero.run(self.instancemenu.instance.getLocationRef()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
diff
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432 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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433 def onTalkButtonPress(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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434 self.hide_instancemenu() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
diff
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435 instance = self.instancemenu.instance |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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436 self.hero.talk(instance.getLocationRef()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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437 if instance.getObject().getId() == 'beekeeper': |
499
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Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
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438 beekeeperTexts = TDS.get("rio", "beekeeperTexts") |
378
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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439 instance.say(random.choice(beekeeperTexts), 5000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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440 if instance.getObject().getId() == 'girl': |
499
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Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
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441 girlTexts = TDS.get("rio", "girlTexts") |
378
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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442 instance.say(random.choice(girlTexts), 5000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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443 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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parents:
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444 def onKickButtonPress(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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445 self.hide_instancemenu() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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446 self.hero.kick(self.instancemenu.instance.getLocationRef()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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447 self.instancemenu.instance.say('Hey!', 1000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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448 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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449 def onInspectButtonPress(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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450 self.hide_instancemenu() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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451 inst = self.instancemenu.instance |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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452 saytext = ['Engine told me that this instance has'] |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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453 if inst.getId(): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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454 saytext.append(' name %s,' % inst.getId()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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455 saytext.append(' ID %s and' % inst.getFifeId()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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456 saytext.append(' object name %s' % inst.getObject().getId()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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457 self.hero.agent.say('\n'.join(saytext), 3500) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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458 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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459 def pump(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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460 """ |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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461 Called every frame. |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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462 """ |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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463 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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464 self.changeRotation() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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465 self.pump_ctr += 1 |